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-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs4
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/World.cs2
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
index 8620e8c..ace0d20 100644
--- a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
+++ b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
@@ -237,7 +237,7 @@ namespace OpenSim.RegionServer.Simulator
237 } 237 }
238 } 238 }
239 } 239 }
240 catch (Exception e) 240 catch
241 { 241 {
242 return false; //Exception. For now, lets skip subdivision 242 return false; //Exception. For now, lets skip subdivision
243 } 243 }
@@ -294,7 +294,7 @@ namespace OpenSim.RegionServer.Simulator
294 startParcel = getParcel(start_x, start_y); 294 startParcel = getParcel(start_x, start_y);
295 endParcel = getParcel(end_x, end_y); 295 endParcel = getParcel(end_x, end_y);
296 } 296 }
297 catch (Exception e) 297 catch
298 { 298 {
299 return false; //Error occured when trying to get the start and end parcels 299 return false; //Error occured when trying to get the start and end parcels
300 } 300 }
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.cs
index 765c74e..ac64c79 100644
--- a/OpenSim/OpenSim.RegionServer/Simulator/World.cs
+++ b/OpenSim/OpenSim.RegionServer/Simulator/World.cs
@@ -478,7 +478,7 @@ namespace OpenSim.RegionServer.Simulator
478 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); 478 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
479 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; 479 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
480 } 480 }
481 catch (Exception e) 481 catch
482 { 482 {
483 Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); 483 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
484 Terrain.hills(); 484 Terrain.hills();