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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs31
1 files changed, 0 insertions, 31 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 391856b..cf2ab65 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -203,12 +203,6 @@ namespace OpenSim
203 plugin.PostInitialise(); 203 plugin.PostInitialise();
204 } 204 }
205 205
206 // Only enable logins to the regions once we have completely finished starting up (apart from scripts)
207 if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
208 {
209 SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
210 }
211
212 AddPluginCommands(); 206 AddPluginCommands();
213 } 207 }
214 208
@@ -279,31 +273,6 @@ namespace OpenSim
279 } 273 }
280 274
281 /// <summary> 275 /// <summary>
282 /// Initialises the asset cache. This supports legacy configuration values
283 /// to ensure consistent operation, but values outside of that namespace
284 /// are handled by the more generic resolution mechanism provided by
285 /// the ResolveAssetServer virtual method. If extended resolution fails,
286 /// then the normal default action is taken.
287 /// Creation of the AssetCache is handled by ResolveAssetCache. This
288 /// function accepts a reference to the instantiated AssetServer and
289 /// returns an IAssetCache implementation, if possible. This is a virtual
290 /// method.
291 /// </summary>
292 public void ProcessLogin(bool LoginEnabled)
293 {
294 if (LoginEnabled)
295 {
296 m_log.Info("[LOGIN]: Login is now enabled.");
297 SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
298 }
299 else
300 {
301 m_log.Info("[LOGIN]: Login is now disabled.");
302 SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
303 }
304 }
305
306 /// <summary>
307 /// Execute the region creation process. This includes setting up scene infrastructure. 276 /// Execute the region creation process. This includes setting up scene infrastructure.
308 /// </summary> 277 /// </summary>
309 /// <param name="regionInfo"></param> 278 /// <param name="regionInfo"></param>