diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 43cb127..f4e28be 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -28,11 +28,8 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Net; | ||
32 | using System.Reflection; | 31 | using System.Reflection; |
33 | using System.Text; | 32 | using System.Text; |
34 | using System.Threading; | ||
35 | using OpenMetaverse; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -44,7 +41,6 @@ using OpenSim.Framework.Statistics; | |||
44 | using OpenSim.Region.ClientStack; | 41 | using OpenSim.Region.ClientStack; |
45 | using OpenSim.Region.Communications.Local; | 42 | using OpenSim.Region.Communications.Local; |
46 | using OpenSim.Region.Communications.OGS1; | 43 | using OpenSim.Region.Communications.OGS1; |
47 | using OpenSim.Region.CoreModules; | ||
48 | using OpenSim.Region.Framework; | 44 | using OpenSim.Region.Framework; |
49 | using OpenSim.Region.Framework.Interfaces; | 45 | using OpenSim.Region.Framework.Interfaces; |
50 | using OpenSim.Region.Framework.Scenes; | 46 | using OpenSim.Region.Framework.Scenes; |
@@ -446,7 +442,7 @@ namespace OpenSim | |||
446 | 442 | ||
447 | // Carrying on now causes a lot of confusion down the | 443 | // Carrying on now causes a lot of confusion down the |
448 | // line - we need to get the user's attention | 444 | // line - we need to get the user's attention |
449 | System.Environment.Exit(1); | 445 | Environment.Exit(1); |
450 | } | 446 | } |
451 | 447 | ||
452 | // We need to do this after we've initialized the | 448 | // We need to do this after we've initialized the |