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Diffstat (limited to 'OpenSim/OpenSim.World/Avatar.cs')
-rw-r--r--OpenSim/OpenSim.World/Avatar.cs31
1 files changed, 0 insertions, 31 deletions
diff --git a/OpenSim/OpenSim.World/Avatar.cs b/OpenSim/OpenSim.World/Avatar.cs
index 6a4c0f8..c251d57 100644
--- a/OpenSim/OpenSim.World/Avatar.cs
+++ b/OpenSim/OpenSim.World/Avatar.cs
@@ -175,38 +175,7 @@ namespace OpenSim.world
175 /// </summary> 175 /// </summary>
176 public void SendRegionHandshake() 176 public void SendRegionHandshake()
177 { 177 {
178 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
179 RegionHandshakePacket handshake = new RegionHandshakePacket();
180 178
181 handshake.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
182 handshake.RegionInfo.IsEstateManager = false;
183 handshake.RegionInfo.TerrainHeightRange00 = m_regInfo.estateSettings.terrainHeightRange0;
184 handshake.RegionInfo.TerrainHeightRange01 = m_regInfo.estateSettings.terrainHeightRange1;
185 handshake.RegionInfo.TerrainHeightRange10 = m_regInfo.estateSettings.terrainHeightRange2;
186 handshake.RegionInfo.TerrainHeightRange11 = m_regInfo.estateSettings.terrainHeightRange3;
187 handshake.RegionInfo.TerrainStartHeight00 = m_regInfo.estateSettings.terrainStartHeight0;
188 handshake.RegionInfo.TerrainStartHeight01 = m_regInfo.estateSettings.terrainStartHeight1;
189 handshake.RegionInfo.TerrainStartHeight10 = m_regInfo.estateSettings.terrainStartHeight2;
190 handshake.RegionInfo.TerrainStartHeight11 = m_regInfo.estateSettings.terrainStartHeight3;
191 handshake.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
192 handshake.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
193
194
195 handshake.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
196
197 handshake.RegionInfo.SimName = _enc.GetBytes(m_regInfo.estateSettings.waterHeight + "\0");
198 handshake.RegionInfo.SimOwner = m_regInfo.MasterAvatarAssignedUUID;
199 handshake.RegionInfo.TerrainBase0 = m_regInfo.estateSettings.terrainBase0;
200 handshake.RegionInfo.TerrainBase1 = m_regInfo.estateSettings.terrainBase1;
201 handshake.RegionInfo.TerrainBase2 = m_regInfo.estateSettings.terrainBase2;
202 handshake.RegionInfo.TerrainBase3 = m_regInfo.estateSettings.terrainBase3;
203 handshake.RegionInfo.TerrainDetail0 = m_regInfo.estateSettings.terrainDetail0;
204 handshake.RegionInfo.TerrainDetail1 = m_regInfo.estateSettings.terrainDetail1;
205 handshake.RegionInfo.TerrainDetail2 = m_regInfo.estateSettings.terrainDetail2;
206 handshake.RegionInfo.TerrainDetail3 = m_regInfo.estateSettings.terrainDetail3;
207 handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
208
209 this.ControllingClient.OutPacket(handshake);
210 } 179 }
211 180
212 /// <summary> 181 /// <summary>