diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 28 |
2 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 6829bef..edb29db 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -32,7 +32,7 @@ using System.IO; | |||
32 | using System.Net; | 32 | using System.Net; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Threading; | 34 | using System.Threading; |
35 | using libsecondlife; | 35 | using OpenMetaverse; |
36 | using log4net; | 36 | using log4net; |
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
@@ -776,7 +776,7 @@ namespace OpenSim | |||
776 | { | 776 | { |
777 | m_log.Error("[CONSOLE]: PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason."); | 777 | m_log.Error("[CONSOLE]: PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason."); |
778 | 778 | ||
779 | LLVector3 loadOffset = new LLVector3(0, 0, 0); | 779 | Vector3 loadOffset = new Vector3(0, 0, 0); |
780 | if (cmdparams.Length > 0) | 780 | if (cmdparams.Length > 0) |
781 | { | 781 | { |
782 | bool generateNewIDS = false; | 782 | bool generateNewIDS = false; |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 4003001..86db865 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -32,7 +32,7 @@ using System.Net; | |||
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text; | 33 | using System.Text; |
34 | using System.Threading; | 34 | using System.Threading; |
35 | using libsecondlife; | 35 | using OpenMetaverse; |
36 | using log4net; | 36 | using log4net; |
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
@@ -64,7 +64,7 @@ namespace OpenSim | |||
64 | /// <summary> | 64 | /// <summary> |
65 | /// The file used to load and save prim backup xml if no filename has been specified | 65 | /// The file used to load and save prim backup xml if no filename has been specified |
66 | /// </summary> | 66 | /// </summary> |
67 | protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; | 67 | protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.Xml"; |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// The file used to load and save an opensim archive if no filename has been specified | 70 | /// The file used to load and save an opensim archive if no filename has been specified |
@@ -178,17 +178,17 @@ namespace OpenSim | |||
178 | } | 178 | } |
179 | else | 179 | else |
180 | { | 180 | { |
181 | if (File.Exists("OpenSim.xml")) | 181 | if (File.Exists("OpenSim.Xml")) |
182 | { | 182 | { |
183 | //check for a xml config file | 183 | //check for a xml config file |
184 | Application.iniFilePath = "OpenSim.xml"; | 184 | Application.iniFilePath = "OpenSim.Xml"; |
185 | m_config.Source = new XmlConfigSource(); | 185 | m_config.Source = new XmlConfigSource(); |
186 | m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath)); | 186 | m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath)); |
187 | m_config.Source.Merge(configSource); | 187 | m_config.Source.Merge(configSource); |
188 | } | 188 | } |
189 | else | 189 | else |
190 | { | 190 | { |
191 | //Application.iniFilePath = "OpenSim.xml"; | 191 | //Application.iniFilePath = "OpenSim.Xml"; |
192 | // m_config.ConfigSource = new XmlConfigSource(); | 192 | // m_config.ConfigSource = new XmlConfigSource(); |
193 | // no default config files, so set default values, and save it | 193 | // no default config files, so set default values, and save it |
194 | m_config.Source.Merge(DefaultConfig()); | 194 | m_config.Source.Merge(DefaultConfig()); |
@@ -437,7 +437,7 @@ namespace OpenSim | |||
437 | m_sceneManager.OnRestartSim += handleRestartRegion; | 437 | m_sceneManager.OnRestartSim += handleRestartRegion; |
438 | } | 438 | } |
439 | 439 | ||
440 | public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY) | 440 | public UUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY) |
441 | { | 441 | { |
442 | return m_commsManager.AddUser(tempfirstname, templastname, tempPasswd, regX, regY); | 442 | return m_commsManager.AddUser(tempfirstname, templastname, tempPasswd, regX, regY); |
443 | } | 443 | } |
@@ -532,18 +532,18 @@ namespace OpenSim | |||
532 | // and has to happen before the region is registered with the grid. | 532 | // and has to happen before the region is registered with the grid. |
533 | scene.CreateTerrainTexture(false); | 533 | scene.CreateTerrainTexture(false); |
534 | 534 | ||
535 | try | 535 | //try |
536 | { | 536 | //{ |
537 | scene.RegisterRegionWithGrid(); | 537 | scene.RegisterRegionWithGrid(); |
538 | } | 538 | //} |
539 | catch (Exception e) | 539 | //catch (Exception e) |
540 | { | 540 | //{ |
541 | m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); | 541 | // m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); |
542 | 542 | ||
543 | // Carrying on now causes a lot of confusion down the | 543 | // Carrying on now causes a lot of confusion down the |
544 | // line - we need to get the user's attention | 544 | // line - we need to get the user's attention |
545 | System.Environment.Exit(1); | 545 | // System.Environment.Exit(1); |
546 | } | 546 | //} |
547 | 547 | ||
548 | // We need to do this after we've initialized the | 548 | // We need to do this after we've initialized the |
549 | // scripting engines. | 549 | // scripting engines. |