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-rw-r--r--OpenSim/Region/Application/OpenSim.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 739bcc2..2aed61f 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -296,6 +296,11 @@ namespace OpenSim
296 "Change the scale of a named prim", 296 "Change the scale of a named prim",
297 HandleEditScale); 297 HandleEditScale);
298 298
299 m_console.Commands.AddCommand("Objects", false, "rotate scene",
300 "rotate scene <degrees>",
301 "Rotates all scene objects around x:128, y:128",
302 HandleRotateScene);
303
299 m_console.Commands.AddCommand("Users", false, "kick user", 304 m_console.Commands.AddCommand("Users", false, "kick user",
300 "kick user <first> <last> [--force] [message]", 305 "kick user <first> <last> [--force] [message]",
301 "Kick a user off the simulator", 306 "Kick a user off the simulator",
@@ -505,6 +510,45 @@ namespace OpenSim
505 } 510 }
506 } 511 }
507 512
513 private void HandleRotateScene(string module, string[] args)
514 {
515 string usage = "Usage: rotate scene <angle in degrees> [centerX centerY] (centerX and centerY are optional and default to Constants.RegionSize / 2";
516
517 float centerX = Constants.RegionSize * 0.5f;
518 float centerY = Constants.RegionSize * 0.5f;
519
520 if (args.Length < 3 || args.Length == 4)
521 {
522 MainConsole.Instance.Output(usage);
523 return;
524 }
525
526 float angle = (float)(Convert.ToSingle(args[2]) / 180.0 * Math.PI);
527 OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
528
529 if (args.Length > 4)
530 {
531 centerX = Convert.ToSingle(args[3]);
532 centerY = Convert.ToSingle(args[4]);
533 }
534
535 Vector3 center = new Vector3(centerX, centerY, 0.0f);
536
537 SceneManager.ForEachSelectedScene(delegate(Scene scene)
538 {
539 scene.ForEachSOG(delegate(SceneObjectGroup sog)
540 {
541 if (sog.AttachmentPoint == 0)
542 {
543 sog.RootPart.UpdateRotation(rot * sog.GroupRotation);
544 Vector3 offset = sog.AbsolutePosition - center;
545 offset *= rot;
546 sog.UpdateGroupPosition(center + offset);
547 }
548 });
549 });
550 }
551
508 /// <summary> 552 /// <summary>
509 /// Creates a new region based on the parameters specified. This will ask the user questions on the console 553 /// Creates a new region based on the parameters specified. This will ask the user questions on the console
510 /// </summary> 554 /// </summary>