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-rw-r--r--OpenSim/OpenSim.World/WorldBase.cs91
1 files changed, 27 insertions, 64 deletions
diff --git a/OpenSim/OpenSim.World/WorldBase.cs b/OpenSim/OpenSim.World/WorldBase.cs
index 19a8fb5..92bc6a3 100644
--- a/OpenSim/OpenSim.World/WorldBase.cs
+++ b/OpenSim/OpenSim.World/WorldBase.cs
@@ -15,61 +15,25 @@ using OpenSim.Terrain;
15 15
16namespace OpenSim.world 16namespace OpenSim.world
17{ 17{
18 public class WorldBase : IWorld 18 public abstract class WorldBase : IWorld
19 { 19 {
20 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 20 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
21 protected Dictionary<uint, IClientAPI> m_clientThreads; 21 protected Dictionary<uint, IClientAPI> m_clientThreads;
22 protected ulong m_regionHandle; 22 protected ulong m_regionHandle;
23 protected string m_regionName; 23 protected string m_regionName;
24 // protected InventoryCache _inventoryCache;
25 // protected AssetCache _assetCache;
26 protected RegionInfo m_regInfo; 24 protected RegionInfo m_regInfo;
27 25
28 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. 26 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
29 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine 27 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
30 28 protected object m_syncRoot = new object();
31 #region Properties 29 private uint m_nextLocalId = 8880000;
32 /*
33 public InventoryCache InventoryCache
34 {
35 set
36 {
37 this._inventoryCache = value;
38 }
39 }
40
41 public AssetCache AssetCache
42 {
43 set
44 {
45 this._assetCache = value;
46 }
47 }
48 */
49 #endregion
50
51 #region Constructors
52 /// <summary>
53 ///
54 /// </summary>
55 public WorldBase()
56 {
57
58 }
59 #endregion
60
61 #region Setup Methods
62
63 #endregion
64 30
65 #region Update Methods 31 #region Update Methods
66 /// <summary> 32 /// <summary>
67 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) 33 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
68 /// </summary> 34 /// </summary>
69 public virtual void Update() 35 public abstract void Update();
70 {
71 36
72 }
73 #endregion 37 #endregion
74 38
75 #region Terrain Methods 39 #region Terrain Methods
@@ -77,11 +41,8 @@ namespace OpenSim.world
77 /// <summary> 41 /// <summary>
78 /// Loads the World heightmap 42 /// Loads the World heightmap
79 /// </summary> 43 /// </summary>
80 public virtual void LoadWorldMap() 44 public abstract void LoadWorldMap();
81 { 45
82
83 }
84
85 /// <summary> 46 /// <summary>
86 /// Send the region heightmap to the client 47 /// Send the region heightmap to the client
87 /// </summary> 48 /// </summary>
@@ -97,10 +58,8 @@ namespace OpenSim.world
97 /// <param name="px">Patch coordinate (x) 0..16</param> 58 /// <param name="px">Patch coordinate (x) 0..16</param>
98 /// <param name="py">Patch coordinate (y) 0..16</param> 59 /// <param name="py">Patch coordinate (y) 0..16</param>
99 /// <param name="RemoteClient">The client to send to</param> 60 /// <param name="RemoteClient">The client to send to</param>
100 public void SendLayerData(int px, int py, IClientAPI RemoteClient) 61 public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient);
101 { 62
102
103 }
104 #endregion 63 #endregion
105 64
106 #region Add/Remove Agent/Avatar 65 #region Add/Remove Agent/Avatar
@@ -110,39 +69,43 @@ namespace OpenSim.world
110 /// <param name="remoteClient"></param> 69 /// <param name="remoteClient"></param>
111 /// <param name="agentID"></param> 70 /// <param name="agentID"></param>
112 /// <param name="child"></param> 71 /// <param name="child"></param>
113 public virtual void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) 72 public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
114 { 73
115 return ;
116 }
117
118 /// <summary> 74 /// <summary>
119 /// 75 ///
120 /// </summary> 76 /// </summary>
121 /// <param name="agentID"></param> 77 /// <param name="agentID"></param>
122 public virtual void RemoveAvatar(LLUUID agentID) 78 public abstract void RemoveAvatar(LLUUID agentID);
123 { 79
124 return ;
125 }
126
127 #endregion 80 #endregion
128 81
129 /// <summary> 82 /// <summary>
130 /// 83 ///
131 /// </summary> 84 /// </summary>
132 /// <returns></returns> 85 /// <returns></returns>
133 public virtual RegionInfo GetRegionInfo() 86 public virtual RegionInfo RegionInfo
87 {
88 get { return null; }
89 }
90
91 public object SyncRoot
92 {
93 get { return m_syncRoot; }
94 }
95
96 public uint NextLocalId
134 { 97 {
135 return null; 98 get { return m_nextLocalId++; }
136 } 99 }
137 100
138 #region Shutdown 101 #region Shutdown
139 /// <summary> 102 /// <summary>
140 /// Tidy before shutdown 103 /// Tidy before shutdown
141 /// </summary> 104 /// </summary>
142 public virtual void Close() 105 public abstract void Close();
143 {
144 106
145 }
146 #endregion 107 #endregion
108
109
147 } 110 }
148} 111}