diff options
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/world/Avatar.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/world/Avatar.cs | 278 |
1 files changed, 6 insertions, 272 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.cs index 9401036..a95b65d 100644 --- a/OpenSim/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -109,109 +109,24 @@ namespace OpenSim.world | |||
109 | 109 | ||
110 | public override void addForces() | 110 | public override void addForces() |
111 | { | 111 | { |
112 | lock (this.forcesList) | 112 | |
113 | { | ||
114 | if (this.forcesList.Count > 0) | ||
115 | { | ||
116 | for (int i = 0; i < this.forcesList.Count; i++) | ||
117 | { | ||
118 | NewForce force = this.forcesList[i]; | ||
119 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | ||
120 | lock (m_world.LockPhysicsEngine) | ||
121 | { | ||
122 | this._physActor.Velocity = phyVector; | ||
123 | } | ||
124 | this.updateflag = true; | ||
125 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | ||
126 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | ||
127 | } | ||
128 | for (int i = 0; i < this.forcesList.Count; i++) | ||
129 | { | ||
130 | this.forcesList.RemoveAt(0); | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | } | 113 | } |
135 | 114 | ||
136 | public static void SetupTemplate(string name) | 115 | public static void SetupTemplate(string name) |
137 | { | 116 | { |
138 | FileInfo fInfo = new FileInfo(name); | 117 | |
139 | long numBytes = fInfo.Length; | ||
140 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
141 | BinaryReader br = new BinaryReader(fStream); | ||
142 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
143 | br.Close(); | ||
144 | fStream.Close(); | ||
145 | |||
146 | libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | ||
147 | |||
148 | SetDefaultPacketValues(objdata); | ||
149 | objdata.TextureEntry = data1; | ||
150 | objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); | ||
151 | objdata.PathCurve = 16; | ||
152 | objdata.ProfileCurve = 1; | ||
153 | objdata.PathScaleX = 100; | ||
154 | objdata.PathScaleY = 100; | ||
155 | objdata.ParentID = 0; | ||
156 | objdata.OwnerID = LLUUID.Zero; | ||
157 | objdata.Scale = new LLVector3(1, 1, 1); | ||
158 | objdata.PCode = 47; | ||
159 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
160 | libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
161 | pos.X = 100f; | ||
162 | objdata.ID = 8880000; | ||
163 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
164 | libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); | ||
165 | //objdata.FullID=user.AgentID; | ||
166 | byte[] pb = pos.GetBytes(); | ||
167 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
168 | |||
169 | Avatar.AvatarTemplate = objdata; | ||
170 | } | 118 | } |
171 | 119 | ||
172 | protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) | 120 | protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) |
173 | { | 121 | { |
174 | objdata.PSBlock = new byte[0]; | 122 | |
175 | objdata.ExtraParams = new byte[1]; | ||
176 | objdata.MediaURL = new byte[0]; | ||
177 | objdata.NameValue = new byte[0]; | ||
178 | objdata.Text = new byte[0]; | ||
179 | objdata.TextColor = new byte[4]; | ||
180 | objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); | ||
181 | objdata.JointPivot = new LLVector3(0, 0, 0); | ||
182 | objdata.Material = 4; | ||
183 | objdata.TextureAnim = new byte[0]; | ||
184 | objdata.Sound = LLUUID.Zero; | ||
185 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
186 | objdata.TextureEntry = ntex.ToBytes(); | ||
187 | objdata.State = 0; | ||
188 | objdata.Data = new byte[0]; | ||
189 | |||
190 | objdata.ObjectData = new byte[76]; | ||
191 | objdata.ObjectData[15] = 128; | ||
192 | objdata.ObjectData[16] = 63; | ||
193 | objdata.ObjectData[56] = 128; | ||
194 | objdata.ObjectData[61] = 102; | ||
195 | objdata.ObjectData[62] = 40; | ||
196 | objdata.ObjectData[63] = 61; | ||
197 | objdata.ObjectData[64] = 189; | ||
198 | 123 | ||
199 | 124 | ||
200 | } | 125 | } |
201 | 126 | ||
202 | public void CompleteMovement() | 127 | public void CompleteMovement() |
203 | { | 128 | { |
204 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); | 129 | |
205 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | ||
206 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | ||
207 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | ||
208 | mov.Data.RegionHandle = this.m_regionHandle; | ||
209 | // TODO - dynamicalise this stuff | ||
210 | mov.Data.Timestamp = 1172750370; | ||
211 | mov.Data.Position = this.ControllingClient.startpos; | ||
212 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | ||
213 | |||
214 | ControllingClient.OutPacket(mov); | ||
215 | } | 130 | } |
216 | 131 | ||
217 | public void HandleAgentUpdate(Packet pack) | 132 | public void HandleAgentUpdate(Packet pack) |
@@ -221,194 +136,13 @@ namespace OpenSim.world | |||
221 | 136 | ||
222 | public void HandleUpdate(AgentUpdatePacket pack) | 137 | public void HandleUpdate(AgentUpdatePacket pack) |
223 | { | 138 | { |
224 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0) | 139 | |
225 | { | ||
226 | if (this._physActor.Flying == false) | ||
227 | { | ||
228 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"]; | ||
229 | this.anim_seq = 1; | ||
230 | this.SendAnimPack(); | ||
231 | } | ||
232 | this._physActor.Flying = true; | ||
233 | |||
234 | } | ||
235 | else | ||
236 | { | ||
237 | if (this._physActor.Flying == true) | ||
238 | { | ||
239 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; | ||
240 | this.anim_seq = 1; | ||
241 | this.SendAnimPack(); | ||
242 | } | ||
243 | this._physActor.Flying = false; | ||
244 | } | ||
245 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | ||
246 | { | ||
247 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
248 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | ||
249 | { | ||
250 | |||
251 | if (((movementflag & 1) == 0) && (!this._physActor.Flying)) | ||
252 | { | ||
253 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"]; | ||
254 | this.anim_seq = 1; | ||
255 | this.SendAnimPack(); | ||
256 | } | ||
257 | |||
258 | |||
259 | //we should add a new force to the list | ||
260 | // but for now we will deal with velocities | ||
261 | NewForce newVelocity = new NewForce(); | ||
262 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
263 | Axiom.MathLib.Vector3 direc = q * v3; | ||
264 | direc.Normalize(); | ||
265 | |||
266 | //work out velocity for sim physics system | ||
267 | direc = direc * ((0.03f) * 128f); | ||
268 | if (this._physActor.Flying) | ||
269 | direc *= 4; | ||
270 | |||
271 | newVelocity.X = direc.x; | ||
272 | newVelocity.Y = direc.y; | ||
273 | newVelocity.Z = direc.z; | ||
274 | this.forcesList.Add(newVelocity); | ||
275 | movementflag = 1; | ||
276 | this.bodyRot = q; | ||
277 | } | ||
278 | } | ||
279 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying)) | ||
280 | { | ||
281 | if (((movementflag & 2) == 0) && this._physActor.Flying) | ||
282 | { | ||
283 | //we should add a new force to the list | ||
284 | // but for now we will deal with velocities | ||
285 | NewForce newVelocity = new NewForce(); | ||
286 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); | ||
287 | Axiom.MathLib.Vector3 direc = v3; | ||
288 | direc.Normalize(); | ||
289 | |||
290 | //work out velocity for sim physics system | ||
291 | direc = direc * ((0.03f) * 128f * 2); | ||
292 | newVelocity.X = direc.x; | ||
293 | newVelocity.Y = direc.y; | ||
294 | newVelocity.Z = direc.z; | ||
295 | this.forcesList.Add(newVelocity); | ||
296 | movementflag = 2; | ||
297 | } | ||
298 | } | ||
299 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying)) | ||
300 | { | ||
301 | if (((movementflag & 4) == 0) && this._physActor.Flying) | ||
302 | { | ||
303 | //we should add a new force to the list | ||
304 | // but for now we will deal with velocities | ||
305 | NewForce newVelocity = new NewForce(); | ||
306 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); | ||
307 | //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
308 | Axiom.MathLib.Vector3 direc = v3; | ||
309 | direc.Normalize(); | ||
310 | |||
311 | //work out velocity for sim physics system | ||
312 | direc = direc * ((0.03f) * 128f * 2); | ||
313 | newVelocity.X = direc.x; | ||
314 | newVelocity.Y = direc.y; | ||
315 | newVelocity.Z = direc.z; | ||
316 | this.forcesList.Add(newVelocity); | ||
317 | movementflag = 4; | ||
318 | } | ||
319 | } | ||
320 | else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
321 | { | ||
322 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
323 | if (((movementflag & 8) == 0) || (q != this.bodyRot)) | ||
324 | { | ||
325 | //we should add a new force to the list | ||
326 | // but for now we will deal with velocities | ||
327 | NewForce newVelocity = new NewForce(); | ||
328 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
329 | Axiom.MathLib.Vector3 direc = q * v3; | ||
330 | direc.Normalize(); | ||
331 | |||
332 | //work out velocity for sim physics system | ||
333 | direc = direc * ((0.03f) * 128f); | ||
334 | if (this._physActor.Flying) | ||
335 | direc *= 2; | ||
336 | |||
337 | newVelocity.X = direc.x; | ||
338 | newVelocity.Y = direc.y; | ||
339 | newVelocity.Z = direc.z; | ||
340 | this.forcesList.Add(newVelocity); | ||
341 | movementflag = 8; | ||
342 | this.bodyRot = q; | ||
343 | } | ||
344 | } | ||
345 | else | ||
346 | { | ||
347 | if (movementflag == 16) | ||
348 | { | ||
349 | movementflag = 0; | ||
350 | } | ||
351 | if ((movementflag) != 0) | ||
352 | { | ||
353 | NewForce newVelocity = new NewForce(); | ||
354 | newVelocity.X = 0; | ||
355 | newVelocity.Y = 0; | ||
356 | newVelocity.Z = 0; | ||
357 | this.forcesList.Add(newVelocity); | ||
358 | movementflag = 0; | ||
359 | // We're standing still, so make it show! | ||
360 | if (this._physActor.Flying == false) | ||
361 | { | ||
362 | this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; | ||
363 | this.anim_seq = 1; | ||
364 | this.SendAnimPack(); | ||
365 | } | ||
366 | this.movementflag = 16; | ||
367 | |||
368 | } | ||
369 | } | ||
370 | } | 140 | } |
371 | 141 | ||
372 | //really really should be moved somewhere else (RegionInfo.cs ?) | 142 | //really really should be moved somewhere else (RegionInfo.cs ?) |
373 | public void SendRegionHandshake(World regionInfo) | 143 | public void SendRegionHandshake(World regionInfo) |
374 | { | 144 | { |
375 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); | 145 | |
376 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
377 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
378 | |||
379 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | ||
380 | handshake.RegionInfo.BillableFactor = 0; | ||
381 | handshake.RegionInfo.IsEstateManager = false; | ||
382 | handshake.RegionInfo.TerrainHeightRange00 = 60; | ||
383 | handshake.RegionInfo.TerrainHeightRange01 = 60; | ||
384 | handshake.RegionInfo.TerrainHeightRange10 = 60; | ||
385 | handshake.RegionInfo.TerrainHeightRange11 = 60; | ||
386 | handshake.RegionInfo.TerrainStartHeight00 = 10; | ||
387 | handshake.RegionInfo.TerrainStartHeight01 = 10; | ||
388 | handshake.RegionInfo.TerrainStartHeight10 = 10; | ||
389 | handshake.RegionInfo.TerrainStartHeight11 = 10; | ||
390 | handshake.RegionInfo.SimAccess = 13; | ||
391 | handshake.RegionInfo.WaterHeight = m_regionWaterHeight; | ||
392 | uint regionFlags = 72458694; | ||
393 | if (this.m_regionTerraform) | ||
394 | { | ||
395 | regionFlags -= 64; | ||
396 | } | ||
397 | handshake.RegionInfo.RegionFlags = regionFlags; | ||
398 | handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); | ||
399 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
400 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | ||
401 | handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); | ||
402 | handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||
403 | handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
404 | handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
405 | handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
406 | handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
407 | handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
408 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); | ||
409 | |||
410 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); | ||
411 | this.ControllingClient.OutPacket(handshake); | ||
412 | } | 146 | } |
413 | 147 | ||
414 | public static void LoadAnims() | 148 | public static void LoadAnims() |