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diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Scripting.EmbeddedJVM.Types;
32using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.Scripting.EmbeddedJVM
38{
39 partial class Thread
40 {
41 private partial class Interpreter
42 {
43 private bool IsMethodOpCode(byte opcode)
44 {
45 bool result = false;
46 switch (opcode)
47 {
48 case 184:
49 short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
50 if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
51 {
52 string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value;
53 string typeparam = "";
54 string typereturn = "";
55 int firstbrak = 0;
56 int secondbrak = 0;
57 firstbrak = typ.LastIndexOf('(');
58 secondbrak = typ.LastIndexOf(')');
59 typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
60 typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
61 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value)
62 {
63 //calling a method in this class
64 if (typeparam.Length == 0)
65 {
66 this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2));
67 }
68 else
69 {
70 this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2));
71 }
72 }
73 else
74 {
75 //calling a method of a different class
76
77 //for now we will have a built in OpenSimAPI class, but this should be a java class that then calls native methods
78 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
79 {
80 switch (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value)
81 {
82 case "GetEntityID":
83 Int entityID = new Int();
84 entityID.mValue =(int) this._mThread.EntityId;
85 this._mThread.currentFrame.OpStack.Push(entityID);
86 this._mThread.PC += 2;
87 break;
88 case "GetRandomAvatarID":
89 entityID = new Int();
90 entityID.mValue = (int)Thread.OpenSimScriptAPI.GetRandomAvatarID();
91 this._mThread.currentFrame.OpStack.Push(entityID);
92 this._mThread.PC += 2;
93 break;
94 case "GetEntityPositionX":
95 BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
96 if (bs1 is Int)
97 {
98 //should get the position of the entity from the IScriptAPI
99 OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
100 Float pos = new Float();
101 pos.mValue = vec3.X;
102 this._mThread.currentFrame.OpStack.Push(pos);
103 }
104 this._mThread.PC += 2;
105 break;
106 case "GetEntityPositionY":
107 bs1 = this._mThread.currentFrame.OpStack.Pop();
108 if (bs1 is Int)
109 {
110 //should get the position of the entity from the IScriptAPI
111 OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
112 Float pos = new Float();
113 pos.mValue = vec3.Y;
114 this._mThread.currentFrame.OpStack.Push(pos);
115 }
116 this._mThread.PC += 2;
117 break;
118 case "GetEntityPositionZ":
119 bs1 = this._mThread.currentFrame.OpStack.Pop();
120 if (bs1 is Int)
121 {
122 //should get the position of the entity from the IScriptAPI
123 OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
124 Float pos = new Float();
125 pos.mValue = vec3.Z;
126 this._mThread.currentFrame.OpStack.Push(pos);
127 }
128 this._mThread.PC += 2;
129 break;
130 case "SetEntityPosition":
131 //pop the three float values and the entity id
132 BaseType ft3 = this._mThread.currentFrame.OpStack.Pop();
133 BaseType ft2 = this._mThread.currentFrame.OpStack.Pop();
134 BaseType ft1 = this._mThread.currentFrame.OpStack.Pop();
135 BaseType in1 = this._mThread.currentFrame.OpStack.Pop();
136 if (ft1 is Float && ft2 is Float && ft3 is Float)
137 {
138 if(in1 is Int)
139 {
140 Thread.OpenSimScriptAPI.SetEntityPosition((uint)((Int) in1).mValue, ((Float)ft1).mValue, ((Float)ft2).mValue, ((Float)ft3).mValue);
141 }
142 }
143 this._mThread.PC += 2;
144 break;
145 }
146 }
147 }
148 }
149 else
150 {
151 this._mThread.PC += 2;
152 }
153 result = true;
154 break;
155 }
156
157 return result;
158 }
159 }
160 }
161}