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-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs598
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diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs b/OpenSim/OpenSim.RegionServer/Simulator/Primitive.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.RegionServer.Types;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.RegionServer.Client;
38
39namespace OpenSim.RegionServer.Simulator
40{
41 public class Primitive : Entity
42 {
43 protected float mesh_cutbegin;
44 protected float mesh_cutend;
45 protected PrimData primData;
46 protected bool newPrimFlag = false;
47 protected bool updateFlag = false;
48 protected bool dirtyFlag = false;
49 private ObjectUpdatePacket OurPacket;
50 private bool physicsEnabled = false;
51 private bool physicstest = false;
52 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
53 private Dictionary<uint, ClientView> m_clientThreads;
54 private ulong m_regionHandle;
55 private const uint FULL_MASK_PERMISSIONS = 2147483647;
56
57 public bool PhysicsEnabled
58 {
59 get
60 {
61 return physicsEnabled;
62 }
63 set
64 {
65 physicsEnabled = value;
66 }
67 }
68 public bool UpdateFlag
69 {
70 get
71 {
72 return updateFlag;
73 }
74 set
75 {
76 updateFlag = value;
77 }
78 }
79 public LLVector3 Scale
80 {
81 set
82 {
83 LLVector3 offset = (value - primData.Scale);
84 offset.X /= 2;
85 offset.Y /= 2;
86 offset.Z /= 2;
87
88 this.primData.Position += offset;
89 this.primData.Scale = value;
90
91 this.dirtyFlag = true;
92 }
93 get
94 {
95 return this.primData.Scale;
96 }
97 }
98 public PhysicsActor PhysActor
99 {
100 set
101 {
102 this._physActor = value;
103 }
104 }
105
106 public Primitive(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
107 {
108 mesh_cutbegin = 0.0f;
109 mesh_cutend = 1.0f;
110
111 m_clientThreads = clientThreads;
112 m_regionHandle = regionHandle;
113 m_world = world;
114 }
115
116 public override Mesh getMesh()
117 {
118 Mesh mesh = new Mesh();
119 Triangle tri = new Triangle(
120 new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
121 new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
122 new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
123
124 mesh.AddTri(tri);
125 mesh += base.getMesh();
126
127 return mesh;
128 }
129
130 public byte[] GetByteArray()
131 {
132 return this.primData.ToBytes();
133 }
134
135 public void GetProperites(ClientView client)
136 {
137 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
138 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
139 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
140 proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid;
141 proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate;
142 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
143 proper.ObjectData[0].FolderID = LLUUID.Zero;
144 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
145 proper.ObjectData[0].GroupID = LLUUID.Zero;
146 proper.ObjectData[0].InventorySerial = 0;
147 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
148 proper.ObjectData[0].ObjectID = this.uuid;
149 proper.ObjectData[0].OwnerID = primData.OwnerID;
150 proper.ObjectData[0].TouchName = new byte[0];
151 proper.ObjectData[0].TextureID = new byte[0];
152 proper.ObjectData[0].SitName = new byte[0];
153 proper.ObjectData[0].Name = new byte[0];
154 proper.ObjectData[0].Description = new byte[0];
155 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
156 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
157 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
158 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
159 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
160
161 client.OutPacket(proper);
162 }
163
164 public void UpdatePosition(LLVector3 pos)
165 {
166 this.Pos = pos;
167 if (this._physActor != null) // && this.physicsEnabled)
168 {
169 try
170 {
171 lock (m_world.LockPhysicsEngine)
172 {
173 this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
174 }
175 }
176 catch (Exception e)
177 {
178 Console.WriteLine(e.Message);
179 }
180 }
181 this.updateFlag = true;
182 }
183
184 public override void update()
185 {
186 LLVector3 pos2 = new LLVector3(0, 0, 0);
187 if (this._physActor != null && this.physicsEnabled)
188 {
189
190 PhysicsVector pPos = this._physActor.Position;
191 pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
192 }
193 if (this.newPrimFlag)
194 {
195 foreach (ClientView client in m_clientThreads.Values)
196 {
197 client.OutPacket(OurPacket);
198 }
199 this.newPrimFlag = false;
200 }
201 else if (this.updateFlag)
202 {
203 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
204 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
205 terse.RegionData.TimeDilation = 64096;
206 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
207 terse.ObjectData[0] = this.CreateImprovedBlock();
208 foreach (ClientView client in m_clientThreads.Values)
209 {
210 client.OutPacket(terse);
211 }
212 this.updateFlag = false;
213 }
214 else if (this.dirtyFlag)
215 {
216 foreach (ClientView client in m_clientThreads.Values)
217 {
218 UpdateClient(client);
219 }
220 this.dirtyFlag = false;
221 }
222 else
223 {
224 if (this._physActor != null && this.physicsEnabled)
225 {
226 if (pos2 != this.positionLastFrame)
227 {
228 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
229 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
230 terse.RegionData.TimeDilation = 64096;
231 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
232 terse.ObjectData[0] = this.CreateImprovedBlock();
233 foreach (ClientView client in m_clientThreads.Values)
234 {
235 client.OutPacket(terse);
236 }
237 }
238 this.positionLastFrame = pos2;
239 }
240 }
241
242 if (this.physicstest)
243 {
244 LLVector3 pos = this.Pos;
245 pos.Z += 0.0001f;
246 this.UpdatePosition(pos);
247 this.physicstest = false;
248 }
249 }
250
251 public void UpdateClient(ClientView RemoteClient)
252 {
253
254 LLVector3 lPos;
255 if (this._physActor != null && this.physicsEnabled)
256 {
257 PhysicsVector pPos = this._physActor.Position;
258 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
259 }
260 else
261 {
262 lPos = this.Pos;
263 }
264 byte[] pb = lPos.GetBytes();
265 Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
266
267 // OurPacket should be update with the follwing in updateShape() rather than having to do it here
268 OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
269 OurPacket.ObjectData[0].PCode = this.primData.PCode;
270 OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
271 OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
272 OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
273 OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
274 OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
275 OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
276 OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
277 OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
278 OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
279 OurPacket.ObjectData[0].Scale = this.primData.Scale;
280 OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
281 OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
282 OurPacket.ObjectData[0].ParentID = this.primData.ParentID ;
283 OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
284 //finish off copying rest of shape data
285 OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
286 OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
287 OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
288 OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
289 OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
290 OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
291
292 RemoteClient.OutPacket(OurPacket);
293 }
294
295 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
296 {
297 this.primData.PathBegin = addPacket.PathBegin;
298 this.primData.PathEnd = addPacket.PathEnd;
299 this.primData.PathScaleX = addPacket.PathScaleX;
300 this.primData.PathScaleY = addPacket.PathScaleY;
301 this.primData.PathShearX = addPacket.PathShearX;
302 this.primData.PathShearY = addPacket.PathShearY;
303 this.primData.PathSkew = addPacket.PathSkew;
304 this.primData.ProfileBegin = addPacket.ProfileBegin;
305 this.primData.ProfileEnd = addPacket.ProfileEnd;
306 this.primData.PathCurve = addPacket.PathCurve;
307 this.primData.ProfileCurve = addPacket.ProfileCurve;
308 this.primData.ProfileHollow = addPacket.ProfileHollow;
309 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
310 this.primData.PathRevolutions = addPacket.PathRevolutions;
311 this.primData.PathTaperX = addPacket.PathTaperX;
312 this.primData.PathTaperY = addPacket.PathTaperY;
313 this.primData.PathTwist = addPacket.PathTwist;
314 this.primData.PathTwistBegin = addPacket.PathTwistBegin;
315 this.dirtyFlag = true;
316 }
317
318 public void UpdateTexture(byte[] tex)
319 {
320 this.OurPacket.ObjectData[0].TextureEntry = tex;
321 this.primData.Texture = tex;
322 this.dirtyFlag = true;
323 }
324
325 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
326 {
327 if (this._physActor != null)
328 {
329 if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
330 {
331 this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
332 }
333 this.physicsEnabled = pack.AgentData.UsePhysics;
334 if (this._physActor.Kinematic == false)
335 {
336 LLVector3 pos = this.Pos;
337 this.UpdatePosition(pos);
338 pos.Z += 0.000001f;
339 this.UpdatePosition(pos);
340 this.physicstest = true;
341 }
342 else
343 {
344 PhysicsVector vec = this._physActor.Position;
345 LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
346 this.Pos = pos;
347 this.updateFlag = true;
348 }
349 }
350 }
351
352 public void MakeParent(Primitive prim)
353 {
354 this.primData.ParentID = prim.localid;
355 this.Pos -= prim.Pos;
356 this.dirtyFlag = true;
357 }
358
359 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
360 {
361 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
362 objupdate.RegionData.RegionHandle = m_regionHandle;
363 objupdate.RegionData.TimeDilation = 64096;
364
365 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
366 PrimData PData = new PrimData();
367 this.primData = PData;
368 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
369
370 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
371 objupdate.ObjectData[0].PSBlock = new byte[0];
372 objupdate.ObjectData[0].ExtraParams = new byte[1];
373 objupdate.ObjectData[0].MediaURL = new byte[0];
374 objupdate.ObjectData[0].NameValue = new byte[0];
375 objupdate.ObjectData[0].Text = new byte[0];
376 objupdate.ObjectData[0].TextColor = new byte[4];
377 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
378 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
379 objupdate.ObjectData[0].Material = 3;
380 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
381 objupdate.ObjectData[0].TextureAnim = new byte[0];
382 objupdate.ObjectData[0].Sound = LLUUID.Zero;
383 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
384 this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
385 objupdate.ObjectData[0].State = 0;
386 objupdate.ObjectData[0].Data = new byte[0];
387 PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID;
388 PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
389 PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
390 PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
391 PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
392 PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
393 PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
394 PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
395 PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
396 PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
397 PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
398 PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
399 PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
400 PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
401 PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
402 PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
403 PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
404 PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
405 PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
406 PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
407 PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
408 PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
409
410 objupdate.ObjectData[0].ID = (uint)(localID);
411 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
412 objupdate.ObjectData[0].ObjectData = new byte[60];
413 objupdate.ObjectData[0].ObjectData[46] = 128;
414 objupdate.ObjectData[0].ObjectData[47] = 63;
415 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
416 //update position
417 byte[] pb = pos1.GetBytes();
418 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
419 this.newPrimFlag = true;
420 this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID;
421 this.localid = objupdate.ObjectData[0].ID;
422 this.primData.Position = this.Pos = pos1;
423 this.OurPacket = objupdate;
424 }
425
426 public void CreateFromStorage(PrimData store)
427 {
428 this.CreateFromStorage(store, store.Position, store.LocalID, false);
429 }
430
431 public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim)
432 {
433 //need to clean this up as it shares a lot of code with CreateFromPacket()
434 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
435 objupdate.RegionData.RegionHandle = m_regionHandle;
436 objupdate.RegionData.TimeDilation = 64096;
437 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
438
439 this.primData = store;
440 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
441 objupdate.ObjectData[0].PSBlock = new byte[0];
442 objupdate.ObjectData[0].ExtraParams = new byte[1];
443 objupdate.ObjectData[0].MediaURL = new byte[0];
444 objupdate.ObjectData[0].NameValue = new byte[0];
445 objupdate.ObjectData[0].Text = new byte[0];
446 objupdate.ObjectData[0].TextColor = new byte[4];
447 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
448 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
449 objupdate.ObjectData[0].Material = 3;
450 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
451 objupdate.ObjectData[0].TextureAnim = new byte[0];
452 objupdate.ObjectData[0].Sound = LLUUID.Zero;
453
454 if (store.Texture == null)
455 {
456 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
457 objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
458 }
459 else
460 {
461 objupdate.ObjectData[0].TextureEntry = store.Texture;
462 }
463
464 objupdate.ObjectData[0].State = 0;
465 objupdate.ObjectData[0].Data = new byte[0];
466 objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
467 objupdate.ObjectData[0].PCode = this.primData.PCode;
468 objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
469 objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
470 objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
471 objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
472 objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
473 objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
474 objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
475 objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
476 objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
477 objupdate.ObjectData[0].Scale = this.primData.Scale;
478 objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
479 objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
480 objupdate.ObjectData[0].ParentID = 0;
481 objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
482 //finish off copying rest of shape data
483 objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
484 objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
485 objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
486 objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
487 objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
488 objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
489
490 objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID;
491 objupdate.ObjectData[0].FullID = store.FullID;
492
493 objupdate.ObjectData[0].ObjectData = new byte[60];
494 objupdate.ObjectData[0].ObjectData[46] = 128;
495 objupdate.ObjectData[0].ObjectData[47] = 63;
496 LLVector3 pos1 = posi; // store.Position;
497 //update position
498 byte[] pb = pos1.GetBytes();
499 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
500
501 this.uuid = objupdate.ObjectData[0].FullID;
502 this.localid = objupdate.ObjectData[0].ID;
503 this.Pos = pos1;
504 this.OurPacket = objupdate;
505 if (newprim)
506 {
507 this.newPrimFlag = true;
508 }
509 }
510
511 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
512 {
513 uint ID = this.localid;
514 byte[] bytes = new byte[60];
515
516 int i = 0;
517 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
518 //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
519 dat.TextureEntry = new byte[0];
520 bytes[i++] = (byte)(ID % 256);
521 bytes[i++] = (byte)((ID >> 8) % 256);
522 bytes[i++] = (byte)((ID >> 16) % 256);
523 bytes[i++] = (byte)((ID >> 24) % 256);
524 bytes[i++] = 0;
525 bytes[i++] = 0;
526
527 LLVector3 lPos;
528 Axiom.MathLib.Quaternion lRot;
529 if (this._physActor != null && this.physicsEnabled)
530 {
531 PhysicsVector pPos = this._physActor.Position;
532 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
533 lRot = this._physActor.Orientation;
534 }
535 else
536 {
537 lPos = this.Pos;
538 lRot = this.rotation;
539 }
540 byte[] pb = lPos.GetBytes();
541 Array.Copy(pb, 0, bytes, i, pb.Length);
542 i += 12;
543 ushort ac = 32767;
544
545 //vel
546 bytes[i++] = (byte)(ac % 256);
547 bytes[i++] = (byte)((ac >> 8) % 256);
548 bytes[i++] = (byte)(ac % 256);
549 bytes[i++] = (byte)((ac >> 8) % 256);
550 bytes[i++] = (byte)(ac % 256);
551 bytes[i++] = (byte)((ac >> 8) % 256);
552
553 //accel
554 bytes[i++] = (byte)(ac % 256);
555 bytes[i++] = (byte)((ac >> 8) % 256);
556 bytes[i++] = (byte)(ac % 256);
557 bytes[i++] = (byte)((ac >> 8) % 256);
558 bytes[i++] = (byte)(ac % 256);
559 bytes[i++] = (byte)((ac >> 8) % 256);
560
561 ushort rw, rx, ry, rz;
562 rw = (ushort)(32768 * (lRot.w + 1));
563 rx = (ushort)(32768 * (lRot.x + 1));
564 ry = (ushort)(32768 * (lRot.y + 1));
565 rz = (ushort)(32768 * (lRot.z + 1));
566
567 //rot
568 bytes[i++] = (byte)(rx % 256);
569 bytes[i++] = (byte)((rx >> 8) % 256);
570 bytes[i++] = (byte)(ry % 256);
571 bytes[i++] = (byte)((ry >> 8) % 256);
572 bytes[i++] = (byte)(rz % 256);
573 bytes[i++] = (byte)((rz >> 8) % 256);
574 bytes[i++] = (byte)(rw % 256);
575 bytes[i++] = (byte)((rw >> 8) % 256);
576
577 //rotation vel
578 bytes[i++] = (byte)(ac % 256);
579 bytes[i++] = (byte)((ac >> 8) % 256);
580 bytes[i++] = (byte)(ac % 256);
581 bytes[i++] = (byte)((ac >> 8) % 256);
582 bytes[i++] = (byte)(ac % 256);
583 bytes[i++] = (byte)((ac >> 8) % 256);
584
585 dat.Data = bytes;
586 return dat;
587 }
588
589 public override void BackUp()
590 {
591 this.primData.FullID = this.uuid;
592 this.primData.LocalID = this.localid;
593 this.primData.Position = this.Pos;
594 this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
595 this.m_world.localStorage.StorePrim(this.primData);
596 }
597 }
598}