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-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs105
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.RegionServer.Types;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory;
38using OpenSim.RegionServer.Client;
39
40namespace OpenSim.RegionServer.Simulator
41{
42 public class SceneObject : Entity
43 {
44 private LLUUID rootUUID;
45 private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
46 private Dictionary<uint, ClientView> m_clientThreads;
47 private World m_world;
48
49 public SceneObject()
50 {
51
52 }
53
54 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
55 {
56 }
57
58 public void CreateFromBytes(byte[] data)
59 {
60
61 }
62
63 public override void update()
64 {
65
66 }
67
68 public override void BackUp()
69 {
70
71 }
72
73 public void GetProperites(ClientView client)
74 {
75 /*
76 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
77 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
78 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
79 proper.ObjectData[0].ItemID = LLUUID.Zero;
80 proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
81 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
82 proper.ObjectData[0].FolderID = LLUUID.Zero;
83 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
84 proper.ObjectData[0].GroupID = LLUUID.Zero;
85 proper.ObjectData[0].InventorySerial = 0;
86 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
87 proper.ObjectData[0].ObjectID = this.uuid;
88 proper.ObjectData[0].OwnerID = primData.OwnerID;
89 proper.ObjectData[0].TouchName = new byte[0];
90 proper.ObjectData[0].TextureID = new byte[0];
91 proper.ObjectData[0].SitName = new byte[0];
92 proper.ObjectData[0].Name = new byte[0];
93 proper.ObjectData[0].Description = new byte[0];
94 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
95 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
96 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
97 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
98 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
99
100 client.OutPacket(proper);
101 * */
102 }
103
104 }
105}