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-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs371
1 files changed, 0 insertions, 371 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs
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--- a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.Update.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.RegionServer.Client;
34
35namespace OpenSim.RegionServer.Simulator
36{
37 partial class Avatar
38 {
39 public override void update()
40 {
41 if (!this.childAvatar)
42 {
43 if (this._physActor == null)
44 {
45 //HACKHACK: Note to work out why this entity does not have a physics actor
46 // and prehaps create one.
47 return;
48 }
49 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
50 if (this.updateflag)
51 {
52 //need to send movement info
53 //so create the improvedterseobjectupdate packet
54 //use CreateTerseBlock()
55 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
56 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
57 terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
58 terse.RegionData.TimeDilation = 64096;
59 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
60 terse.ObjectData[0] = terseBlock;
61 List<Avatar> avList = this.m_world.RequestAvatarList();
62 foreach (Avatar client in avList)
63 {
64 client.SendPacketToViewer(terse);
65 }
66
67 updateflag = false;
68 //this._updateCount = 0;
69 }
70 else
71 {
72
73 if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
74 {
75 _updateCount++;
76 if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
77 {
78 //It has been a while since last update was sent so lets send one.
79 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
80 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
81 terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
82 terse.RegionData.TimeDilation = 64096;
83 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
84 terse.ObjectData[0] = terseBlock;
85 List<Avatar> avList = this.m_world.RequestAvatarList();
86 foreach (Avatar client in avList)
87 {
88 client.SendPacketToViewer(terse);
89 }
90 _updateCount = 0;
91 }
92
93 if (this.movementflag == 16)
94 {
95 movementflag = 0;
96 }
97 }
98
99 }
100
101 if (positionFrameBeforeLast != pos2)
102 {
103 this.positionFrameBeforeLast = this.positionLastFrame;
104 this.positionLastFrame = pos2;
105 int tempRoundedX = (int)Math.Round(positionLastFrame.X);
106 int tempRoundedY = (int)Math.Round(positionLastFrame.Y);
107 if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY)
108 {
109
110 this.positionRoundedX = tempRoundedX;
111 this.positionRoundedY = tempRoundedY;
112 int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID;
113 if(currentParcelLocalID != this.positionParcelHoverLocalID)
114 {
115
116 Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName);
117 m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient);
118 this.positionParcelHoverLocalID = currentParcelLocalID;
119 this.parcelUpdateSequenceIncrement++;
120 }
121 }
122 }
123
124 if (!this.ControllingClient.m_sandboxMode)
125 {
126 if (pos2.X < 0)
127 {
128 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
129 }
130
131 if (pos2.Y < 0)
132 {
133 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
134 }
135
136 if (pos2.X > 255)
137 {
138 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
139 }
140
141 if (pos2.Y > 255)
142 {
143 ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
144 }
145 }
146 }
147
148 }
149
150 public void SendUpdateToOtherClient(Avatar remoteAvatar)
151 {
152 ObjectUpdatePacket objupdate = CreateUpdatePacket();
153 remoteAvatar.SendPacketToViewer(objupdate);
154 }
155
156 public ObjectUpdatePacket CreateUpdatePacket()
157 {
158 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
159 //send a objectupdate packet with information about the clients avatar
160 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
161 objupdate.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
162 objupdate.RegionData.TimeDilation = 64096;
163 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
164
165 objupdate.ObjectData[0] = AvatarTemplate;
166 //give this avatar object a local id and assign the user a name
167 objupdate.ObjectData[0].ID = this.localid;
168 objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
169 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
170
171 libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
172
173 byte[] pb = pos2.GetBytes();
174
175 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
176 return objupdate;
177 }
178
179 public void SendInitialPosition()
180 {
181 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
182 //send a objectupdate packet with information about the clients avatar
183
184 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
185 objupdate.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
186 objupdate.RegionData.TimeDilation = 64096;
187 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
188 objupdate.ObjectData[0] = AvatarTemplate;
189 //give this avatar object a local id and assign the user a name
190
191 objupdate.ObjectData[0].ID = this.localid;
192 this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
193 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
194 libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
195 byte[] pb = pos2.GetBytes();
196 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
197 m_world._localNumber++;
198
199 List<Avatar> avList = this.m_world.RequestAvatarList();
200 foreach (Avatar client in avList)
201 {
202 client.SendPacketToViewer(objupdate);
203 if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
204 {
205 SendAppearanceToOtherAgent(client);
206 }
207 }
208 }
209
210 public void SendOurAppearance()
211 {
212 ControllingClient.SendAppearance(this.Wearables);
213 }
214
215 public void SendOurAppearance(ClientView OurClient)
216 {
217 //event handler for wearables request
218 this.SendOurAppearance();
219 }
220
221 public void SendAppearanceToOtherAgent(Avatar avatarInfo)
222 {
223 AvatarAppearancePacket avp = new AvatarAppearancePacket();
224 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
225 avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
226
227 AvatarAppearancePacket.VisualParamBlock avblock = null;
228 for (int i = 0; i < 218; i++)
229 {
230 avblock = new AvatarAppearancePacket.VisualParamBlock();
231 avblock.ParamValue = visualParams[i];
232 avp.VisualParam[i] = avblock;
233 }
234
235 avp.Sender.IsTrial = false;
236 avp.Sender.ID = ControllingClient.AgentID;
237 avatarInfo.SendPacketToViewer(avp);
238 }
239
240 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
241 {
242 LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
243 this.avatarAppearanceTexture = tex;
244
245 for (int i = 0; i < visualParam.Length; i++)
246 {
247 this.visualParams[i] = visualParam[i].ParamValue;
248 }
249
250 List<Avatar> avList = this.m_world.RequestAvatarList();
251 foreach (Avatar client in avList)
252 {
253 if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
254 {
255 SendAppearanceToOtherAgent(client);
256 }
257 }
258 }
259
260 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
261 {
262 byte[] bytes = new byte[60];
263 int i = 0;
264 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
265
266 dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
267 libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
268 lock (m_world.LockPhysicsEngine)
269 {
270 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
271 }
272
273 uint ID = this.localid;
274
275 bytes[i++] = (byte)(ID % 256);
276 bytes[i++] = (byte)((ID >> 8) % 256);
277 bytes[i++] = (byte)((ID >> 16) % 256);
278 bytes[i++] = (byte)((ID >> 24) % 256);
279 bytes[i++] = 0;
280 bytes[i++] = 1;
281 i += 14;
282 bytes[i++] = 128;
283 bytes[i++] = 63;
284
285 byte[] pb = pos2.GetBytes();
286 Array.Copy(pb, 0, bytes, i, pb.Length);
287 i += 12;
288 ushort InternVelocityX;
289 ushort InternVelocityY;
290 ushort InternVelocityZ;
291 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
292 lock (m_world.LockPhysicsEngine)
293 {
294 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
295 }
296 internDirec = internDirec / 128.0f;
297 internDirec.x += 1;
298 internDirec.y += 1;
299 internDirec.z += 1;
300
301 InternVelocityX = (ushort)(32768 * internDirec.x);
302 InternVelocityY = (ushort)(32768 * internDirec.y);
303 InternVelocityZ = (ushort)(32768 * internDirec.z);
304
305 ushort ac = 32767;
306 bytes[i++] = (byte)(InternVelocityX % 256);
307 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
308 bytes[i++] = (byte)(InternVelocityY % 256);
309 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
310 bytes[i++] = (byte)(InternVelocityZ % 256);
311 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
312
313 //accel
314 bytes[i++] = (byte)(ac % 256);
315 bytes[i++] = (byte)((ac >> 8) % 256);
316 bytes[i++] = (byte)(ac % 256);
317 bytes[i++] = (byte)((ac >> 8) % 256);
318 bytes[i++] = (byte)(ac % 256);
319 bytes[i++] = (byte)((ac >> 8) % 256);
320
321 //rot
322 bytes[i++] = (byte)(ac % 256);
323 bytes[i++] = (byte)((ac >> 8) % 256);
324 bytes[i++] = (byte)(ac % 256);
325 bytes[i++] = (byte)((ac >> 8) % 256);
326 bytes[i++] = (byte)(ac % 256);
327 bytes[i++] = (byte)((ac >> 8) % 256);
328 bytes[i++] = (byte)(ac % 256);
329 bytes[i++] = (byte)((ac >> 8) % 256);
330
331 //rotation vel
332 bytes[i++] = (byte)(ac % 256);
333 bytes[i++] = (byte)((ac >> 8) % 256);
334 bytes[i++] = (byte)(ac % 256);
335 bytes[i++] = (byte)((ac >> 8) % 256);
336 bytes[i++] = (byte)(ac % 256);
337 bytes[i++] = (byte)((ac >> 8) % 256);
338
339 dat.Data = bytes;
340 return (dat);
341 }
342
343 // Sends animation update
344 public void SendAnimPack(LLUUID animID, int seq)
345 {
346 AvatarAnimationPacket ani = new AvatarAnimationPacket();
347 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
348 ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
349 ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
350 ani.Sender = new AvatarAnimationPacket.SenderBlock();
351 ani.Sender.ID = ControllingClient.AgentID;
352 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
353 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
354 ani.AnimationList[0].AnimID = this.current_anim = animID;
355 ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
356
357 List<Avatar> avList = this.m_world.RequestAvatarList();
358 foreach (Avatar client in avList)
359 {
360 client.SendPacketToViewer(ani);
361 }
362
363 }
364
365 public void SendAnimPack()
366 {
367 this.SendAnimPack(this.current_anim, this.anim_seq);
368 }
369
370 }
371}