diff options
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/world')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/world/World.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/World.cs b/OpenSim/OpenSim.RegionServer/world/World.cs index 22beb0e..ad1ce30 100644 --- a/OpenSim/OpenSim.RegionServer/world/World.cs +++ b/OpenSim/OpenSim.RegionServer/world/World.cs | |||
@@ -230,7 +230,7 @@ namespace OpenSim.world | |||
230 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); | 230 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); |
231 | localStorage.SaveMap(Terrain.getHeights1D()); | 231 | localStorage.SaveMap(Terrain.getHeights1D()); |
232 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Rebuilding world map image."); | 232 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Rebuilding world map image."); |
233 | Terrain.exportImage("map_" + m_regInfo.RegionName + ".png", "defaultstripe.png"); | 233 | Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png"); |
234 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); | 234 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); |
235 | phyScene.SetTerrain(Terrain.getHeights1D()); | 235 | phyScene.SetTerrain(Terrain.getHeights1D()); |
236 | 236 | ||
@@ -435,7 +435,7 @@ namespace OpenSim.world | |||
435 | } | 435 | } |
436 | catch (Exception e) | 436 | catch (Exception e) |
437 | { | 437 | { |
438 | Console.WriteLine("Unable to load default terrain (" + e.ToString() + "), procedurally generating instead..."); | 438 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); |
439 | Terrain.hills(); | 439 | Terrain.hills(); |
440 | } | 440 | } |
441 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 441 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); |