diff options
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index ce4fdfe..4003001 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -475,7 +475,7 @@ namespace OpenSim | |||
475 | { | 475 | { |
476 | int port = regionInfo.InternalEndPoint.Port; | 476 | int port = regionInfo.InternalEndPoint.Port; |
477 | 477 | ||
478 | // set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims) | 478 | // set initial originRegionID to RegionID in RegionInfo. (it needs for loding prims) |
479 | regionInfo.originRegionID = regionInfo.RegionID; | 479 | regionInfo.originRegionID = regionInfo.RegionID; |
480 | 480 | ||
481 | // set initial ServerURI | 481 | // set initial ServerURI |
@@ -517,7 +517,7 @@ namespace OpenSim | |||
517 | m_log.Info("[MODULES]: Loading scripting engine: " + mod); | 517 | m_log.Info("[MODULES]: Loading scripting engine: " + mod); |
518 | try | 518 | try |
519 | { | 519 | { |
520 | m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene); | 520 | modules.AddRange(m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene)); |
521 | } | 521 | } |
522 | catch (Exception ex) | 522 | catch (Exception ex) |
523 | { | 523 | { |
@@ -540,11 +540,13 @@ namespace OpenSim | |||
540 | { | 540 | { |
541 | m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); | 541 | m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); |
542 | 542 | ||
543 | // Carrying on now causes a lot of confusion down the line - we need to get the user's attention | 543 | // Carrying on now causes a lot of confusion down the |
544 | // line - we need to get the user's attention | ||
544 | System.Environment.Exit(1); | 545 | System.Environment.Exit(1); |
545 | } | 546 | } |
546 | 547 | ||
547 | // We need to do this after we've initialized the scripting engines. | 548 | // We need to do this after we've initialized the |
549 | // scripting engines. | ||
548 | scene.CreateScriptInstances(); | 550 | scene.CreateScriptInstances(); |
549 | 551 | ||
550 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | 552 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); |