diff options
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/ClientViewBase.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientViewBase.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs index facb3fa..8b503f0 100644 --- a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs +++ b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs | |||
@@ -159,7 +159,7 @@ namespace OpenSim | |||
159 | } | 159 | } |
160 | catch (Exception) | 160 | catch (Exception) |
161 | { | 161 | { |
162 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | 162 | OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); |
163 | this.KillThread(); | 163 | this.KillThread(); |
164 | } | 164 | } |
165 | 165 | ||
@@ -254,7 +254,7 @@ namespace OpenSim | |||
254 | { | 254 | { |
255 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | 255 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) |
256 | { | 256 | { |
257 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " + | 257 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " + |
258 | (now - packet.TickCount) + "ms have passed"); | 258 | (now - packet.TickCount) + "ms have passed"); |
259 | 259 | ||
260 | packet.Header.Resent = true; | 260 | packet.Header.Resent = true; |
@@ -273,11 +273,11 @@ namespace OpenSim | |||
273 | if (PendingAcks.Count > 250) | 273 | if (PendingAcks.Count > 250) |
274 | { | 274 | { |
275 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | 275 | // FIXME: Handle the odd case where we have too many pending ACKs queued up |
276 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!"); | 276 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "Too many ACKs queued up!"); |
277 | return; | 277 | return; |
278 | } | 278 | } |
279 | 279 | ||
280 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck"); | 280 | //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck"); |
281 | 281 | ||
282 | 282 | ||
283 | int i = 0; | 283 | int i = 0; |