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Diffstat (limited to 'OpenSim/OpenSim.RegionServer/UDPServer.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/UDPServer.cs | 265 |
1 files changed, 0 insertions, 265 deletions
diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs deleted file mode 100644 index ae62607..0000000 --- a/OpenSim/OpenSim.RegionServer/UDPServer.cs +++ /dev/null | |||
@@ -1,265 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Text; | ||
30 | using System.IO; | ||
31 | using System.Threading; | ||
32 | using System.Net; | ||
33 | using System.Net.Sockets; | ||
34 | using System.Timers; | ||
35 | using System.Reflection; | ||
36 | using System.Collections; | ||
37 | using System.Collections.Generic; | ||
38 | using libsecondlife; | ||
39 | using libsecondlife.Packets; | ||
40 | using OpenSim.Terrain; | ||
41 | |||
42 | using OpenSim.Framework.Interfaces; | ||
43 | using OpenSim.Framework.Types; | ||
44 | using OpenSim.Framework.Console; | ||
45 | |||
46 | using OpenSim.UserServer; | ||
47 | |||
48 | using OpenSim.RegionServer.Simulator; | ||
49 | using OpenSim.RegionServer.Assets; | ||
50 | using OpenSim.RegionServer.CAPS; | ||
51 | using OpenSim.RegionServer.Client; | ||
52 | |||
53 | using Nwc.XmlRpc; | ||
54 | using OpenSim.Servers; | ||
55 | using OpenSim.GenericConfig; | ||
56 | |||
57 | namespace OpenSim.RegionServer | ||
58 | { | ||
59 | public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode); | ||
60 | |||
61 | public class UDPServer : OpenSimNetworkHandler | ||
62 | { | ||
63 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
64 | private Socket Server; | ||
65 | protected IPEndPoint ServerIncoming; | ||
66 | protected byte[] RecvBuffer = new byte[4096]; | ||
67 | protected byte[] ZeroBuffer = new byte[8192]; | ||
68 | protected IPEndPoint ipeSender; | ||
69 | protected EndPoint epSender; | ||
70 | protected AsyncCallback ReceivedData; | ||
71 | protected PacketServer _packetServer; | ||
72 | |||
73 | protected int listenPort; | ||
74 | protected Grid m_gridServers; | ||
75 | protected World m_localWorld; | ||
76 | protected AssetCache m_assetCache; | ||
77 | protected InventoryCache m_inventoryCache; | ||
78 | protected RegionInfo m_regionData; | ||
79 | protected bool m_sandbox = false; | ||
80 | protected bool user_accounts = false; | ||
81 | protected ConsoleBase m_console; | ||
82 | protected AuthenticateSessionsBase m_authenticateSessionsClass; | ||
83 | |||
84 | public AuthenticateSessionHandler AuthenticateHandler; | ||
85 | |||
86 | public PacketServer PacketServer | ||
87 | { | ||
88 | get | ||
89 | { | ||
90 | return _packetServer; | ||
91 | } | ||
92 | set | ||
93 | { | ||
94 | _packetServer = value; | ||
95 | } | ||
96 | } | ||
97 | |||
98 | public World LocalWorld | ||
99 | { | ||
100 | set | ||
101 | { | ||
102 | this.m_localWorld = value; | ||
103 | this._packetServer.LocalWorld = this.m_localWorld; | ||
104 | } | ||
105 | } | ||
106 | |||
107 | public UDPServer() | ||
108 | { | ||
109 | } | ||
110 | |||
111 | public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console, AuthenticateSessionsBase authenticateClass) | ||
112 | { | ||
113 | listenPort = port; | ||
114 | this.m_gridServers = gridServers; | ||
115 | this.m_assetCache = assetCache; | ||
116 | this.m_inventoryCache = inventoryCache; | ||
117 | this.m_regionData = _regionData; | ||
118 | this.m_sandbox = sandbox; | ||
119 | this.user_accounts = accounts; | ||
120 | this.m_console = console; | ||
121 | this.m_authenticateSessionsClass = authenticateClass; | ||
122 | this.CreatePacketServer(); | ||
123 | |||
124 | //set up delegate for authenticate sessions | ||
125 | this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_authenticateSessionsClass.AuthenticateSession); | ||
126 | } | ||
127 | |||
128 | protected virtual void CreatePacketServer() | ||
129 | { | ||
130 | PacketServer packetServer = new PacketServer(this); | ||
131 | } | ||
132 | |||
133 | protected virtual void OnReceivedData(IAsyncResult result) | ||
134 | { | ||
135 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
136 | epSender = (EndPoint)ipeSender; | ||
137 | Packet packet = null; | ||
138 | |||
139 | int numBytes; | ||
140 | |||
141 | try | ||
142 | { | ||
143 | numBytes = Server.EndReceiveFrom(result, ref epSender); | ||
144 | } | ||
145 | catch (SocketException e) | ||
146 | { | ||
147 | switch( e.SocketErrorCode ) | ||
148 | { | ||
149 | case SocketError.NotConnected: | ||
150 | case SocketError.ConnectionReset: | ||
151 | // At this point, we should clear the client connection altogether. | ||
152 | // The app should hook a disconnect event into the UDPServer. | ||
153 | // But for now, just ignore it. | ||
154 | return; | ||
155 | default: | ||
156 | throw; | ||
157 | } | ||
158 | } | ||
159 | |||
160 | int packetEnd = numBytes - 1; | ||
161 | |||
162 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | ||
163 | |||
164 | // do we already have a circuit for this endpoint | ||
165 | if (this.clientCircuits.ContainsKey(epSender)) | ||
166 | { | ||
167 | //if so then send packet to the packetserver | ||
168 | this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet); | ||
169 | } | ||
170 | else if (packet.Type == PacketType.UseCircuitCode) | ||
171 | { | ||
172 | // new client | ||
173 | this.AddNewClient(packet); | ||
174 | } | ||
175 | else | ||
176 | { // invalid client | ||
177 | Console.Error.WriteLine("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); | ||
178 | } | ||
179 | |||
180 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
181 | } | ||
182 | |||
183 | protected virtual void AddNewClient(Packet packet) | ||
184 | { | ||
185 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; | ||
186 | this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); | ||
187 | bool isChildAgent = false; | ||
188 | |||
189 | ClientView newuser = new ClientView(epSender, useCircuit, m_localWorld, _packetServer.ClientThreads, m_assetCache, m_gridServers.GridServer, this, m_inventoryCache, m_sandbox, isChildAgent, this.m_regionData, m_authenticateSessionsClass); | ||
190 | if ((this.m_gridServers.UserServer != null) && (user_accounts)) | ||
191 | { | ||
192 | newuser.UserServer = this.m_gridServers.UserServer; | ||
193 | } | ||
194 | //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser); | ||
195 | this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); | ||
196 | } | ||
197 | |||
198 | public void ServerListener() | ||
199 | { | ||
200 | m_console.Notice("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); | ||
201 | |||
202 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); | ||
203 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | ||
204 | |||
205 | /// Add this new socket to the list of sockets that was opened by the application. When the application | ||
206 | /// closes, either gracefully or not, all sockets can be cleaned up. Right now I am not aware of any method | ||
207 | /// to get all of the sockets for a process within .NET, but if so, this process can be refactored, as | ||
208 | /// socket registration would not be neccessary. | ||
209 | SocketRegistry.Register(Server); | ||
210 | |||
211 | Server.Bind(ServerIncoming); | ||
212 | |||
213 | m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); | ||
214 | |||
215 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
216 | epSender = (EndPoint)ipeSender; | ||
217 | ReceivedData = new AsyncCallback(this.OnReceivedData); | ||
218 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
219 | |||
220 | m_console.Notice("UDPServer.cs:ServerListener() - Listening..."); | ||
221 | |||
222 | } | ||
223 | |||
224 | public virtual void RegisterPacketServer(PacketServer server) | ||
225 | { | ||
226 | this._packetServer = server; | ||
227 | } | ||
228 | |||
229 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) | ||
230 | { | ||
231 | // find the endpoint for this circuit | ||
232 | EndPoint sendto = null; | ||
233 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | ||
234 | { | ||
235 | if (p.Value == circuitcode) | ||
236 | { | ||
237 | sendto = p.Key; | ||
238 | break; | ||
239 | } | ||
240 | } | ||
241 | if (sendto != null) | ||
242 | { | ||
243 | //we found the endpoint so send the packet to it | ||
244 | this.Server.SendTo(buffer, size, flags, sendto); | ||
245 | } | ||
246 | } | ||
247 | |||
248 | public virtual void RemoveClientCircuit(uint circuitcode) | ||
249 | { | ||
250 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | ||
251 | { | ||
252 | if (p.Value == circuitcode) | ||
253 | { | ||
254 | this.clientCircuits.Remove(p.Key); | ||
255 | break; | ||
256 | } | ||
257 | } | ||
258 | } | ||
259 | |||
260 | public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) | ||
261 | { | ||
262 | return this.AuthenticateHandler(sessionID, agentID, circuitCode); | ||
263 | } | ||
264 | } | ||
265 | } | ||