diff options
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/world/World.Scripting.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/world/World.Scripting.cs | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/World.Scripting.cs b/OpenSim/OpenSim.RegionServer/world/World.Scripting.cs deleted file mode 100644 index 0972168..0000000 --- a/OpenSim/OpenSim.RegionServer/world/World.Scripting.cs +++ /dev/null | |||
@@ -1,151 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using libsecondlife; | ||
37 | |||
38 | namespace OpenSim.world | ||
39 | { | ||
40 | public partial class World | ||
41 | { | ||
42 | private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); | ||
43 | |||
44 | private void LoadScriptEngines() | ||
45 | { | ||
46 | this.LoadScriptPlugins(); | ||
47 | } | ||
48 | |||
49 | public void LoadScriptPlugins() | ||
50 | { | ||
51 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
52 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
53 | |||
54 | |||
55 | for (int i = 0; i < pluginFiles.Length; i++) | ||
56 | { | ||
57 | this.AddPlugin(pluginFiles[i]); | ||
58 | } | ||
59 | } | ||
60 | |||
61 | private void AddPlugin(string FileName) | ||
62 | { | ||
63 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
64 | |||
65 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
66 | { | ||
67 | if (pluginType.IsPublic) | ||
68 | { | ||
69 | if (!pluginType.IsAbstract) | ||
70 | { | ||
71 | Type typeInterface = pluginType.GetInterface("IScriptEngine", true); | ||
72 | |||
73 | if (typeInterface != null) | ||
74 | { | ||
75 | IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
76 | plug.Init(this); | ||
77 | this.scriptEngines.Add(plug.GetName(), plug); | ||
78 | |||
79 | } | ||
80 | |||
81 | typeInterface = null; | ||
82 | } | ||
83 | } | ||
84 | } | ||
85 | |||
86 | pluginAssembly = null; | ||
87 | } | ||
88 | |||
89 | public void LoadScript(string scriptType, string scriptName, string script, Entity ent) | ||
90 | { | ||
91 | if(this.scriptEngines.ContainsKey(scriptType)) | ||
92 | { | ||
93 | this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); | ||
94 | } | ||
95 | } | ||
96 | |||
97 | #region IScriptAPI Methods | ||
98 | |||
99 | public OSVector3 GetEntityPosition(uint localID) | ||
100 | { | ||
101 | OSVector3 res = new OSVector3(); | ||
102 | // Console.WriteLine("script- getting entity " + localID + " position"); | ||
103 | foreach (Entity entity in this.Entities.Values) | ||
104 | { | ||
105 | if (entity.localid == localID) | ||
106 | { | ||
107 | res.X = entity.Pos.X; | ||
108 | res.Y = entity.Pos.Y; | ||
109 | res.Z = entity.Pos.Z; | ||
110 | } | ||
111 | } | ||
112 | return res; | ||
113 | } | ||
114 | |||
115 | public void SetEntityPosition(uint localID, float x , float y, float z) | ||
116 | { | ||
117 | foreach (Entity entity in this.Entities.Values) | ||
118 | { | ||
119 | if (entity.localid == localID && entity is Primitive) | ||
120 | { | ||
121 | LLVector3 pos = entity.Pos; | ||
122 | pos.X = x; | ||
123 | pos.Y = y; | ||
124 | Primitive prim = entity as Primitive; | ||
125 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
126 | prim.UpdatePosition(pos); | ||
127 | // Console.WriteLine("script- setting entity " + localID + " positon"); | ||
128 | } | ||
129 | } | ||
130 | |||
131 | } | ||
132 | |||
133 | public uint GetRandomAvatarID() | ||
134 | { | ||
135 | //Console.WriteLine("script- getting random avatar id"); | ||
136 | uint res = 0; | ||
137 | foreach (Entity entity in this.Entities.Values) | ||
138 | { | ||
139 | if (entity is Avatar) | ||
140 | { | ||
141 | res = entity.localid; | ||
142 | } | ||
143 | } | ||
144 | return res; | ||
145 | } | ||
146 | |||
147 | #endregion | ||
148 | |||
149 | |||
150 | } | ||
151 | } | ||