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-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj76
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build181
2 files changed, 129 insertions, 128 deletions
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index 52bd9d8..256d3e1 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -124,10 +124,10 @@
124 </ProjectReference> 124 </ProjectReference>
125 </ItemGroup> 125 </ItemGroup>
126 <ItemGroup> 126 <ItemGroup>
127 <Compile Include="OpenSimMain.cs"> 127 <Compile Include="AgentAssetUpload.cs">
128 <SubType>Code</SubType> 128 <SubType>Code</SubType>
129 </Compile> 129 </Compile>
130 <Compile Include="UDPServer.cs"> 130 <Compile Include="AuthenticateSessionsBase.cs">
131 <SubType>Code</SubType> 131 <SubType>Code</SubType>
132 </Compile> 132 </Compile>
133 <Compile Include="AuthenticateSessionsLocal.cs"> 133 <Compile Include="AuthenticateSessionsLocal.cs">
@@ -136,61 +136,67 @@
136 <Compile Include="AuthenticateSessionsRemote.cs"> 136 <Compile Include="AuthenticateSessionsRemote.cs">
137 <SubType>Code</SubType> 137 <SubType>Code</SubType>
138 </Compile> 138 </Compile>
139 <Compile Include="OpenSimNetworkHandler.cs"> 139 <Compile Include="ClientView.cs">
140 <SubType>Code</SubType> 140 <SubType>Code</SubType>
141 </Compile> 141 </Compile>
142 <Compile Include="Grid.cs"> 142 <Compile Include="ClientView.Grid.cs">
143 <SubType>Code</SubType> 143 <SubType>Code</SubType>
144 </Compile> 144 </Compile>
145 <Compile Include="ClientView.Grid.cs"> 145 <Compile Include="ClientView.PacketHandlers.cs">
146 <SubType>Code</SubType> 146 <SubType>Code</SubType>
147 </Compile> 147 </Compile>
148 <Compile Include="PacketServer.cs"> 148 <Compile Include="ClientView.ProcessPackets.cs">
149 <SubType>Code</SubType> 149 <SubType>Code</SubType>
150 </Compile> 150 </Compile>
151 <Compile Include="RegionInfo.cs"> 151 <Compile Include="ClientViewBase.cs">
152 <SubType>Code</SubType> 152 <SubType>Code</SubType>
153 </Compile> 153 </Compile>
154 <Compile Include="ClientView.PacketHandlers.cs"> 154 <Compile Include="Grid.cs">
155 <SubType>Code</SubType> 155 <SubType>Code</SubType>
156 </Compile> 156 </Compile>
157 <Compile Include="AuthenticateSessionsBase.cs"> 157 <Compile Include="OpenSimMain.cs">
158 <SubType>Code</SubType> 158 <SubType>Code</SubType>
159 </Compile> 159 </Compile>
160 <Compile Include="VersionInfo.cs"> 160 <Compile Include="OpenSimNetworkHandler.cs">
161 <SubType>Code</SubType> 161 <SubType>Code</SubType>
162 </Compile> 162 </Compile>
163 <Compile Include="AgentAssetUpload.cs"> 163 <Compile Include="PacketServer.cs">
164 <SubType>Code</SubType> 164 <SubType>Code</SubType>
165 </Compile> 165 </Compile>
166 <Compile Include="ClientViewBase.cs"> 166 <Compile Include="RegionInfo.cs">
167 <SubType>Code</SubType>
168 </Compile>
169 <Compile Include="RegionInfoBase.cs">
167 <SubType>Code</SubType> 170 <SubType>Code</SubType>
168 </Compile> 171 </Compile>
169 <Compile Include="RegionServerBase.cs"> 172 <Compile Include="RegionServerBase.cs">
170 <SubType>Code</SubType> 173 <SubType>Code</SubType>
171 </Compile> 174 </Compile>
172 <Compile Include="ClientView.cs"> 175 <Compile Include="UDPServer.cs">
173 <SubType>Code</SubType> 176 <SubType>Code</SubType>
174 </Compile> 177 </Compile>
175 <Compile Include="RegionInfoBase.cs"> 178 <Compile Include="VersionInfo.cs">
176 <SubType>Code</SubType> 179 <SubType>Code</SubType>
177 </Compile> 180 </Compile>
178 <Compile Include="ClientView.ProcessPackets.cs"> 181 <Compile Include="Assets\AssetCache.cs">
182 <SubType>Code</SubType>
183 </Compile>
184 <Compile Include="Assets\InventoryCache.cs">
179 <SubType>Code</SubType> 185 <SubType>Code</SubType>
180 </Compile> 186 </Compile>
181 <Compile Include="CAPS\AdminWebFront.cs"> 187 <Compile Include="CAPS\AdminWebFront.cs">
182 <SubType>Code</SubType> 188 <SubType>Code</SubType>
183 </Compile> 189 </Compile>
184 <Compile Include="world\Avatar.Client.cs"> 190 <Compile Include="types\Mesh.cs">
185 <SubType>Code</SubType> 191 <SubType>Code</SubType>
186 </Compile> 192 </Compile>
187 <Compile Include="world\Entity.cs"> 193 <Compile Include="types\Triangle.cs">
188 <SubType>Code</SubType> 194 <SubType>Code</SubType>
189 </Compile> 195 </Compile>
190 <Compile Include="world\Avatar.cs"> 196 <Compile Include="world\Avatar.Client.cs">
191 <SubType>Code</SubType> 197 <SubType>Code</SubType>
192 </Compile> 198 </Compile>
193 <Compile Include="world\World.PacketHandlers.cs"> 199 <Compile Include="world\Avatar.cs">
194 <SubType>Code</SubType> 200 <SubType>Code</SubType>
195 </Compile> 201 </Compile>
196 <Compile Include="world\Avatar.Update.cs"> 202 <Compile Include="world\Avatar.Update.cs">
@@ -199,55 +205,49 @@
199 <Compile Include="world\AvatarAnimations.cs"> 205 <Compile Include="world\AvatarAnimations.cs">
200 <SubType>Code</SubType> 206 <SubType>Code</SubType>
201 </Compile> 207 </Compile>
202 <Compile Include="world\WorldBase.cs"> 208 <Compile Include="world\Entity.cs">
203 <SubType>Code</SubType>
204 </Compile>
205 <Compile Include="world\SceneObject.cs">
206 <SubType>Code</SubType> 209 <SubType>Code</SubType>
207 </Compile> 210 </Compile>
208 <Compile Include="world\World.cs"> 211 <Compile Include="world\ParcelManager.cs">
209 <SubType>Code</SubType> 212 <SubType>Code</SubType>
210 </Compile> 213 </Compile>
211 <Compile Include="world\Primitive.cs"> 214 <Compile Include="world\Primitive.cs">
212 <SubType>Code</SubType> 215 <SubType>Code</SubType>
213 </Compile> 216 </Compile>
214 <Compile Include="world\World.Scripting.cs">
215 <SubType>Code</SubType>
216 </Compile>
217 <Compile Include="world\Primitive2.cs"> 217 <Compile Include="world\Primitive2.cs">
218 <SubType>Code</SubType> 218 <SubType>Code</SubType>
219 </Compile> 219 </Compile>
220 <Compile Include="world\ParcelManager.cs"> 220 <Compile Include="world\SceneObject.cs">
221 <SubType>Code</SubType> 221 <SubType>Code</SubType>
222 </Compile> 222 </Compile>
223 <Compile Include="world\scripting\IScriptHandler.cs"> 223 <Compile Include="world\World.cs">
224 <SubType>Code</SubType> 224 <SubType>Code</SubType>
225 </Compile> 225 </Compile>
226 <Compile Include="world\scripting\ScriptFactory.cs"> 226 <Compile Include="world\World.PacketHandlers.cs">
227 <SubType>Code</SubType> 227 <SubType>Code</SubType>
228 </Compile> 228 </Compile>
229 <Compile Include="world\scripting\IScriptContext.cs"> 229 <Compile Include="world\World.Scripting.cs">
230 <SubType>Code</SubType> 230 <SubType>Code</SubType>
231 </Compile> 231 </Compile>
232 <Compile Include="world\scripting\Script.cs"> 232 <Compile Include="world\WorldBase.cs">
233 <SubType>Code</SubType> 233 <SubType>Code</SubType>
234 </Compile> 234 </Compile>
235 <Compile Include="world\scripting\IScriptEntity.cs"> 235 <Compile Include="world\scripting\IScriptContext.cs">
236 <SubType>Code</SubType> 236 <SubType>Code</SubType>
237 </Compile> 237 </Compile>
238 <Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs"> 238 <Compile Include="world\scripting\IScriptEntity.cs">
239 <SubType>Code</SubType> 239 <SubType>Code</SubType>
240 </Compile> 240 </Compile>
241 <Compile Include="Assets\InventoryCache.cs"> 241 <Compile Include="world\scripting\IScriptHandler.cs">
242 <SubType>Code</SubType> 242 <SubType>Code</SubType>
243 </Compile> 243 </Compile>
244 <Compile Include="Assets\AssetCache.cs"> 244 <Compile Include="world\scripting\Script.cs">
245 <SubType>Code</SubType> 245 <SubType>Code</SubType>
246 </Compile> 246 </Compile>
247 <Compile Include="types\Mesh.cs"> 247 <Compile Include="world\scripting\ScriptFactory.cs">
248 <SubType>Code</SubType> 248 <SubType>Code</SubType>
249 </Compile> 249 </Compile>
250 <Compile Include="types\Triangle.cs"> 250 <Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
251 <SubType>Code</SubType> 251 <SubType>Code</SubType>
252 </Compile> 252 </Compile>
253 </ItemGroup> 253 </ItemGroup>
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index b75783e..25bbf07 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -1,90 +1,91 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.RegionServer" default="build"> 2<project name="OpenSim.RegionServer" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="AuthenticateSessionsBase.cs" /> 15 <include name="AuthenticateSessionsBase.cs" />
16 <include name="AuthenticateSessionsLocal.cs" /> 16 <include name="AuthenticateSessionsLocal.cs" />
17 <include name="AuthenticateSessionsRemote.cs" /> 17 <include name="AuthenticateSessionsRemote.cs" />
18 <include name="ClientView.Grid.cs" /> 18 <include name="ClientView.cs" />
19 <include name="ClientView.PacketHandlers.cs" /> 19 <include name="ClientView.Grid.cs" />
20 <include name="ClientView.ProcessPackets.cs" /> 20 <include name="ClientView.PacketHandlers.cs" />
21 <include name="ClientView.cs" /> 21 <include name="ClientView.ProcessPackets.cs" />
22 <include name="ClientViewBase.cs" /> 22 <include name="ClientViewBase.cs" />
23 <include name="Grid.cs" /> 23 <include name="Grid.cs" />
24 <include name="OpenSimMain.cs" /> 24 <include name="OpenSimMain.cs" />
25 <include name="OpenSimNetworkHandler.cs" /> 25 <include name="OpenSimNetworkHandler.cs" />
26 <include name="PacketServer.cs" /> 26 <include name="PacketServer.cs" />
27 <include name="RegionInfo.cs" /> 27 <include name="RegionInfo.cs" />
28 <include name="RegionInfoBase.cs" /> 28 <include name="RegionInfoBase.cs" />
29 <include name="RegionServerBase.cs" /> 29 <include name="RegionServerBase.cs" />
30 <include name="UDPServer.cs" /> 30 <include name="UDPServer.cs" />
31 <include name="VersionInfo.cs" /> 31 <include name="VersionInfo.cs" />
32 <include name="Assets/AssetCache.cs" /> 32 <include name="Assets/AssetCache.cs" />
33 <include name="Assets/InventoryCache.cs" /> 33 <include name="Assets/InventoryCache.cs" />
34 <include name="CAPS/AdminWebFront.cs" /> 34 <include name="CAPS/AdminWebFront.cs" />
35 <include name="types/Mesh.cs" /> 35 <include name="types/Mesh.cs" />
36 <include name="types/Triangle.cs" /> 36 <include name="types/Triangle.cs" />
37 <include name="world/Avatar.Client.cs" /> 37 <include name="world/Avatar.Client.cs" />
38 <include name="world/Avatar.Update.cs" /> 38 <include name="world/Avatar.cs" />
39 <include name="world/Avatar.cs" /> 39 <include name="world/Avatar.Update.cs" />
40 <include name="world/AvatarAnimations.cs" /> 40 <include name="world/AvatarAnimations.cs" />
41 <include name="world/Entity.cs" /> 41 <include name="world/Entity.cs" />
42 <include name="world/Primitive.cs" /> 42 <include name="world/ParcelManager.cs" />
43 <include name="world/Primitive2.cs" /> 43 <include name="world/Primitive.cs" />
44 <include name="world/SceneObject.cs" /> 44 <include name="world/Primitive2.cs" />
45 <include name="world/World.PacketHandlers.cs" /> 45 <include name="world/SceneObject.cs" />
46 <include name="world/World.Scripting.cs" /> 46 <include name="world/World.cs" />
47 <include name="world/World.cs" /> 47 <include name="world/World.PacketHandlers.cs" />
48 <include name="world/WorldBase.cs" /> 48 <include name="world/World.Scripting.cs" />
49 <include name="world/scripting/IScriptContext.cs" /> 49 <include name="world/WorldBase.cs" />
50 <include name="world/scripting/IScriptEntity.cs" /> 50 <include name="world/scripting/IScriptContext.cs" />
51 <include name="world/scripting/IScriptHandler.cs" /> 51 <include name="world/scripting/IScriptEntity.cs" />
52 <include name="world/scripting/Script.cs" /> 52 <include name="world/scripting/IScriptHandler.cs" />
53 <include name="world/scripting/ScriptFactory.cs" /> 53 <include name="world/scripting/Script.cs" />
54 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> 54 <include name="world/scripting/ScriptFactory.cs" />
55 </sources> 55 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
56 <references basedir="${project::get-base-directory()}"> 56 </sources>
57 <lib> 57 <references basedir="${project::get-base-directory()}">
58 <include name="${project::get-base-directory()}" /> 58 <lib>
59 <include name="${project::get-base-directory()}/${build.dir}" /> 59 <include name="${project::get-base-directory()}" />
60 </lib> 60 <include name="${project::get-base-directory()}/${build.dir}" />
61 <include name="System.dll" /> 61 </lib>
62 <include name="System.Xml.dll" /> 62 <include name="System.dll" />
63 <include name="../../bin/libsecondlife.dll" /> 63 <include name="System.Xml.dll" />
64 <include name="../../bin/Axiom.MathLib.dll" /> 64 <include name="../../bin/libsecondlife.dll" />
65 <include name="../../bin/Db4objects.Db4o.dll" /> 65 <include name="../../bin/Axiom.MathLib.dll" />
66 <include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" /> 66 <include name="../../bin/Db4objects.Db4o.dll" />
67 <include name="../../bin/OpenSim.Framework.dll" /> 67 <include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
68 <include name="../../bin/OpenSim.Framework.Console.dll" /> 68 <include name="../../bin/OpenSim.Framework.dll" />
69 <include name="../../bin/OpenSim.GenericConfig.Xml.dll" /> 69 <include name="../../bin/OpenSim.Framework.Console.dll" />
70 <include name="../../bin/OpenSim.Physics.Manager.dll" /> 70 <include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
71 <include name="../../bin/OpenSim.Servers.dll" /> 71 <include name="../../bin/OpenSim.Physics.Manager.dll" />
72 <include name="../../bin/XMLRPC.dll" /> 72 <include name="../../bin/OpenSim.Servers.dll" />
73 </references> 73 <include name="../../bin/XMLRPC.dll" />
74 </csc> 74 </references>
75 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> 75 </csc>
76 <mkdir dir="${project::get-base-directory()}/../../bin/"/> 76 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
77 <copy todir="${project::get-base-directory()}/../../bin/"> 77 <mkdir dir="${project::get-base-directory()}/../../bin/"/>
78 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 78 <copy todir="${project::get-base-directory()}/../../bin/">
79 <include name="*.dll"/> 79 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
80 <include name="*.exe"/> 80 <include name="*.dll"/>
81 </fileset> 81 <include name="*.exe"/>
82 </copy> 82 </fileset>
83 </target> 83 </copy>
84 <target name="clean"> 84 </target>
85 <delete dir="${bin.dir}" failonerror="false" /> 85 <target name="clean">
86 <delete dir="${obj.dir}" failonerror="false" /> 86 <delete dir="${bin.dir}" failonerror="false" />
87 </target> 87 <delete dir="${obj.dir}" failonerror="false" />
88 <target name="doc" description="Creates documentation."> 88 </target>
89 </target> 89 <target name="doc" description="Creates documentation.">
90</project> 90 </target>
91</project>