diff options
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs b/OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs deleted file mode 100644 index 7431799..0000000 --- a/OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs +++ /dev/null | |||
@@ -1,125 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using OpenSim.Physics.Manager; | ||
33 | using OpenSim.RegionServer.Simulator; | ||
34 | using Avatar=OpenSim.RegionServer.Simulator.Avatar; | ||
35 | using Primitive = OpenSim.RegionServer.Simulator.Primitive; | ||
36 | |||
37 | namespace OpenSim.RegionServer.Scripting | ||
38 | { | ||
39 | public delegate void ScriptEventHandler(IScriptContext context); | ||
40 | |||
41 | public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity | ||
42 | { | ||
43 | private World m_world; | ||
44 | private Script m_script; | ||
45 | private Entity m_entity; | ||
46 | |||
47 | public LLUUID ScriptId | ||
48 | { | ||
49 | get | ||
50 | { | ||
51 | return m_script.ScriptId; | ||
52 | } | ||
53 | } | ||
54 | |||
55 | public void OnFrame() | ||
56 | { | ||
57 | m_script.OnFrame(this); | ||
58 | } | ||
59 | |||
60 | public ScriptHandler(Script script, Entity entity, World world) | ||
61 | { | ||
62 | m_script = script; | ||
63 | m_entity = entity; | ||
64 | m_world = world; | ||
65 | } | ||
66 | |||
67 | #region IScriptContext Members | ||
68 | |||
69 | IScriptEntity IScriptContext.Entity | ||
70 | { | ||
71 | get | ||
72 | { | ||
73 | return this; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) | ||
78 | { | ||
79 | foreach (Entity entity in m_world.Entities.Values ) | ||
80 | { | ||
81 | if( entity is Avatar ) | ||
82 | { | ||
83 | avatar = entity; | ||
84 | return true; | ||
85 | } | ||
86 | } | ||
87 | |||
88 | avatar = null; | ||
89 | return false; | ||
90 | } | ||
91 | |||
92 | #endregion | ||
93 | |||
94 | #region IScriptEntity and IScriptReadonlyEntity Members | ||
95 | |||
96 | public string Name | ||
97 | { | ||
98 | get | ||
99 | { | ||
100 | return m_entity.Name; | ||
101 | } | ||
102 | } | ||
103 | |||
104 | public LLVector3 Pos | ||
105 | { | ||
106 | get | ||
107 | { | ||
108 | return m_entity.Pos; | ||
109 | } | ||
110 | |||
111 | set | ||
112 | { | ||
113 | if (m_entity is Primitive) | ||
114 | { | ||
115 | Primitive prim = m_entity as Primitive; | ||
116 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
117 | prim.UpdatePosition( value ); | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | |||
122 | #endregion | ||
123 | } | ||
124 | |||
125 | } | ||