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-rw-r--r--OpenSim/OpenSim.World/Avatar.Update.cs7
-rw-r--r--OpenSim/OpenSim.World/Avatar.cs18
-rw-r--r--OpenSim/OpenSim.World/OpenSim.World.csproj52
-rw-r--r--OpenSim/OpenSim.World/Primitive.cs476
-rw-r--r--OpenSim/OpenSim.World/SceneObject.cs6
-rw-r--r--OpenSim/OpenSim.World/World.PacketHandlers.cs175
-rw-r--r--OpenSim/OpenSim.World/World.Scripting.cs2
-rw-r--r--OpenSim/OpenSim.World/World.cs110
-rw-r--r--OpenSim/OpenSim.World/WorldBase.cs45
-rw-r--r--OpenSim/OpenSim.World/scripting/IScriptHandler.cs2
10 files changed, 600 insertions, 293 deletions
diff --git a/OpenSim/OpenSim.World/Avatar.Update.cs b/OpenSim/OpenSim.World/Avatar.Update.cs
index 33132cf..13a480a 100644
--- a/OpenSim/OpenSim.World/Avatar.Update.cs
+++ b/OpenSim/OpenSim.World/Avatar.Update.cs
@@ -4,6 +4,7 @@ using System.Text;
4using libsecondlife; 4using libsecondlife;
5using libsecondlife.Packets; 5using libsecondlife.Packets;
6using OpenSim.Physics.Manager; 6using OpenSim.Physics.Manager;
7using OpenSim.Framework.Interfaces;
7 8
8namespace OpenSim.world 9namespace OpenSim.world
9{ 10{
@@ -22,7 +23,7 @@ namespace OpenSim.world
22 23
23 public ObjectUpdatePacket CreateUpdatePacket() 24 public ObjectUpdatePacket CreateUpdatePacket()
24 { 25 {
25 26 return null;
26 } 27 }
27 28
28 public void SendInitialPosition() 29 public void SendInitialPosition()
@@ -35,7 +36,7 @@ namespace OpenSim.world
35 36
36 } 37 }
37 38
38 public void SendOurAppearance(ClientView OurClient) 39 public void SendOurAppearance(IClientAPI OurClient)
39 { 40 {
40 41
41 } 42 }
@@ -57,7 +58,7 @@ namespace OpenSim.world
57 58
58 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() 59 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
59 { 60 {
60 61 return null;
61 } 62 }
62 63
63 // Sends animation update 64 // Sends animation update
diff --git a/OpenSim/OpenSim.World/Avatar.cs b/OpenSim/OpenSim.World/Avatar.cs
index cca266b..551283a 100644
--- a/OpenSim/OpenSim.World/Avatar.cs
+++ b/OpenSim/OpenSim.World/Avatar.cs
@@ -17,7 +17,7 @@ namespace OpenSim.world
17 public static AvatarAnimations Animations; 17 public static AvatarAnimations Animations;
18 public string firstname; 18 public string firstname;
19 public string lastname; 19 public string lastname;
20 public ClientView ControllingClient; 20 public IClientAPI ControllingClient;
21 public LLUUID current_anim; 21 public LLUUID current_anim;
22 public int anim_seq; 22 public int anim_seq;
23 private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; 23 private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
@@ -37,7 +37,7 @@ namespace OpenSim.world
37 private bool m_regionTerraform; 37 private bool m_regionTerraform;
38 private bool childAvatar = false; 38 private bool childAvatar = false;
39 39
40 public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater) 40 public Avatar(IClientAPI TheClient, World world, string regionName, Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
41 { 41 {
42 m_world = world; 42 m_world = world;
43 // m_clientThreads = clientThreads; 43 // m_clientThreads = clientThreads;
@@ -49,7 +49,7 @@ namespace OpenSim.world
49 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)"); 49 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)");
50 ControllingClient = TheClient; 50 ControllingClient = TheClient;
51 localid = 8880000 + (this.m_world._localNumber++); 51 localid = 8880000 + (this.m_world._localNumber++);
52 Pos = ControllingClient.startpos; 52 Pos = ControllingClient.StartPos;
53 visualParams = new byte[218]; 53 visualParams = new byte[218];
54 for (int i = 0; i < 218; i++) 54 for (int i = 0; i < 218; i++)
55 { 55 {
@@ -66,14 +66,14 @@ namespace OpenSim.world
66 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); 66 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
67 67
68 //register for events 68 //register for events
69 ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance); 69 ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
70 ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); 70 ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
71 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement); 71 ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
72 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition); 72 ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
73 ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate); 73 ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate);
74 ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); 74 ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
75 ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange); 75 ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
76 ControllingClient.OnStopMovement += new ClientView.GenericCall2(this.StopMovement); 76 ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
77 } 77 }
78 78
79 public PhysicsActor PhysActor 79 public PhysicsActor PhysActor
diff --git a/OpenSim/OpenSim.World/OpenSim.World.csproj b/OpenSim/OpenSim.World/OpenSim.World.csproj
index 471f148..37293e1 100644
--- a/OpenSim/OpenSim.World/OpenSim.World.csproj
+++ b/OpenSim/OpenSim.World/OpenSim.World.csproj
@@ -1,4 +1,4 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup> 2 <PropertyGroup>
3 <ProjectType>Local</ProjectType> 3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion> 4 <ProductVersion>8.0.50727</ProductVersion>
@@ -6,7 +6,8 @@
6 <ProjectGuid>{642A14A8-0000-0000-0000-000000000000}</ProjectGuid> 6 <ProjectGuid>{642A14A8-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> 8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon> 9 <ApplicationIcon>
10 </ApplicationIcon>
10 <AssemblyKeyContainerName> 11 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName> 12 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.World</AssemblyName> 13 <AssemblyName>OpenSim.World</AssemblyName>
@@ -15,9 +16,11 @@
15 <DefaultTargetSchema>IE50</DefaultTargetSchema> 16 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign> 17 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType> 18 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder> 19 <AppDesignerFolder>
20 </AppDesignerFolder>
19 <RootNamespace>OpenSim.World</RootNamespace> 21 <RootNamespace>OpenSim.World</RootNamespace>
20 <StartupObject></StartupObject> 22 <StartupObject>
23 </StartupObject>
21 <FileUpgradeFlags> 24 <FileUpgradeFlags>
22 </FileUpgradeFlags> 25 </FileUpgradeFlags>
23 </PropertyGroup> 26 </PropertyGroup>
@@ -28,7 +31,8 @@
28 <ConfigurationOverrideFile> 31 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile> 32 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants> 33 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile> 34 <DocumentationFile>
35 </DocumentationFile>
32 <DebugSymbols>True</DebugSymbols> 36 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment> 37 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize> 38 <Optimize>False</Optimize>
@@ -37,7 +41,8 @@
37 <RemoveIntegerChecks>False</RemoveIntegerChecks> 41 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 42 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel> 43 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn> 44 <NoWarn>
45 </NoWarn>
41 </PropertyGroup> 46 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> 47 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks> 48 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@@ -46,7 +51,8 @@
46 <ConfigurationOverrideFile> 51 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile> 52 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants> 53 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile> 54 <DocumentationFile>
55 </DocumentationFile>
50 <DebugSymbols>False</DebugSymbols> 56 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment> 57 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize> 58 <Optimize>True</Optimize>
@@ -55,26 +61,27 @@
55 <RemoveIntegerChecks>False</RemoveIntegerChecks> 61 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 62 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel> 63 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn> 64 <NoWarn>
65 </NoWarn>
59 </PropertyGroup> 66 </PropertyGroup>
60 <ItemGroup> 67 <ItemGroup>
61 <Reference Include="System" > 68 <Reference Include="System">
62 <HintPath>System.dll</HintPath> 69 <HintPath>System.dll</HintPath>
63 <Private>False</Private> 70 <Private>False</Private>
64 </Reference> 71 </Reference>
65 <Reference Include="System.Xml" > 72 <Reference Include="System.Xml">
66 <HintPath>System.Xml.dll</HintPath> 73 <HintPath>System.Xml.dll</HintPath>
67 <Private>False</Private> 74 <Private>False</Private>
68 </Reference> 75 </Reference>
69 <Reference Include="libsecondlife.dll" > 76 <Reference Include="libsecondlife.dll">
70 <HintPath>..\..\bin\libsecondlife.dll</HintPath> 77 <HintPath>..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private> 78 <Private>False</Private>
72 </Reference> 79 </Reference>
73 <Reference Include="Axiom.MathLib.dll" > 80 <Reference Include="Axiom.MathLib.dll">
74 <HintPath>..\..\bin\Axiom.MathLib.dll</HintPath> 81 <HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
75 <Private>False</Private> 82 <Private>False</Private>
76 </Reference> 83 </Reference>
77 <Reference Include="Db4objects.Db4o.dll" > 84 <Reference Include="Db4objects.Db4o.dll">
78 <HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath> 85 <HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
79 <Private>False</Private> 86 <Private>False</Private>
80 </Reference> 87 </Reference>
@@ -84,43 +91,43 @@
84 <Name>OpenSim.Terrain.BasicTerrain</Name> 91 <Name>OpenSim.Terrain.BasicTerrain</Name>
85 <Project>{2270B8FE-0000-0000-0000-000000000000}</Project> 92 <Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
86 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 93 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
87 <Private>False</Private> 94 <Private>False</Private>
88 </ProjectReference> 95 </ProjectReference>
89 <ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj"> 96 <ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
90 <Name>OpenSim.Framework</Name> 97 <Name>OpenSim.Framework</Name>
91 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project> 98 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
92 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 99 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
93 <Private>False</Private> 100 <Private>False</Private>
94 </ProjectReference> 101 </ProjectReference>
95 <ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> 102 <ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
96 <Name>OpenSim.Framework.Console</Name> 103 <Name>OpenSim.Framework.Console</Name>
97 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project> 104 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
98 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 105 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
99 <Private>False</Private> 106 <Private>False</Private>
100 </ProjectReference> 107 </ProjectReference>
101 <ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj"> 108 <ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
102 <Name>OpenSim.GenericConfig.Xml</Name> 109 <Name>OpenSim.GenericConfig.Xml</Name>
103 <Project>{E88EF749-0000-0000-0000-000000000000}</Project> 110 <Project>{E88EF749-0000-0000-0000-000000000000}</Project>
104 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 111 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
105 <Private>False</Private> 112 <Private>False</Private>
106 </ProjectReference> 113 </ProjectReference>
107 <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> 114 <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
108 <Name>OpenSim.Physics.Manager</Name> 115 <Name>OpenSim.Physics.Manager</Name>
109 <Project>{8BE16150-0000-0000-0000-000000000000}</Project> 116 <Project>{8BE16150-0000-0000-0000-000000000000}</Project>
110 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 117 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
111 <Private>False</Private> 118 <Private>False</Private>
112 </ProjectReference> 119 </ProjectReference>
113 <ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj"> 120 <ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
114 <Name>OpenSim.Servers</Name> 121 <Name>OpenSim.Servers</Name>
115 <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project> 122 <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
116 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 123 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
117 <Private>False</Private> 124 <Private>False</Private>
118 </ProjectReference> 125 </ProjectReference>
119 <ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj"> 126 <ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
120 <Name>XMLRPC</Name> 127 <Name>XMLRPC</Name>
121 <Project>{8E81D43C-0000-0000-0000-000000000000}</Project> 128 <Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
122 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 129 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
123 <Private>False</Private> 130 <Private>False</Private>
124 </ProjectReference> 131 </ProjectReference>
125 </ItemGroup> 132 </ItemGroup>
126 <ItemGroup> 133 <ItemGroup>
@@ -142,9 +149,6 @@
142 <Compile Include="Primitive.cs"> 149 <Compile Include="Primitive.cs">
143 <SubType>Code</SubType> 150 <SubType>Code</SubType>
144 </Compile> 151 </Compile>
145 <Compile Include="Primitive2.cs">
146 <SubType>Code</SubType>
147 </Compile>
148 <Compile Include="SceneObject.cs"> 152 <Compile Include="SceneObject.cs">
149 <SubType>Code</SubType> 153 <SubType>Code</SubType>
150 </Compile> 154 </Compile>
@@ -192,4 +196,4 @@
192 <PostBuildEvent> 196 <PostBuildEvent>
193 </PostBuildEvent> 197 </PostBuildEvent>
194 </PropertyGroup> 198 </PropertyGroup>
195</Project> 199</Project> \ No newline at end of file
diff --git a/OpenSim/OpenSim.World/Primitive.cs b/OpenSim/OpenSim.World/Primitive.cs
index 433ea9e..492341a 100644
--- a/OpenSim/OpenSim.World/Primitive.cs
+++ b/OpenSim/OpenSim.World/Primitive.cs
@@ -7,11 +7,485 @@ using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces; 7using OpenSim.Framework.Interfaces;
8using OpenSim.Physics.Manager; 8using OpenSim.Physics.Manager;
9using OpenSim.Framework.Types; 9using OpenSim.Framework.Types;
10using OpenSim.Framework.Inventory;
10 11
11namespace OpenSim.world 12namespace OpenSim.world
12{ 13{
13 public class Primitive : Entity 14 public class Primitive : Entity
14 { 15 {
15 16 protected PrimData primData;
17 //private ObjectUpdatePacket OurPacket;
18 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
19 private Dictionary<uint, IClientAPI> m_clientThreads;
20 private ulong m_regionHandle;
21 private const uint FULL_MASK_PERMISSIONS = 2147483647;
22 private bool physicsEnabled = false;
23
24 private Dictionary<LLUUID, InventoryItem> inventoryItems;
25
26 #region Properties
27
28 public LLVector3 Scale
29 {
30 set
31 {
32 this.primData.Scale = value;
33 //this.dirtyFlag = true;
34 }
35 get
36 {
37 return this.primData.Scale;
38 }
39 }
40
41 public PhysicsActor PhysActor
42 {
43 set
44 {
45 this._physActor = value;
46 }
47 }
48 public override LLVector3 Pos
49 {
50 get
51 {
52 return base.Pos;
53 }
54 set
55 {
56 base.Pos = value;
57 }
58 }
59 #endregion
60
61 public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
62 {
63 m_clientThreads = clientThreads;
64 m_regionHandle = regionHandle;
65 m_world = world;
66 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
67 }
68
69 public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner)
70 {
71 m_clientThreads = clientThreads;
72 m_regionHandle = regionHandle;
73 m_world = world;
74 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
75 this.primData = new PrimData();
76 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
77 this.primData.OwnerID = owner;
78 }
79
80 public byte[] GetByteArray()
81 {
82 byte[] result = null;
83 List<byte[]> dataArrays = new List<byte[]>();
84 dataArrays.Add(primData.ToBytes());
85 foreach (Entity child in children)
86 {
87 if (child is OpenSim.world.Primitive)
88 {
89 dataArrays.Add(((OpenSim.world.Primitive)child).GetByteArray());
90 }
91 }
92 byte[] primstart = Helpers.StringToField("<Prim>");
93 byte[] primend = Helpers.StringToField("</Prim>");
94 int totalLength = primstart.Length + primend.Length;
95 for (int i = 0; i < dataArrays.Count; i++)
96 {
97 totalLength += dataArrays[i].Length;
98 }
99
100 result = new byte[totalLength];
101 int arraypos = 0;
102 Array.Copy(primstart, 0, result, 0, primstart.Length);
103 arraypos += primstart.Length;
104 for (int i = 0; i < dataArrays.Count; i++)
105 {
106 Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
107 arraypos += dataArrays[i].Length;
108 }
109 Array.Copy(primend, 0, result, arraypos, primend.Length);
110
111 return result;
112 }
113
114 #region Overridden Methods
115
116 public override void update()
117 {
118 LLVector3 pos2 = new LLVector3(0, 0, 0);
119 }
120
121 public override void BackUp()
122 {
123
124 }
125
126 #endregion
127
128 #region Packet handlers
129
130 public void UpdatePosition(LLVector3 pos)
131 {
132
133 }
134
135 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
136 {
137 this.primData.PathBegin = addPacket.PathBegin;
138 this.primData.PathEnd = addPacket.PathEnd;
139 this.primData.PathScaleX = addPacket.PathScaleX;
140 this.primData.PathScaleY = addPacket.PathScaleY;
141 this.primData.PathShearX = addPacket.PathShearX;
142 this.primData.PathShearY = addPacket.PathShearY;
143 this.primData.PathSkew = addPacket.PathSkew;
144 this.primData.ProfileBegin = addPacket.ProfileBegin;
145 this.primData.ProfileEnd = addPacket.ProfileEnd;
146 this.primData.PathCurve = addPacket.PathCurve;
147 this.primData.ProfileCurve = addPacket.ProfileCurve;
148 this.primData.ProfileHollow = addPacket.ProfileHollow;
149 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
150 this.primData.PathRevolutions = addPacket.PathRevolutions;
151 this.primData.PathTaperX = addPacket.PathTaperX;
152 this.primData.PathTaperY = addPacket.PathTaperY;
153 this.primData.PathTwist = addPacket.PathTwist;
154 this.primData.PathTwistBegin = addPacket.PathTwistBegin;
155 }
156
157 public void UpdateTexture(byte[] tex)
158 {
159 this.primData.Texture = tex;
160 //this.dirtyFlag = true;
161 }
162
163 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
164 {
165
166 }
167
168 public void AssignToParent(Primitive prim)
169 {
170
171 }
172
173 public void GetProperites(IClientAPI client)
174 {
175 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
176 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
177 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
178 proper.ObjectData[0].ItemID = LLUUID.Zero;
179 proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
180 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
181 proper.ObjectData[0].FolderID = LLUUID.Zero;
182 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
183 proper.ObjectData[0].GroupID = LLUUID.Zero;
184 proper.ObjectData[0].InventorySerial = 0;
185 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
186 proper.ObjectData[0].ObjectID = this.uuid;
187 proper.ObjectData[0].OwnerID = primData.OwnerID;
188 proper.ObjectData[0].TouchName = new byte[0];
189 proper.ObjectData[0].TextureID = new byte[0];
190 proper.ObjectData[0].SitName = new byte[0];
191 proper.ObjectData[0].Name = new byte[0];
192 proper.ObjectData[0].Description = new byte[0];
193 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
194 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
195 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
196 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
197 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
198
199 client.OutPacket(proper);
200 }
201
202 #endregion
203
204 # region Inventory Methods
205
206 public bool AddToInventory(InventoryItem item)
207 {
208 return false;
209 }
210
211 public InventoryItem RemoveFromInventory(LLUUID itemID)
212 {
213 return null;
214 }
215
216 public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
217 {
218
219 }
220
221 public void RequestXferInventory(IClientAPI simClient, ulong xferID)
222 {
223 //will only currently work if the total size of the inventory data array is under about 1000 bytes
224 SendXferPacketPacket send = new SendXferPacketPacket();
225
226 send.XferID.ID = xferID;
227 send.XferID.Packet = 1 + 2147483648;
228 send.DataPacket.Data = this.ConvertInventoryToBytes();
229
230 simClient.OutPacket(send);
231 }
232
233 public byte[] ConvertInventoryToBytes()
234 {
235 System.Text.Encoding enc = System.Text.Encoding.ASCII;
236 byte[] result = new byte[0];
237 List<byte[]> inventoryData = new List<byte[]>();
238 int totallength = 0;
239 foreach (InventoryItem invItem in inventoryItems.Values)
240 {
241 byte[] data = enc.GetBytes(invItem.ExportString());
242 inventoryData.Add(data);
243 totallength += data.Length;
244 }
245 //TODO: copy arrays into the single result array
246
247 return result;
248 }
249
250 public void CreateInventoryFromBytes(byte[] data)
251 {
252
253 }
254
255 #endregion
256
257 #region Update viewers Methods
258
259 //should change these mehtods, so that outgoing packets are sent through the avatar class
260 public void SendFullUpdateToClient(IClientAPI remoteClient)
261 {
262 LLVector3 lPos;
263 if (this._physActor != null && this.physicsEnabled)
264 {
265 PhysicsVector pPos = this._physActor.Position;
266 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
267 }
268 else
269 {
270 lPos = this.Pos;
271 }
272
273 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
274 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
275 outPacket.ObjectData[0] = this.CreateUpdateBlock();
276 byte[] pb = lPos.GetBytes();
277 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
278
279 remoteClient.OutPacket(outPacket);
280 }
281
282 public void SendFullUpdateToAllClients()
283 {
284
285 }
286
287 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
288 {
289
290 }
291
292 public void SendTerseUpdateToALLClients()
293 {
294
295 }
296
297 #endregion
298
299 #region Create Methods
300
301 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
302 {
303 PrimData PData = new PrimData();
304 this.primData = PData;
305 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
306
307 PData.OwnerID = ownerID;
308 PData.PCode = addPacket.ObjectData.PCode;
309 PData.PathBegin = addPacket.ObjectData.PathBegin;
310 PData.PathEnd = addPacket.ObjectData.PathEnd;
311 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
312 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
313 PData.PathShearX = addPacket.ObjectData.PathShearX;
314 PData.PathShearY = addPacket.ObjectData.PathShearY;
315 PData.PathSkew = addPacket.ObjectData.PathSkew;
316 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
317 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
318 PData.Scale = addPacket.ObjectData.Scale;
319 PData.PathCurve = addPacket.ObjectData.PathCurve;
320 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
321 PData.ParentID = 0;
322 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
323 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
324 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
325 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
326 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
327 PData.PathTwist = addPacket.ObjectData.PathTwist;
328 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
329 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
330 this.primData.FullID = this.uuid = LLUUID.Random();
331 this.localid = (uint)(localID);
332 this.primData.Position = this.Pos = pos1;
333 }
334
335 public void CreateFromBytes(byte[] data)
336 {
337
338 }
339
340 public void CreateFromPrimData(PrimData primData)
341 {
342 this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
343 }
344
345 public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
346 {
347
348 }
349
350 #endregion
351
352 #region Packet Update Methods
353 protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
354 {
355 objdata.PSBlock = new byte[0];
356 objdata.ExtraParams = new byte[1];
357 objdata.MediaURL = new byte[0];
358 objdata.NameValue = new byte[0];
359 objdata.Text = new byte[0];
360 objdata.TextColor = new byte[4];
361 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
362 objdata.JointPivot = new LLVector3(0, 0, 0);
363 objdata.Material = 3;
364 objdata.TextureAnim = new byte[0];
365 objdata.Sound = LLUUID.Zero;
366 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
367 this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
368 objdata.State = 0;
369 objdata.Data = new byte[0];
370
371 objdata.ObjectData = new byte[60];
372 objdata.ObjectData[46] = 128;
373 objdata.ObjectData[47] = 63;
374 }
375
376 protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
377 {
378 objectData.OwnerID = this.primData.OwnerID;
379 objectData.PCode = this.primData.PCode;
380 objectData.PathBegin = this.primData.PathBegin;
381 objectData.PathEnd = this.primData.PathEnd;
382 objectData.PathScaleX = this.primData.PathScaleX;
383 objectData.PathScaleY = this.primData.PathScaleY;
384 objectData.PathShearX = this.primData.PathShearX;
385 objectData.PathShearY = this.primData.PathShearY;
386 objectData.PathSkew = this.primData.PathSkew;
387 objectData.ProfileBegin = this.primData.ProfileBegin;
388 objectData.ProfileEnd = this.primData.ProfileEnd;
389 objectData.Scale = this.primData.Scale;
390 objectData.PathCurve = this.primData.PathCurve;
391 objectData.ProfileCurve = this.primData.ProfileCurve;
392 objectData.ParentID = this.primData.ParentID;
393 objectData.ProfileHollow = this.primData.ProfileHollow;
394 objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
395 objectData.PathRevolutions = this.primData.PathRevolutions;
396 objectData.PathTaperX = this.primData.PathTaperX;
397 objectData.PathTaperY = this.primData.PathTaperY;
398 objectData.PathTwist = this.primData.PathTwist;
399 objectData.PathTwistBegin = this.primData.PathTwistBegin;
400 }
401
402 #endregion
403 protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
404 {
405 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
406 this.SetDefaultPacketValues(objupdate);
407 objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
408 this.SetPacketShapeData(objupdate);
409 byte[] pb = this.Pos.GetBytes();
410 Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
411 return objupdate;
412 }
413
414 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
415 {
416 uint ID = this.localid;
417 byte[] bytes = new byte[60];
418
419 int i = 0;
420 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
421 dat.TextureEntry = new byte[0];
422 bytes[i++] = (byte)(ID % 256);
423 bytes[i++] = (byte)((ID >> 8) % 256);
424 bytes[i++] = (byte)((ID >> 16) % 256);
425 bytes[i++] = (byte)((ID >> 24) % 256);
426 bytes[i++] = 0;
427 bytes[i++] = 0;
428
429 LLVector3 lPos;
430 Axiom.MathLib.Quaternion lRot;
431 if (this._physActor != null && this.physicsEnabled)
432 {
433 PhysicsVector pPos = this._physActor.Position;
434 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
435 lRot = this._physActor.Orientation;
436 }
437 else
438 {
439 lPos = this.Pos;
440 lRot = this.rotation;
441 }
442 byte[] pb = lPos.GetBytes();
443 Array.Copy(pb, 0, bytes, i, pb.Length);
444 i += 12;
445 ushort ac = 32767;
446
447 //vel
448 bytes[i++] = (byte)(ac % 256);
449 bytes[i++] = (byte)((ac >> 8) % 256);
450 bytes[i++] = (byte)(ac % 256);
451 bytes[i++] = (byte)((ac >> 8) % 256);
452 bytes[i++] = (byte)(ac % 256);
453 bytes[i++] = (byte)((ac >> 8) % 256);
454
455 //accel
456 bytes[i++] = (byte)(ac % 256);
457 bytes[i++] = (byte)((ac >> 8) % 256);
458 bytes[i++] = (byte)(ac % 256);
459 bytes[i++] = (byte)((ac >> 8) % 256);
460 bytes[i++] = (byte)(ac % 256);
461 bytes[i++] = (byte)((ac >> 8) % 256);
462
463 ushort rw, rx, ry, rz;
464 rw = (ushort)(32768 * (lRot.w + 1));
465 rx = (ushort)(32768 * (lRot.x + 1));
466 ry = (ushort)(32768 * (lRot.y + 1));
467 rz = (ushort)(32768 * (lRot.z + 1));
468
469 //rot
470 bytes[i++] = (byte)(rx % 256);
471 bytes[i++] = (byte)((rx >> 8) % 256);
472 bytes[i++] = (byte)(ry % 256);
473 bytes[i++] = (byte)((ry >> 8) % 256);
474 bytes[i++] = (byte)(rz % 256);
475 bytes[i++] = (byte)((rz >> 8) % 256);
476 bytes[i++] = (byte)(rw % 256);
477 bytes[i++] = (byte)((rw >> 8) % 256);
478
479 //rotation vel
480 bytes[i++] = (byte)(ac % 256);
481 bytes[i++] = (byte)((ac >> 8) % 256);
482 bytes[i++] = (byte)(ac % 256);
483 bytes[i++] = (byte)((ac >> 8) % 256);
484 bytes[i++] = (byte)(ac % 256);
485 bytes[i++] = (byte)((ac >> 8) % 256);
486
487 dat.Data = bytes;
488 return dat;
489 }
16 } 490 }
17} 491}
diff --git a/OpenSim/OpenSim.World/SceneObject.cs b/OpenSim/OpenSim.World/SceneObject.cs
index a846fb5..d78c7a2 100644
--- a/OpenSim/OpenSim.World/SceneObject.cs
+++ b/OpenSim/OpenSim.World/SceneObject.cs
@@ -14,8 +14,8 @@ namespace OpenSim.world
14 public class SceneObject : Entity 14 public class SceneObject : Entity
15 { 15 {
16 private LLUUID rootUUID; 16 private LLUUID rootUUID;
17 private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>(); 17 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
18 private Dictionary<uint, ClientView> m_clientThreads; 18 private Dictionary<uint, IClientAPI> m_clientThreads;
19 private World m_world; 19 private World m_world;
20 20
21 public SceneObject() 21 public SceneObject()
@@ -42,7 +42,7 @@ namespace OpenSim.world
42 42
43 } 43 }
44 44
45 public void GetProperites(ClientView client) 45 public void GetProperites(IClientAPI client)
46 { 46 {
47 /* 47 /*
48 ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); 48 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
diff --git a/OpenSim/OpenSim.World/World.PacketHandlers.cs b/OpenSim/OpenSim.World/World.PacketHandlers.cs
index ee5a23a..3357536 100644
--- a/OpenSim/OpenSim.World/World.PacketHandlers.cs
+++ b/OpenSim/OpenSim.World/World.PacketHandlers.cs
@@ -6,10 +6,8 @@ using libsecondlife.Packets;
6using OpenSim.Physics.Manager; 6using OpenSim.Physics.Manager;
7using OpenSim.Framework.Interfaces; 7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types; 8using OpenSim.Framework.Types;
9using OpenSim.Framework.Terrain;
10using OpenSim.Framework.Inventory; 9using OpenSim.Framework.Inventory;
11using OpenSim.Framework.Utilities; 10using OpenSim.Framework.Utilities;
12using OpenSim.Assets;
13 11
14namespace OpenSim.world 12namespace OpenSim.world
15{ 13{
@@ -35,10 +33,10 @@ namespace OpenSim.world
35 33
36 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) 34 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
37 { 35 {
38 foreach (ClientView client in m_clientThreads.Values) 36 foreach (IClientAPI client in m_clientThreads.Values)
39 { 37 {
40 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); 38 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
41 int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos); 39 int dis = 0; // (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
42 40
43 switch (type) 41 switch (type)
44 { 42 {
@@ -72,190 +70,57 @@ namespace OpenSim.world
72 70
73 public void RezObject(AssetBase primAsset, LLVector3 pos) 71 public void RezObject(AssetBase primAsset, LLVector3 pos)
74 { 72 {
75 PrimData primd = new PrimData(primAsset.Data); 73
76 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
77 nPrim.CreateFromStorage(primd, pos, this._primCount, true);
78 this.Entities.Add(nPrim.uuid, nPrim);
79 this._primCount++;
80 } 74 }
81 75
82 public void DeRezObject(Packet packet, ClientView simClient) 76 public void DeRezObject(Packet packet, IClientAPI simClient)
83 { 77 {
84 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; 78
85
86 //Needs to delete object from physics at a later date
87 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
88 {
89 //currently following code not used (or don't know of any case of destination being zero
90
91 }
92 else
93 {
94 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
95 {
96 Entity selectedEnt = null;
97 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
98 foreach (Entity ent in this.Entities.Values)
99 {
100 if (ent.localid == Data.ObjectLocalID)
101 {
102 AssetBase primAsset = new AssetBase();
103 primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
104 primAsset.InvType = 6;
105 primAsset.Type = 6;
106 primAsset.Name = "Prim";
107 primAsset.Description = "";
108 primAsset.Data = ((Primitive)ent).GetByteArray();
109 this._assetCache.AddAsset(primAsset);
110 this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
111 selectedEnt = ent;
112 break;
113 }
114 }
115 if (selectedEnt != null)
116 {
117 this.localStorage.RemovePrim(selectedEnt.uuid);
118 KillObjectPacket kill = new KillObjectPacket();
119 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
120 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
121 kill.ObjectData[0].ID = selectedEnt.localid;
122 foreach (ClientView client in m_clientThreads.Values)
123 {
124 client.OutPacket(kill);
125 }
126 lock (Entities)
127 {
128 Entities.Remove(selectedEnt.uuid);
129 }
130 }
131 }
132 }
133
134 } 79 }
135 80
136 public void SendAvatarsToClient(ClientView remoteClient) 81 public void SendAvatarsToClient(IClientAPI remoteClient)
137 { 82 {
138 foreach (ClientView client in m_clientThreads.Values) 83
139 {
140 if (client.AgentID != remoteClient.AgentID)
141 {
142 // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
143 // RemoteClient.OutPacket(objupdate);
144 client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
145 client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
146 }
147 }
148 } 84 }
149 85
150 public void LinkObjects(uint parentPrim, List<uint> childPrims) 86 public void LinkObjects(uint parentPrim, List<uint> childPrims)
151 { 87 {
152 Primitive parentprim = null; 88
153 foreach (Entity ent in Entities.Values)
154 {
155 if (ent.localid == parentPrim)
156 {
157 parentprim = (OpenSim.world.Primitive)ent;
158
159 }
160 }
161
162 for (int i = 0; i < childPrims.Count; i++)
163 {
164 uint childId = childPrims[i];
165 foreach (Entity ent in Entities.Values)
166 {
167 if (ent.localid == childId)
168 {
169 ((OpenSim.world.Primitive)ent).MakeParent(parentprim);
170 }
171 }
172 }
173 89
174 } 90 }
175 91
176 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) 92 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
177 { 93 {
178 foreach (Entity ent in Entities.Values) 94
179 {
180 if (ent.localid == primLocalID)
181 {
182 ((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock);
183 break;
184 }
185 }
186 } 95 }
187 96
188 public void SelectPrim(uint primLocalID, ClientView remoteClient) 97 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
189 { 98 {
190 foreach (Entity ent in Entities.Values) 99
191 {
192 if (ent.localid == primLocalID)
193 {
194 ((OpenSim.world.Primitive)ent).GetProperites(remoteClient);
195 break;
196 }
197 }
198 } 100 }
199 101
200 public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient) 102 public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
201 { 103 {
202 foreach (Entity ent in Entities.Values) 104
203 {
204 if (ent.localid == localID)
205 {
206 ((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
207 break;
208 }
209 }
210 } 105 }
211 106
212 public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient) 107 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
213 { 108 {
214 foreach (Entity ent in Entities.Values) 109
215 {
216 if (ent.localid == localID)
217 {
218 ((OpenSim.world.Primitive)ent).UpdateTexture(texture);
219 break;
220 }
221 }
222 } 110 }
223 111
224 public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient) 112 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
225 { 113 {
226 foreach (Entity ent in Entities.Values) 114
227 {
228 if (ent.localid == localID)
229 {
230 ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
231 break;
232 }
233 }
234 } 115 }
235 116
236 public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient) 117 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
237 { 118 {
238 foreach (Entity ent in Entities.Values) 119
239 {
240 if (ent.localid == localID)
241 {
242 ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
243 ((OpenSim.world.Primitive)ent).UpdateFlag = true;
244 break;
245 }
246 }
247 } 120 }
248 121
249 public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient) 122 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
250 { 123 {
251 foreach (Entity ent in Entities.Values)
252 {
253 if (ent.localid == localID)
254 {
255 ((OpenSim.world.Primitive)ent).Scale = scale;
256 break;
257 }
258 }
259 } 124 }
260 } 125 }
261} 126}
diff --git a/OpenSim/OpenSim.World/World.Scripting.cs b/OpenSim/OpenSim.World/World.Scripting.cs
index 44ef05a..24d887c 100644
--- a/OpenSim/OpenSim.World/World.Scripting.cs
+++ b/OpenSim/OpenSim.World/World.Scripting.cs
@@ -96,7 +96,7 @@ namespace OpenSim.world
96 pos.Y = y; 96 pos.Y = y;
97 Primitive prim = entity as Primitive; 97 Primitive prim = entity as Primitive;
98 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. 98 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
99 prim.UpdatePosition(pos); 99 //prim.UpdatePosition(pos);
100 // Console.WriteLine("script- setting entity " + localID + " positon"); 100 // Console.WriteLine("script- setting entity " + localID + " positon");
101 } 101 }
102 } 102 }
diff --git a/OpenSim/OpenSim.World/World.cs b/OpenSim/OpenSim.World/World.cs
index d840d10..2580761 100644
--- a/OpenSim/OpenSim.World/World.cs
+++ b/OpenSim/OpenSim.World/World.cs
@@ -6,13 +6,11 @@ using System.Text;
6using System.Reflection; 6using System.Reflection;
7using System.IO; 7using System.IO;
8using System.Threading; 8using System.Threading;
9using System.Timers;
9using OpenSim.Physics.Manager; 10using OpenSim.Physics.Manager;
10using OpenSim.Framework.Interfaces; 11using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Types; 12using OpenSim.Framework.Types;
12using OpenSim.Framework.Terrain;
13using OpenSim.Framework.Inventory; 13using OpenSim.Framework.Inventory;
14using OpenSim.Assets;
15//using OpenSim.world.scripting;
16using OpenSim.RegionServer.world.scripting; 14using OpenSim.RegionServer.world.scripting;
17using OpenSim.Terrain; 15using OpenSim.Terrain;
18 16
@@ -20,6 +18,7 @@ namespace OpenSim.world
20{ 18{
21 public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI 19 public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
22 { 20 {
21 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
23 public object LockPhysicsEngine = new object(); 22 public object LockPhysicsEngine = new object();
24 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; 23 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
25 public Dictionary<libsecondlife.LLUUID, Primitive> Prims; 24 public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
@@ -57,15 +56,16 @@ namespace OpenSim.world
57 /// <param name="clientThreads">Dictionary to contain client threads</param> 56 /// <param name="clientThreads">Dictionary to contain client threads</param>
58 /// <param name="regionHandle">Region Handle for this region</param> 57 /// <param name="regionHandle">Region Handle for this region</param>
59 /// <param name="regionName">Region Name for this region</param> 58 /// <param name="regionName">Region Name for this region</param>
60 public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName) 59 public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo)
61 { 60 {
62 try 61 try
63 { 62 {
64 updateLock = new Mutex(false); 63 updateLock = new Mutex(false);
65 m_clientThreads = clientThreads; 64 m_clientThreads = clientThreads;
66 m_regionHandle = regionHandle;
67 m_regionName = regionName;
68 m_regInfo = regInfo; 65 m_regInfo = regInfo;
66 m_regionHandle = m_regInfo.RegionHandle;
67 m_regionName = m_regInfo.RegionName;
68 this.m_datastore = m_regInfo.DataStore;
69 69
70 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); 70 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
71 m_scripts = new Dictionary<string, ScriptFactory>(); 71 m_scripts = new Dictionary<string, ScriptFactory>();
@@ -85,6 +85,8 @@ namespace OpenSim.world
85 Avatar.LoadAnims(); 85 Avatar.LoadAnims();
86 this.SetDefaultScripts(); 86 this.SetDefaultScripts();
87 this.LoadScriptEngines(); 87 this.LoadScriptEngines();
88
89
88 } 90 }
89 catch (Exception e) 91 catch (Exception e)
90 { 92 {
@@ -93,6 +95,13 @@ namespace OpenSim.world
93 } 95 }
94 #endregion 96 #endregion
95 97
98 public void StartTimer()
99 {
100 m_heartbeatTimer.Enabled = true;
101 m_heartbeatTimer.Interval = 100;
102 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
103 }
104
96 #region Script Methods 105 #region Script Methods
97 /// <summary> 106 /// <summary>
98 /// Loads a new script into the specified entity 107 /// Loads a new script into the specified entity
@@ -167,6 +176,18 @@ namespace OpenSim.world
167 #endregion 176 #endregion
168 177
169 #region Update Methods 178 #region Update Methods
179
180
181 /// <summary>
182 /// Performs per-frame updates regularly
183 /// </summary>
184 /// <param name="sender"></param>
185 /// <param name="e"></param>
186 void Heartbeat(object sender, System.EventArgs e)
187 {
188 this.Update();
189 }
190
170 /// <summary> 191 /// <summary>
171 /// Performs per-frame updates on the world, this should be the central world loop 192 /// Performs per-frame updates on the world, this should be the central world loop
172 /// </summary> 193 /// </summary>
@@ -327,7 +348,7 @@ namespace OpenSim.world
327 } 348 }
328 this.localStorage.SaveMap(this.Terrain.getHeights1D()); 349 this.localStorage.SaveMap(this.Terrain.getHeights1D());
329 350
330 foreach (ClientView client in m_clientThreads.Values) 351 foreach (IClientAPI client in m_clientThreads.Values)
331 { 352 {
332 this.SendLayerData(client); 353 this.SendLayerData(client);
333 } 354 }
@@ -358,7 +379,7 @@ namespace OpenSim.world
358 } 379 }
359 this.localStorage.SaveMap(this.Terrain.getHeights1D()); 380 this.localStorage.SaveMap(this.Terrain.getHeights1D());
360 381
361 foreach (ClientView client in m_clientThreads.Values) 382 foreach (IClientAPI client in m_clientThreads.Values)
362 { 383 {
363 this.SendLayerData(client); 384 this.SendLayerData(client);
364 } 385 }
@@ -388,7 +409,7 @@ namespace OpenSim.world
388 { 409 {
389 /* Dont save here, rely on tainting system instead */ 410 /* Dont save here, rely on tainting system instead */
390 411
391 foreach (ClientView client in m_clientThreads.Values) 412 foreach (IClientAPI client in m_clientThreads.Values)
392 { 413 {
393 this.SendLayerData(pointx, pointy, client); 414 this.SendLayerData(pointx, pointy, client);
394 } 415 }
@@ -436,23 +457,9 @@ namespace OpenSim.world
436 /// Sends prims to a client 457 /// Sends prims to a client
437 /// </summary> 458 /// </summary>
438 /// <param name="RemoteClient">Client to send to</param> 459 /// <param name="RemoteClient">Client to send to</param>
439 public void GetInitialPrims(ClientView RemoteClient) 460 public void GetInitialPrims(IClientAPI RemoteClient)
440 { 461 {
441 try 462
442 {
443 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
444 {
445 if (Entities[UUID] is Primitive)
446 {
447 Primitive primitive = Entities[UUID] as Primitive;
448 primitive.UpdateClient(RemoteClient);
449 }
450 }
451 }
452 catch (Exception e)
453 {
454 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
455 }
456 } 463 }
457 464
458 /// <summary> 465 /// <summary>
@@ -477,67 +484,32 @@ namespace OpenSim.world
477 /// <param name="prim">The object to load</param> 484 /// <param name="prim">The object to load</param>
478 public void PrimFromStorage(PrimData prim) 485 public void PrimFromStorage(PrimData prim)
479 { 486 {
480 try 487
481 {
482 if (prim.LocalID >= this._primCount)
483 {
484 _primCount = prim.LocalID + 1;
485 }
486 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
487 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
488 nPrim.CreateFromStorage(prim);
489 this.Entities.Add(nPrim.uuid, nPrim);
490 }
491 catch (Exception e)
492 {
493 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
494 }
495 } 488 }
496 489
497 public void AddNewPrim(Packet addPacket, ClientView agentClient) 490 public void AddNewPrim(Packet addPacket, IClientAPI agentClient)
498 { 491 {
499 AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID); 492 AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId);
500 } 493 }
501 494
502 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) 495 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
503 { 496 {
504 try 497
505 {
506 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim");
507 Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
508 prim.CreateFromPacket(addPacket, ownerID, this._primCount);
509 PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
510 PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
511 if (OpenSim.world.Avatar.PhysicsEngineFlying)
512 {
513 lock (this.LockPhysicsEngine)
514 {
515 prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
516 }
517 }
518
519 this.Entities.Add(prim.uuid, prim);
520 this._primCount++;
521 }
522 catch (Exception e)
523 {
524 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString());
525 }
526 } 498 }
527 499
528 #endregion 500 #endregion
529 501
530 #region Add/Remove Avatar Methods 502 #region Add/Remove Avatar Methods
531 503
532 public override Avatar AddViewerAgent(ClientView agentClient) 504 public override bool AddNewAvatar(IClientAPI agentClient, bool child)
533 { 505 {
534 Avatar newAvatar = null; 506
535 return newAvatar; 507 return false;
536 } 508 }
537 509
538 public override void RemoveViewerAgent(ClientView agentClient) 510 public override bool RemoveAvatar(LLUUID agentID)
539 { 511 {
540 512 return false;
541 } 513 }
542 #endregion 514 #endregion
543 515
diff --git a/OpenSim/OpenSim.World/WorldBase.cs b/OpenSim/OpenSim.World/WorldBase.cs
index 8fe98d3..33952bf 100644
--- a/OpenSim/OpenSim.World/WorldBase.cs
+++ b/OpenSim/OpenSim.World/WorldBase.cs
@@ -9,28 +9,27 @@ using System.Threading;
9using OpenSim.Physics.Manager; 9using OpenSim.Physics.Manager;
10using OpenSim.Framework.Interfaces; 10using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Types; 11using OpenSim.Framework.Types;
12using OpenSim.Framework.Terrain;
13using OpenSim.Framework.Inventory; 12using OpenSim.Framework.Inventory;
14using OpenSim.Assets;
15using OpenSim.RegionServer.world.scripting; 13using OpenSim.RegionServer.world.scripting;
16using OpenSim.Terrain; 14using OpenSim.Terrain;
17 15
18namespace OpenSim.world 16namespace OpenSim.world
19{ 17{
20 public class WorldBase 18 public class WorldBase : IWorld
21 { 19 {
22 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 20 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
23 protected Dictionary<uint, IClientAPI> m_clientThreads; 21 protected Dictionary<uint, IClientAPI> m_clientThreads;
24 protected ulong m_regionHandle; 22 protected ulong m_regionHandle;
25 protected string m_regionName; 23 protected string m_regionName;
26 protected InventoryCache _inventoryCache; 24 // protected InventoryCache _inventoryCache;
27 protected AssetCache _assetCache; 25 // protected AssetCache _assetCache;
28 protected RegionInfo m_regInfo; 26 protected RegionInfo m_regInfo;
29 27
30 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. 28 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
31 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine 29 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
32 30
33 #region Properties 31 #region Properties
32 /*
34 public InventoryCache InventoryCache 33 public InventoryCache InventoryCache
35 { 34 {
36 set 35 set
@@ -46,6 +45,7 @@ namespace OpenSim.world
46 this._assetCache = value; 45 this._assetCache = value;
47 } 46 }
48 } 47 }
48 */
49 #endregion 49 #endregion
50 50
51 #region Constructors 51 #region Constructors
@@ -56,14 +56,7 @@ namespace OpenSim.world
56 #endregion 56 #endregion
57 57
58 #region Setup Methods 58 #region Setup Methods
59 /// <summary> 59
60 /// Register Packet handler Methods with the packet server (which will register them with the SimClient)
61 /// </summary>
62 /// <param name="packetServer"></param>
63 public virtual void RegisterPacketHandlers(PacketServer packetServer)
64 {
65
66 }
67 #endregion 60 #endregion
68 61
69 #region Update Methods 62 #region Update Methods
@@ -90,7 +83,7 @@ namespace OpenSim.world
90 /// Send the region heightmap to the client 83 /// Send the region heightmap to the client
91 /// </summary> 84 /// </summary>
92 /// <param name="RemoteClient">Client to send to</param> 85 /// <param name="RemoteClient">Client to send to</param>
93 public virtual void SendLayerData(ClientView RemoteClient) 86 public virtual void SendLayerData(IClientAPI RemoteClient)
94 { 87 {
95 try 88 try
96 { 89 {
@@ -122,7 +115,7 @@ namespace OpenSim.world
122 /// <param name="px">Patch coordinate (x) 0..16</param> 115 /// <param name="px">Patch coordinate (x) 0..16</param>
123 /// <param name="py">Patch coordinate (y) 0..16</param> 116 /// <param name="py">Patch coordinate (y) 0..16</param>
124 /// <param name="RemoteClient">The client to send to</param> 117 /// <param name="RemoteClient">The client to send to</param>
125 public void SendLayerData(int px, int py, ClientView RemoteClient) 118 public void SendLayerData(int px, int py, IClientAPI RemoteClient)
126 { 119 {
127 try 120 try
128 { 121 {
@@ -144,25 +137,23 @@ namespace OpenSim.world
144 #endregion 137 #endregion
145 138
146 #region Add/Remove Agent/Avatar 139 #region Add/Remove Agent/Avatar
147 /// <summary> 140 public virtual bool AddNewAvatar(IClientAPI remoteClient, bool child)
148 /// Add a new Agent's avatar
149 /// </summary>
150 /// <param name="agentClient"></param>
151 public virtual Avatar AddViewerAgent(ClientView agentClient)
152 { 141 {
153 return null; 142 return false;
154 } 143 }
155 144
156 /// <summary> 145 public virtual bool RemoveAvatar(LLUUID agentID)
157 /// Remove a Agent's avatar
158 /// </summary>
159 /// <param name="agentClient"></param>
160 public virtual void RemoveViewerAgent(ClientView agentClient)
161 { 146 {
162 147 return false;
163 } 148 }
149
164 #endregion 150 #endregion
165 151
152 public virtual RegionInfo GetRegionInfo()
153 {
154 return null;
155 }
156
166 #region Shutdown 157 #region Shutdown
167 /// <summary> 158 /// <summary>
168 /// Tidy before shutdown 159 /// Tidy before shutdown
diff --git a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs
index 15efc49..efd67b1 100644
--- a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs
+++ b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs
@@ -87,7 +87,7 @@ namespace OpenSim.RegionServer.world.scripting
87 { 87 {
88 Primitive prim = m_entity as Primitive; 88 Primitive prim = m_entity as Primitive;
89 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. 89 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
90 prim.UpdatePosition( value ); 90 // prim.UpdatePosition( value );
91 } 91 }
92 } 92 }
93 } 93 }