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-rw-r--r--OpenSim/OpenSim.World/Primitive.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/OpenSim.World/Primitive.cs b/OpenSim/OpenSim.World/Primitive.cs
index 492341a..1b1894b 100644
--- a/OpenSim/OpenSim.World/Primitive.cs
+++ b/OpenSim/OpenSim.World/Primitive.cs
@@ -1,7 +1,7 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.types; 4using OpenSim.Region.types;
5using libsecondlife; 5using libsecondlife;
6using libsecondlife.Packets; 6using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces; 7using OpenSim.Framework.Interfaces;
@@ -9,7 +9,7 @@ using OpenSim.Physics.Manager;
9using OpenSim.Framework.Types; 9using OpenSim.Framework.Types;
10using OpenSim.Framework.Inventory; 10using OpenSim.Framework.Inventory;
11 11
12namespace OpenSim.world 12namespace OpenSim.Region
13{ 13{
14 public class Primitive : Entity 14 public class Primitive : Entity
15 { 15 {
@@ -84,9 +84,9 @@ namespace OpenSim.world
84 dataArrays.Add(primData.ToBytes()); 84 dataArrays.Add(primData.ToBytes());
85 foreach (Entity child in children) 85 foreach (Entity child in children)
86 { 86 {
87 if (child is OpenSim.world.Primitive) 87 if (child is OpenSim.Region.Primitive)
88 { 88 {
89 dataArrays.Add(((OpenSim.world.Primitive)child).GetByteArray()); 89 dataArrays.Add(((OpenSim.Region.Primitive)child).GetByteArray());
90 } 90 }
91 } 91 }
92 byte[] primstart = Helpers.StringToField("<Prim>"); 92 byte[] primstart = Helpers.StringToField("<Prim>");