diff options
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs | 435 |
1 files changed, 0 insertions, 435 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs deleted file mode 100644 index a64ee9e..0000000 --- a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs +++ /dev/null | |||
@@ -1,435 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Inventory; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.RegionServer.Client; | ||
38 | |||
39 | using Axiom.MathLib; | ||
40 | |||
41 | namespace OpenSim.RegionServer.Simulator | ||
42 | { | ||
43 | public partial class Avatar : Entity | ||
44 | { | ||
45 | public static bool PhysicsEngineFlying = false; | ||
46 | public static AvatarAnimations Animations; | ||
47 | public string firstname; | ||
48 | public string lastname; | ||
49 | public ClientView ControllingClient; | ||
50 | public LLUUID current_anim; | ||
51 | public int anim_seq; | ||
52 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
53 | private bool updateflag = false; | ||
54 | private byte movementflag = 0; | ||
55 | private List<NewForce> forcesList = new List<NewForce>(); | ||
56 | private short _updateCount = 0; | ||
57 | private Axiom.MathLib.Quaternion bodyRot; | ||
58 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
59 | private byte[] visualParams; | ||
60 | private AvatarWearable[] Wearables; | ||
61 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
62 | private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0); | ||
63 | |||
64 | private int positionRoundedX = 0; | ||
65 | private int positionRoundedY = 0; | ||
66 | |||
67 | private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over | ||
68 | private int parcelUpdateSequenceIncrement = 1; | ||
69 | |||
70 | private bool childAvatar = false; | ||
71 | |||
72 | public Avatar(ClientView TheClient, World world) | ||
73 | { | ||
74 | m_world = world; | ||
75 | ControllingClient = TheClient; | ||
76 | |||
77 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)"); | ||
78 | localid = 8880000 + (this.m_world._localNumber++); | ||
79 | Pos = ControllingClient.startpos; | ||
80 | visualParams = new byte[218]; | ||
81 | for (int i = 0; i < 218; i++) | ||
82 | { | ||
83 | visualParams[i] = 100; | ||
84 | } | ||
85 | Wearables = new AvatarWearable[13]; //should be 13 of these | ||
86 | for (int i = 0; i < 13; i++) | ||
87 | { | ||
88 | Wearables[i] = new AvatarWearable(); | ||
89 | } | ||
90 | this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
91 | this.Wearables[0].ItemID = LLUUID.Random(); | ||
92 | |||
93 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
94 | |||
95 | //register for events | ||
96 | ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance); | ||
97 | ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
98 | ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement); | ||
99 | ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition); | ||
100 | ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate); | ||
101 | ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
102 | ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange); | ||
103 | |||
104 | } | ||
105 | |||
106 | public PhysicsActor PhysActor | ||
107 | { | ||
108 | set | ||
109 | { | ||
110 | this._physActor = value; | ||
111 | } | ||
112 | get | ||
113 | { | ||
114 | return _physActor; | ||
115 | } | ||
116 | } | ||
117 | |||
118 | public void ChildStatusChange(bool status) | ||
119 | { | ||
120 | this.childAvatar = status; | ||
121 | |||
122 | if (this.childAvatar == true) | ||
123 | { | ||
124 | this._physActor.Velocity = new PhysicsVector(0, 0, 0); | ||
125 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
126 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
127 | terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle; | ||
128 | terse.RegionData.TimeDilation = 64096; | ||
129 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
130 | terse.ObjectData[0] = terseBlock; | ||
131 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
132 | foreach (Avatar client in avList) | ||
133 | { | ||
134 | client.SendPacketToViewer(terse); | ||
135 | } | ||
136 | } | ||
137 | else | ||
138 | { | ||
139 | LLVector3 startp = ControllingClient.StartPos; | ||
140 | lock (m_world.LockPhysicsEngine) | ||
141 | { | ||
142 | this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z); | ||
143 | } | ||
144 | } | ||
145 | } | ||
146 | |||
147 | public override void addForces() | ||
148 | { | ||
149 | lock (this.forcesList) | ||
150 | { | ||
151 | if (this.forcesList.Count > 0) | ||
152 | { | ||
153 | for (int i = 0; i < this.forcesList.Count; i++) | ||
154 | { | ||
155 | NewForce force = this.forcesList[i]; | ||
156 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | ||
157 | lock (m_world.LockPhysicsEngine) | ||
158 | { | ||
159 | this._physActor.Velocity = phyVector; | ||
160 | } | ||
161 | this.updateflag = true; | ||
162 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | ||
163 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | ||
164 | } | ||
165 | for (int i = 0; i < this.forcesList.Count; i++) | ||
166 | { | ||
167 | this.forcesList.RemoveAt(0); | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | } | ||
172 | |||
173 | public static void SetupTemplate(string name) | ||
174 | { | ||
175 | FileInfo fInfo = new FileInfo(name); | ||
176 | long numBytes = fInfo.Length; | ||
177 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
178 | BinaryReader br = new BinaryReader(fStream); | ||
179 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
180 | br.Close(); | ||
181 | fStream.Close(); | ||
182 | |||
183 | libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | ||
184 | |||
185 | SetDefaultPacketValues(objdata); | ||
186 | objdata.TextureEntry = data1; | ||
187 | objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); | ||
188 | objdata.PathCurve = 16; | ||
189 | objdata.ProfileCurve = 1; | ||
190 | objdata.PathScaleX = 100; | ||
191 | objdata.PathScaleY = 100; | ||
192 | objdata.ParentID = 0; | ||
193 | objdata.OwnerID = LLUUID.Zero; | ||
194 | objdata.Scale = new LLVector3(1, 1, 1); | ||
195 | objdata.PCode = 47; | ||
196 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
197 | libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
198 | pos.X = 100f; | ||
199 | objdata.ID = 8880000; | ||
200 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
201 | libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); | ||
202 | //objdata.FullID=user.AgentID; | ||
203 | byte[] pb = pos.GetBytes(); | ||
204 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
205 | |||
206 | Avatar.AvatarTemplate = objdata; | ||
207 | } | ||
208 | |||
209 | protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) | ||
210 | { | ||
211 | objdata.PSBlock = new byte[0]; | ||
212 | objdata.ExtraParams = new byte[1]; | ||
213 | objdata.MediaURL = new byte[0]; | ||
214 | objdata.NameValue = new byte[0]; | ||
215 | objdata.Text = new byte[0]; | ||
216 | objdata.TextColor = new byte[4]; | ||
217 | objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); | ||
218 | objdata.JointPivot = new LLVector3(0, 0, 0); | ||
219 | objdata.Material = 4; | ||
220 | objdata.TextureAnim = new byte[0]; | ||
221 | objdata.Sound = LLUUID.Zero; | ||
222 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
223 | objdata.TextureEntry = ntex.ToBytes(); | ||
224 | objdata.State = 0; | ||
225 | objdata.Data = new byte[0]; | ||
226 | |||
227 | objdata.ObjectData = new byte[76]; | ||
228 | objdata.ObjectData[15] = 128; | ||
229 | objdata.ObjectData[16] = 63; | ||
230 | objdata.ObjectData[56] = 128; | ||
231 | objdata.ObjectData[61] = 102; | ||
232 | objdata.ObjectData[62] = 40; | ||
233 | objdata.ObjectData[63] = 61; | ||
234 | objdata.ObjectData[64] = 189; | ||
235 | |||
236 | |||
237 | } | ||
238 | |||
239 | public void CompleteMovement() | ||
240 | { | ||
241 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); | ||
242 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | ||
243 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | ||
244 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | ||
245 | mov.Data.RegionHandle = this.m_world.m_regInfo.RegionHandle; | ||
246 | // TODO - dynamicalise this stuff | ||
247 | mov.Data.Timestamp = 1172750370; | ||
248 | mov.Data.Position = this.ControllingClient.startpos; | ||
249 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | ||
250 | |||
251 | ControllingClient.OutPacket(mov); | ||
252 | } | ||
253 | |||
254 | public void HandleAgentUpdate(Packet pack) | ||
255 | { | ||
256 | this.HandleUpdate((AgentUpdatePacket)pack); | ||
257 | } | ||
258 | |||
259 | public void HandleUpdate(AgentUpdatePacket pack) | ||
260 | { | ||
261 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0) | ||
262 | { | ||
263 | if (this._physActor.Flying == false) | ||
264 | { | ||
265 | this.current_anim = Animations.AnimsLLUUID["FLY"]; | ||
266 | this.anim_seq = 1; | ||
267 | this.SendAnimPack(); | ||
268 | } | ||
269 | this._physActor.Flying = true; | ||
270 | |||
271 | } | ||
272 | else | ||
273 | { | ||
274 | if (this._physActor.Flying == true) | ||
275 | { | ||
276 | this.current_anim = Animations.AnimsLLUUID["STAND"]; | ||
277 | this.anim_seq = 1; | ||
278 | this.SendAnimPack(); | ||
279 | } | ||
280 | this._physActor.Flying = false; | ||
281 | } | ||
282 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | ||
283 | { | ||
284 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
285 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | ||
286 | { | ||
287 | |||
288 | if (((movementflag & 1) == 0) && (!this._physActor.Flying)) | ||
289 | { | ||
290 | this.current_anim = Animations.AnimsLLUUID["WALK"]; | ||
291 | this.anim_seq = 1; | ||
292 | this.SendAnimPack(); | ||
293 | } | ||
294 | |||
295 | |||
296 | //we should add a new force to the list | ||
297 | // but for now we will deal with velocities | ||
298 | NewForce newVelocity = new NewForce(); | ||
299 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
300 | Axiom.MathLib.Vector3 direc = q * v3; | ||
301 | direc.Normalize(); | ||
302 | |||
303 | //work out velocity for sim physics system | ||
304 | direc = direc * ((0.03f) * 128f); | ||
305 | if (this._physActor.Flying) | ||
306 | direc *= 4; | ||
307 | |||
308 | newVelocity.X = direc.x; | ||
309 | newVelocity.Y = direc.y; | ||
310 | newVelocity.Z = direc.z; | ||
311 | this.forcesList.Add(newVelocity); | ||
312 | movementflag = 1; | ||
313 | this.bodyRot = q; | ||
314 | } | ||
315 | } | ||
316 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying)) | ||
317 | { | ||
318 | if (((movementflag & 2) == 0) && this._physActor.Flying) | ||
319 | { | ||
320 | //we should add a new force to the list | ||
321 | // but for now we will deal with velocities | ||
322 | NewForce newVelocity = new NewForce(); | ||
323 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); | ||
324 | Axiom.MathLib.Vector3 direc = v3; | ||
325 | direc.Normalize(); | ||
326 | |||
327 | //work out velocity for sim physics system | ||
328 | direc = direc * ((0.03f) * 128f * 2); | ||
329 | newVelocity.X = direc.x; | ||
330 | newVelocity.Y = direc.y; | ||
331 | newVelocity.Z = direc.z; | ||
332 | this.forcesList.Add(newVelocity); | ||
333 | movementflag = 2; | ||
334 | } | ||
335 | } | ||
336 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying)) | ||
337 | { | ||
338 | if (((movementflag & 4) == 0) && this._physActor.Flying) | ||
339 | { | ||
340 | //we should add a new force to the list | ||
341 | // but for now we will deal with velocities | ||
342 | NewForce newVelocity = new NewForce(); | ||
343 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); | ||
344 | //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
345 | Axiom.MathLib.Vector3 direc = v3; | ||
346 | direc.Normalize(); | ||
347 | |||
348 | //work out velocity for sim physics system | ||
349 | direc = direc * ((0.03f) * 128f * 2); | ||
350 | newVelocity.X = direc.x; | ||
351 | newVelocity.Y = direc.y; | ||
352 | newVelocity.Z = direc.z; | ||
353 | this.forcesList.Add(newVelocity); | ||
354 | movementflag = 4; | ||
355 | } | ||
356 | } | ||
357 | else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
358 | { | ||
359 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
360 | if (((movementflag & 8) == 0) || (q != this.bodyRot)) | ||
361 | { | ||
362 | //we should add a new force to the list | ||
363 | // but for now we will deal with velocities | ||
364 | NewForce newVelocity = new NewForce(); | ||
365 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
366 | Axiom.MathLib.Vector3 direc = q * v3; | ||
367 | direc.Normalize(); | ||
368 | |||
369 | //work out velocity for sim physics system | ||
370 | direc = direc * ((0.03f) * 128f); | ||
371 | if (this._physActor.Flying) | ||
372 | direc *= 2; | ||
373 | |||
374 | newVelocity.X = direc.x; | ||
375 | newVelocity.Y = direc.y; | ||
376 | newVelocity.Z = direc.z; | ||
377 | this.forcesList.Add(newVelocity); | ||
378 | movementflag = 8; | ||
379 | this.bodyRot = q; | ||
380 | } | ||
381 | } | ||
382 | else | ||
383 | { | ||
384 | if (movementflag == 16) | ||
385 | { | ||
386 | movementflag = 0; | ||
387 | } | ||
388 | if ((movementflag) != 0) | ||
389 | { | ||
390 | NewForce newVelocity = new NewForce(); | ||
391 | newVelocity.X = 0; | ||
392 | newVelocity.Y = 0; | ||
393 | newVelocity.Z = 0; | ||
394 | this.forcesList.Add(newVelocity); | ||
395 | movementflag = 0; | ||
396 | // We're standing still, so make it show! | ||
397 | if (this._physActor.Flying == false) | ||
398 | { | ||
399 | this.current_anim = Animations.AnimsLLUUID["STAND"]; | ||
400 | this.anim_seq = 1; | ||
401 | this.SendAnimPack(); | ||
402 | } | ||
403 | this.movementflag = 16; | ||
404 | |||
405 | } | ||
406 | } | ||
407 | } | ||
408 | |||
409 | |||
410 | |||
411 | public static void LoadAnims() | ||
412 | { | ||
413 | Avatar.Animations = new AvatarAnimations(); | ||
414 | Avatar.Animations.LoadAnims(); | ||
415 | } | ||
416 | |||
417 | public override void LandRenegerated() | ||
418 | { | ||
419 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f); | ||
420 | } | ||
421 | } | ||
422 | |||
423 | public class NewForce | ||
424 | { | ||
425 | public float X; | ||
426 | public float Y; | ||
427 | public float Z; | ||
428 | |||
429 | public NewForce() | ||
430 | { | ||
431 | |||
432 | } | ||
433 | } | ||
434 | |||
435 | } | ||