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-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs39
-rw-r--r--OpenSim/Region/Application/OpenSimMainConsole.cs1
2 files changed, 14 insertions, 26 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 7924421..5b44813 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -40,7 +40,6 @@ using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Servers; 40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Statistics; 41using OpenSim.Framework.Statistics;
42using OpenSim.Region.ClientStack; 42using OpenSim.Region.ClientStack;
43using OpenSim.Region.ClientStack.LindenUDP;
44using OpenSim.Region.Communications.Local; 43using OpenSim.Region.Communications.Local;
45using OpenSim.Region.Communications.OGS1; 44using OpenSim.Region.Communications.OGS1;
46using OpenSim.Region.Environment; 45using OpenSim.Region.Environment;
@@ -106,7 +105,7 @@ namespace OpenSim
106 get { return m_httpServer; } 105 get { return m_httpServer; }
107 } 106 }
108 107
109 public List<IClientNetworkServer> UdpServers 108 public List<IClientNetworkServer> ClientServers
110 { 109 {
111 get { return m_clientServers; } 110 get { return m_clientServers; }
112 } 111 }
@@ -409,12 +408,6 @@ namespace OpenSim
409 plugin.Initialise(this); 408 plugin.Initialise(this);
410 m_plugins.Add(plugin); 409 m_plugins.Add(plugin);
411 } 410 }
412
413 // Start UDP servers
414 //for (int i = 0; i < m_udpServers.Count; i++)
415 //{
416 // m_udpServers[i].ServerListener();
417 // }
418 } 411 }
419 412
420 protected override void Initialize() 413 protected override void Initialize()
@@ -496,8 +489,8 @@ namespace OpenSim
496 Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName); 489 Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
497 } 490 }
498 491
499 IClientNetworkServer udpServer; 492 IClientNetworkServer clientServer;
500 Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions); 493 Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer, m_permissions);
501 494
502 m_log.Info("[MODULES]: Loading Region's modules"); 495 m_log.Info("[MODULES]: Loading Region's modules");
503 496
@@ -549,9 +542,9 @@ namespace OpenSim
549 542
550 m_sceneManager.Add(scene); 543 m_sceneManager.Add(scene);
551 544
552 m_clientServers.Add(udpServer); 545 m_clientServers.Add(clientServer);
553 m_regionData.Add(regionInfo); 546 m_regionData.Add(regionInfo);
554 udpServer.Start(); 547 clientServer.Start();
555 548
556 if (do_post_init) 549 if (do_post_init)
557 { 550 {
@@ -561,7 +554,7 @@ namespace OpenSim
561 } 554 }
562 } 555 }
563 556
564 return udpServer; 557 return clientServer;
565 } 558 }
566 559
567 protected override StorageManager CreateStorageManager(string connectionstring) 560 protected override StorageManager CreateStorageManager(string connectionstring)
@@ -583,24 +576,23 @@ namespace OpenSim
583 public void handleRestartRegion(RegionInfo whichRegion) 576 public void handleRestartRegion(RegionInfo whichRegion)
584 { 577 {
585 m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager"); 578 m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
586 // Shutting down the UDP server 579 // Shutting down the client server
587 bool foundUDPServer = false; 580 bool foundClientServer = false;
588 int UDPServerElement = 0; 581 int clientServerElement = 0;
589 582
590 for (int i = 0; i < m_clientServers.Count; i++) 583 for (int i = 0; i < m_clientServers.Count; i++)
591 { 584 {
592 if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle))) 585 if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
593 { 586 {
594 UDPServerElement = i; 587 clientServerElement = i;
595 foundUDPServer = true; 588 foundClientServer = true;
596 break; 589 break;
597 } 590 }
598 } 591 }
599 if (foundUDPServer) 592 if (foundClientServer)
600 { 593 {
601 // m_udpServers[UDPServerElement].Server.End 594 m_clientServers[clientServerElement].Server.Close();
602 m_clientServers[UDPServerElement].Server.Close(); 595 m_clientServers.RemoveAt(clientServerElement);
603 m_clientServers.RemoveAt(UDPServerElement);
604 } 596 }
605 597
606 //Removing the region from the sim's database of regions.. 598 //Removing the region from the sim's database of regions..
@@ -618,9 +610,6 @@ namespace OpenSim
618 } 610 }
619 611
620 CreateRegion(whichRegion, true); 612 CreateRegion(whichRegion, true);
621 //UDPServer restartingRegion = CreateRegion(whichRegion);
622 //restartingRegion.ServerListener();
623 //m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
624 } 613 }
625 614
626 # region Setup methods 615 # region Setup methods
diff --git a/OpenSim/Region/Application/OpenSimMainConsole.cs b/OpenSim/Region/Application/OpenSimMainConsole.cs
index 586e2cb..38cae66 100644
--- a/OpenSim/Region/Application/OpenSimMainConsole.cs
+++ b/OpenSim/Region/Application/OpenSimMainConsole.cs
@@ -38,7 +38,6 @@ using Nini.Config;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Console; 39using OpenSim.Framework.Console;
40using OpenSim.Framework.Statistics; 40using OpenSim.Framework.Statistics;
41using OpenSim.Region.ClientStack.LindenUDP;
42using OpenSim.Region.Environment.Interfaces; 41using OpenSim.Region.Environment.Interfaces;
43using OpenSim.Region.Environment.Scenes; 42using OpenSim.Region.Environment.Scenes;
44using Timer=System.Timers.Timer; 43using Timer=System.Timers.Timer;