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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs20
1 files changed, 11 insertions, 9 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 80bff17..34f513d 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -257,15 +257,17 @@ namespace OpenSim
257 257
258 foreach (string topic in topics) 258 foreach (string topic in topics)
259 { 259 {
260 m_console.Commands.AddCommand("plugin", false, "help " + topic, 260 string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
261 "help " + topic, 261
262 m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
263 "help " + capitalizedTopic,
262 "Get help on plugin command '" + topic + "'", 264 "Get help on plugin command '" + topic + "'",
263 HandleCommanderHelp); 265 HandleCommanderHelp);
264 266//
265 m_console.Commands.AddCommand("plugin", false, topic, 267// m_console.Commands.AddCommand("General", false, topic,
266 topic, 268// topic,
267 "Execute subcommand for plugin '" + topic + "'", 269// "Execute subcommand for plugin '" + topic + "'",
268 null); 270// null);
269 271
270 ICommander commander = null; 272 ICommander commander = null;
271 273
@@ -282,7 +284,7 @@ namespace OpenSim
282 284
283 foreach (string command in commander.Commands.Keys) 285 foreach (string command in commander.Commands.Keys)
284 { 286 {
285 m_console.Commands.AddCommand(topic, false, 287 m_console.Commands.AddCommand(capitalizedTopic, false,
286 topic + " " + command, 288 topic + " " + command,
287 topic + " " + commander.Commands[command].ShortHelp(), 289 topic + " " + commander.Commands[command].ShortHelp(),
288 String.Empty, HandleCommanderCommand); 290 String.Empty, HandleCommanderCommand);
@@ -301,7 +303,7 @@ namespace OpenSim
301 // Only safe for the interactive console, since it won't 303 // Only safe for the interactive console, since it won't
302 // let us come here unless both scene and commander exist 304 // let us come here unless both scene and commander exist
303 // 305 //
304 ICommander moduleCommander = SceneManager.CurrentOrFirstScene.GetCommander(cmd[1]); 306 ICommander moduleCommander = SceneManager.CurrentOrFirstScene.GetCommander(cmd[1].ToLower());
305 if (moduleCommander != null) 307 if (moduleCommander != null)
306 m_console.Output(moduleCommander.Help); 308 m_console.Output(moduleCommander.Help);
307 } 309 }