diff options
Diffstat (limited to 'OpenSim/OpenSim.Region')
13 files changed, 217 insertions, 390 deletions
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.csproj b/OpenSim/OpenSim.Region/OpenSim.Region.csproj index 0868c68..0d9e9b0 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.csproj +++ b/OpenSim/OpenSim.Region/OpenSim.Region.csproj | |||
@@ -190,24 +190,13 @@ | |||
190 | <Compile Include="Scenes\ScenePresence.cs"> | 190 | <Compile Include="Scenes\ScenePresence.cs"> |
191 | <SubType>Code</SubType> | 191 | <SubType>Code</SubType> |
192 | </Compile> | 192 | </Compile> |
193 | <Compile Include="Scenes\scripting\IScriptContext.cs"> | 193 | <Compile Include="Scenes\scripting\CSharpScriptEngine.cs" /> |
194 | <SubType>Code</SubType> | 194 | <Compile Include="Scenes\scripting\Script.cs" /> |
195 | </Compile> | 195 | <Compile Include="Scenes\scripting\ScriptInfo.cs" /> |
196 | <Compile Include="Scenes\scripting\IScriptEntity.cs"> | 196 | <Compile Include="Scenes\scripting\ScriptManager.cs" /> |
197 | <SubType>Code</SubType> | 197 | </ItemGroup> |
198 | </Compile> | 198 | <ItemGroup> |
199 | <Compile Include="Scenes\scripting\IScriptHandler.cs"> | 199 | <Folder Include="Scenes\scripting\CSharpScripts\" /> |
200 | <SubType>Code</SubType> | ||
201 | </Compile> | ||
202 | <Compile Include="Scenes\scripting\Script.cs"> | ||
203 | <SubType>Code</SubType> | ||
204 | </Compile> | ||
205 | <Compile Include="Scenes\scripting\ScriptFactory.cs"> | ||
206 | <SubType>Code</SubType> | ||
207 | </Compile> | ||
208 | <Compile Include="Scenes\scripting\Scripts\FollowRandomAvatar.cs"> | ||
209 | <SubType>Code</SubType> | ||
210 | </Compile> | ||
211 | </ItemGroup> | 200 | </ItemGroup> |
212 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | 201 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> |
213 | <PropertyGroup> | 202 | <PropertyGroup> |
diff --git a/OpenSim/OpenSim.Region/Scenes/Entity.cs b/OpenSim/OpenSim.Region/Scenes/Entity.cs index f8754f5..77f8854 100644 --- a/OpenSim/OpenSim.Region/Scenes/Entity.cs +++ b/OpenSim/OpenSim.Region/Scenes/Entity.cs | |||
@@ -31,11 +31,10 @@ using System.Text; | |||
31 | using Axiom.MathLib; | 31 | using Axiom.MathLib; |
32 | using OpenSim.Physics.Manager; | 32 | using OpenSim.Physics.Manager; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Region.Scripting; | ||
35 | 34 | ||
36 | namespace OpenSim.Region.Scenes | 35 | namespace OpenSim.Region.Scenes |
37 | { | 36 | { |
38 | public abstract class Entity : IScriptReadonlyEntity | 37 | public abstract class Entity |
39 | { | 38 | { |
40 | public libsecondlife.LLUUID uuid; | 39 | public libsecondlife.LLUUID uuid; |
41 | public Quaternion rotation; | 40 | public Quaternion rotation; |
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index bf2244e..f7d90fa 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -39,12 +39,12 @@ using OpenSim.Framework.Interfaces; | |||
39 | using OpenSim.Framework.Types; | 39 | using OpenSim.Framework.Types; |
40 | using OpenSim.Framework.Inventory; | 40 | using OpenSim.Framework.Inventory; |
41 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
42 | using OpenSim.Region.Scripting; | ||
43 | using OpenSim.Terrain; | 42 | using OpenSim.Terrain; |
44 | using OpenGrid.Framework.Communications; | 43 | using OpenGrid.Framework.Communications; |
45 | using OpenSim.Caches; | 44 | using OpenSim.Caches; |
46 | using OpenSim.Region; | 45 | using OpenSim.Region; |
47 | using OpenSim.Servers; | 46 | using OpenSim.Servers; |
47 | using OpenSim.Scripting; | ||
48 | 48 | ||
49 | namespace OpenSim.Region.Scenes | 49 | namespace OpenSim.Region.Scenes |
50 | { | 50 | { |
@@ -60,8 +60,6 @@ namespace OpenSim.Region.Scenes | |||
60 | private Random Rand = new Random(); | 60 | private Random Rand = new Random(); |
61 | private uint _primCount = 702000; | 61 | private uint _primCount = 702000; |
62 | private int storageCount; | 62 | private int storageCount; |
63 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
64 | private Dictionary<string, ScriptFactory> m_scripts; | ||
65 | private Mutex updateLock; | 63 | private Mutex updateLock; |
66 | 64 | ||
67 | protected AuthenticateSessionsBase authenticateHandler; | 65 | protected AuthenticateSessionsBase authenticateHandler; |
@@ -74,6 +72,7 @@ namespace OpenSim.Region.Scenes | |||
74 | public ParcelManager parcelManager; | 72 | public ParcelManager parcelManager; |
75 | public EstateManager estateManager; | 73 | public EstateManager estateManager; |
76 | public EventManager eventManager; | 74 | public EventManager eventManager; |
75 | public ScriptManager scriptManager; | ||
77 | 76 | ||
78 | #region Properties | 77 | #region Properties |
79 | /// <summary> | 78 | /// <summary> |
@@ -117,12 +116,9 @@ namespace OpenSim.Region.Scenes | |||
117 | 116 | ||
118 | parcelManager = new ParcelManager(this, this.m_regInfo); | 117 | parcelManager = new ParcelManager(this, this.m_regInfo); |
119 | estateManager = new EstateManager(this, this.m_regInfo); | 118 | estateManager = new EstateManager(this, this.m_regInfo); |
120 | 119 | scriptManager = new ScriptManager(this); | |
121 | eventManager = new EventManager(); | 120 | eventManager = new EventManager(); |
122 | 121 | ||
123 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
124 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
125 | |||
126 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); | 122 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); |
127 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 123 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
128 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | 124 | Avatars = new Dictionary<LLUUID, ScenePresence>(); |
@@ -195,19 +191,9 @@ namespace OpenSim.Region.Scenes | |||
195 | Entities[UUID].update(); | 191 | Entities[UUID].update(); |
196 | } | 192 | } |
197 | 193 | ||
198 | // New | 194 | // General purpose event manager |
199 | eventManager.TriggerOnFrame(); | 195 | eventManager.TriggerOnFrame(); |
200 | 196 | ||
201 | // TODO: Obsolete - Phase out | ||
202 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
203 | { | ||
204 | scriptHandler.OnFrame(); | ||
205 | } | ||
206 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
207 | { | ||
208 | scripteng.OnFrame(); | ||
209 | } | ||
210 | |||
211 | //backup world data | 197 | //backup world data |
212 | this.storageCount++; | 198 | this.storageCount++; |
213 | if (storageCount > 1200) //set to how often you want to backup | 199 | if (storageCount > 1200) //set to how often you want to backup |
diff --git a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs index 4dbd374..5275fcf 100644 --- a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs +++ b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs | |||
@@ -37,7 +37,6 @@ using OpenSim.Physics.Manager; | |||
37 | using OpenSim.Framework.Interfaces; | 37 | using OpenSim.Framework.Interfaces; |
38 | using OpenSim.Framework.Types; | 38 | using OpenSim.Framework.Types; |
39 | using OpenSim.Framework.Inventory; | 39 | using OpenSim.Framework.Inventory; |
40 | using OpenSim.Region.Scripting; | ||
41 | using OpenSim.Terrain; | 40 | using OpenSim.Terrain; |
42 | using OpenSim.Caches; | 41 | using OpenSim.Caches; |
43 | 42 | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/CSharpScriptEngine.cs b/OpenSim/OpenSim.Region/Scenes/scripting/CSharpScriptEngine.cs new file mode 100644 index 0000000..d5622b8 --- /dev/null +++ b/OpenSim/OpenSim.Region/Scenes/scripting/CSharpScriptEngine.cs | |||
@@ -0,0 +1,77 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | // Compilation stuff | ||
6 | using System.CodeDom; | ||
7 | using System.CodeDom.Compiler; | ||
8 | using Microsoft.CSharp; | ||
9 | |||
10 | namespace OpenSim.Scripting | ||
11 | { | ||
12 | public class CSharpScriptEngine : IScriptCompiler | ||
13 | { | ||
14 | public string fileExt() | ||
15 | { | ||
16 | return ".cs"; | ||
17 | } | ||
18 | |||
19 | private Dictionary<string,IScript> LoadDotNetScript(ICodeCompiler compiler, string filename) | ||
20 | { | ||
21 | CompilerParameters compilerParams = new CompilerParameters(); | ||
22 | CompilerResults compilerResults; | ||
23 | compilerParams.GenerateExecutable = false; | ||
24 | compilerParams.GenerateInMemory = true; | ||
25 | compilerParams.IncludeDebugInformation = false; | ||
26 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); | ||
27 | compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); | ||
28 | compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); | ||
29 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
30 | |||
31 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
32 | |||
33 | if (compilerResults.Errors.Count > 0) | ||
34 | { | ||
35 | OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors"); | ||
36 | foreach (CompilerError error in compilerResults.Errors) | ||
37 | { | ||
38 | OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
39 | } | ||
40 | } | ||
41 | else | ||
42 | { | ||
43 | Dictionary<string,IScript> scripts = new Dictionary<string,IScript>(); | ||
44 | |||
45 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
46 | { | ||
47 | Type testInterface = pluginType.GetInterface("IScript", true); | ||
48 | |||
49 | if (testInterface != null) | ||
50 | { | ||
51 | IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
52 | |||
53 | string scriptName = "C#/" + script.getName(); | ||
54 | Console.WriteLine("Script: " + scriptName + " loaded."); | ||
55 | |||
56 | if (!scripts.ContainsKey(scriptName)) | ||
57 | { | ||
58 | scripts.Add(scriptName, script); | ||
59 | } | ||
60 | else | ||
61 | { | ||
62 | scripts[scriptName] = script; | ||
63 | } | ||
64 | } | ||
65 | } | ||
66 | return scripts; | ||
67 | } | ||
68 | return null; | ||
69 | } | ||
70 | |||
71 | public Dictionary<string,IScript> compile(string filename) | ||
72 | { | ||
73 | CSharpCodeProvider csharpProvider = new CSharpCodeProvider(); | ||
74 | return LoadDotNetScript(csharpProvider.CreateCompiler(), filename); | ||
75 | } | ||
76 | } | ||
77 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/IScriptContext.cs b/OpenSim/OpenSim.Region/Scenes/scripting/IScriptContext.cs deleted file mode 100644 index daa1b92..0000000 --- a/OpenSim/OpenSim.Region/Scenes/scripting/IScriptContext.cs +++ /dev/null | |||
@@ -1,40 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Region.Scripting | ||
34 | { | ||
35 | public interface IScriptContext | ||
36 | { | ||
37 | IScriptEntity Entity { get; } | ||
38 | bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); | ||
39 | } | ||
40 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/IScriptEntity.cs b/OpenSim/OpenSim.Region/Scenes/scripting/IScriptEntity.cs deleted file mode 100644 index 44b886f..0000000 --- a/OpenSim/OpenSim.Region/Scenes/scripting/IScriptEntity.cs +++ /dev/null | |||
@@ -1,46 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Region.Scripting | ||
34 | { | ||
35 | public interface IScriptReadonlyEntity | ||
36 | { | ||
37 | LLVector3 Pos { get; } | ||
38 | string Name { get; } | ||
39 | } | ||
40 | |||
41 | public interface IScriptEntity | ||
42 | { | ||
43 | LLVector3 Pos { get; set; } | ||
44 | string Name { get; } | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/IScriptHandler.cs b/OpenSim/OpenSim.Region/Scenes/scripting/IScriptHandler.cs deleted file mode 100644 index 797998d..0000000 --- a/OpenSim/OpenSim.Region/Scenes/scripting/IScriptHandler.cs +++ /dev/null | |||
@@ -1,126 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using OpenSim.Physics.Manager; | ||
33 | using OpenSim.Region; | ||
34 | using OpenSim.Region.Scenes; | ||
35 | using Avatar=OpenSim.Region.Scenes.ScenePresence; | ||
36 | using Primitive = OpenSim.Region.Scenes.Primitive; | ||
37 | |||
38 | namespace OpenSim.Region.Scripting | ||
39 | { | ||
40 | public delegate void ScriptEventHandler(IScriptContext context); | ||
41 | |||
42 | public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity | ||
43 | { | ||
44 | private Scene m_world; | ||
45 | private Script m_script; | ||
46 | private Entity m_entity; | ||
47 | |||
48 | public LLUUID ScriptId | ||
49 | { | ||
50 | get | ||
51 | { | ||
52 | return m_script.ScriptId; | ||
53 | } | ||
54 | } | ||
55 | |||
56 | public void OnFrame() | ||
57 | { | ||
58 | m_script.OnFrame(this); | ||
59 | } | ||
60 | |||
61 | public ScriptHandler(Script script, Entity entity, Scene world) | ||
62 | { | ||
63 | m_script = script; | ||
64 | m_entity = entity; | ||
65 | m_world = world; | ||
66 | } | ||
67 | |||
68 | #region IScriptContext Members | ||
69 | |||
70 | IScriptEntity IScriptContext.Entity | ||
71 | { | ||
72 | get | ||
73 | { | ||
74 | return this; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) | ||
79 | { | ||
80 | foreach (Entity entity in m_world.Entities.Values ) | ||
81 | { | ||
82 | if( entity is Avatar ) | ||
83 | { | ||
84 | avatar = entity; | ||
85 | return true; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | avatar = null; | ||
90 | return false; | ||
91 | } | ||
92 | |||
93 | #endregion | ||
94 | |||
95 | #region IScriptEntity and IScriptReadonlyEntity Members | ||
96 | |||
97 | public string Name | ||
98 | { | ||
99 | get | ||
100 | { | ||
101 | return m_entity.Name; | ||
102 | } | ||
103 | } | ||
104 | |||
105 | public LLVector3 Pos | ||
106 | { | ||
107 | get | ||
108 | { | ||
109 | return m_entity.Pos; | ||
110 | } | ||
111 | |||
112 | set | ||
113 | { | ||
114 | if (m_entity is Primitive) | ||
115 | { | ||
116 | Primitive prim = m_entity as Primitive; | ||
117 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
118 | // prim.UpdatePosition( value ); | ||
119 | } | ||
120 | } | ||
121 | } | ||
122 | |||
123 | #endregion | ||
124 | } | ||
125 | |||
126 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/Script.cs b/OpenSim/OpenSim.Region/Scenes/scripting/Script.cs index 1d01f3c..57390bc 100644 --- a/OpenSim/OpenSim.Region/Scenes/scripting/Script.cs +++ b/OpenSim/OpenSim.Region/Scenes/scripting/Script.cs | |||
@@ -1,53 +1,44 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | 1 | using System; |
29 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
30 | using System.Text; | 3 | using System.Text; |
31 | using libsecondlife; | ||
32 | 4 | ||
33 | namespace OpenSim.Region.Scripting | 5 | using OpenSim.Framework.Console; |
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Region; | ||
8 | using OpenSim.Region.Scenes; | ||
9 | |||
10 | namespace OpenSim.Scripting | ||
34 | { | 11 | { |
35 | public class Script | 12 | public interface IScript |
13 | { | ||
14 | void Initialise(ScriptInfo scriptInfo); | ||
15 | string getName(); | ||
16 | } | ||
17 | |||
18 | public class TestScript : IScript | ||
36 | { | 19 | { |
37 | private LLUUID m_scriptId; | 20 | ScriptInfo script; |
38 | public virtual LLUUID ScriptId | 21 | |
22 | public string getName() | ||
23 | { | ||
24 | return "TestScript 0.1"; | ||
25 | } | ||
26 | |||
27 | public void Initialise(ScriptInfo scriptInfo) | ||
28 | { | ||
29 | script = scriptInfo; | ||
30 | script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame); | ||
31 | script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); | ||
32 | } | ||
33 | |||
34 | void events_OnNewPresence(ScenePresence presence) | ||
39 | { | 35 | { |
40 | get | 36 | script.logger.Verbose("Hello " + presence.firstname.ToString() + "!"); |
41 | { | ||
42 | return m_scriptId; | ||
43 | } | ||
44 | } | 37 | } |
45 | 38 | ||
46 | public Script( LLUUID scriptId ) | 39 | void events_OnFrame() |
47 | { | 40 | { |
48 | m_scriptId = scriptId; | 41 | //script.logger.Verbose("Hello World!"); |
49 | } | 42 | } |
50 | |||
51 | public ScriptEventHandler OnFrame; | ||
52 | } | 43 | } |
53 | } | 44 | } |
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/ScriptFactory.cs b/OpenSim/OpenSim.Region/Scenes/scripting/ScriptFactory.cs deleted file mode 100644 index 32ef046..0000000 --- a/OpenSim/OpenSim.Region/Scenes/scripting/ScriptFactory.cs +++ /dev/null | |||
@@ -1,35 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Region.Scripting | ||
33 | { | ||
34 | public delegate Script ScriptFactory(); | ||
35 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/ScriptInfo.cs b/OpenSim/OpenSim.Region/Scenes/scripting/ScriptInfo.cs new file mode 100644 index 0000000..a9fede5 --- /dev/null +++ b/OpenSim/OpenSim.Region/Scenes/scripting/ScriptInfo.cs | |||
@@ -0,0 +1,31 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Scenes; | ||
6 | using OpenSim.Framework.Console; | ||
7 | |||
8 | namespace OpenSim.Scripting | ||
9 | { | ||
10 | /// <summary> | ||
11 | /// Class which provides access to the world | ||
12 | /// </summary> | ||
13 | public class ScriptInfo | ||
14 | { | ||
15 | // Reference to world.eventsManager provided for convenience | ||
16 | public EventManager events; | ||
17 | |||
18 | // The main world | ||
19 | public Scene world; | ||
20 | |||
21 | // The console | ||
22 | public LogBase logger; | ||
23 | |||
24 | public ScriptInfo(Scene scene) | ||
25 | { | ||
26 | world = scene; | ||
27 | events = world.eventManager; | ||
28 | logger = OpenSim.Framework.Console.MainLog.Instance; | ||
29 | } | ||
30 | } | ||
31 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/ScriptManager.cs b/OpenSim/OpenSim.Region/Scenes/scripting/ScriptManager.cs new file mode 100644 index 0000000..ff5c115 --- /dev/null +++ b/OpenSim/OpenSim.Region/Scenes/scripting/ScriptManager.cs | |||
@@ -0,0 +1,66 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting | ||
6 | { | ||
7 | public class ScriptManager | ||
8 | { | ||
9 | List<IScript> scripts = new List<IScript>(); | ||
10 | OpenSim.Region.Scenes.Scene scene; | ||
11 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); | ||
12 | |||
13 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) | ||
14 | { | ||
15 | foreach (KeyValuePair<string, IScript> script in compiledscripts) | ||
16 | { | ||
17 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | ||
18 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key); | ||
19 | script.Value.Initialise(scriptInfo); | ||
20 | scripts.Add(script.Value); | ||
21 | } | ||
22 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); | ||
23 | } | ||
24 | |||
25 | public ScriptManager(OpenSim.Region.Scenes.Scene world) | ||
26 | { | ||
27 | scene = world; | ||
28 | |||
29 | // Defualt Engines | ||
30 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); | ||
31 | compilers.Add(csharpCompiler.fileExt(),csharpCompiler); | ||
32 | } | ||
33 | |||
34 | public void Compile(string filename) | ||
35 | { | ||
36 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) | ||
37 | { | ||
38 | if (filename.EndsWith(compiler.Key)) | ||
39 | { | ||
40 | LoadFromCompiler(compiler.Value.compile(filename)); | ||
41 | break; | ||
42 | } | ||
43 | } | ||
44 | } | ||
45 | |||
46 | public void RunScriptCmd(string[] args) | ||
47 | { | ||
48 | switch (args[0]) | ||
49 | { | ||
50 | case "load": | ||
51 | Compile(args[1]); | ||
52 | break; | ||
53 | |||
54 | default: | ||
55 | OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command"); | ||
56 | break; | ||
57 | } | ||
58 | } | ||
59 | } | ||
60 | |||
61 | interface IScriptCompiler | ||
62 | { | ||
63 | Dictionary<string,IScript> compile(string filename); | ||
64 | string fileExt(); | ||
65 | } | ||
66 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.Region/Scenes/scripting/Scripts/FollowRandomAvatar.cs deleted file mode 100644 index 21f07a8..0000000 --- a/OpenSim/OpenSim.Region/Scenes/scripting/Scripts/FollowRandomAvatar.cs +++ /dev/null | |||
@@ -1,64 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Region.Scripting | ||
34 | { | ||
35 | public class FollowRandomAvatar : Script | ||
36 | { | ||
37 | public FollowRandomAvatar() | ||
38 | : base(LLUUID.Random()) | ||
39 | { | ||
40 | OnFrame += MyOnFrame; | ||
41 | } | ||
42 | |||
43 | private void MyOnFrame(IScriptContext context) | ||
44 | { | ||
45 | LLVector3 pos = context.Entity.Pos; | ||
46 | |||
47 | IScriptReadonlyEntity avatar; | ||
48 | |||
49 | if (context.TryGetRandomAvatar(out avatar)) | ||
50 | { | ||
51 | LLVector3 avatarPos = avatar.Pos; | ||
52 | |||
53 | float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; | ||
54 | float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; | ||
55 | |||
56 | LLVector3 newPos = new LLVector3(x, y, pos.Z); | ||
57 | |||
58 | context.Entity.Pos = newPos; | ||
59 | } | ||
60 | } | ||
61 | } | ||
62 | |||
63 | |||
64 | } | ||