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diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs b/OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.RegionServer.Types;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory;
38using OpenSim.RegionServer.Client;
39
40namespace OpenSim.RegionServer.Simulator
41{
42 public class Primitive2 : Entity
43 {
44 protected PrimData primData;
45 //private ObjectUpdatePacket OurPacket;
46 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
47 private Dictionary<uint, ClientView> m_clientThreads;
48 private ulong m_regionHandle;
49 private const uint FULL_MASK_PERMISSIONS = 2147483647;
50 private bool physicsEnabled = false;
51
52 private Dictionary<LLUUID, InventoryItem> inventoryItems;
53
54 #region Properties
55
56 public LLVector3 Scale
57 {
58 set
59 {
60 this.primData.Scale = value;
61 //this.dirtyFlag = true;
62 }
63 get
64 {
65 return this.primData.Scale;
66 }
67 }
68
69 public PhysicsActor PhysActor
70 {
71 set
72 {
73 this._physActor = value;
74 }
75 }
76 public override LLVector3 Pos
77 {
78 get
79 {
80 return base.Pos;
81 }
82 set
83 {
84 base.Pos = value;
85 }
86 }
87 #endregion
88
89 public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
90 {
91 m_clientThreads = clientThreads;
92 m_regionHandle = regionHandle;
93 m_world = world;
94 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
95 }
96
97 public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world, LLUUID owner)
98 {
99 m_clientThreads = clientThreads;
100 m_regionHandle = regionHandle;
101 m_world = world;
102 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
103 this.primData = new PrimData();
104 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
105 this.primData.OwnerID = owner;
106 }
107
108 public byte[] GetByteArray()
109 {
110 byte[] result = null;
111 List<byte[]> dataArrays = new List<byte[]>();
112 dataArrays.Add(primData.ToBytes());
113 foreach (Entity child in children)
114 {
115 if (child is OpenSim.RegionServer.Simulator.Primitive2)
116 {
117 dataArrays.Add(((OpenSim.RegionServer.Simulator.Primitive2)child).GetByteArray());
118 }
119 }
120 byte[] primstart = Helpers.StringToField("<Prim>");
121 byte[] primend = Helpers.StringToField("</Prim>");
122 int totalLength = primstart.Length + primend.Length;
123 for (int i = 0; i < dataArrays.Count; i++)
124 {
125 totalLength += dataArrays[i].Length;
126 }
127
128 result = new byte[totalLength];
129 int arraypos = 0;
130 Array.Copy(primstart, 0, result, 0, primstart.Length);
131 arraypos += primstart.Length;
132 for (int i = 0; i < dataArrays.Count; i++)
133 {
134 Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
135 arraypos += dataArrays[i].Length;
136 }
137 Array.Copy(primend, 0, result, arraypos, primend.Length);
138
139 return result;
140 }
141
142 #region Overridden Methods
143
144 public override void update()
145 {
146 LLVector3 pos2 = new LLVector3(0, 0, 0);
147 }
148
149 public override void BackUp()
150 {
151
152 }
153
154 #endregion
155
156 #region Packet handlers
157
158 public void UpdatePosition(LLVector3 pos)
159 {
160
161 }
162
163 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
164 {
165 this.primData.PathBegin = addPacket.PathBegin;
166 this.primData.PathEnd = addPacket.PathEnd;
167 this.primData.PathScaleX = addPacket.PathScaleX;
168 this.primData.PathScaleY = addPacket.PathScaleY;
169 this.primData.PathShearX = addPacket.PathShearX;
170 this.primData.PathShearY = addPacket.PathShearY;
171 this.primData.PathSkew = addPacket.PathSkew;
172 this.primData.ProfileBegin = addPacket.ProfileBegin;
173 this.primData.ProfileEnd = addPacket.ProfileEnd;
174 this.primData.PathCurve = addPacket.PathCurve;
175 this.primData.ProfileCurve = addPacket.ProfileCurve;
176 this.primData.ProfileHollow = addPacket.ProfileHollow;
177 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
178 this.primData.PathRevolutions = addPacket.PathRevolutions;
179 this.primData.PathTaperX = addPacket.PathTaperX;
180 this.primData.PathTaperY = addPacket.PathTaperY;
181 this.primData.PathTwist = addPacket.PathTwist;
182 this.primData.PathTwistBegin = addPacket.PathTwistBegin;
183 }
184
185 public void UpdateTexture(byte[] tex)
186 {
187 this.primData.Texture = tex;
188 //this.dirtyFlag = true;
189 }
190
191 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
192 {
193
194 }
195
196 public void AssignToParent(Primitive prim)
197 {
198
199 }
200
201 public void GetProperites(ClientView client)
202 {
203 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
204 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
205 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
206 proper.ObjectData[0].ItemID = LLUUID.Zero;
207 proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
208 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
209 proper.ObjectData[0].FolderID = LLUUID.Zero;
210 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
211 proper.ObjectData[0].GroupID = LLUUID.Zero;
212 proper.ObjectData[0].InventorySerial = 0;
213 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
214 proper.ObjectData[0].ObjectID = this.uuid;
215 proper.ObjectData[0].OwnerID = primData.OwnerID;
216 proper.ObjectData[0].TouchName = new byte[0];
217 proper.ObjectData[0].TextureID = new byte[0];
218 proper.ObjectData[0].SitName = new byte[0];
219 proper.ObjectData[0].Name = new byte[0];
220 proper.ObjectData[0].Description = new byte[0];
221 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
222 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
223 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
224 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
225 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
226
227 client.OutPacket(proper);
228 }
229
230 #endregion
231
232 # region Inventory Methods
233
234 public bool AddToInventory(InventoryItem item)
235 {
236 return false;
237 }
238
239 public InventoryItem RemoveFromInventory(LLUUID itemID)
240 {
241 return null;
242 }
243
244 public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet)
245 {
246
247 }
248
249 public void RequestXferInventory(ClientView simClient, ulong xferID)
250 {
251 //will only currently work if the total size of the inventory data array is under about 1000 bytes
252 SendXferPacketPacket send = new SendXferPacketPacket();
253
254 send.XferID.ID = xferID;
255 send.XferID.Packet = 1 + 2147483648;
256 send.DataPacket.Data = this.ConvertInventoryToBytes();
257
258 simClient.OutPacket(send);
259 }
260
261 public byte[] ConvertInventoryToBytes()
262 {
263 System.Text.Encoding enc = System.Text.Encoding.ASCII;
264 byte[] result = new byte[0];
265 List<byte[]> inventoryData = new List<byte[]>();
266 int totallength = 0;
267 foreach (InventoryItem invItem in inventoryItems.Values)
268 {
269 byte[] data = enc.GetBytes(invItem.ExportString());
270 inventoryData.Add(data);
271 totallength += data.Length;
272 }
273 //TODO: copy arrays into the single result array
274
275 return result;
276 }
277
278 public void CreateInventoryFromBytes(byte[] data)
279 {
280
281 }
282
283 #endregion
284
285 #region Update viewers Methods
286
287 //should change these mehtods, so that outgoing packets are sent through the avatar class
288 public void SendFullUpdateToClient(ClientView remoteClient)
289 {
290 LLVector3 lPos;
291 if (this._physActor != null && this.physicsEnabled)
292 {
293 PhysicsVector pPos = this._physActor.Position;
294 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
295 }
296 else
297 {
298 lPos = this.Pos;
299 }
300
301 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
302 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
303 outPacket.ObjectData[0] = this.CreateUpdateBlock();
304 byte[] pb = lPos.GetBytes();
305 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
306
307 remoteClient.OutPacket(outPacket);
308 }
309
310 public void SendFullUpdateToAllClients()
311 {
312
313 }
314
315 public void SendTerseUpdateToClient(ClientView RemoteClient)
316 {
317
318 }
319
320 public void SendTerseUpdateToALLClients()
321 {
322
323 }
324
325 #endregion
326
327 #region Create Methods
328
329 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
330 {
331 PrimData PData = new PrimData();
332 this.primData = PData;
333 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
334
335 PData.OwnerID = ownerID;
336 PData.PCode = addPacket.ObjectData.PCode;
337 PData.PathBegin = addPacket.ObjectData.PathBegin;
338 PData.PathEnd = addPacket.ObjectData.PathEnd;
339 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
340 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
341 PData.PathShearX = addPacket.ObjectData.PathShearX;
342 PData.PathShearY = addPacket.ObjectData.PathShearY;
343 PData.PathSkew = addPacket.ObjectData.PathSkew;
344 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
345 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
346 PData.Scale = addPacket.ObjectData.Scale;
347 PData.PathCurve = addPacket.ObjectData.PathCurve;
348 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
349 PData.ParentID = 0;
350 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
351 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
352 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
353 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
354 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
355 PData.PathTwist = addPacket.ObjectData.PathTwist;
356 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
357 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
358 this.primData.FullID = this.uuid = LLUUID.Random();
359 this.localid = (uint)(localID);
360 this.primData.Position = this.Pos = pos1;
361 }
362
363 public void CreateFromBytes(byte[] data)
364 {
365
366 }
367
368 public void CreateFromPrimData(PrimData primData)
369 {
370 this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
371 }
372
373 public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
374 {
375
376 }
377
378 #endregion
379
380 #region Packet Update Methods
381 protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
382 {
383 objdata.PSBlock = new byte[0];
384 objdata.ExtraParams = new byte[1];
385 objdata.MediaURL = new byte[0];
386 objdata.NameValue = new byte[0];
387 objdata.Text = new byte[0];
388 objdata.TextColor = new byte[4];
389 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
390 objdata.JointPivot = new LLVector3(0, 0, 0);
391 objdata.Material = 3;
392 objdata.TextureAnim = new byte[0];
393 objdata.Sound = LLUUID.Zero;
394 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
395 this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
396 objdata.State = 0;
397 objdata.Data = new byte[0];
398
399 objdata.ObjectData = new byte[60];
400 objdata.ObjectData[46] = 128;
401 objdata.ObjectData[47] = 63;
402 }
403
404 protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
405 {
406 objectData.OwnerID = this.primData.OwnerID;
407 objectData.PCode = this.primData.PCode;
408 objectData.PathBegin = this.primData.PathBegin;
409 objectData.PathEnd = this.primData.PathEnd;
410 objectData.PathScaleX = this.primData.PathScaleX;
411 objectData.PathScaleY = this.primData.PathScaleY;
412 objectData.PathShearX = this.primData.PathShearX;
413 objectData.PathShearY = this.primData.PathShearY;
414 objectData.PathSkew = this.primData.PathSkew;
415 objectData.ProfileBegin = this.primData.ProfileBegin;
416 objectData.ProfileEnd = this.primData.ProfileEnd;
417 objectData.Scale = this.primData.Scale;
418 objectData.PathCurve = this.primData.PathCurve;
419 objectData.ProfileCurve = this.primData.ProfileCurve;
420 objectData.ParentID = this.primData.ParentID;
421 objectData.ProfileHollow = this.primData.ProfileHollow;
422 objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
423 objectData.PathRevolutions = this.primData.PathRevolutions;
424 objectData.PathTaperX = this.primData.PathTaperX;
425 objectData.PathTaperY = this.primData.PathTaperY;
426 objectData.PathTwist = this.primData.PathTwist;
427 objectData.PathTwistBegin = this.primData.PathTwistBegin;
428 }
429
430 #endregion
431 protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
432 {
433 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
434 this.SetDefaultPacketValues(objupdate);
435 objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
436 this.SetPacketShapeData(objupdate);
437 byte[] pb = this.Pos.GetBytes();
438 Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
439 return objupdate;
440 }
441
442 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
443 {
444 uint ID = this.localid;
445 byte[] bytes = new byte[60];
446
447 int i = 0;
448 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
449 dat.TextureEntry = new byte[0];
450 bytes[i++] = (byte)(ID % 256);
451 bytes[i++] = (byte)((ID >> 8) % 256);
452 bytes[i++] = (byte)((ID >> 16) % 256);
453 bytes[i++] = (byte)((ID >> 24) % 256);
454 bytes[i++] = 0;
455 bytes[i++] = 0;
456
457 LLVector3 lPos;
458 Axiom.MathLib.Quaternion lRot;
459 if (this._physActor != null && this.physicsEnabled)
460 {
461 PhysicsVector pPos = this._physActor.Position;
462 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
463 lRot = this._physActor.Orientation;
464 }
465 else
466 {
467 lPos = this.Pos;
468 lRot = this.rotation;
469 }
470 byte[] pb = lPos.GetBytes();
471 Array.Copy(pb, 0, bytes, i, pb.Length);
472 i += 12;
473 ushort ac = 32767;
474
475 //vel
476 bytes[i++] = (byte)(ac % 256);
477 bytes[i++] = (byte)((ac >> 8) % 256);
478 bytes[i++] = (byte)(ac % 256);
479 bytes[i++] = (byte)((ac >> 8) % 256);
480 bytes[i++] = (byte)(ac % 256);
481 bytes[i++] = (byte)((ac >> 8) % 256);
482
483 //accel
484 bytes[i++] = (byte)(ac % 256);
485 bytes[i++] = (byte)((ac >> 8) % 256);
486 bytes[i++] = (byte)(ac % 256);
487 bytes[i++] = (byte)((ac >> 8) % 256);
488 bytes[i++] = (byte)(ac % 256);
489 bytes[i++] = (byte)((ac >> 8) % 256);
490
491 ushort rw, rx, ry, rz;
492 rw = (ushort)(32768 * (lRot.w + 1));
493 rx = (ushort)(32768 * (lRot.x + 1));
494 ry = (ushort)(32768 * (lRot.y + 1));
495 rz = (ushort)(32768 * (lRot.z + 1));
496
497 //rot
498 bytes[i++] = (byte)(rx % 256);
499 bytes[i++] = (byte)((rx >> 8) % 256);
500 bytes[i++] = (byte)(ry % 256);
501 bytes[i++] = (byte)((ry >> 8) % 256);
502 bytes[i++] = (byte)(rz % 256);
503 bytes[i++] = (byte)((rz >> 8) % 256);
504 bytes[i++] = (byte)(rw % 256);
505 bytes[i++] = (byte)((rw >> 8) % 256);
506
507 //rotation vel
508 bytes[i++] = (byte)(ac % 256);
509 bytes[i++] = (byte)((ac >> 8) % 256);
510 bytes[i++] = (byte)(ac % 256);
511 bytes[i++] = (byte)((ac >> 8) % 256);
512 bytes[i++] = (byte)(ac % 256);
513 bytes[i++] = (byte)((ac >> 8) % 256);
514
515 dat.Data = bytes;
516 return dat;
517 }
518 }
519}