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-rw-r--r--OpenSim/Region/Application/OpenSim.cs113
1 files changed, 113 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index cc505f8..59b4614 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -402,6 +402,12 @@ namespace OpenSim
402 "Delete a region from disk", 402 "Delete a region from disk",
403 RunCommand); 403 RunCommand);
404 404
405 m_console.Commands.AddCommand("Estates", false, "estate create",
406 "estate create <owner UUID> <estate name>",
407 "Creates a new estate with the specified name, owned by the specified user."
408 + " Estate name must be unique.",
409 CreateEstateCommand);
410
405 m_console.Commands.AddCommand("Estates", false, "estate set owner", 411 m_console.Commands.AddCommand("Estates", false, "estate set owner",
406 "estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]", 412 "estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
407 "Sets the owner of the specified estate to the specified UUID or user. ", 413 "Sets the owner of the specified estate to the specified UUID or user. ",
@@ -411,6 +417,11 @@ namespace OpenSim
411 "estate set name <estate-id> <new name>", 417 "estate set name <estate-id> <new name>",
412 "Sets the name of the specified estate to the specified value. New name must be unique.", 418 "Sets the name of the specified estate to the specified value. New name must be unique.",
413 SetEstateNameCommand); 419 SetEstateNameCommand);
420
421 m_console.Commands.AddCommand("Estates", false, "estate link region",
422 "estate link region <estate ID> <region ID>",
423 "Attaches the specified region to the specified estate.",
424 EstateLinkRegionCommand);
414 } 425 }
415 426
416 protected override void ShutdownSpecific() 427 protected override void ShutdownSpecific()
@@ -1177,6 +1188,58 @@ namespace OpenSim
1177 SceneManager.SaveCurrentSceneToArchive(cmdparams); 1188 SceneManager.SaveCurrentSceneToArchive(cmdparams);
1178 } 1189 }
1179 1190
1191 protected void CreateEstateCommand(string module, string[] args)
1192 {
1193 string response = null;
1194 UUID userID;
1195
1196 if (args.Length == 2)
1197 {
1198 response = "No user specified.";
1199 }
1200 else if (!UUID.TryParse(args[2], out userID))
1201 {
1202 response = String.Format("{0} is not a valid UUID", args[2]);
1203 }
1204 else if (args.Length == 3)
1205 {
1206 response = "No estate name specified.";
1207 }
1208 else
1209 {
1210 Scene scene = SceneManager.CurrentOrFirstScene;
1211
1212 // TODO: Is there a better choice here?
1213 UUID scopeID = UUID.Zero;
1214 UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, userID);
1215 if (account == null)
1216 {
1217 response = String.Format("Could not find user {0}", userID);
1218 }
1219 else
1220 {
1221 // concatenate it all to "name"
1222 StringBuilder sb = new StringBuilder(args[3]);
1223 for (int i = 4; i < args.Length; i++)
1224 sb.Append (" " + args[i]);
1225 string estateName = sb.ToString().Trim();
1226
1227 // send it off for processing.
1228 IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
1229 response = estateModule.CreateEstate(estateName, userID);
1230 if (response == String.Empty)
1231 {
1232 List<int> estates = scene.EstateDataService.GetEstates(estateName);
1233 response = String.Format("Estate {0} created as \"{1}\"", estates.ElementAt(0), estateName);
1234 }
1235 }
1236 }
1237
1238 // give the user some feedback
1239 if (response != null)
1240 MainConsole.Instance.Output(response);
1241 }
1242
1180 protected void SetEstateOwnerCommand(string module, string[] args) 1243 protected void SetEstateOwnerCommand(string module, string[] args)
1181 { 1244 {
1182 string response = null; 1245 string response = null;
@@ -1299,6 +1362,56 @@ namespace OpenSim
1299 MainConsole.Instance.Output(response); 1362 MainConsole.Instance.Output(response);
1300 } 1363 }
1301 1364
1365 private void EstateLinkRegionCommand(string module, string[] args)
1366 {
1367 int estateId =-1;
1368 UUID regionId = UUID.Zero;
1369 Scene scene = null;
1370 string response = null;
1371
1372 if (args.Length == 3)
1373 {
1374 response = "No estate specified.";
1375 }
1376 else if (!int.TryParse(args [3], out estateId))
1377 {
1378 response = String.Format("\"{0}\" is not a valid ID for an Estate", args [3]);
1379 }
1380 else if (args.Length == 4)
1381 {
1382 response = "No region specified.";
1383 }
1384 else if (!UUID.TryParse(args[4], out regionId))
1385 {
1386 response = String.Format("\"{0}\" is not a valid UUID for a Region", args [4]);
1387 }
1388 else if (!SceneManager.TryGetScene(regionId, out scene))
1389 {
1390 // region may exist, but on a different sim.
1391 response = String.Format("No access to Region \"{0}\"", args [4]);
1392 }
1393
1394 if (response != null)
1395 {
1396 MainConsole.Instance.Output(response);
1397 return;
1398 }
1399
1400 // send it off for processing.
1401 IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
1402 response = estateModule.SetRegionEstate(scene.RegionInfo, estateId);
1403 if (response == String.Empty)
1404 {
1405 estateModule.TriggerRegionInfoChange();
1406 estateModule.sendRegionHandshakeToAll();
1407 response = String.Format ("Region {0} is now attached to estate {1}", regionId, estateId);
1408 }
1409
1410 // give the user some feedback
1411 if (response != null)
1412 MainConsole.Instance.Output (response);
1413 }
1414
1302 #endregion 1415 #endregion
1303 1416
1304 private static string CombineParams(string[] commandParams, int pos) 1417 private static string CombineParams(string[] commandParams, int pos)