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-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs60
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs371
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs435
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs73
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/Entity.cs151
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs837
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs598
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs519
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs102
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs449
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs151
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/World.cs737
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs205
13 files changed, 0 insertions, 4688 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs
deleted file mode 100644
index c6ce258..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Client.cs
+++ /dev/null
@@ -1,60 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife.Packets;
32
33namespace OpenSim.RegionServer.Simulator
34{
35 partial class Avatar
36 {
37 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
38 private List<Entity> interestList = new List<Entity>();
39
40 public void SendPacketToViewer(Packet packet)
41 {
42 this.ControllingClient.OutPacket(packet);
43 }
44
45 public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
46 {
47
48 }
49
50 public void SendUpdateListToViewer()
51 {
52
53 }
54
55 private void UpdateInterestList()
56 {
57
58 }
59 }
60}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs
deleted file mode 100644
index 03da861..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs
+++ /dev/null
@@ -1,371 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.RegionServer.Client;
34
35namespace OpenSim.RegionServer.Simulator
36{
37 partial class Avatar
38 {
39 public override void update()
40 {
41 if (!this.childAvatar)
42 {
43 if (this._physActor == null)
44 {
45 //HACKHACK: Note to work out why this entity does not have a physics actor
46 // and prehaps create one.
47 return;
48 }
49 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
50 if (this.updateflag)
51 {
52 //need to send movement info
53 //so create the improvedterseobjectupdate packet
54 //use CreateTerseBlock()
55 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
56 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
57 terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
58 terse.RegionData.TimeDilation = 64096;
59 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
60 terse.ObjectData[0] = terseBlock;
61 List<Avatar> avList = this.m_world.RequestAvatarList();
62 foreach (Avatar client in avList)
63 {
64 client.SendPacketToViewer(terse);
65 }
66
67 updateflag = false;
68 //this._updateCount = 0;
69 }
70 else
71 {
72
73 if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
74 {
75 _updateCount++;
76 if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
77 {
78 //It has been a while since last update was sent so lets send one.
79 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
80 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
81 terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
82 terse.RegionData.TimeDilation = 64096;
83 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
84 terse.ObjectData[0] = terseBlock;
85 List<Avatar> avList = this.m_world.RequestAvatarList();
86 foreach (Avatar client in avList)
87 {
88 client.SendPacketToViewer(terse);
89 }
90 _updateCount = 0;
91 }
92
93 if (this.movementflag == 16)
94 {
95 movementflag = 0;
96 }
97 }
98
99 }
100
101 if (positionFrameBeforeLast != pos2)
102 {
103 this.positionFrameBeforeLast = this.positionLastFrame;
104 this.positionLastFrame = pos2;
105 int tempRoundedX = (int)Math.Round(positionLastFrame.X);
106 int tempRoundedY = (int)Math.Round(positionLastFrame.Y);
107 if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY)
108 {
109
110 this.positionRoundedX = tempRoundedX;
111 this.positionRoundedY = tempRoundedY;
112 int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID;
113 if(currentParcelLocalID != this.positionParcelHoverLocalID)
114 {
115
116 Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName);
117 m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient);
118 this.positionParcelHoverLocalID = currentParcelLocalID;
119 this.parcelUpdateSequenceIncrement++;
120 }
121 }
122 }
123
124 if (!this.ControllingClient.m_sandboxMode)
125 {
126 if (pos2.X < 0)
127 {
128 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
129 }
130
131 if (pos2.Y < 0)
132 {
133 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
134 }
135
136 if (pos2.X > 255)
137 {
138 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
139 }
140
141 if (pos2.Y > 255)
142 {
143 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
144 }
145 }
146 }
147
148 }
149
150 public void SendUpdateToOtherClient(Avatar remoteAvatar)
151 {
152 ObjectUpdatePacket objupdate = CreateUpdatePacket();
153 remoteAvatar.SendPacketToViewer(objupdate);
154 }
155
156 public ObjectUpdatePacket CreateUpdatePacket()
157 {
158 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
159 //send a objectupdate packet with information about the clients avatar
160 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
161 objupdate.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
162 objupdate.RegionData.TimeDilation = 64096;
163 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
164
165 objupdate.ObjectData[0] = AvatarTemplate;
166 //give this avatar object a local id and assign the user a name
167 objupdate.ObjectData[0].ID = this.localid;
168 objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
169 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
170
171 libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
172
173 byte[] pb = pos2.GetBytes();
174
175 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
176 return objupdate;
177 }
178
179 public void SendInitialPosition()
180 {
181 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
182 //send a objectupdate packet with information about the clients avatar
183
184 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
185 objupdate.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
186 objupdate.RegionData.TimeDilation = 64096;
187 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
188 objupdate.ObjectData[0] = AvatarTemplate;
189 //give this avatar object a local id and assign the user a name
190
191 objupdate.ObjectData[0].ID = this.localid;
192 this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
193 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
194 libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
195 byte[] pb = pos2.GetBytes();
196 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
197 m_world._localNumber++;
198
199 List<Avatar> avList = this.m_world.RequestAvatarList();
200 foreach (Avatar client in avList)
201 {
202 client.SendPacketToViewer(objupdate);
203 if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
204 {
205 SendAppearanceToOtherAgent(client);
206 }
207 }
208 }
209
210 public void SendOurAppearance()
211 {
212 ControllingClient.SendAppearance(this.Wearables);
213 }
214
215 public void SendOurAppearance(ClientView OurClient)
216 {
217 //event handler for wearables request
218 this.SendOurAppearance();
219 }
220
221 public void SendAppearanceToOtherAgent(Avatar avatarInfo)
222 {
223 AvatarAppearancePacket avp = new AvatarAppearancePacket();
224 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
225 avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
226
227 AvatarAppearancePacket.VisualParamBlock avblock = null;
228 for (int i = 0; i < 218; i++)
229 {
230 avblock = new AvatarAppearancePacket.VisualParamBlock();
231 avblock.ParamValue = visualParams[i];
232 avp.VisualParam[i] = avblock;
233 }
234
235 avp.Sender.IsTrial = false;
236 avp.Sender.ID = ControllingClient.AgentID;
237 avatarInfo.SendPacketToViewer(avp);
238 }
239
240 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
241 {
242 LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
243 this.avatarAppearanceTexture = tex;
244
245 for (int i = 0; i < visualParam.Length; i++)
246 {
247 this.visualParams[i] = visualParam[i].ParamValue;
248 }
249
250 List<Avatar> avList = this.m_world.RequestAvatarList();
251 foreach (Avatar client in avList)
252 {
253 if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
254 {
255 SendAppearanceToOtherAgent(client);
256 }
257 }
258 }
259
260 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
261 {
262 byte[] bytes = new byte[60];
263 int i = 0;
264 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
265
266 dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
267 libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
268 lock (m_world.LockPhysicsEngine)
269 {
270 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
271 }
272
273 uint ID = this.localid;
274
275 bytes[i++] = (byte)(ID % 256);
276 bytes[i++] = (byte)((ID >> 8) % 256);
277 bytes[i++] = (byte)((ID >> 16) % 256);
278 bytes[i++] = (byte)((ID >> 24) % 256);
279 bytes[i++] = 0;
280 bytes[i++] = 1;
281 i += 14;
282 bytes[i++] = 128;
283 bytes[i++] = 63;
284
285 byte[] pb = pos2.GetBytes();
286 Array.Copy(pb, 0, bytes, i, pb.Length);
287 i += 12;
288 ushort InternVelocityX;
289 ushort InternVelocityY;
290 ushort InternVelocityZ;
291 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
292 lock (m_world.LockPhysicsEngine)
293 {
294 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
295 }
296 internDirec = internDirec / 128.0f;
297 internDirec.x += 1;
298 internDirec.y += 1;
299 internDirec.z += 1;
300
301 InternVelocityX = (ushort)(32768 * internDirec.x);
302 InternVelocityY = (ushort)(32768 * internDirec.y);
303 InternVelocityZ = (ushort)(32768 * internDirec.z);
304
305 ushort ac = 32767;
306 bytes[i++] = (byte)(InternVelocityX % 256);
307 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
308 bytes[i++] = (byte)(InternVelocityY % 256);
309 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
310 bytes[i++] = (byte)(InternVelocityZ % 256);
311 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
312
313 //accel
314 bytes[i++] = (byte)(ac % 256);
315 bytes[i++] = (byte)((ac >> 8) % 256);
316 bytes[i++] = (byte)(ac % 256);
317 bytes[i++] = (byte)((ac >> 8) % 256);
318 bytes[i++] = (byte)(ac % 256);
319 bytes[i++] = (byte)((ac >> 8) % 256);
320
321 //rot
322 bytes[i++] = (byte)(ac % 256);
323 bytes[i++] = (byte)((ac >> 8) % 256);
324 bytes[i++] = (byte)(ac % 256);
325 bytes[i++] = (byte)((ac >> 8) % 256);
326 bytes[i++] = (byte)(ac % 256);
327 bytes[i++] = (byte)((ac >> 8) % 256);
328 bytes[i++] = (byte)(ac % 256);
329 bytes[i++] = (byte)((ac >> 8) % 256);
330
331 //rotation vel
332 bytes[i++] = (byte)(ac % 256);
333 bytes[i++] = (byte)((ac >> 8) % 256);
334 bytes[i++] = (byte)(ac % 256);
335 bytes[i++] = (byte)((ac >> 8) % 256);
336 bytes[i++] = (byte)(ac % 256);
337 bytes[i++] = (byte)((ac >> 8) % 256);
338
339 dat.Data = bytes;
340 return (dat);
341 }
342
343 // Sends animation update
344 public void SendAnimPack(LLUUID animID, int seq)
345 {
346 AvatarAnimationPacket ani = new AvatarAnimationPacket();
347 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
348 ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
349 ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
350 ani.Sender = new AvatarAnimationPacket.SenderBlock();
351 ani.Sender.ID = ControllingClient.AgentID;
352 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
353 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
354 ani.AnimationList[0].AnimID = this.current_anim = animID;
355 ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
356
357 List<Avatar> avList = this.m_world.RequestAvatarList();
358 foreach (Avatar client in avList)
359 {
360 client.SendPacketToViewer(ani);
361 }
362
363 }
364
365 public void SendAnimPack()
366 {
367 this.SendAnimPack(this.current_anim, this.anim_seq);
368 }
369
370 }
371}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs
deleted file mode 100644
index a64ee9e..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs
+++ /dev/null
@@ -1,435 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Text;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Physics.Manager;
35using OpenSim.Framework.Inventory;
36using OpenSim.Framework.Interfaces;
37using OpenSim.RegionServer.Client;
38
39using Axiom.MathLib;
40
41namespace OpenSim.RegionServer.Simulator
42{
43 public partial class Avatar : Entity
44 {
45 public static bool PhysicsEngineFlying = false;
46 public static AvatarAnimations Animations;
47 public string firstname;
48 public string lastname;
49 public ClientView ControllingClient;
50 public LLUUID current_anim;
51 public int anim_seq;
52 private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
53 private bool updateflag = false;
54 private byte movementflag = 0;
55 private List<NewForce> forcesList = new List<NewForce>();
56 private short _updateCount = 0;
57 private Axiom.MathLib.Quaternion bodyRot;
58 private LLObject.TextureEntry avatarAppearanceTexture = null;
59 private byte[] visualParams;
60 private AvatarWearable[] Wearables;
61 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
62 private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0);
63
64 private int positionRoundedX = 0;
65 private int positionRoundedY = 0;
66
67 private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over
68 private int parcelUpdateSequenceIncrement = 1;
69
70 private bool childAvatar = false;
71
72 public Avatar(ClientView TheClient, World world)
73 {
74 m_world = world;
75 ControllingClient = TheClient;
76
77 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
78 localid = 8880000 + (this.m_world._localNumber++);
79 Pos = ControllingClient.startpos;
80 visualParams = new byte[218];
81 for (int i = 0; i < 218; i++)
82 {
83 visualParams[i] = 100;
84 }
85 Wearables = new AvatarWearable[13]; //should be 13 of these
86 for (int i = 0; i < 13; i++)
87 {
88 Wearables[i] = new AvatarWearable();
89 }
90 this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
91 this.Wearables[0].ItemID = LLUUID.Random();
92
93 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
94
95 //register for events
96 ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance);
97 ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
98 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement);
99 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition);
100 ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate);
101 ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
102 ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange);
103
104 }
105
106 public PhysicsActor PhysActor
107 {
108 set
109 {
110 this._physActor = value;
111 }
112 get
113 {
114 return _physActor;
115 }
116 }
117
118 public void ChildStatusChange(bool status)
119 {
120 this.childAvatar = status;
121
122 if (this.childAvatar == true)
123 {
124 this._physActor.Velocity = new PhysicsVector(0, 0, 0);
125 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
126 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
127 terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
128 terse.RegionData.TimeDilation = 64096;
129 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
130 terse.ObjectData[0] = terseBlock;
131 List<Avatar> avList = this.m_world.RequestAvatarList();
132 foreach (Avatar client in avList)
133 {
134 client.SendPacketToViewer(terse);
135 }
136 }
137 else
138 {
139 LLVector3 startp = ControllingClient.StartPos;
140 lock (m_world.LockPhysicsEngine)
141 {
142 this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z);
143 }
144 }
145 }
146
147 public override void addForces()
148 {
149 lock (this.forcesList)
150 {
151 if (this.forcesList.Count > 0)
152 {
153 for (int i = 0; i < this.forcesList.Count; i++)
154 {
155 NewForce force = this.forcesList[i];
156 PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
157 lock (m_world.LockPhysicsEngine)
158 {
159 this._physActor.Velocity = phyVector;
160 }
161 this.updateflag = true;
162 this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
163 // but as we are setting the velocity (rather than using real forces) at the moment it is okay.
164 }
165 for (int i = 0; i < this.forcesList.Count; i++)
166 {
167 this.forcesList.RemoveAt(0);
168 }
169 }
170 }
171 }
172
173 public static void SetupTemplate(string name)
174 {
175 FileInfo fInfo = new FileInfo(name);
176 long numBytes = fInfo.Length;
177 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
178 BinaryReader br = new BinaryReader(fStream);
179 byte[] data1 = br.ReadBytes((int)numBytes);
180 br.Close();
181 fStream.Close();
182
183 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
184
185 SetDefaultPacketValues(objdata);
186 objdata.TextureEntry = data1;
187 objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
188 objdata.PathCurve = 16;
189 objdata.ProfileCurve = 1;
190 objdata.PathScaleX = 100;
191 objdata.PathScaleY = 100;
192 objdata.ParentID = 0;
193 objdata.OwnerID = LLUUID.Zero;
194 objdata.Scale = new LLVector3(1, 1, 1);
195 objdata.PCode = 47;
196 System.Text.Encoding enc = System.Text.Encoding.ASCII;
197 libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
198 pos.X = 100f;
199 objdata.ID = 8880000;
200 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
201 libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
202 //objdata.FullID=user.AgentID;
203 byte[] pb = pos.GetBytes();
204 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
205
206 Avatar.AvatarTemplate = objdata;
207 }
208
209 protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
210 {
211 objdata.PSBlock = new byte[0];
212 objdata.ExtraParams = new byte[1];
213 objdata.MediaURL = new byte[0];
214 objdata.NameValue = new byte[0];
215 objdata.Text = new byte[0];
216 objdata.TextColor = new byte[4];
217 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
218 objdata.JointPivot = new LLVector3(0, 0, 0);
219 objdata.Material = 4;
220 objdata.TextureAnim = new byte[0];
221 objdata.Sound = LLUUID.Zero;
222 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
223 objdata.TextureEntry = ntex.ToBytes();
224 objdata.State = 0;
225 objdata.Data = new byte[0];
226
227 objdata.ObjectData = new byte[76];
228 objdata.ObjectData[15] = 128;
229 objdata.ObjectData[16] = 63;
230 objdata.ObjectData[56] = 128;
231 objdata.ObjectData[61] = 102;
232 objdata.ObjectData[62] = 40;
233 objdata.ObjectData[63] = 61;
234 objdata.ObjectData[64] = 189;
235
236
237 }
238
239 public void CompleteMovement()
240 {
241 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
242 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
243 mov.AgentData.SessionID = this.ControllingClient.SessionID;
244 mov.AgentData.AgentID = this.ControllingClient.AgentID;
245 mov.Data.RegionHandle = this.m_world.m_regInfo.RegionHandle;
246 // TODO - dynamicalise this stuff
247 mov.Data.Timestamp = 1172750370;
248 mov.Data.Position = this.ControllingClient.startpos;
249 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
250
251 ControllingClient.OutPacket(mov);
252 }
253
254 public void HandleAgentUpdate(Packet pack)
255 {
256 this.HandleUpdate((AgentUpdatePacket)pack);
257 }
258
259 public void HandleUpdate(AgentUpdatePacket pack)
260 {
261 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0)
262 {
263 if (this._physActor.Flying == false)
264 {
265 this.current_anim = Animations.AnimsLLUUID["FLY"];
266 this.anim_seq = 1;
267 this.SendAnimPack();
268 }
269 this._physActor.Flying = true;
270
271 }
272 else
273 {
274 if (this._physActor.Flying == true)
275 {
276 this.current_anim = Animations.AnimsLLUUID["STAND"];
277 this.anim_seq = 1;
278 this.SendAnimPack();
279 }
280 this._physActor.Flying = false;
281 }
282 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
283 {
284 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
285 if (((movementflag & 1) == 0) || (q != this.bodyRot))
286 {
287
288 if (((movementflag & 1) == 0) && (!this._physActor.Flying))
289 {
290 this.current_anim = Animations.AnimsLLUUID["WALK"];
291 this.anim_seq = 1;
292 this.SendAnimPack();
293 }
294
295
296 //we should add a new force to the list
297 // but for now we will deal with velocities
298 NewForce newVelocity = new NewForce();
299 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
300 Axiom.MathLib.Vector3 direc = q * v3;
301 direc.Normalize();
302
303 //work out velocity for sim physics system
304 direc = direc * ((0.03f) * 128f);
305 if (this._physActor.Flying)
306 direc *= 4;
307
308 newVelocity.X = direc.x;
309 newVelocity.Y = direc.y;
310 newVelocity.Z = direc.z;
311 this.forcesList.Add(newVelocity);
312 movementflag = 1;
313 this.bodyRot = q;
314 }
315 }
316 else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying))
317 {
318 if (((movementflag & 2) == 0) && this._physActor.Flying)
319 {
320 //we should add a new force to the list
321 // but for now we will deal with velocities
322 NewForce newVelocity = new NewForce();
323 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1);
324 Axiom.MathLib.Vector3 direc = v3;
325 direc.Normalize();
326
327 //work out velocity for sim physics system
328 direc = direc * ((0.03f) * 128f * 2);
329 newVelocity.X = direc.x;
330 newVelocity.Y = direc.y;
331 newVelocity.Z = direc.z;
332 this.forcesList.Add(newVelocity);
333 movementflag = 2;
334 }
335 }
336 else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying))
337 {
338 if (((movementflag & 4) == 0) && this._physActor.Flying)
339 {
340 //we should add a new force to the list
341 // but for now we will deal with velocities
342 NewForce newVelocity = new NewForce();
343 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1);
344 //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
345 Axiom.MathLib.Vector3 direc = v3;
346 direc.Normalize();
347
348 //work out velocity for sim physics system
349 direc = direc * ((0.03f) * 128f * 2);
350 newVelocity.X = direc.x;
351 newVelocity.Y = direc.y;
352 newVelocity.Z = direc.z;
353 this.forcesList.Add(newVelocity);
354 movementflag = 4;
355 }
356 }
357 else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
358 {
359 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
360 if (((movementflag & 8) == 0) || (q != this.bodyRot))
361 {
362 //we should add a new force to the list
363 // but for now we will deal with velocities
364 NewForce newVelocity = new NewForce();
365 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
366 Axiom.MathLib.Vector3 direc = q * v3;
367 direc.Normalize();
368
369 //work out velocity for sim physics system
370 direc = direc * ((0.03f) * 128f);
371 if (this._physActor.Flying)
372 direc *= 2;
373
374 newVelocity.X = direc.x;
375 newVelocity.Y = direc.y;
376 newVelocity.Z = direc.z;
377 this.forcesList.Add(newVelocity);
378 movementflag = 8;
379 this.bodyRot = q;
380 }
381 }
382 else
383 {
384 if (movementflag == 16)
385 {
386 movementflag = 0;
387 }
388 if ((movementflag) != 0)
389 {
390 NewForce newVelocity = new NewForce();
391 newVelocity.X = 0;
392 newVelocity.Y = 0;
393 newVelocity.Z = 0;
394 this.forcesList.Add(newVelocity);
395 movementflag = 0;
396 // We're standing still, so make it show!
397 if (this._physActor.Flying == false)
398 {
399 this.current_anim = Animations.AnimsLLUUID["STAND"];
400 this.anim_seq = 1;
401 this.SendAnimPack();
402 }
403 this.movementflag = 16;
404
405 }
406 }
407 }
408
409
410
411 public static void LoadAnims()
412 {
413 Avatar.Animations = new AvatarAnimations();
414 Avatar.Animations.LoadAnims();
415 }
416
417 public override void LandRenegerated()
418 {
419 Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f);
420 }
421 }
422
423 public class NewForce
424 {
425 public float X;
426 public float Y;
427 public float Z;
428
429 public NewForce()
430 {
431
432 }
433 }
434
435}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs b/OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs
deleted file mode 100644
index c7557dc..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/AvatarAnimations.cs
+++ /dev/null
@@ -1,73 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using System.Xml;
33
34namespace OpenSim.RegionServer.Simulator
35{
36 public class AvatarAnimations
37 {
38
39 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
40 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
41
42 public AvatarAnimations()
43 {
44 }
45
46 public void LoadAnims()
47 {
48 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
49 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
50
51 XmlDocument doc = new XmlDocument();
52 doc.Load(reader);
53 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
54 {
55
56 if ( nod.Attributes["name"] != null)
57 {
58 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
59 }
60
61 }
62
63 reader.Close();
64
65 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
66
67 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.RegionServer.Simulator.Avatar.Animations.AnimsLLUUID)
68 {
69 AnimsNames.Add(kp.Value, kp.Key);
70 }
71 }
72 }
73}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Entity.cs b/OpenSim/OpenSim.RegionServer/Simulator/Entity.cs
deleted file mode 100644
index 6d25c81..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/Entity.cs
+++ /dev/null
@@ -1,151 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using Axiom.MathLib;
32using OpenSim.Physics.Manager;
33using OpenSim.RegionServer.Types;
34using libsecondlife;
35using OpenSim.RegionServer.Scripting;
36
37namespace OpenSim.RegionServer.Simulator
38{
39 public abstract class Entity : IScriptReadonlyEntity
40 {
41 public libsecondlife.LLUUID uuid;
42 public uint localid;
43 public LLVector3 velocity;
44 public Quaternion rotation;
45 protected List<Entity> children;
46
47 protected string m_name;
48 public virtual string Name
49 {
50 get { return m_name; }
51 }
52
53 protected LLVector3 m_pos;
54 protected PhysicsActor _physActor;
55 protected World m_world;
56
57 public virtual LLVector3 Pos
58 {
59 get
60 {
61 if (this._physActor != null)
62 {
63 m_pos.X = _physActor.Position.X;
64 m_pos.Y = _physActor.Position.Y;
65 m_pos.Z = _physActor.Position.Z;
66 }
67
68 return m_pos;
69 }
70 set
71 {
72 if (this._physActor != null)
73 {
74 try
75 {
76 lock (this.m_world.LockPhysicsEngine)
77 {
78
79 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
80 }
81 }
82 catch (Exception e)
83 {
84 Console.WriteLine(e.Message);
85 }
86 }
87
88 m_pos = value;
89 }
90 }
91
92 /// <summary>
93 /// Creates a new Entity (should not occur on it's own)
94 /// </summary>
95 public Entity()
96 {
97 uuid = new libsecondlife.LLUUID();
98 localid = 0;
99 m_pos = new LLVector3();
100 velocity = new LLVector3();
101 rotation = new Quaternion();
102 m_name = "(basic entity)";
103 children = new List<Entity>();
104 }
105
106 public virtual void addForces()
107 {
108 foreach (Entity child in children)
109 {
110 child.addForces();
111 }
112 }
113
114 /// <summary>
115 /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
116 /// </summary>
117 public virtual void update() {
118 // Do any per-frame updates needed that are applicable to every type of entity
119 foreach (Entity child in children)
120 {
121 child.update();
122 }
123 }
124
125 /// <summary>
126 /// Returns a mesh for this object and any dependents
127 /// </summary>
128 /// <returns>The mesh of this entity tree</returns>
129 public virtual Mesh getMesh()
130 {
131 Mesh mesh = new Mesh();
132
133 foreach (Entity child in children)
134 {
135 mesh += child.getMesh();
136 }
137
138 return mesh;
139 }
140
141 public virtual void BackUp()
142 {
143
144 }
145
146 public virtual void LandRenegerated()
147 {
148
149 }
150 }
151}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
deleted file mode 100644
index 21b783f..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
+++ /dev/null
@@ -1,837 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.RegionServer.Simulator;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.RegionServer.Client;
37
38namespace OpenSim.RegionServer.Simulator
39{
40 public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
41 public delegate void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client);
42 public delegate void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client);
43 public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client);
44
45 #region ParcelManager Class
46 /// <summary>
47 /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
48 /// </summary>
49 public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
50 {
51
52 #region Constants
53 //Parcel types set with flags in ParcelOverlay.
54 //Only one of these can be used.
55 public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
56 public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
57 public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
58 public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
59 public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
60 public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
61
62
63 //Flags that when set, a border on the given side will be placed
64 //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
65 //This took forever to figure out -- jeesh. /blame LL for even having to send these
66 public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
67 public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
68
69 //RequestResults (I think these are right, they seem to work):
70 public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
71 public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
72
73 //These are other constants. Yay!
74 public const int START_PARCEL_LOCAL_ID = 1;
75 #endregion
76
77 #region Member Variables
78 public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
79 private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
80 private int[,] parcelIDList = new int[64, 64];
81
82 private static World m_world;
83 #endregion
84
85 #region Constructors
86 public ParcelManager(World world)
87 {
88
89 m_world = world;
90 parcelIDList.Initialize();
91
92 }
93 #endregion
94
95 #region Member Functions
96
97 #region Parcel From Storage Functions
98 public void ParcelFromStorage(ParcelData data)
99 {
100 Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
101 new_parcel.parcelData = data.Copy();
102 new_parcel.setParcelBitmapFromByteArray();
103 addParcel(new_parcel);
104
105 }
106
107 public void NoParcelDataFromStorage()
108 {
109 resetSimParcels();
110 }
111 #endregion
112
113 #region Parcel Add/Remove/Get/Create
114 /// <summary>
115 /// Creates a basic Parcel object without an owner (a zeroed key)
116 /// </summary>
117 /// <returns></returns>
118 public Parcel createBaseParcel()
119 {
120 return new Parcel(new LLUUID(), false, m_world);
121 }
122
123 /// <summary>
124 /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
125 /// </summary>
126 /// <param name="new_parcel">The parcel being added</param>
127 public void addParcel(Parcel new_parcel)
128 {
129 lastParcelLocalID++;
130 new_parcel.parcelData.localID = lastParcelLocalID;
131 parcelList.Add(lastParcelLocalID, new_parcel.Copy());
132
133
134 bool[,] parcelBitmap = new_parcel.getParcelBitmap();
135 int x, y;
136 for (x = 0; x < 64; x++)
137 {
138 for (y = 0; y < 64; y++)
139 {
140 if (parcelBitmap[x, y])
141 {
142 parcelIDList[x, y] = lastParcelLocalID;
143 }
144 }
145 }
146 parcelList[lastParcelLocalID].forceUpdateParcelInfo();
147
148
149 }
150 /// <summary>
151 /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
152 /// </summary>
153 /// <param name="local_id">Parcel.localID of the parcel to remove.</param>
154 public void removeParcel(int local_id)
155 {
156 int x, y;
157 for (x = 0; x < 64; x++)
158 {
159 for (y = 0; y < 64; y++)
160 {
161 if (parcelIDList[x, y] == local_id)
162 {
163 throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
164 }
165 }
166 }
167 m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
168 parcelList.Remove(local_id);
169 }
170
171 public void performFinalParcelJoin(Parcel master, Parcel slave)
172 {
173 int x, y;
174 bool[,] parcelBitmapSlave = slave.getParcelBitmap();
175 for (x = 0; x < 64; x++)
176 {
177 for (y = 0; y < 64; y++)
178 {
179 if (parcelBitmapSlave[x, y])
180 {
181 parcelIDList[x, y] = master.parcelData.localID;
182 }
183 }
184 }
185 removeParcel(slave.parcelData.localID);
186 }
187 /// <summary>
188 /// Get the parcel at the specified point
189 /// </summary>
190 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
191 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
192 /// <returns>Parcel at the point supplied</returns>
193 public Parcel getParcel(int x, int y)
194 {
195 if (x > 256 || y > 256 || x < 0 || y < 0)
196 {
197 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
198 }
199 else
200 {
201 return parcelList[parcelIDList[x / 4, y / 4]];
202 }
203
204 }
205 #endregion
206
207 #region Parcel Modification
208 /// <summary>
209 /// Subdivides a parcel
210 /// </summary>
211 /// <param name="start_x">West Point</param>
212 /// <param name="start_y">South Point</param>
213 /// <param name="end_x">East Point</param>
214 /// <param name="end_y">North Point</param>
215 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
216 /// <returns>Returns true if successful</returns>
217 public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
218 {
219 //First, lets loop through the points and make sure they are all in the same parcel
220 //Get the parcel at start
221 Parcel startParcel = getParcel(start_x, start_y);
222 if (startParcel == null) return false; //No such parcel at the beginning
223
224 //Loop through the points
225 try
226 {
227 int totalX = end_x - start_x;
228 int totalY = end_y - start_y;
229 int x, y;
230 for (y = 0; y < totalY; y++)
231 {
232 for (x = 0; x < totalX; x++)
233 {
234 Parcel tempParcel = getParcel(start_x + x, start_y + y);
235 if (tempParcel == null) return false; //No such parcel at that point
236 if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
237 }
238 }
239 }
240 catch
241 {
242 return false; //Exception. For now, lets skip subdivision
243 }
244
245 //If we are still here, then they are subdividing within one parcel
246 //Check owner
247 if (startParcel.parcelData.ownerID != attempting_user_id)
248 {
249 return false; //They cant do this!
250 }
251
252 //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
253 Parcel newParcel = startParcel.Copy();
254 newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
255 newParcel.parcelData.globalID = LLUUID.Random();
256
257 newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
258
259 //Now, lets set the subdivision area of the original to false
260 int startParcelIndex = startParcel.parcelData.localID;
261 parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
262 parcelList[startParcelIndex].forceUpdateParcelInfo();
263
264
265 //Now add the new parcel
266 addParcel(newParcel);
267
268
269
270
271
272 return true;
273 }
274 /// <summary>
275 /// Join 2 parcels together
276 /// </summary>
277 /// <param name="start_x">x value in first parcel</param>
278 /// <param name="start_y">y value in first parcel</param>
279 /// <param name="end_x">x value in second parcel</param>
280 /// <param name="end_y">y value in second parcel</param>
281 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
282 /// <returns>Returns true if successful</returns>
283 public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
284 {
285 end_x -= 4;
286 end_y -= 4;
287
288 //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
289 //This should be fixed later -- somewhat "incomplete code" --Ming
290 Parcel startParcel, endParcel;
291
292 try
293 {
294 startParcel = getParcel(start_x, start_y);
295 endParcel = getParcel(end_x, end_y);
296 }
297 catch
298 {
299 return false; //Error occured when trying to get the start and end parcels
300 }
301 if (startParcel == endParcel)
302 {
303 return false; //Subdivision of the same parcel is not allowed
304 }
305
306 //Check the parcel owners:
307 if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
308 {
309 return false;
310 }
311 if (startParcel.parcelData.ownerID != attempting_user_id)
312 {
313 //TODO: Group editing stuff. Avatar owner support for now
314 return false;
315 }
316
317 //Same owners! Lets join them
318 //Merge them to startParcel
319 parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
320 performFinalParcelJoin(startParcel, endParcel);
321
322 return true;
323
324
325
326 }
327 #endregion
328
329 #region Parcel Updating
330 /// <summary>
331 /// Where we send the ParcelOverlay packet to the client
332 /// </summary>
333 /// <param name="remote_client">The object representing the client</param>
334 public void sendParcelOverlay(ClientView remote_client)
335 {
336 const int PARCEL_BLOCKS_PER_PACKET = 1024;
337 int x, y = 0;
338 byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
339 int byteArrayCount = 0;
340 int sequenceID = 0;
341 ParcelOverlayPacket packet;
342
343 for (y = 0; y < 64; y++)
344 {
345 for (x = 0; x < 64; x++)
346 {
347 byte tempByte = (byte)0; //This represents the byte for the current 4x4
348 Parcel currentParcelBlock = getParcel(x * 4, y * 4);
349
350 if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID)
351 {
352 //Owner Flag
353 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
354 }
355 else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID))
356 {
357 //Sale Flag
358 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
359 }
360 else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
361 {
362 //Public Flag
363 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
364 }
365 else
366 {
367 //Other Flag
368 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
369 }
370
371
372 //Now for border control
373 if (x == 0)
374 {
375 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
376 }
377 else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
378 {
379 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
380 }
381
382 if (y == 0)
383 {
384 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
385 }
386 else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
387 {
388 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
389 }
390
391 byteArray[byteArrayCount] = tempByte;
392 byteArrayCount++;
393 if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
394 {
395 byteArrayCount = 0;
396 packet = new ParcelOverlayPacket();
397 packet.ParcelData.Data = byteArray;
398 packet.ParcelData.SequenceID = sequenceID;
399 //remote_client.OutPacket((Packet)packet);
400 sequenceID++;
401 byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
402 }
403 }
404 }
405
406 packet = new ParcelOverlayPacket();
407 packet.ParcelData.Data = byteArray;
408 packet.ParcelData.SequenceID = sequenceID; //Eh?
409 //remote_client.OutPacket((Packet)packet);
410 }
411 #endregion
412
413 /// <summary>
414 /// Resets the sim to the default parcel (full sim parcel owned by the default user)
415 /// </summary>
416 public void resetSimParcels()
417 {
418 //Remove all the parcels in the sim and add a blank, full sim parcel set to public
419 parcelList.Clear();
420 lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
421 parcelIDList.Initialize();
422
423 Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
424
425 fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
426 fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
427 fullSimParcel.parcelData.parcelDesc = "";
428
429 fullSimParcel.parcelData.ownerID = m_world.m_regInfo.MasterAvatarAssignedUUID;
430 fullSimParcel.parcelData.salePrice = 1;
431 fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
432 fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
433
434 addParcel(fullSimParcel);
435
436 }
437 #endregion
438 }
439 #endregion
440
441
442 #region Parcel Class
443 /// <summary>
444 /// Keeps track of a specific parcel's information
445 /// </summary>
446 public class Parcel
447 {
448 #region Member Variables
449 public ParcelData parcelData = new ParcelData();
450 public World m_world;
451
452 private bool[,] parcelBitmap = new bool[64, 64];
453
454 #endregion
455
456
457 #region Constructors
458 public Parcel(LLUUID owner_id, bool is_group_owned, World world)
459 {
460 m_world = world;
461 parcelData.ownerID = owner_id;
462 parcelData.isGroupOwned = is_group_owned;
463
464 }
465 #endregion
466
467
468 #region Member Functions
469
470 #region General Functions
471 /// <summary>
472 /// Checks to see if this parcel contains a point
473 /// </summary>
474 /// <param name="x"></param>
475 /// <param name="y"></param>
476 /// <returns>Returns true if the parcel contains the specified point</returns>
477 public bool containsPoint(int x, int y)
478 {
479 if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
480 {
481 return (parcelBitmap[x / 4, y / 4] == true);
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 public Parcel Copy()
490 {
491 Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
492
493 //Place all new variables here!
494 newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
495 newParcel.parcelData = parcelData.Copy();
496
497 return newParcel;
498 }
499
500 #endregion
501
502
503 #region Packet Request Handling
504 /// <summary>
505 /// Sends parcel properties as requested
506 /// </summary>
507 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
508 /// <param name="snap_selection">Bool sent by client for them to use</param>
509 /// <param name="remote_client">Object representing the client</param>
510 public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, ClientView remote_client)
511 {
512
513 /*ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
514 updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
515 updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
516 updatePacket.ParcelData.Area = parcelData.area;
517 updatePacket.ParcelData.AuctionID = parcelData.auctionID;
518 updatePacket.ParcelData.AuthBuyerID =parcelData.authBuyerID; //unemplemented
519
520 updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
521
522 updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
523 updatePacket.ParcelData.Category = (byte)parcelData.category;
524 updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
525 updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
526 updatePacket.ParcelData.GroupID = parcelData.groupID;
527 updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
528 updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
529 updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
530 updatePacket.ParcelData.LocalID = parcelData.localID;
531 updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
532 updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
533 updatePacket.ParcelData.MediaID = parcelData.mediaID;
534 updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
535 updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
536 updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
537 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
538 updatePacket.ParcelData.OtherCount = 0; //unemplemented
539 updatePacket.ParcelData.OtherPrims = 0; //unemplented
540 updatePacket.ParcelData.OwnerID = parcelData.ownerID;
541 updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
542 updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
543 updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
544 updatePacket.ParcelData.PassHours = parcelData.passHours;
545 updatePacket.ParcelData.PassPrice = parcelData.passPrice;
546 updatePacket.ParcelData.PublicCount = 0; //unemplemented
547 updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
548 updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
549 updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
550 updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
551 updatePacket.ParcelData.RentPrice = 0; //??
552 updatePacket.ParcelData.RequestResult = request_result;
553 updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
554 updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
555 updatePacket.ParcelData.SelfCount = 0;//unemplemented
556 updatePacket.ParcelData.SequenceID = sequence_id;
557 updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
558 updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
559 updatePacket.ParcelData.SnapSelection = snap_selection;
560 updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
561 updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
562 updatePacket.ParcelData.TotalPrims = 0; //unemplemented
563 updatePacket.ParcelData.UserLocation = parcelData.userLocation;
564 updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
565 remote_client.OutPacket((Packet)updatePacket); */
566 }
567
568 public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
569 {
570 if (remote_client.AgentID == parcelData.ownerID)
571 {
572 //Needs later group support
573 parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
574 parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
575 parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
576 parcelData.groupID = packet.ParcelData.GroupID;
577 parcelData.landingType = packet.ParcelData.LandingType;
578 parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
579 parcelData.mediaID = packet.ParcelData.MediaID;
580 parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
581 parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
582 parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
583 parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
584 parcelData.passHours = packet.ParcelData.PassHours;
585 parcelData.passPrice = packet.ParcelData.PassPrice;
586 parcelData.salePrice = packet.ParcelData.SalePrice;
587 parcelData.snapshotID = packet.ParcelData.SnapshotID;
588 parcelData.userLocation = packet.ParcelData.UserLocation;
589 parcelData.userLookAt = packet.ParcelData.UserLookAt;
590
591 foreach (Avatar av in m_world.Avatars.Values)
592 {
593 Parcel over = m_world.parcelManager.getParcel((int)Math.Round(av.Pos.X), (int)Math.Round(av.Pos.Y));
594 if (over == this)
595 {
596 sendParcelProperties(0, false, 0, av.ControllingClient);
597 }
598 }
599 }
600 }
601 #endregion
602
603
604 #region Update Functions
605 /// <summary>
606 /// Updates the AABBMin and AABBMax values after area/shape modification of parcel
607 /// </summary>
608 private void updateAABBAndAreaValues()
609 {
610 int min_x = 64;
611 int min_y = 64;
612 int max_x = 0;
613 int max_y = 0;
614 int tempArea = 0;
615 int x, y;
616 for (x = 0; x < 64; x++)
617 {
618 for (y = 0; y < 64; y++)
619 {
620 if (parcelBitmap[x, y] == true)
621 {
622 if (min_x > x) min_x = x;
623 if (min_y > y) min_y = y;
624 if (max_x < x) max_x = x;
625 if (max_y < y) max_y = y;
626 tempArea += 16; //16sqm parcel
627 }
628 }
629 }
630 parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
631 parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
632 parcelData.area = tempArea;
633 }
634
635 public void updateParcelBitmapByteArray()
636 {
637 parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
638 }
639
640 /// <summary>
641 /// Update all settings in parcel such as area, bitmap byte array, etc
642 /// </summary>
643 public void forceUpdateParcelInfo()
644 {
645 this.updateAABBAndAreaValues();
646 this.updateParcelBitmapByteArray();
647 }
648
649 public void setParcelBitmapFromByteArray()
650 {
651 parcelBitmap = convertBytesToParcelBitmap();
652 }
653 #endregion
654
655
656 #region Parcel Bitmap Functions
657 /// <summary>
658 /// Sets the parcel's bitmap manually
659 /// </summary>
660 /// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
661 public void setParcelBitmap(bool[,] bitmap)
662 {
663 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
664 {
665 //Throw an exception - The bitmap is not 64x64
666 throw new Exception("Error: Invalid Parcel Bitmap");
667 }
668 else
669 {
670 //Valid: Lets set it
671 parcelBitmap = bitmap;
672 forceUpdateParcelInfo();
673
674 }
675 }
676 /// <summary>
677 /// Gets the parcels bitmap manually
678 /// </summary>
679 /// <returns></returns>
680 public bool[,] getParcelBitmap()
681 {
682 return parcelBitmap;
683 }
684 /// <summary>
685 /// Converts the parcel bitmap to a packet friendly byte array
686 /// </summary>
687 /// <returns></returns>
688 private byte[] convertParcelBitmapToBytes()
689 {
690 byte[] tempConvertArr = new byte[512];
691 byte tempByte = 0;
692 int x, y, i, byteNum = 0;
693 i = 0;
694 for (y = 0; y < 64; y++)
695 {
696 for (x = 0; x < 64; x++)
697 {
698 tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
699 if (i % 8 == 0)
700 {
701 tempConvertArr[byteNum] = tempByte;
702 tempByte = (byte)0;
703 i = 0;
704 byteNum++;
705 }
706 }
707 }
708 return tempConvertArr;
709 }
710
711 private bool[,] convertBytesToParcelBitmap()
712 {
713 bool[,] tempConvertMap = new bool[64, 64];
714 tempConvertMap.Initialize();
715 byte tempByte = 0;
716 int x = 0, y = 0, i = 0, bitNum = 0;
717 for(i = 0; i < 512; i++)
718 {
719 tempByte = parcelData.parcelBitmapByteArray[i];
720 for(bitNum = 0; bitNum < 8; bitNum++)
721 {
722 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
723 tempConvertMap[x, y] = bit;
724 x++;
725 if(x > 63)
726 {
727 x = 0;
728 y++;
729 }
730
731 }
732
733 }
734 return tempConvertMap;
735 }
736 /// <summary>
737 /// Full sim parcel creation
738 /// </summary>
739 /// <returns></returns>
740 public static bool[,] basicFullRegionParcelBitmap()
741 {
742 return getSquareParcelBitmap(0, 0, 256, 256);
743 }
744
745 /// <summary>
746 /// Used to modify the bitmap between the x and y points. Points use 64 scale
747 /// </summary>
748 /// <param name="start_x"></param>
749 /// <param name="start_y"></param>
750 /// <param name="end_x"></param>
751 /// <param name="end_y"></param>
752 /// <returns></returns>
753 public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
754 {
755
756 bool[,] tempBitmap = new bool[64, 64];
757 tempBitmap.Initialize();
758
759 tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
760 return tempBitmap;
761 }
762
763 /// <summary>
764 /// Change a parcel's bitmap at within a square and set those points to a specific value
765 /// </summary>
766 /// <param name="parcel_bitmap"></param>
767 /// <param name="start_x"></param>
768 /// <param name="start_y"></param>
769 /// <param name="end_x"></param>
770 /// <param name="end_y"></param>
771 /// <param name="set_value"></param>
772 /// <returns></returns>
773 public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
774 {
775 if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
776 {
777 //Throw an exception - The bitmap is not 64x64
778 throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
779 }
780
781 int x, y;
782 for (y = 0; y < 64; y++)
783 {
784 for (x = 0; x < 64; x++)
785 {
786 if (x >= start_x / 4 && x < end_x / 4
787 && y >= start_y / 4 && y < end_y / 4)
788 {
789 parcel_bitmap[x, y] = set_value;
790 }
791 }
792 }
793 return parcel_bitmap;
794 }
795 /// <summary>
796 /// Join the true values of 2 bitmaps together
797 /// </summary>
798 /// <param name="bitmap_base"></param>
799 /// <param name="bitmap_add"></param>
800 /// <returns></returns>
801 public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
802 {
803 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
804 {
805 //Throw an exception - The bitmap is not 64x64
806 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
807 }
808 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
809 {
810 //Throw an exception - The bitmap is not 64x64
811 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
812
813 }
814
815 int x, y;
816 for (y = 0; y < 64; y++)
817 {
818 for (x = 0; x < 64; x++)
819 {
820 if (bitmap_add[x, y])
821 {
822 bitmap_base[x, y] = true;
823 }
824 }
825 }
826 return bitmap_base;
827 }
828 #endregion
829
830 #endregion
831
832
833 }
834 #endregion
835
836
837}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs b/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs
deleted file mode 100644
index f1417d0..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs
+++ /dev/null
@@ -1,598 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.RegionServer.Types;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.RegionServer.Client;
38
39namespace OpenSim.RegionServer.Simulator
40{
41 public class Primitive : Entity
42 {
43 protected float mesh_cutbegin;
44 protected float mesh_cutend;
45 protected PrimData primData;
46 protected bool newPrimFlag = false;
47 protected bool updateFlag = false;
48 protected bool dirtyFlag = false;
49 private ObjectUpdatePacket OurPacket;
50 private bool physicsEnabled = false;
51 private bool physicstest = false;
52 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
53 private Dictionary<uint, ClientView> m_clientThreads;
54 private ulong m_regionHandle;
55 private const uint FULL_MASK_PERMISSIONS = 2147483647;
56
57 public bool PhysicsEnabled
58 {
59 get
60 {
61 return physicsEnabled;
62 }
63 set
64 {
65 physicsEnabled = value;
66 }
67 }
68 public bool UpdateFlag
69 {
70 get
71 {
72 return updateFlag;
73 }
74 set
75 {
76 updateFlag = value;
77 }
78 }
79 public LLVector3 Scale
80 {
81 set
82 {
83 LLVector3 offset = (value - primData.Scale);
84 offset.X /= 2;
85 offset.Y /= 2;
86 offset.Z /= 2;
87
88 this.primData.Position += offset;
89 this.primData.Scale = value;
90
91 this.dirtyFlag = true;
92 }
93 get
94 {
95 return this.primData.Scale;
96 }
97 }
98 public PhysicsActor PhysActor
99 {
100 set
101 {
102 this._physActor = value;
103 }
104 }
105
106 public Primitive(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
107 {
108 mesh_cutbegin = 0.0f;
109 mesh_cutend = 1.0f;
110
111 m_clientThreads = clientThreads;
112 m_regionHandle = regionHandle;
113 m_world = world;
114 }
115
116 public override Mesh getMesh()
117 {
118 Mesh mesh = new Mesh();
119 Triangle tri = new Triangle(
120 new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
121 new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
122 new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
123
124 mesh.AddTri(tri);
125 mesh += base.getMesh();
126
127 return mesh;
128 }
129
130 public byte[] GetByteArray()
131 {
132 return this.primData.ToBytes();
133 }
134
135 public void GetProperites(ClientView client)
136 {
137 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
138 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
139 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
140 proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid;
141 proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate;
142 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
143 proper.ObjectData[0].FolderID = LLUUID.Zero;
144 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
145 proper.ObjectData[0].GroupID = LLUUID.Zero;
146 proper.ObjectData[0].InventorySerial = 0;
147 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
148 proper.ObjectData[0].ObjectID = this.uuid;
149 proper.ObjectData[0].OwnerID = primData.OwnerID;
150 proper.ObjectData[0].TouchName = new byte[0];
151 proper.ObjectData[0].TextureID = new byte[0];
152 proper.ObjectData[0].SitName = new byte[0];
153 proper.ObjectData[0].Name = new byte[0];
154 proper.ObjectData[0].Description = new byte[0];
155 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
156 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
157 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
158 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
159 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
160
161 client.OutPacket(proper);
162 }
163
164 public void UpdatePosition(LLVector3 pos)
165 {
166 this.Pos = pos;
167 if (this._physActor != null) // && this.physicsEnabled)
168 {
169 try
170 {
171 lock (m_world.LockPhysicsEngine)
172 {
173 this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
174 }
175 }
176 catch (Exception e)
177 {
178 Console.WriteLine(e.Message);
179 }
180 }
181 this.updateFlag = true;
182 }
183
184 public override void update()
185 {
186 LLVector3 pos2 = new LLVector3(0, 0, 0);
187 if (this._physActor != null && this.physicsEnabled)
188 {
189
190 PhysicsVector pPos = this._physActor.Position;
191 pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
192 }
193 if (this.newPrimFlag)
194 {
195 foreach (ClientView client in m_clientThreads.Values)
196 {
197 client.OutPacket(OurPacket);
198 }
199 this.newPrimFlag = false;
200 }
201 else if (this.updateFlag)
202 {
203 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
204 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
205 terse.RegionData.TimeDilation = 64096;
206 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
207 terse.ObjectData[0] = this.CreateImprovedBlock();
208 foreach (ClientView client in m_clientThreads.Values)
209 {
210 client.OutPacket(terse);
211 }
212 this.updateFlag = false;
213 }
214 else if (this.dirtyFlag)
215 {
216 foreach (ClientView client in m_clientThreads.Values)
217 {
218 UpdateClient(client);
219 }
220 this.dirtyFlag = false;
221 }
222 else
223 {
224 if (this._physActor != null && this.physicsEnabled)
225 {
226 if (pos2 != this.positionLastFrame)
227 {
228 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
229 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
230 terse.RegionData.TimeDilation = 64096;
231 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
232 terse.ObjectData[0] = this.CreateImprovedBlock();
233 foreach (ClientView client in m_clientThreads.Values)
234 {
235 client.OutPacket(terse);
236 }
237 }
238 this.positionLastFrame = pos2;
239 }
240 }
241
242 if (this.physicstest)
243 {
244 LLVector3 pos = this.Pos;
245 pos.Z += 0.0001f;
246 this.UpdatePosition(pos);
247 this.physicstest = false;
248 }
249 }
250
251 public void UpdateClient(ClientView RemoteClient)
252 {
253
254 LLVector3 lPos;
255 if (this._physActor != null && this.physicsEnabled)
256 {
257 PhysicsVector pPos = this._physActor.Position;
258 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
259 }
260 else
261 {
262 lPos = this.Pos;
263 }
264 byte[] pb = lPos.GetBytes();
265 Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
266
267 // OurPacket should be update with the follwing in updateShape() rather than having to do it here
268 OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
269 OurPacket.ObjectData[0].PCode = this.primData.PCode;
270 OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
271 OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
272 OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
273 OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
274 OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
275 OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
276 OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
277 OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
278 OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
279 OurPacket.ObjectData[0].Scale = this.primData.Scale;
280 OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
281 OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
282 OurPacket.ObjectData[0].ParentID = this.primData.ParentID ;
283 OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
284 //finish off copying rest of shape data
285 OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
286 OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
287 OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
288 OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
289 OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
290 OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
291
292 RemoteClient.OutPacket(OurPacket);
293 }
294
295 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
296 {
297 this.primData.PathBegin = addPacket.PathBegin;
298 this.primData.PathEnd = addPacket.PathEnd;
299 this.primData.PathScaleX = addPacket.PathScaleX;
300 this.primData.PathScaleY = addPacket.PathScaleY;
301 this.primData.PathShearX = addPacket.PathShearX;
302 this.primData.PathShearY = addPacket.PathShearY;
303 this.primData.PathSkew = addPacket.PathSkew;
304 this.primData.ProfileBegin = addPacket.ProfileBegin;
305 this.primData.ProfileEnd = addPacket.ProfileEnd;
306 this.primData.PathCurve = addPacket.PathCurve;
307 this.primData.ProfileCurve = addPacket.ProfileCurve;
308 this.primData.ProfileHollow = addPacket.ProfileHollow;
309 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
310 this.primData.PathRevolutions = addPacket.PathRevolutions;
311 this.primData.PathTaperX = addPacket.PathTaperX;
312 this.primData.PathTaperY = addPacket.PathTaperY;
313 this.primData.PathTwist = addPacket.PathTwist;
314 this.primData.PathTwistBegin = addPacket.PathTwistBegin;
315 this.dirtyFlag = true;
316 }
317
318 public void UpdateTexture(byte[] tex)
319 {
320 this.OurPacket.ObjectData[0].TextureEntry = tex;
321 this.primData.Texture = tex;
322 this.dirtyFlag = true;
323 }
324
325 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
326 {
327 if (this._physActor != null)
328 {
329 if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
330 {
331 this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
332 }
333 this.physicsEnabled = pack.AgentData.UsePhysics;
334 if (this._physActor.Kinematic == false)
335 {
336 LLVector3 pos = this.Pos;
337 this.UpdatePosition(pos);
338 pos.Z += 0.000001f;
339 this.UpdatePosition(pos);
340 this.physicstest = true;
341 }
342 else
343 {
344 PhysicsVector vec = this._physActor.Position;
345 LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
346 this.Pos = pos;
347 this.updateFlag = true;
348 }
349 }
350 }
351
352 public void MakeParent(Primitive prim)
353 {
354 this.primData.ParentID = prim.localid;
355 this.Pos -= prim.Pos;
356 this.dirtyFlag = true;
357 }
358
359 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
360 {
361 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
362 objupdate.RegionData.RegionHandle = m_regionHandle;
363 objupdate.RegionData.TimeDilation = 64096;
364
365 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
366 PrimData PData = new PrimData();
367 this.primData = PData;
368 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
369
370 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
371 objupdate.ObjectData[0].PSBlock = new byte[0];
372 objupdate.ObjectData[0].ExtraParams = new byte[1];
373 objupdate.ObjectData[0].MediaURL = new byte[0];
374 objupdate.ObjectData[0].NameValue = new byte[0];
375 objupdate.ObjectData[0].Text = new byte[0];
376 objupdate.ObjectData[0].TextColor = new byte[4];
377 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
378 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
379 objupdate.ObjectData[0].Material = 3;
380 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
381 objupdate.ObjectData[0].TextureAnim = new byte[0];
382 objupdate.ObjectData[0].Sound = LLUUID.Zero;
383 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
384 this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
385 objupdate.ObjectData[0].State = 0;
386 objupdate.ObjectData[0].Data = new byte[0];
387 PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID;
388 PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
389 PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
390 PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
391 PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
392 PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
393 PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
394 PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
395 PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
396 PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
397 PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
398 PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
399 PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
400 PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
401 PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
402 PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
403 PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
404 PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
405 PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
406 PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
407 PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
408 PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
409
410 objupdate.ObjectData[0].ID = (uint)(localID);
411 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
412 objupdate.ObjectData[0].ObjectData = new byte[60];
413 objupdate.ObjectData[0].ObjectData[46] = 128;
414 objupdate.ObjectData[0].ObjectData[47] = 63;
415 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
416 //update position
417 byte[] pb = pos1.GetBytes();
418 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
419 this.newPrimFlag = true;
420 this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID;
421 this.localid = objupdate.ObjectData[0].ID;
422 this.primData.Position = this.Pos = pos1;
423 this.OurPacket = objupdate;
424 }
425
426 public void CreateFromStorage(PrimData store)
427 {
428 this.CreateFromStorage(store, store.Position, store.LocalID, false);
429 }
430
431 public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim)
432 {
433 //need to clean this up as it shares a lot of code with CreateFromPacket()
434 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
435 objupdate.RegionData.RegionHandle = m_regionHandle;
436 objupdate.RegionData.TimeDilation = 64096;
437 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
438
439 this.primData = store;
440 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
441 objupdate.ObjectData[0].PSBlock = new byte[0];
442 objupdate.ObjectData[0].ExtraParams = new byte[1];
443 objupdate.ObjectData[0].MediaURL = new byte[0];
444 objupdate.ObjectData[0].NameValue = new byte[0];
445 objupdate.ObjectData[0].Text = new byte[0];
446 objupdate.ObjectData[0].TextColor = new byte[4];
447 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
448 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
449 objupdate.ObjectData[0].Material = 3;
450 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
451 objupdate.ObjectData[0].TextureAnim = new byte[0];
452 objupdate.ObjectData[0].Sound = LLUUID.Zero;
453
454 if (store.Texture == null)
455 {
456 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
457 objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
458 }
459 else
460 {
461 objupdate.ObjectData[0].TextureEntry = store.Texture;
462 }
463
464 objupdate.ObjectData[0].State = 0;
465 objupdate.ObjectData[0].Data = new byte[0];
466 objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
467 objupdate.ObjectData[0].PCode = this.primData.PCode;
468 objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
469 objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
470 objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
471 objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
472 objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
473 objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
474 objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
475 objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
476 objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
477 objupdate.ObjectData[0].Scale = this.primData.Scale;
478 objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
479 objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
480 objupdate.ObjectData[0].ParentID = 0;
481 objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
482 //finish off copying rest of shape data
483 objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
484 objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
485 objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
486 objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
487 objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
488 objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
489
490 objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID;
491 objupdate.ObjectData[0].FullID = store.FullID;
492
493 objupdate.ObjectData[0].ObjectData = new byte[60];
494 objupdate.ObjectData[0].ObjectData[46] = 128;
495 objupdate.ObjectData[0].ObjectData[47] = 63;
496 LLVector3 pos1 = posi; // store.Position;
497 //update position
498 byte[] pb = pos1.GetBytes();
499 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
500
501 this.uuid = objupdate.ObjectData[0].FullID;
502 this.localid = objupdate.ObjectData[0].ID;
503 this.Pos = pos1;
504 this.OurPacket = objupdate;
505 if (newprim)
506 {
507 this.newPrimFlag = true;
508 }
509 }
510
511 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
512 {
513 uint ID = this.localid;
514 byte[] bytes = new byte[60];
515
516 int i = 0;
517 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
518 //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
519 dat.TextureEntry = new byte[0];
520 bytes[i++] = (byte)(ID % 256);
521 bytes[i++] = (byte)((ID >> 8) % 256);
522 bytes[i++] = (byte)((ID >> 16) % 256);
523 bytes[i++] = (byte)((ID >> 24) % 256);
524 bytes[i++] = 0;
525 bytes[i++] = 0;
526
527 LLVector3 lPos;
528 Axiom.MathLib.Quaternion lRot;
529 if (this._physActor != null && this.physicsEnabled)
530 {
531 PhysicsVector pPos = this._physActor.Position;
532 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
533 lRot = this._physActor.Orientation;
534 }
535 else
536 {
537 lPos = this.Pos;
538 lRot = this.rotation;
539 }
540 byte[] pb = lPos.GetBytes();
541 Array.Copy(pb, 0, bytes, i, pb.Length);
542 i += 12;
543 ushort ac = 32767;
544
545 //vel
546 bytes[i++] = (byte)(ac % 256);
547 bytes[i++] = (byte)((ac >> 8) % 256);
548 bytes[i++] = (byte)(ac % 256);
549 bytes[i++] = (byte)((ac >> 8) % 256);
550 bytes[i++] = (byte)(ac % 256);
551 bytes[i++] = (byte)((ac >> 8) % 256);
552
553 //accel
554 bytes[i++] = (byte)(ac % 256);
555 bytes[i++] = (byte)((ac >> 8) % 256);
556 bytes[i++] = (byte)(ac % 256);
557 bytes[i++] = (byte)((ac >> 8) % 256);
558 bytes[i++] = (byte)(ac % 256);
559 bytes[i++] = (byte)((ac >> 8) % 256);
560
561 ushort rw, rx, ry, rz;
562 rw = (ushort)(32768 * (lRot.w + 1));
563 rx = (ushort)(32768 * (lRot.x + 1));
564 ry = (ushort)(32768 * (lRot.y + 1));
565 rz = (ushort)(32768 * (lRot.z + 1));
566
567 //rot
568 bytes[i++] = (byte)(rx % 256);
569 bytes[i++] = (byte)((rx >> 8) % 256);
570 bytes[i++] = (byte)(ry % 256);
571 bytes[i++] = (byte)((ry >> 8) % 256);
572 bytes[i++] = (byte)(rz % 256);
573 bytes[i++] = (byte)((rz >> 8) % 256);
574 bytes[i++] = (byte)(rw % 256);
575 bytes[i++] = (byte)((rw >> 8) % 256);
576
577 //rotation vel
578 bytes[i++] = (byte)(ac % 256);
579 bytes[i++] = (byte)((ac >> 8) % 256);
580 bytes[i++] = (byte)(ac % 256);
581 bytes[i++] = (byte)((ac >> 8) % 256);
582 bytes[i++] = (byte)(ac % 256);
583 bytes[i++] = (byte)((ac >> 8) % 256);
584
585 dat.Data = bytes;
586 return dat;
587 }
588
589 public override void BackUp()
590 {
591 this.primData.FullID = this.uuid;
592 this.primData.LocalID = this.localid;
593 this.primData.Position = this.Pos;
594 this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
595 this.m_world.localStorage.StorePrim(this.primData);
596 }
597 }
598}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs b/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs
deleted file mode 100644
index 0286e54..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs
+++ /dev/null
@@ -1,519 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.RegionServer.Types;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory;
38using OpenSim.RegionServer.Client;
39
40namespace OpenSim.RegionServer.Simulator
41{
42 public class Primitive2 : Entity
43 {
44 protected PrimData primData;
45 //private ObjectUpdatePacket OurPacket;
46 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
47 private Dictionary<uint, ClientView> m_clientThreads;
48 private ulong m_regionHandle;
49 private const uint FULL_MASK_PERMISSIONS = 2147483647;
50 private bool physicsEnabled = false;
51
52 private Dictionary<LLUUID, InventoryItem> inventoryItems;
53
54 #region Properties
55
56 public LLVector3 Scale
57 {
58 set
59 {
60 this.primData.Scale = value;
61 //this.dirtyFlag = true;
62 }
63 get
64 {
65 return this.primData.Scale;
66 }
67 }
68
69 public PhysicsActor PhysActor
70 {
71 set
72 {
73 this._physActor = value;
74 }
75 }
76 public override LLVector3 Pos
77 {
78 get
79 {
80 return base.Pos;
81 }
82 set
83 {
84 base.Pos = value;
85 }
86 }
87 #endregion
88
89 public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
90 {
91 m_clientThreads = clientThreads;
92 m_regionHandle = regionHandle;
93 m_world = world;
94 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
95 }
96
97 public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world, LLUUID owner)
98 {
99 m_clientThreads = clientThreads;
100 m_regionHandle = regionHandle;
101 m_world = world;
102 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
103 this.primData = new PrimData();
104 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
105 this.primData.OwnerID = owner;
106 }
107
108 public byte[] GetByteArray()
109 {
110 byte[] result = null;
111 List<byte[]> dataArrays = new List<byte[]>();
112 dataArrays.Add(primData.ToBytes());
113 foreach (Entity child in children)
114 {
115 if (child is OpenSim.RegionServer.Simulator.Primitive2)
116 {
117 dataArrays.Add(((OpenSim.RegionServer.Simulator.Primitive2)child).GetByteArray());
118 }
119 }
120 byte[] primstart = Helpers.StringToField("<Prim>");
121 byte[] primend = Helpers.StringToField("</Prim>");
122 int totalLength = primstart.Length + primend.Length;
123 for (int i = 0; i < dataArrays.Count; i++)
124 {
125 totalLength += dataArrays[i].Length;
126 }
127
128 result = new byte[totalLength];
129 int arraypos = 0;
130 Array.Copy(primstart, 0, result, 0, primstart.Length);
131 arraypos += primstart.Length;
132 for (int i = 0; i < dataArrays.Count; i++)
133 {
134 Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
135 arraypos += dataArrays[i].Length;
136 }
137 Array.Copy(primend, 0, result, arraypos, primend.Length);
138
139 return result;
140 }
141
142 #region Overridden Methods
143
144 public override void update()
145 {
146 LLVector3 pos2 = new LLVector3(0, 0, 0);
147 }
148
149 public override void BackUp()
150 {
151
152 }
153
154 #endregion
155
156 #region Packet handlers
157
158 public void UpdatePosition(LLVector3 pos)
159 {
160
161 }
162
163 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
164 {
165 this.primData.PathBegin = addPacket.PathBegin;
166 this.primData.PathEnd = addPacket.PathEnd;
167 this.primData.PathScaleX = addPacket.PathScaleX;
168 this.primData.PathScaleY = addPacket.PathScaleY;
169 this.primData.PathShearX = addPacket.PathShearX;
170 this.primData.PathShearY = addPacket.PathShearY;
171 this.primData.PathSkew = addPacket.PathSkew;
172 this.primData.ProfileBegin = addPacket.ProfileBegin;
173 this.primData.ProfileEnd = addPacket.ProfileEnd;
174 this.primData.PathCurve = addPacket.PathCurve;
175 this.primData.ProfileCurve = addPacket.ProfileCurve;
176 this.primData.ProfileHollow = addPacket.ProfileHollow;
177 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
178 this.primData.PathRevolutions = addPacket.PathRevolutions;
179 this.primData.PathTaperX = addPacket.PathTaperX;
180 this.primData.PathTaperY = addPacket.PathTaperY;
181 this.primData.PathTwist = addPacket.PathTwist;
182 this.primData.PathTwistBegin = addPacket.PathTwistBegin;
183 }
184
185 public void UpdateTexture(byte[] tex)
186 {
187 this.primData.Texture = tex;
188 //this.dirtyFlag = true;
189 }
190
191 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
192 {
193
194 }
195
196 public void AssignToParent(Primitive prim)
197 {
198
199 }
200
201 public void GetProperites(ClientView client)
202 {
203 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
204 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
205 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
206 proper.ObjectData[0].ItemID = LLUUID.Zero;
207 proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
208 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
209 proper.ObjectData[0].FolderID = LLUUID.Zero;
210 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
211 proper.ObjectData[0].GroupID = LLUUID.Zero;
212 proper.ObjectData[0].InventorySerial = 0;
213 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
214 proper.ObjectData[0].ObjectID = this.uuid;
215 proper.ObjectData[0].OwnerID = primData.OwnerID;
216 proper.ObjectData[0].TouchName = new byte[0];
217 proper.ObjectData[0].TextureID = new byte[0];
218 proper.ObjectData[0].SitName = new byte[0];
219 proper.ObjectData[0].Name = new byte[0];
220 proper.ObjectData[0].Description = new byte[0];
221 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
222 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
223 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
224 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
225 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
226
227 client.OutPacket(proper);
228 }
229
230 #endregion
231
232 # region Inventory Methods
233
234 public bool AddToInventory(InventoryItem item)
235 {
236 return false;
237 }
238
239 public InventoryItem RemoveFromInventory(LLUUID itemID)
240 {
241 return null;
242 }
243
244 public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet)
245 {
246
247 }
248
249 public void RequestXferInventory(ClientView simClient, ulong xferID)
250 {
251 //will only currently work if the total size of the inventory data array is under about 1000 bytes
252 SendXferPacketPacket send = new SendXferPacketPacket();
253
254 send.XferID.ID = xferID;
255 send.XferID.Packet = 1 + 2147483648;
256 send.DataPacket.Data = this.ConvertInventoryToBytes();
257
258 simClient.OutPacket(send);
259 }
260
261 public byte[] ConvertInventoryToBytes()
262 {
263 System.Text.Encoding enc = System.Text.Encoding.ASCII;
264 byte[] result = new byte[0];
265 List<byte[]> inventoryData = new List<byte[]>();
266 int totallength = 0;
267 foreach (InventoryItem invItem in inventoryItems.Values)
268 {
269 byte[] data = enc.GetBytes(invItem.ExportString());
270 inventoryData.Add(data);
271 totallength += data.Length;
272 }
273 //TODO: copy arrays into the single result array
274
275 return result;
276 }
277
278 public void CreateInventoryFromBytes(byte[] data)
279 {
280
281 }
282
283 #endregion
284
285 #region Update viewers Methods
286
287 //should change these mehtods, so that outgoing packets are sent through the avatar class
288 public void SendFullUpdateToClient(ClientView remoteClient)
289 {
290 LLVector3 lPos;
291 if (this._physActor != null && this.physicsEnabled)
292 {
293 PhysicsVector pPos = this._physActor.Position;
294 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
295 }
296 else
297 {
298 lPos = this.Pos;
299 }
300
301 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
302 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
303 outPacket.ObjectData[0] = this.CreateUpdateBlock();
304 byte[] pb = lPos.GetBytes();
305 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
306
307 remoteClient.OutPacket(outPacket);
308 }
309
310 public void SendFullUpdateToAllClients()
311 {
312
313 }
314
315 public void SendTerseUpdateToClient(ClientView RemoteClient)
316 {
317
318 }
319
320 public void SendTerseUpdateToALLClients()
321 {
322
323 }
324
325 #endregion
326
327 #region Create Methods
328
329 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
330 {
331 PrimData PData = new PrimData();
332 this.primData = PData;
333 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
334
335 PData.OwnerID = ownerID;
336 PData.PCode = addPacket.ObjectData.PCode;
337 PData.PathBegin = addPacket.ObjectData.PathBegin;
338 PData.PathEnd = addPacket.ObjectData.PathEnd;
339 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
340 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
341 PData.PathShearX = addPacket.ObjectData.PathShearX;
342 PData.PathShearY = addPacket.ObjectData.PathShearY;
343 PData.PathSkew = addPacket.ObjectData.PathSkew;
344 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
345 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
346 PData.Scale = addPacket.ObjectData.Scale;
347 PData.PathCurve = addPacket.ObjectData.PathCurve;
348 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
349 PData.ParentID = 0;
350 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
351 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
352 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
353 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
354 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
355 PData.PathTwist = addPacket.ObjectData.PathTwist;
356 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
357 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
358 this.primData.FullID = this.uuid = LLUUID.Random();
359 this.localid = (uint)(localID);
360 this.primData.Position = this.Pos = pos1;
361 }
362
363 public void CreateFromBytes(byte[] data)
364 {
365
366 }
367
368 public void CreateFromPrimData(PrimData primData)
369 {
370 this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
371 }
372
373 public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
374 {
375
376 }
377
378 #endregion
379
380 #region Packet Update Methods
381 protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
382 {
383 objdata.PSBlock = new byte[0];
384 objdata.ExtraParams = new byte[1];
385 objdata.MediaURL = new byte[0];
386 objdata.NameValue = new byte[0];
387 objdata.Text = new byte[0];
388 objdata.TextColor = new byte[4];
389 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
390 objdata.JointPivot = new LLVector3(0, 0, 0);
391 objdata.Material = 3;
392 objdata.TextureAnim = new byte[0];
393 objdata.Sound = LLUUID.Zero;
394 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
395 this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
396 objdata.State = 0;
397 objdata.Data = new byte[0];
398
399 objdata.ObjectData = new byte[60];
400 objdata.ObjectData[46] = 128;
401 objdata.ObjectData[47] = 63;
402 }
403
404 protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
405 {
406 objectData.OwnerID = this.primData.OwnerID;
407 objectData.PCode = this.primData.PCode;
408 objectData.PathBegin = this.primData.PathBegin;
409 objectData.PathEnd = this.primData.PathEnd;
410 objectData.PathScaleX = this.primData.PathScaleX;
411 objectData.PathScaleY = this.primData.PathScaleY;
412 objectData.PathShearX = this.primData.PathShearX;
413 objectData.PathShearY = this.primData.PathShearY;
414 objectData.PathSkew = this.primData.PathSkew;
415 objectData.ProfileBegin = this.primData.ProfileBegin;
416 objectData.ProfileEnd = this.primData.ProfileEnd;
417 objectData.Scale = this.primData.Scale;
418 objectData.PathCurve = this.primData.PathCurve;
419 objectData.ProfileCurve = this.primData.ProfileCurve;
420 objectData.ParentID = this.primData.ParentID;
421 objectData.ProfileHollow = this.primData.ProfileHollow;
422 objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
423 objectData.PathRevolutions = this.primData.PathRevolutions;
424 objectData.PathTaperX = this.primData.PathTaperX;
425 objectData.PathTaperY = this.primData.PathTaperY;
426 objectData.PathTwist = this.primData.PathTwist;
427 objectData.PathTwistBegin = this.primData.PathTwistBegin;
428 }
429
430 #endregion
431 protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
432 {
433 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
434 this.SetDefaultPacketValues(objupdate);
435 objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
436 this.SetPacketShapeData(objupdate);
437 byte[] pb = this.Pos.GetBytes();
438 Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
439 return objupdate;
440 }
441
442 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
443 {
444 uint ID = this.localid;
445 byte[] bytes = new byte[60];
446
447 int i = 0;
448 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
449 dat.TextureEntry = new byte[0];
450 bytes[i++] = (byte)(ID % 256);
451 bytes[i++] = (byte)((ID >> 8) % 256);
452 bytes[i++] = (byte)((ID >> 16) % 256);
453 bytes[i++] = (byte)((ID >> 24) % 256);
454 bytes[i++] = 0;
455 bytes[i++] = 0;
456
457 LLVector3 lPos;
458 Axiom.MathLib.Quaternion lRot;
459 if (this._physActor != null && this.physicsEnabled)
460 {
461 PhysicsVector pPos = this._physActor.Position;
462 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
463 lRot = this._physActor.Orientation;
464 }
465 else
466 {
467 lPos = this.Pos;
468 lRot = this.rotation;
469 }
470 byte[] pb = lPos.GetBytes();
471 Array.Copy(pb, 0, bytes, i, pb.Length);
472 i += 12;
473 ushort ac = 32767;
474
475 //vel
476 bytes[i++] = (byte)(ac % 256);
477 bytes[i++] = (byte)((ac >> 8) % 256);
478 bytes[i++] = (byte)(ac % 256);
479 bytes[i++] = (byte)((ac >> 8) % 256);
480 bytes[i++] = (byte)(ac % 256);
481 bytes[i++] = (byte)((ac >> 8) % 256);
482
483 //accel
484 bytes[i++] = (byte)(ac % 256);
485 bytes[i++] = (byte)((ac >> 8) % 256);
486 bytes[i++] = (byte)(ac % 256);
487 bytes[i++] = (byte)((ac >> 8) % 256);
488 bytes[i++] = (byte)(ac % 256);
489 bytes[i++] = (byte)((ac >> 8) % 256);
490
491 ushort rw, rx, ry, rz;
492 rw = (ushort)(32768 * (lRot.w + 1));
493 rx = (ushort)(32768 * (lRot.x + 1));
494 ry = (ushort)(32768 * (lRot.y + 1));
495 rz = (ushort)(32768 * (lRot.z + 1));
496
497 //rot
498 bytes[i++] = (byte)(rx % 256);
499 bytes[i++] = (byte)((rx >> 8) % 256);
500 bytes[i++] = (byte)(ry % 256);
501 bytes[i++] = (byte)((ry >> 8) % 256);
502 bytes[i++] = (byte)(rz % 256);
503 bytes[i++] = (byte)((rz >> 8) % 256);
504 bytes[i++] = (byte)(rw % 256);
505 bytes[i++] = (byte)((rw >> 8) % 256);
506
507 //rotation vel
508 bytes[i++] = (byte)(ac % 256);
509 bytes[i++] = (byte)((ac >> 8) % 256);
510 bytes[i++] = (byte)(ac % 256);
511 bytes[i++] = (byte)((ac >> 8) % 256);
512 bytes[i++] = (byte)(ac % 256);
513 bytes[i++] = (byte)((ac >> 8) % 256);
514
515 dat.Data = bytes;
516 return dat;
517 }
518 }
519}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs b/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs
deleted file mode 100644
index ce2b50d..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs
+++ /dev/null
@@ -1,102 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.RegionServer.Types;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory;
38using OpenSim.RegionServer.Client;
39
40namespace OpenSim.RegionServer.Simulator
41{
42 public class SceneObject : Entity
43 {
44 private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
45
46 public SceneObject()
47 {
48
49 }
50
51 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
52 {
53 }
54
55 public void CreateFromBytes(byte[] data)
56 {
57
58 }
59
60 public override void update()
61 {
62
63 }
64
65 public override void BackUp()
66 {
67
68 }
69
70 public void GetProperites(ClientView client)
71 {
72 /*
73 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
74 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
75 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
76 proper.ObjectData[0].ItemID = LLUUID.Zero;
77 proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
78 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
79 proper.ObjectData[0].FolderID = LLUUID.Zero;
80 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
81 proper.ObjectData[0].GroupID = LLUUID.Zero;
82 proper.ObjectData[0].InventorySerial = 0;
83 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
84 proper.ObjectData[0].ObjectID = this.uuid;
85 proper.ObjectData[0].OwnerID = primData.OwnerID;
86 proper.ObjectData[0].TouchName = new byte[0];
87 proper.ObjectData[0].TextureID = new byte[0];
88 proper.ObjectData[0].SitName = new byte[0];
89 proper.ObjectData[0].Name = new byte[0];
90 proper.ObjectData[0].Description = new byte[0];
91 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
92 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
93 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
94 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
95 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
96
97 client.OutPacket(proper);
98 * */
99 }
100
101 }
102}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs
deleted file mode 100644
index 2c5a05f..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/World.PacketHandlers.cs
+++ /dev/null
@@ -1,449 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Terrain;
37using OpenSim.Framework.Inventory;
38using OpenSim.Framework.Utilities;
39using OpenSim.RegionServer.Assets;
40using OpenSim.RegionServer.Client;
41
42namespace OpenSim.RegionServer.Simulator
43{
44 public partial class World
45 {
46 public void ModifyTerrain(byte action, float north, float west)
47 {
48 switch (action)
49 {
50 case 1:
51 // raise terrain
52 Terrain.raise(north, west, 10.0, 0.001);
53 RegenerateTerrain(true, (int)north, (int)west);
54 break;
55 case 2:
56 //lower terrain
57 Terrain.lower(north, west, 10.0, 0.001);
58 RegenerateTerrain(true, (int)north, (int)west);
59 break;
60 }
61 return;
62 }
63
64 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
65 {
66 foreach (ClientView client in m_clientThreads.Values)
67 {
68 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
69 int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
70
71 switch (type)
72 {
73 case 0: // Whisper
74 if ((dis < 10) && (dis > -10))
75 {
76 //should change so the message is sent through the avatar rather than direct to the ClientView
77 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
78 }
79 break;
80 case 1: // Say
81 if ((dis < 30) && (dis > -30))
82 {
83 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
84 }
85 break;
86 case 2: // Shout
87 if ((dis < 100) && (dis > -100))
88 {
89 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
90 }
91 break;
92
93 case 0xff: // Broadcast
94 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
95 break;
96 }
97
98 }
99 }
100
101 public void RezObject(AssetBase primAsset, LLVector3 pos)
102 {
103 PrimData primd = new PrimData(primAsset.Data);
104 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
105 nPrim.CreateFromStorage(primd, pos, this._primCount, true);
106 this.Entities.Add(nPrim.uuid, nPrim);
107 this._primCount++;
108 }
109
110 public void DeRezObject(Packet packet, ClientView simClient)
111 {
112 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
113
114 //Needs to delete object from physics at a later date
115 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
116 {
117 //currently following code not used (or don't know of any case of destination being zero
118 libsecondlife.LLUUID[] DeRezEnts;
119 DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
120 int i = 0;
121 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
122 {
123
124 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
125 foreach (Entity ent in this.Entities.Values)
126 {
127 if (ent.localid == Data.ObjectLocalID)
128 {
129 DeRezEnts[i++] = ent.uuid;
130 this.localStorage.RemovePrim(ent.uuid);
131 KillObjectPacket kill = new KillObjectPacket();
132 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
133 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
134 kill.ObjectData[0].ID = ent.localid;
135 foreach (ClientView client in m_clientThreads.Values)
136 {
137 client.OutPacket(kill);
138 }
139 //Uncommenting this means an old UUID will be re-used, thus crashing the asset server
140 //Uncomment when prim/object UUIDs are random or such
141 //2007-03-22 - Randomskk
142 //this._primCount--;
143 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid);
144 }
145 }
146 }
147 foreach (libsecondlife.LLUUID uuid in DeRezEnts)
148 {
149 lock (Entities)
150 {
151 Entities.Remove(uuid);
152 }
153 }
154 }
155 else
156 {
157 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
158 {
159 Entity selectedEnt = null;
160 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
161 foreach (Entity ent in this.Entities.Values)
162 {
163 if (ent.localid == Data.ObjectLocalID)
164 {
165 AssetBase primAsset = new AssetBase();
166 primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
167 primAsset.InvType = 6;
168 primAsset.Type = 6;
169 primAsset.Name = "Prim";
170 primAsset.Description = "";
171 primAsset.Data = ((Primitive)ent).GetByteArray();
172 this._assetCache.AddAsset(primAsset);
173 this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
174 selectedEnt = ent;
175 break;
176 }
177 }
178 if (selectedEnt != null)
179 {
180 this.localStorage.RemovePrim(selectedEnt.uuid);
181 KillObjectPacket kill = new KillObjectPacket();
182 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
183 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
184 kill.ObjectData[0].ID = selectedEnt.localid;
185 foreach (ClientView client in m_clientThreads.Values)
186 {
187 client.OutPacket(kill);
188 }
189 lock (Entities)
190 {
191 Entities.Remove(selectedEnt.uuid);
192 }
193 }
194 }
195 }
196
197 }
198
199 public void SendAvatarsToClient(ClientView remoteClient)
200 {
201 foreach (ClientView client in m_clientThreads.Values)
202 {
203 if (client.AgentID != remoteClient.AgentID)
204 {
205 // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
206 // RemoteClient.OutPacket(objupdate);
207 client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
208 client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
209 }
210 }
211 }
212
213 public void LinkObjects(uint parentPrim, List<uint> childPrims)
214 {
215 Primitive parentprim = null;
216 foreach (Entity ent in Entities.Values)
217 {
218 if (ent.localid == parentPrim)
219 {
220 parentprim = (OpenSim.RegionServer.Simulator.Primitive)ent;
221
222 }
223 }
224
225 for (int i = 0; i < childPrims.Count; i++)
226 {
227 uint childId = childPrims[i];
228 foreach (Entity ent in Entities.Values)
229 {
230 if (ent.localid == childId)
231 {
232 ((OpenSim.RegionServer.Simulator.Primitive)ent).MakeParent(parentprim);
233 }
234 }
235 }
236
237 }
238
239 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
240 {
241 foreach (Entity ent in Entities.Values)
242 {
243 if (ent.localid == primLocalID)
244 {
245 ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateShape(shapeBlock);
246 break;
247 }
248 }
249 }
250
251 public void SelectPrim(uint primLocalID, ClientView remoteClient)
252 {
253 foreach (Entity ent in Entities.Values)
254 {
255 if (ent.localid == primLocalID)
256 {
257 ((OpenSim.RegionServer.Simulator.Primitive)ent).GetProperites(remoteClient);
258 break;
259 }
260 }
261 }
262
263 public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient)
264 {
265 foreach (Entity ent in Entities.Values)
266 {
267 if (ent.localid == localID)
268 {
269 ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
270 break;
271 }
272 }
273 }
274
275 public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient)
276 {
277 foreach (Entity ent in Entities.Values)
278 {
279 if (ent.localid == localID)
280 {
281 ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateTexture(texture);
282 break;
283 }
284 }
285 }
286
287 public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient)
288 {
289 foreach (Entity ent in Entities.Values)
290 {
291 if (ent.localid == localID)
292 {
293 ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdatePosition(pos);
294 break;
295 }
296 }
297 }
298
299 public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient)
300 {
301 foreach (Entity ent in Entities.Values)
302 {
303 if (ent.localid == localID)
304 {
305 ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
306 ((OpenSim.RegionServer.Simulator.Primitive)ent).UpdateFlag = true;
307 break;
308 }
309 }
310 }
311
312 public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient)
313 {
314 foreach (Entity ent in Entities.Values)
315 {
316 if (ent.localid == localID)
317 {
318 ((OpenSim.RegionServer.Simulator.Primitive)ent).Scale = scale;
319 break;
320 }
321 }
322 }
323 #region Parcel Packet Handlers
324 void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
325 {
326 //Get the parcels within the bounds
327 List<OpenSim.RegionServer.Simulator.Parcel> temp = new List<OpenSim.RegionServer.Simulator.Parcel>();
328 int x, y, i;
329 int inc_x = end_x - start_x;
330 int inc_y = end_y - start_y;
331 for(x = 0; x < inc_x; x++)
332 {
333 for(y = 0; y < inc_y; y++)
334 {
335 OpenSim.RegionServer.Simulator.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y);
336 if(!temp.Contains(currentParcel))
337 {
338 currentParcel.
339 forceUpdateParcelInfo();
340 temp.Add(currentParcel);
341 }
342 }
343 }
344
345 int requestResult = OpenSim.RegionServer.Simulator.ParcelManager.PARCEL_RESULT_ONE_PARCEL;
346 if (temp.Count > 1)
347 {
348 requestResult = OpenSim.RegionServer.Simulator.ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
349 }
350
351 for (i = 0; i < temp.Count; i++)
352 {
353 temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
354 }
355
356
357 parcelManager.sendParcelOverlay(remote_client);
358 }
359
360 void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client)
361 {
362 parcelManager.subdivide(west, south, east, north, remote_client.AgentID);
363 }
364 void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client)
365 {
366 parcelManager.join(west, south, east, north, remote_client.AgentID);
367 }
368 void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
369 {
370 if (parcelManager.parcelList.ContainsKey(packet.ParcelData.LocalID))
371 {
372 parcelManager.parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
373 }
374 }
375 #endregion
376
377 /*
378 public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY)
379 {
380 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
381 if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
382 {
383 MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
384 mapReply.AgentData.AgentID = simClient.AgentID;
385 mapReply.AgentData.Flags = 0;
386 mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
387 mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
388 mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
389 mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
390 mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
391 mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight;
392 mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
393 mapReply.Data[0].RegionFlags = 72458694;
394 mapReply.Data[0].Access = 13;
395 mapReply.Data[0].Agents = 1; //should send number of clients connected
396 simClient.OutPacket(mapReply);
397 }
398 }
399 public bool RezObjectHandler(ClientView simClient, Packet packet)
400 {
401 RezObjectPacket rezPacket = (RezObjectPacket)packet;
402 AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
403 if (inven != null)
404 {
405 if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
406 {
407 AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
408 if (asset != null)
409 {
410 PrimData primd = new PrimData(asset.Data);
411 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
412 nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
413 this.Entities.Add(nPrim.uuid, nPrim);
414 this._primCount++;
415 this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
416 }
417 }
418 }
419 return true;
420 }
421 public bool ModifyTerrain(ClientView simClient, Packet packet)
422 {
423 ModifyLandPacket modify = (ModifyLandPacket)packet;
424
425 switch (modify.ModifyBlock.Action)
426 {
427 case 1:
428 // raise terrain
429 if (modify.ParcelData.Length > 0)
430 {
431 Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
432 RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
433 }
434 break;
435 case 2:
436 //lower terrain
437 if (modify.ParcelData.Length > 0)
438 {
439 Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
440 RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
441 }
442 break;
443 }
444 return true;
445 }
446 */
447
448 }
449}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs
deleted file mode 100644
index 747730c..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/World.Scripting.cs
+++ /dev/null
@@ -1,151 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using libsecondlife;
37
38namespace OpenSim.RegionServer.Simulator
39{
40 public partial class World
41 {
42 private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
43
44 private void LoadScriptEngines()
45 {
46 this.LoadScriptPlugins();
47 }
48
49 public void LoadScriptPlugins()
50 {
51 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
52 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
53
54
55 for (int i = 0; i < pluginFiles.Length; i++)
56 {
57 this.AddPlugin(pluginFiles[i]);
58 }
59 }
60
61 private void AddPlugin(string FileName)
62 {
63 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
64
65 foreach (Type pluginType in pluginAssembly.GetTypes())
66 {
67 if (pluginType.IsPublic)
68 {
69 if (!pluginType.IsAbstract)
70 {
71 Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
72
73 if (typeInterface != null)
74 {
75 IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
76 plug.Init(this);
77 this.scriptEngines.Add(plug.GetName(), plug);
78
79 }
80
81 typeInterface = null;
82 }
83 }
84 }
85
86 pluginAssembly = null;
87 }
88
89 public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
90 {
91 if(this.scriptEngines.ContainsKey(scriptType))
92 {
93 this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
94 }
95 }
96
97 #region IScriptAPI Methods
98
99 public OSVector3 GetEntityPosition(uint localID)
100 {
101 OSVector3 res = new OSVector3();
102 // Console.WriteLine("script- getting entity " + localID + " position");
103 foreach (Entity entity in this.Entities.Values)
104 {
105 if (entity.localid == localID)
106 {
107 res.X = entity.Pos.X;
108 res.Y = entity.Pos.Y;
109 res.Z = entity.Pos.Z;
110 }
111 }
112 return res;
113 }
114
115 public void SetEntityPosition(uint localID, float x , float y, float z)
116 {
117 foreach (Entity entity in this.Entities.Values)
118 {
119 if (entity.localid == localID && entity is Primitive)
120 {
121 LLVector3 pos = entity.Pos;
122 pos.X = x;
123 pos.Y = y;
124 Primitive prim = entity as Primitive;
125 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
126 prim.UpdatePosition(pos);
127 // Console.WriteLine("script- setting entity " + localID + " positon");
128 }
129 }
130
131 }
132
133 public uint GetRandomAvatarID()
134 {
135 //Console.WriteLine("script- getting random avatar id");
136 uint res = 0;
137 foreach (Entity entity in this.Entities.Values)
138 {
139 if (entity is Avatar)
140 {
141 res = entity.localid;
142 }
143 }
144 return res;
145 }
146
147 #endregion
148
149
150 }
151}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.cs
deleted file mode 100644
index ac64c79..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/World.cs
+++ /dev/null
@@ -1,737 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using libsecondlife.Packets;
31using System.Collections.Generic;
32using System.Text;
33using System.Reflection;
34using System.IO;
35using System.Threading;
36using OpenSim.Physics.Manager;
37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types;
39using OpenSim.Framework.Terrain;
40using OpenSim.Framework.Inventory;
41using OpenSim.RegionServer.Assets;
42
43using OpenSim.RegionServer.Scripting;
44using OpenSim.Terrain;
45using OpenSim.Framework.Console;
46using OpenSim.RegionServer.Client;
47
48
49namespace OpenSim.RegionServer.Simulator
50{
51 public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
52 {
53 public object LockPhysicsEngine = new object();
54 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
55 public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
56 //public ScriptEngine Scripts;
57 public uint _localNumber = 0;
58 private PhysicsScene phyScene;
59 private float timeStep = 0.1f;
60 public ILocalStorage localStorage;
61 private Random Rand = new Random();
62 private uint _primCount = 702000;
63 private int storageCount;
64 private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
65 private Dictionary<string, ScriptFactory> m_scripts;
66 private Mutex updateLock;
67 public string m_datastore;
68 public OpenSim.RegionServer.Simulator.ParcelManager parcelManager;
69 public OpenSim.RegionServer.Estate.EstateManager estateManager;
70
71 #region Properties
72 public PhysicsScene PhysScene
73 {
74 set
75 {
76 this.phyScene = value;
77 }
78 get
79 {
80 return (this.phyScene);
81 }
82 }
83 #endregion
84
85 #region Constructors
86 /// <summary>
87 /// Creates a new World class, and a region to go with it.
88 /// </summary>
89 /// <param name="clientThreads">Dictionary to contain client threads</param>
90 /// <param name="regionHandle">Region Handle for this region</param>
91 /// <param name="regionName">Region Name for this region</param>
92 public World(Dictionary<uint, ClientView> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
93 {
94 try
95 {
96 updateLock = new Mutex(false);
97 m_clientThreads = clientThreads;
98 m_regionHandle = regionHandle;
99 m_regionName = regionName;
100 m_regInfo = regInfo;
101
102 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
103 m_scripts = new Dictionary<string, ScriptFactory>();
104
105 MainConsole.Instance.Notice("World.cs - creating new entitities instance");
106 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
107 Avatars = new Dictionary<LLUUID, Avatar>();
108 Prims = new Dictionary<LLUUID, Primitive>();
109
110 MainConsole.Instance.Notice("World.cs - creating LandMap");
111 TerrainManager = new TerrainManager(new SecondLife());
112 Terrain = new TerrainEngine();
113 Avatar.SetupTemplate("avatar-texture.dat");
114 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
115 // Initialise this only after the world has loaded
116 // Scripts = new ScriptEngine(this);
117 Avatar.LoadAnims();
118 this.SetDefaultScripts();
119 this.LoadScriptEngines();
120
121 }
122 catch (Exception e)
123 {
124 OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
125 }
126 }
127 #endregion
128
129 #region Script Methods
130 /// <summary>
131 /// Loads a new script into the specified entity
132 /// </summary>
133 /// <param name="entity">Entity to be scripted</param>
134 /// <param name="script">The script to load</param>
135 public void AddScript(Entity entity, Script script)
136 {
137 try
138 {
139 ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
140 m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
141 }
142 catch (Exception e)
143 {
144 MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
145 }
146 }
147
148 /// <summary>
149 /// Loads a new script into the specified entity, using a script loaded from a string.
150 /// </summary>
151 /// <param name="entity">The entity to be scripted</param>
152 /// <param name="scriptData">The string containing the script</param>
153 public void AddScript(Entity entity, string scriptData)
154 {
155 try
156 {
157 int scriptstart = 0;
158 int scriptend = 0;
159 string substring;
160 scriptstart = scriptData.LastIndexOf("<Script>");
161 scriptend = scriptData.LastIndexOf("</Script>");
162 substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
163 substring = substring.Trim();
164 //Console.WriteLine("searching for script to add: " + substring);
165
166 ScriptFactory scriptFactory;
167 //Console.WriteLine("script string is " + substring);
168 if (substring.StartsWith("<ScriptEngine:"))
169 {
170 string substring1 = "";
171 string script = "";
172 // Console.WriteLine("searching for script engine");
173 substring1 = substring.Remove(0, 14);
174 int dev = substring1.IndexOf(',');
175 string sEngine = substring1.Substring(0, dev);
176 substring1 = substring1.Remove(0, dev + 1);
177 int end = substring1.IndexOf('>');
178 string sName = substring1.Substring(0, end);
179 //Console.WriteLine(" script info : " + sEngine + " , " + sName);
180 int startscript = substring.IndexOf('>');
181 script = substring.Remove(0, startscript + 1);
182 // Console.WriteLine("script data is " + script);
183 if (this.scriptEngines.ContainsKey(sEngine))
184 {
185 this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
186 }
187 }
188 else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
189 {
190 //Console.WriteLine("added script");
191 this.AddScript(entity, scriptFactory());
192 }
193 }
194 catch (Exception e)
195 {
196 MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
197 }
198 }
199
200 #endregion
201
202 #region Update Methods
203 /// <summary>
204 /// Performs per-frame updates on the world, this should be the central world loop
205 /// </summary>
206 public override void Update()
207 {
208 updateLock.WaitOne();
209 try
210 {
211 if (this.phyScene.IsThreaded)
212 {
213 this.phyScene.GetResults();
214
215 }
216
217 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
218 {
219 Entities[UUID].addForces();
220 }
221
222 lock (this.LockPhysicsEngine)
223 {
224 this.phyScene.Simulate(timeStep);
225 }
226
227 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
228 {
229 Entities[UUID].update();
230 }
231
232 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
233 {
234 scriptHandler.OnFrame();
235 }
236 foreach (IScriptEngine scripteng in this.scriptEngines.Values)
237 {
238 scripteng.OnFrame();
239 }
240 //backup world data
241 this.storageCount++;
242 if (storageCount > 1200) //set to how often you want to backup
243 {
244 this.Backup();
245 storageCount = 0;
246 }
247 }
248 catch (Exception e)
249 {
250 MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
251 }
252 updateLock.ReleaseMutex();
253 }
254
255 public bool Backup()
256 {
257 try
258 {
259 // Terrain backup routines
260 if (Terrain.tainted > 0)
261 {
262 Terrain.tainted = 0;
263 MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving.");
264 localStorage.SaveMap(Terrain.getHeights1D());
265 MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image.");
266 Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png");
267 MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics.");
268 phyScene.SetTerrain(Terrain.getHeights1D());
269
270 // Needs optimising to just send patches which have changed.
271 MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients.");
272 foreach (ClientView client in m_clientThreads.Values)
273 {
274 this.SendLayerData(client);
275 }
276 }
277
278 // Primitive backup routines -- should only do if there's been a change.
279 MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives");
280 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
281 {
282 Entities[UUID].BackUp();
283 }
284
285
286 //Parcel backup routines. Yay!
287 ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
288 int i = 0;
289 foreach(OpenSim.RegionServer.Simulator.Parcel parcel in parcelManager.parcelList.Values)
290 {
291 parcels[i] = parcel.parcelData;
292 i++;
293 }
294 localStorage.SaveParcels(parcels);
295
296
297 // Backup successful
298 return true;
299 }
300 catch (Exception e)
301 {
302 // Backup failed
303 OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString());
304 return false;
305 }
306 }
307 #endregion
308
309 #region Setup Methods
310 /// <summary>
311 /// Loads a new storage subsystem from a named library
312 /// </summary>
313 /// <param name="dllName">Storage Library</param>
314 /// <returns>Successful or not</returns>
315 public bool LoadStorageDLL(string dllName)
316 {
317 try
318 {
319 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
320 ILocalStorage store = null;
321
322 foreach (Type pluginType in pluginAssembly.GetTypes())
323 {
324 if (pluginType.IsPublic)
325 {
326 if (!pluginType.IsAbstract)
327 {
328 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
329
330 if (typeInterface != null)
331 {
332 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
333 store = plug;
334
335 store.Initialise(this.m_datastore);
336 break;
337 }
338
339 typeInterface = null;
340 }
341 }
342 }
343 pluginAssembly = null;
344 this.localStorage = store;
345 return (store == null);
346 }
347 catch (Exception e)
348 {
349 MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
350 return false;
351 }
352 }
353
354 public void SetDefaultScripts()
355 {
356 this.m_scripts.Add("FollowRandomAvatar", delegate()
357 {
358 return new OpenSim.RegionServer.Scripting.FollowRandomAvatar();
359 });
360 }
361
362 #endregion
363
364 #region Regenerate Terrain
365
366 /// <summary>
367 /// Rebuilds the terrain using a procedural algorithm
368 /// </summary>
369 public void RegenerateTerrain()
370 {
371 try
372 {
373 Terrain.hills();
374
375 lock (this.LockPhysicsEngine)
376 {
377 this.phyScene.SetTerrain(Terrain.getHeights1D());
378 }
379 this.localStorage.SaveMap(this.Terrain.getHeights1D());
380
381 foreach (ClientView client in m_clientThreads.Values)
382 {
383 this.SendLayerData(client);
384 }
385
386 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
387 {
388 Entities[UUID].LandRenegerated();
389 }
390 }
391 catch (Exception e)
392 {
393 MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
394 }
395 }
396
397 /// <summary>
398 /// Rebuilds the terrain using a 2D float array
399 /// </summary>
400 /// <param name="newMap">256,256 float array containing heights</param>
401 public void RegenerateTerrain(float[,] newMap)
402 {
403 try
404 {
405 this.Terrain.setHeights2D(newMap);
406 lock (this.LockPhysicsEngine)
407 {
408 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
409 }
410 this.localStorage.SaveMap(this.Terrain.getHeights1D());
411
412 foreach (ClientView client in m_clientThreads.Values)
413 {
414 this.SendLayerData(client);
415 }
416
417 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
418 {
419 Entities[UUID].LandRenegerated();
420 }
421 }
422 catch (Exception e)
423 {
424 MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
425 }
426 }
427
428 /// <summary>
429 /// Rebuilds the terrain assuming changes occured at a specified point[?]
430 /// </summary>
431 /// <param name="changes">???</param>
432 /// <param name="pointx">???</param>
433 /// <param name="pointy">???</param>
434 public void RegenerateTerrain(bool changes, int pointx, int pointy)
435 {
436 try
437 {
438 if (changes)
439 {
440 /* Dont save here, rely on tainting system instead */
441
442 foreach (ClientView client in m_clientThreads.Values)
443 {
444 this.SendLayerData(pointx, pointy, client);
445 }
446 }
447 }
448 catch (Exception e)
449 {
450 MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
451 }
452 }
453
454 #endregion
455
456 #region Load Terrain
457 /// <summary>
458 /// Loads the World heightmap
459 /// </summary>
460 public override void LoadWorldMap()
461 {
462 try
463 {
464 float[] map = this.localStorage.LoadWorld();
465 if (map == null)
466 {
467 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
468 {
469 Console.WriteLine("No default terrain, procedurally generating...");
470 this.Terrain.hills();
471
472 this.localStorage.SaveMap(this.Terrain.getHeights1D());
473 }
474 else
475 {
476 try
477 {
478 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
479 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
480 }
481 catch
482 {
483 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
484 Terrain.hills();
485 }
486 this.localStorage.SaveMap(this.Terrain.getHeights1D());
487 }
488 }
489 else
490 {
491 this.Terrain.setHeights1D(map);
492 }
493 }
494 catch (Exception e)
495 {
496 MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
497 }
498 }
499 #endregion
500
501 #region Primitives Methods
502
503 /// <summary>
504 /// Sends prims to a client
505 /// </summary>
506 /// <param name="RemoteClient">Client to send to</param>
507 public void GetInitialPrims(ClientView RemoteClient)
508 {
509 try
510 {
511 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
512 {
513 if (Entities[UUID] is Primitive)
514 {
515 Primitive primitive = Entities[UUID] as Primitive;
516 primitive.UpdateClient(RemoteClient);
517 }
518 }
519 }
520 catch (Exception e)
521 {
522 MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
523 }
524 }
525
526 /// <summary>
527 /// Loads the World's objects
528 /// </summary>
529 public void LoadPrimsFromStorage()
530 {
531 try
532 {
533 MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives");
534 this.localStorage.LoadPrimitives(this);
535 }
536 catch (Exception e)
537 {
538 MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
539 }
540 }
541
542 /// <summary>
543 /// Loads a specific object from storage
544 /// </summary>
545 /// <param name="prim">The object to load</param>
546 public void PrimFromStorage(PrimData prim)
547 {
548 try
549 {
550 if (prim.LocalID >= this._primCount)
551 {
552 _primCount = prim.LocalID + 1;
553 }
554 MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
555 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
556 nPrim.CreateFromStorage(prim);
557 this.Entities.Add(nPrim.uuid, nPrim);
558 }
559 catch (Exception e)
560 {
561 MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
562 }
563 }
564
565 public void AddNewPrim(Packet addPacket, ClientView agentClient)
566 {
567 AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID);
568 }
569
570 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
571 {
572 try
573 {
574 MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
575 Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
576 prim.CreateFromPacket(addPacket, ownerID, this._primCount);
577 PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
578 PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
579 if (OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying)
580 {
581 lock (this.LockPhysicsEngine)
582 {
583 prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
584 }
585 }
586
587 this.Entities.Add(prim.uuid, prim);
588 this._primCount++;
589 }
590 catch (Exception e)
591 {
592 MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
593 }
594 }
595
596 #endregion
597
598 #region Add/Remove Avatar Methods
599
600 public override Avatar AddViewerAgent(ClientView agentClient)
601 {
602 //register for events
603 agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
604 agentClient.OnRezObject += new RezObject(this.RezObject);
605 agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain);
606 agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData);
607 agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims);
608 agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient);
609 agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects);
610 agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim);
611 agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape);
612
613 agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim);
614 agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags);
615 agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture);
616 agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition);
617 agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation);
618 agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
619 agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
620
621 agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.Simulator.ParcelPropertiesRequest(ParcelPropertiesRequest);
622 agentClient.OnParcelDivideRequest += new OpenSim.RegionServer.Simulator.ParcelDivideRequest(ParcelDivideRequest);
623 agentClient.OnParcelJoinRequest+=new OpenSim.RegionServer.Simulator.ParcelJoinRequest(ParcelJoinRequest);
624 agentClient.OnParcelPropertiesUpdateRequest += new OpenSim.RegionServer.Simulator.ParcelPropertiesUpdateRequest(ParcelPropertiesUpdateRequest);
625
626 Avatar newAvatar = null;
627 try
628 {
629 MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
630 newAvatar = new Avatar(agentClient, this);
631 MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
632 MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
633 estateManager.sendRegionHandshake(newAvatar.ControllingClient);
634
635 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
636 lock (this.LockPhysicsEngine)
637 {
638 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
639 }
640
641
642 lock (Entities)
643 {
644 if (!Entities.ContainsKey(agentClient.AgentID))
645 {
646 this.Entities.Add(agentClient.AgentID, newAvatar);
647 }
648 else
649 {
650 Entities[agentClient.AgentID] = newAvatar;
651 }
652 }
653 lock (Avatars)
654 {
655 if (Avatars.ContainsKey(agentClient.AgentID))
656 {
657 Avatars[agentClient.AgentID] = newAvatar;
658 }
659 else
660 {
661 this.Avatars.Add(agentClient.AgentID, newAvatar);
662 }
663 }
664 }
665 catch (Exception e)
666 {
667 MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
668 }
669 return newAvatar;
670 }
671
672
673
674
675
676
677
678 public override void RemoveViewerAgent(ClientView agentClient)
679 {
680 try
681 {
682 lock (Entities)
683 {
684 Entities.Remove(agentClient.AgentID);
685 }
686 lock (Avatars)
687 {
688 Avatars.Remove(agentClient.AgentID);
689 }
690 if (agentClient.ClientAvatar.PhysActor != null)
691 {
692 this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
693 }
694 }
695 catch (Exception e)
696 {
697 MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
698 }
699 }
700 #endregion
701
702 #region Request Avatars List Methods
703 //The idea is to have a group of method that return a list of avatars meeting some requirement
704 // ie it could be all Avatars within a certain range of the calling prim/avatar.
705
706 public List<Avatar> RequestAvatarList()
707 {
708 List<Avatar> result = new List<Avatar>();
709
710 foreach (Avatar avatar in Avatars.Values)
711 {
712 result.Add(avatar);
713 }
714
715 return result;
716 }
717 #endregion
718
719 #region ShutDown
720 /// <summary>
721 /// Tidy before shutdown
722 /// </summary>
723 public override void Close()
724 {
725 try
726 {
727 this.localStorage.ShutDown();
728 }
729 catch (Exception e)
730 {
731 OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString());
732 }
733 }
734 #endregion
735
736 }
737}
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs b/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs
deleted file mode 100644
index c09ddd0..0000000
--- a/OpenSim/OpenSim.RegionServer/Simulator/WorldBase.cs
+++ /dev/null
@@ -1,205 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using libsecondlife.Packets;
31using System.Collections.Generic;
32using System.Text;
33using System.Reflection;
34using System.IO;
35using System.Threading;
36using OpenSim.Physics.Manager;
37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types;
39using OpenSim.Framework.Terrain;
40using OpenSim.Framework.Inventory;
41using OpenSim.RegionServer.Assets;
42using OpenSim.RegionServer.Scripting;
43using OpenSim.RegionServer.Client;
44using OpenSim.Terrain;
45using OpenSim.Framework.Console;
46
47namespace OpenSim.RegionServer.Simulator
48{
49 public class WorldBase
50 {
51 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
52 protected Dictionary<uint, ClientView> m_clientThreads;
53 protected ulong m_regionHandle;
54 protected string m_regionName;
55 protected InventoryCache _inventoryCache;
56 protected AssetCache _assetCache;
57 public RegionInfo m_regInfo;
58
59 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
60 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
61
62 #region Properties
63 public InventoryCache InventoryCache
64 {
65 set
66 {
67 this._inventoryCache = value;
68 }
69 }
70
71 public AssetCache AssetCache
72 {
73 set
74 {
75 this._assetCache = value;
76 }
77 }
78 #endregion
79
80 #region Constructors
81 public WorldBase()
82 {
83
84 }
85 #endregion
86
87 #region Setup Methods
88 /// <summary>
89 /// Register Packet handler Methods with the packet server (which will register them with the SimClient)
90 /// </summary>
91 /// <param name="packetServer"></param>
92 public virtual void RegisterPacketHandlers(PacketServer packetServer)
93 {
94
95 }
96 #endregion
97
98 #region Update Methods
99 /// <summary>
100 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
101 /// </summary>
102 public virtual void Update()
103 {
104
105 }
106 #endregion
107
108 #region Terrain Methods
109
110 /// <summary>
111 /// Loads the World heightmap
112 /// </summary>
113 public virtual void LoadWorldMap()
114 {
115
116 }
117
118 /// <summary>
119 /// Send the region heightmap to the client
120 /// </summary>
121 /// <param name="RemoteClient">Client to send to</param>
122 public virtual void SendLayerData(ClientView RemoteClient)
123 {
124 try
125 {
126 int[] patches = new int[4];
127
128 for (int y = 0; y < 16; y++)
129 {
130 for (int x = 0; x < 16; x = x + 4)
131 {
132 patches[0] = x + 0 + y * 16;
133 patches[1] = x + 1 + y * 16;
134 patches[2] = x + 2 + y * 16;
135 patches[3] = x + 3 + y * 16;
136
137 Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
138 RemoteClient.OutPacket(layerpack);
139 }
140 }
141 }
142 catch (Exception e)
143 {
144 MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
145 }
146 }
147
148 /// <summary>
149 /// Sends a specified patch to a client
150 /// </summary>
151 /// <param name="px">Patch coordinate (x) 0..16</param>
152 /// <param name="py">Patch coordinate (y) 0..16</param>
153 /// <param name="RemoteClient">The client to send to</param>
154 public void SendLayerData(int px, int py, ClientView RemoteClient)
155 {
156 try
157 {
158 int[] patches = new int[1];
159 int patchx, patchy;
160 patchx = px / 16;
161 patchy = py / 16;
162
163 patches[0] = patchx + 0 + patchy * 16;
164
165 Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
166 RemoteClient.OutPacket(layerpack);
167 }
168 catch (Exception e)
169 {
170 MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
171 }
172 }
173 #endregion
174
175 #region Add/Remove Agent/Avatar
176 /// <summary>
177 /// Add a new Agent's avatar
178 /// </summary>
179 /// <param name="agentClient"></param>
180 public virtual Avatar AddViewerAgent(ClientView agentClient)
181 {
182 return null;
183 }
184
185 /// <summary>
186 /// Remove a Agent's avatar
187 /// </summary>
188 /// <param name="agentClient"></param>
189 public virtual void RemoveViewerAgent(ClientView agentClient)
190 {
191
192 }
193 #endregion
194
195 #region Shutdown
196 /// <summary>
197 /// Tidy before shutdown
198 /// </summary>
199 public virtual void Close()
200 {
201
202 }
203 #endregion
204 }
205}