diff options
Diffstat (limited to 'OpenSim/OpenSim.World/World.Scripting.cs')
-rw-r--r-- | OpenSim/OpenSim.World/World.Scripting.cs | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.World/World.Scripting.cs b/OpenSim/OpenSim.World/World.Scripting.cs new file mode 100644 index 0000000..44ef05a --- /dev/null +++ b/OpenSim/OpenSim.World/World.Scripting.cs | |||
@@ -0,0 +1,124 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.IO; | ||
5 | using System.Reflection; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | using libsecondlife; | ||
10 | |||
11 | namespace OpenSim.world | ||
12 | { | ||
13 | public partial class World | ||
14 | { | ||
15 | private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); | ||
16 | |||
17 | private void LoadScriptEngines() | ||
18 | { | ||
19 | this.LoadScriptPlugins(); | ||
20 | } | ||
21 | |||
22 | public void LoadScriptPlugins() | ||
23 | { | ||
24 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
25 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
26 | |||
27 | |||
28 | for (int i = 0; i < pluginFiles.Length; i++) | ||
29 | { | ||
30 | this.AddPlugin(pluginFiles[i]); | ||
31 | } | ||
32 | } | ||
33 | |||
34 | private void AddPlugin(string FileName) | ||
35 | { | ||
36 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
37 | |||
38 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
39 | { | ||
40 | if (pluginType.IsPublic) | ||
41 | { | ||
42 | if (!pluginType.IsAbstract) | ||
43 | { | ||
44 | Type typeInterface = pluginType.GetInterface("IScriptEngine", true); | ||
45 | |||
46 | if (typeInterface != null) | ||
47 | { | ||
48 | IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
49 | plug.Init(this); | ||
50 | this.scriptEngines.Add(plug.GetName(), plug); | ||
51 | |||
52 | } | ||
53 | |||
54 | typeInterface = null; | ||
55 | } | ||
56 | } | ||
57 | } | ||
58 | |||
59 | pluginAssembly = null; | ||
60 | } | ||
61 | |||
62 | public void LoadScript(string scriptType, string scriptName, string script, Entity ent) | ||
63 | { | ||
64 | if(this.scriptEngines.ContainsKey(scriptType)) | ||
65 | { | ||
66 | this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); | ||
67 | } | ||
68 | } | ||
69 | |||
70 | #region IScriptAPI Methods | ||
71 | |||
72 | public OSVector3 GetEntityPosition(uint localID) | ||
73 | { | ||
74 | OSVector3 res = new OSVector3(); | ||
75 | // Console.WriteLine("script- getting entity " + localID + " position"); | ||
76 | foreach (Entity entity in this.Entities.Values) | ||
77 | { | ||
78 | if (entity.localid == localID) | ||
79 | { | ||
80 | res.X = entity.Pos.X; | ||
81 | res.Y = entity.Pos.Y; | ||
82 | res.Z = entity.Pos.Z; | ||
83 | } | ||
84 | } | ||
85 | return res; | ||
86 | } | ||
87 | |||
88 | public void SetEntityPosition(uint localID, float x , float y, float z) | ||
89 | { | ||
90 | foreach (Entity entity in this.Entities.Values) | ||
91 | { | ||
92 | if (entity.localid == localID && entity is Primitive) | ||
93 | { | ||
94 | LLVector3 pos = entity.Pos; | ||
95 | pos.X = x; | ||
96 | pos.Y = y; | ||
97 | Primitive prim = entity as Primitive; | ||
98 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
99 | prim.UpdatePosition(pos); | ||
100 | // Console.WriteLine("script- setting entity " + localID + " positon"); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | } | ||
105 | |||
106 | public uint GetRandomAvatarID() | ||
107 | { | ||
108 | //Console.WriteLine("script- getting random avatar id"); | ||
109 | uint res = 0; | ||
110 | foreach (Entity entity in this.Entities.Values) | ||
111 | { | ||
112 | if (entity is Avatar) | ||
113 | { | ||
114 | res = entity.localid; | ||
115 | } | ||
116 | } | ||
117 | return res; | ||
118 | } | ||
119 | |||
120 | #endregion | ||
121 | |||
122 | |||
123 | } | ||
124 | } | ||