diff options
Diffstat (limited to 'OpenSim/OpenSim.Region')
23 files changed, 4014 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Avatar.Client.cs b/OpenSim/OpenSim.Region/Avatar.Client.cs new file mode 100644 index 0000000..c180b36 --- /dev/null +++ b/OpenSim/OpenSim.Region/Avatar.Client.cs | |||
@@ -0,0 +1,48 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife.Packets; | ||
5 | |||
6 | namespace OpenSim.Region | ||
7 | { | ||
8 | partial class Avatar | ||
9 | { | ||
10 | private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
11 | private List<Entity> interestList = new List<Entity>(); | ||
12 | |||
13 | /// <summary> | ||
14 | /// Forwards a packet to the Avatar's client (IClientAPI object). | ||
15 | /// Note: Quite likely to be obsolete once the Client API is finished | ||
16 | /// </summary> | ||
17 | /// <param name="packet"></param> | ||
18 | public void SendPacketToViewer(Packet packet) | ||
19 | { | ||
20 | this.ControllingClient.OutPacket(packet); | ||
21 | } | ||
22 | |||
23 | /// <summary> | ||
24 | /// | ||
25 | /// </summary> | ||
26 | /// <param name="terseBlock"></param> | ||
27 | public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock) | ||
28 | { | ||
29 | |||
30 | } | ||
31 | |||
32 | /// <summary> | ||
33 | /// | ||
34 | /// </summary> | ||
35 | public void SendUpdateListToViewer() | ||
36 | { | ||
37 | |||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// | ||
42 | /// </summary> | ||
43 | private void UpdateInterestList() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | } | ||
48 | } | ||
diff --git a/OpenSim/OpenSim.Region/Avatar.Update.cs b/OpenSim/OpenSim.Region/Avatar.Update.cs new file mode 100644 index 0000000..2c28807 --- /dev/null +++ b/OpenSim/OpenSim.Region/Avatar.Update.cs | |||
@@ -0,0 +1,121 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Physics.Manager; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | |||
9 | namespace OpenSim.Region | ||
10 | { | ||
11 | partial class Avatar | ||
12 | { | ||
13 | /// <summary> | ||
14 | /// | ||
15 | /// </summary> | ||
16 | public override void update() | ||
17 | { | ||
18 | |||
19 | |||
20 | } | ||
21 | |||
22 | /// <summary> | ||
23 | /// | ||
24 | /// </summary> | ||
25 | /// <param name="remoteAvatar"></param> | ||
26 | public void SendUpdateToOtherClient(Avatar remoteAvatar) | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | /// <summary> | ||
32 | /// | ||
33 | /// </summary> | ||
34 | /// <returns></returns> | ||
35 | public ObjectUpdatePacket CreateUpdatePacket() | ||
36 | { | ||
37 | return null; | ||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// | ||
42 | /// </summary> | ||
43 | public void SendInitialPosition() | ||
44 | { | ||
45 | this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60)); | ||
46 | } | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public void SendOurAppearance() | ||
52 | { | ||
53 | |||
54 | } | ||
55 | |||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | /// <param name="OurClient"></param> | ||
60 | public void SendOurAppearance(IClientAPI OurClient) | ||
61 | { | ||
62 | this.ControllingClient.SendWearables(this.Wearables); | ||
63 | } | ||
64 | |||
65 | /// <summary> | ||
66 | /// | ||
67 | /// </summary> | ||
68 | /// <param name="avatarInfo"></param> | ||
69 | public void SendAppearanceToOtherAgent(Avatar avatarInfo) | ||
70 | { | ||
71 | |||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// | ||
76 | /// </summary> | ||
77 | /// <param name="texture"></param> | ||
78 | /// <param name="visualParam"></param> | ||
79 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
80 | { | ||
81 | |||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// | ||
86 | /// </summary> | ||
87 | public void StopMovement() | ||
88 | { | ||
89 | |||
90 | } | ||
91 | |||
92 | /// <summary> | ||
93 | /// Very likely to be deleted soon! | ||
94 | /// </summary> | ||
95 | /// <returns></returns> | ||
96 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() | ||
97 | { | ||
98 | return null; | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// | ||
103 | /// </summary> | ||
104 | /// <param name="animID"></param> | ||
105 | /// <param name="seq"></param> | ||
106 | public void SendAnimPack(LLUUID animID, int seq) | ||
107 | { | ||
108 | |||
109 | |||
110 | } | ||
111 | |||
112 | /// <summary> | ||
113 | /// | ||
114 | /// </summary> | ||
115 | public void SendAnimPack() | ||
116 | { | ||
117 | |||
118 | } | ||
119 | |||
120 | } | ||
121 | } | ||
diff --git a/OpenSim/OpenSim.Region/Avatar.cs b/OpenSim/OpenSim.Region/Avatar.cs new file mode 100644 index 0000000..88a7969 --- /dev/null +++ b/OpenSim/OpenSim.Region/Avatar.cs | |||
@@ -0,0 +1,206 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Physics.Manager; | ||
8 | using OpenSim.Framework.Inventory; | ||
9 | using OpenSim.Framework.Interfaces; | ||
10 | using OpenSim.Framework.Types; | ||
11 | using Axiom.MathLib; | ||
12 | |||
13 | namespace OpenSim.Region | ||
14 | { | ||
15 | public partial class Avatar : Entity | ||
16 | { | ||
17 | public static bool PhysicsEngineFlying = false; | ||
18 | public static AvatarAnimations Animations; | ||
19 | public string firstname; | ||
20 | public string lastname; | ||
21 | public IClientAPI ControllingClient; | ||
22 | public LLUUID current_anim; | ||
23 | public int anim_seq; | ||
24 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
25 | private bool updateflag = false; | ||
26 | private byte movementflag = 0; | ||
27 | private List<NewForce> forcesList = new List<NewForce>(); | ||
28 | private short _updateCount = 0; | ||
29 | private Axiom.MathLib.Quaternion bodyRot; | ||
30 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
31 | private byte[] visualParams; | ||
32 | private AvatarWearable[] Wearables; | ||
33 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
34 | private ulong m_regionHandle; | ||
35 | private Dictionary<uint, IClientAPI> m_clientThreads; | ||
36 | private bool childAvatar = false; | ||
37 | |||
38 | protected RegionInfo m_regionInfo; | ||
39 | /// <summary> | ||
40 | /// | ||
41 | /// </summary> | ||
42 | /// <param name="theClient"></param> | ||
43 | /// <param name="world"></param> | ||
44 | /// <param name="clientThreads"></param> | ||
45 | /// <param name="regionDat"></param> | ||
46 | public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo) | ||
47 | { | ||
48 | |||
49 | m_world = world; | ||
50 | m_clientThreads = clientThreads; | ||
51 | this.uuid = theClient.AgentId; | ||
52 | |||
53 | m_regionInfo = reginfo; | ||
54 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)"); | ||
55 | ControllingClient = theClient; | ||
56 | this.firstname = ControllingClient.FirstName; | ||
57 | this.lastname = ControllingClient.LastName; | ||
58 | localid = this.m_world.NextLocalId; | ||
59 | Pos = ControllingClient.StartPos; | ||
60 | visualParams = new byte[218]; | ||
61 | for (int i = 0; i < 218; i++) | ||
62 | { | ||
63 | visualParams[i] = 100; | ||
64 | } | ||
65 | |||
66 | Wearables = AvatarWearable.DefaultWearables; | ||
67 | |||
68 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
69 | Console.WriteLine("avatar point 4"); | ||
70 | |||
71 | //register for events | ||
72 | ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance); | ||
73 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
74 | ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement); | ||
75 | ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition); | ||
76 | /* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate); | ||
77 | ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
78 | ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
79 | ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
80 | * */ | ||
81 | |||
82 | ControllingClient.OnParcelPropertiesRequest +=new ParcelPropertiesRequest(this.m_world.parcelManager.handleParcelPropertiesRequest); | ||
83 | ControllingClient.OnParcelDivideRequest += new ParcelDivideRequest(this.m_world.parcelManager.handleParcelDivideRequest); | ||
84 | ControllingClient.OnParcelJoinRequest += new ParcelJoinRequest(this.m_world.parcelManager.handleParcelJoinRequest); | ||
85 | ControllingClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(this.m_world.parcelManager.handleParcelPropertiesUpdateRequest); | ||
86 | |||
87 | ControllingClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(this.m_world.estateManager.handleEstateOwnerMessage); | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// | ||
92 | /// </summary> | ||
93 | public PhysicsActor PhysActor | ||
94 | { | ||
95 | set | ||
96 | { | ||
97 | this._physActor = value; | ||
98 | } | ||
99 | get | ||
100 | { | ||
101 | return _physActor; | ||
102 | } | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// | ||
107 | /// </summary> | ||
108 | /// <param name="status"></param> | ||
109 | public void ChildStatusChange(bool status) | ||
110 | { | ||
111 | |||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// | ||
116 | /// </summary> | ||
117 | public override void addForces() | ||
118 | { | ||
119 | |||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// likely to removed very soon | ||
124 | /// </summary> | ||
125 | /// <param name="name"></param> | ||
126 | public static void SetupTemplate(string name) | ||
127 | { | ||
128 | |||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// likely to removed very soon | ||
133 | /// </summary> | ||
134 | /// <param name="objdata"></param> | ||
135 | protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) | ||
136 | { | ||
137 | |||
138 | |||
139 | |||
140 | } | ||
141 | |||
142 | /// <summary> | ||
143 | /// | ||
144 | /// </summary> | ||
145 | public void CompleteMovement() | ||
146 | { | ||
147 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo); | ||
148 | } | ||
149 | |||
150 | /// <summary> | ||
151 | /// | ||
152 | /// </summary> | ||
153 | /// <param name="pack"></param> | ||
154 | public void HandleAgentUpdate(Packet pack) | ||
155 | { | ||
156 | this.HandleUpdate((AgentUpdatePacket)pack); | ||
157 | } | ||
158 | |||
159 | /// <summary> | ||
160 | /// | ||
161 | /// </summary> | ||
162 | /// <param name="pack"></param> | ||
163 | public void HandleUpdate(AgentUpdatePacket pack) | ||
164 | { | ||
165 | |||
166 | } | ||
167 | |||
168 | /// <summary> | ||
169 | /// | ||
170 | /// </summary> | ||
171 | public void SendRegionHandshake() | ||
172 | { | ||
173 | |||
174 | } | ||
175 | |||
176 | /// <summary> | ||
177 | /// | ||
178 | /// </summary> | ||
179 | public static void LoadAnims() | ||
180 | { | ||
181 | |||
182 | } | ||
183 | |||
184 | /// <summary> | ||
185 | /// | ||
186 | /// </summary> | ||
187 | public override void LandRenegerated() | ||
188 | { | ||
189 | |||
190 | } | ||
191 | |||
192 | |||
193 | public class NewForce | ||
194 | { | ||
195 | public float X; | ||
196 | public float Y; | ||
197 | public float Z; | ||
198 | |||
199 | public NewForce() | ||
200 | { | ||
201 | |||
202 | } | ||
203 | } | ||
204 | } | ||
205 | |||
206 | } | ||
diff --git a/OpenSim/OpenSim.Region/AvatarAnimations.cs b/OpenSim/OpenSim.Region/AvatarAnimations.cs new file mode 100644 index 0000000..585cf3c --- /dev/null +++ b/OpenSim/OpenSim.Region/AvatarAnimations.cs | |||
@@ -0,0 +1,73 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using System.Xml; | ||
33 | |||
34 | namespace OpenSim.Region | ||
35 | { | ||
36 | public class AvatarAnimations | ||
37 | { | ||
38 | |||
39 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | ||
40 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | ||
41 | |||
42 | public AvatarAnimations() | ||
43 | { | ||
44 | } | ||
45 | |||
46 | public void LoadAnims() | ||
47 | { | ||
48 | //OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); | ||
49 | XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); | ||
50 | |||
51 | XmlDocument doc = new XmlDocument(); | ||
52 | doc.Load(reader); | ||
53 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
54 | { | ||
55 | |||
56 | if ( nod.Attributes["name"] != null) | ||
57 | { | ||
58 | AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); | ||
59 | } | ||
60 | |||
61 | } | ||
62 | |||
63 | reader.Close(); | ||
64 | |||
65 | // OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); | ||
66 | |||
67 | foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Avatar.Animations.AnimsLLUUID) | ||
68 | { | ||
69 | AnimsNames.Add(kp.Value, kp.Key); | ||
70 | } | ||
71 | } | ||
72 | } | ||
73 | } | ||
diff --git a/OpenSim/OpenSim.Region/Entity.cs b/OpenSim/OpenSim.Region/Entity.cs new file mode 100644 index 0000000..40f9b13 --- /dev/null +++ b/OpenSim/OpenSim.Region/Entity.cs | |||
@@ -0,0 +1,138 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using Axiom.MathLib; | ||
5 | using OpenSim.Physics.Manager; | ||
6 | using OpenSim.Region.types; | ||
7 | using libsecondlife; | ||
8 | using OpenSim.Region.Scripting; | ||
9 | |||
10 | namespace OpenSim.Region | ||
11 | { | ||
12 | public abstract class Entity : IScriptReadonlyEntity | ||
13 | { | ||
14 | public libsecondlife.LLUUID uuid; | ||
15 | public uint localid; | ||
16 | public LLVector3 velocity; | ||
17 | public Quaternion rotation; | ||
18 | protected List<Entity> children; | ||
19 | protected LLVector3 m_pos; | ||
20 | protected PhysicsActor _physActor; | ||
21 | protected World m_world; | ||
22 | protected string m_name; | ||
23 | |||
24 | /// <summary> | ||
25 | /// | ||
26 | /// </summary> | ||
27 | public virtual string Name | ||
28 | { | ||
29 | get { return m_name; } | ||
30 | } | ||
31 | |||
32 | /// <summary> | ||
33 | /// | ||
34 | /// </summary> | ||
35 | public virtual LLVector3 Pos | ||
36 | { | ||
37 | get | ||
38 | { | ||
39 | if (this._physActor != null) | ||
40 | { | ||
41 | m_pos.X = _physActor.Position.X; | ||
42 | m_pos.Y = _physActor.Position.Y; | ||
43 | m_pos.Z = _physActor.Position.Z; | ||
44 | } | ||
45 | |||
46 | return m_pos; | ||
47 | } | ||
48 | set | ||
49 | { | ||
50 | if (this._physActor != null) | ||
51 | { | ||
52 | try | ||
53 | { | ||
54 | lock (this.m_world.SyncRoot) | ||
55 | { | ||
56 | |||
57 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
58 | } | ||
59 | } | ||
60 | catch (Exception e) | ||
61 | { | ||
62 | Console.WriteLine(e.Message); | ||
63 | } | ||
64 | } | ||
65 | |||
66 | m_pos = value; | ||
67 | } | ||
68 | } | ||
69 | |||
70 | /// <summary> | ||
71 | /// Creates a new Entity (should not occur on it's own) | ||
72 | /// </summary> | ||
73 | public Entity() | ||
74 | { | ||
75 | uuid = new libsecondlife.LLUUID(); | ||
76 | localid = 0; | ||
77 | m_pos = new LLVector3(); | ||
78 | velocity = new LLVector3(); | ||
79 | rotation = new Quaternion(); | ||
80 | m_name = "(basic entity)"; | ||
81 | children = new List<Entity>(); | ||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// | ||
86 | /// </summary> | ||
87 | public virtual void addForces() | ||
88 | { | ||
89 | foreach (Entity child in children) | ||
90 | { | ||
91 | child.addForces(); | ||
92 | } | ||
93 | } | ||
94 | |||
95 | /// <summary> | ||
96 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
97 | /// </summary> | ||
98 | public virtual void update() { | ||
99 | // Do any per-frame updates needed that are applicable to every type of entity | ||
100 | foreach (Entity child in children) | ||
101 | { | ||
102 | child.update(); | ||
103 | } | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// Returns a mesh for this object and any dependents | ||
108 | /// </summary> | ||
109 | /// <returns>The mesh of this entity tree</returns> | ||
110 | public virtual Mesh getMesh() | ||
111 | { | ||
112 | Mesh mesh = new Mesh(); | ||
113 | |||
114 | foreach (Entity child in children) | ||
115 | { | ||
116 | mesh += child.getMesh(); | ||
117 | } | ||
118 | |||
119 | return mesh; | ||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
124 | /// </summary> | ||
125 | public virtual void BackUp() | ||
126 | { | ||
127 | |||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Infoms the entity that the land (heightmap) has changed | ||
132 | /// </summary> | ||
133 | public virtual void LandRenegerated() | ||
134 | { | ||
135 | |||
136 | } | ||
137 | } | ||
138 | } | ||
diff --git a/OpenSim/OpenSim.Region/Estate/EstateManager.cs b/OpenSim/OpenSim.Region/Estate/EstateManager.cs new file mode 100644 index 0000000..f136d44 --- /dev/null +++ b/OpenSim/OpenSim.Region/Estate/EstateManager.cs | |||
@@ -0,0 +1,272 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Framework.Types; | ||
6 | using OpenSim.Framework.Interfaces; | ||
7 | using OpenSim.Region; | ||
8 | using OpenSim; | ||
9 | |||
10 | using libsecondlife; | ||
11 | using libsecondlife.Packets; | ||
12 | |||
13 | namespace OpenSim.Region.Estate | ||
14 | { | ||
15 | |||
16 | /// <summary> | ||
17 | /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings | ||
18 | /// </summary> | ||
19 | public class EstateManager | ||
20 | { | ||
21 | private World m_world; | ||
22 | private RegionInfo m_regInfo; | ||
23 | |||
24 | public EstateManager(World world,RegionInfo reginfo) | ||
25 | { | ||
26 | m_world = world; //Estate settings found at world.m_regInfo.estateSettings | ||
27 | m_regInfo = reginfo; | ||
28 | } | ||
29 | |||
30 | private bool convertParamStringToBool(byte[] field) | ||
31 | { | ||
32 | string s = Helpers.FieldToUTF8String(field); | ||
33 | if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true") | ||
34 | { | ||
35 | return true; | ||
36 | } | ||
37 | return false; | ||
38 | } | ||
39 | |||
40 | public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client) | ||
41 | { | ||
42 | if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID) | ||
43 | { | ||
44 | switch (Helpers.FieldToUTF8String(packet.MethodData.Method)) | ||
45 | { | ||
46 | case "getinfo": | ||
47 | Console.WriteLine("GETINFO Requested"); | ||
48 | this.sendRegionInfoPacketToAll(); | ||
49 | |||
50 | break; | ||
51 | case "setregioninfo": | ||
52 | if (packet.ParamList.Length != 9) | ||
53 | { | ||
54 | OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length"); | ||
55 | } | ||
56 | else | ||
57 | { | ||
58 | m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None; | ||
59 | |||
60 | if (convertParamStringToBool(packet.ParamList[0].Parameter)) | ||
61 | { | ||
62 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform; | ||
63 | } | ||
64 | |||
65 | if (convertParamStringToBool(packet.ParamList[1].Parameter)) | ||
66 | { | ||
67 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly; | ||
68 | } | ||
69 | |||
70 | if (convertParamStringToBool(packet.ParamList[2].Parameter)) | ||
71 | { | ||
72 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage; | ||
73 | } | ||
74 | |||
75 | if (convertParamStringToBool(packet.ParamList[3].Parameter) == false) | ||
76 | { | ||
77 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell; | ||
78 | } | ||
79 | |||
80 | |||
81 | int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); | ||
82 | m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents; | ||
83 | |||
84 | float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); | ||
85 | m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor; | ||
86 | |||
87 | int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); | ||
88 | m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel; | ||
89 | |||
90 | |||
91 | if (convertParamStringToBool(packet.ParamList[7].Parameter)) | ||
92 | { | ||
93 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject; | ||
94 | } | ||
95 | |||
96 | if (convertParamStringToBool(packet.ParamList[8].Parameter)) | ||
97 | { | ||
98 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges; | ||
99 | } | ||
100 | |||
101 | sendRegionInfoPacketToAll(); | ||
102 | |||
103 | } | ||
104 | break; | ||
105 | case "texturebase": | ||
106 | foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) | ||
107 | { | ||
108 | string s = Helpers.FieldToUTF8String(block.Parameter); | ||
109 | string[] splitField = s.Split(' '); | ||
110 | if (splitField.Length == 2) | ||
111 | { | ||
112 | LLUUID tempUUID = new LLUUID(splitField[1]); | ||
113 | switch (Convert.ToInt16(splitField[0])) | ||
114 | { | ||
115 | case 0: | ||
116 | m_regInfo.estateSettings.terrainBase0 = tempUUID; | ||
117 | break; | ||
118 | case 1: | ||
119 | m_regInfo.estateSettings.terrainBase1 = tempUUID; | ||
120 | break; | ||
121 | case 2: | ||
122 | m_regInfo.estateSettings.terrainBase2 = tempUUID; | ||
123 | break; | ||
124 | case 3: | ||
125 | m_regInfo.estateSettings.terrainBase3 = tempUUID; | ||
126 | break; | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | break; | ||
131 | case "texturedetail": | ||
132 | foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) | ||
133 | { | ||
134 | |||
135 | string s = Helpers.FieldToUTF8String(block.Parameter); | ||
136 | string[] splitField = s.Split(' '); | ||
137 | if (splitField.Length == 2) | ||
138 | { | ||
139 | LLUUID tempUUID = new LLUUID(splitField[1]); | ||
140 | switch (Convert.ToInt16(splitField[0])) | ||
141 | { | ||
142 | case 0: | ||
143 | m_regInfo.estateSettings.terrainDetail0 = tempUUID; | ||
144 | break; | ||
145 | case 1: | ||
146 | m_regInfo.estateSettings.terrainDetail1 = tempUUID; | ||
147 | break; | ||
148 | case 2: | ||
149 | m_regInfo.estateSettings.terrainDetail2 = tempUUID; | ||
150 | break; | ||
151 | case 3: | ||
152 | m_regInfo.estateSettings.terrainDetail3 = tempUUID; | ||
153 | break; | ||
154 | } | ||
155 | } | ||
156 | } | ||
157 | break; | ||
158 | case "textureheights": | ||
159 | foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) | ||
160 | { | ||
161 | |||
162 | string s = Helpers.FieldToUTF8String(block.Parameter); | ||
163 | string[] splitField = s.Split(' '); | ||
164 | if (splitField.Length == 3) | ||
165 | { | ||
166 | |||
167 | float tempHeightLow = (float)Convert.ToDecimal(splitField[1]); | ||
168 | float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]); | ||
169 | |||
170 | switch (Convert.ToInt16(splitField[0])) | ||
171 | { | ||
172 | case 0: | ||
173 | m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow; | ||
174 | m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh; | ||
175 | break; | ||
176 | case 1: | ||
177 | m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow; | ||
178 | m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh; | ||
179 | break; | ||
180 | case 2: | ||
181 | m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow; | ||
182 | m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh; | ||
183 | break; | ||
184 | case 3: | ||
185 | m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow; | ||
186 | m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh; | ||
187 | break; | ||
188 | } | ||
189 | } | ||
190 | } | ||
191 | break; | ||
192 | case "texturecommit": | ||
193 | sendRegionHandshakeToAll(); | ||
194 | break; | ||
195 | case "setregionterrain": | ||
196 | if (packet.ParamList.Length != 9) | ||
197 | { | ||
198 | OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length"); | ||
199 | } | ||
200 | else | ||
201 | { | ||
202 | m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter)); | ||
203 | m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter)); | ||
204 | m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)); | ||
205 | m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter); | ||
206 | m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); | ||
207 | |||
208 | sendRegionInfoPacketToAll(); | ||
209 | } | ||
210 | break; | ||
211 | default: | ||
212 | OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); | ||
213 | break; | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | |||
218 | public void sendRegionInfoPacketToAll() | ||
219 | { | ||
220 | List<Avatar> avatars = m_world.RequestAvatarList(); | ||
221 | |||
222 | for (int i = 0; i < avatars.Count; i++) | ||
223 | { | ||
224 | this.sendRegionInfoPacket(avatars[i].ControllingClient); | ||
225 | } | ||
226 | } | ||
227 | |||
228 | public void sendRegionHandshakeToAll() | ||
229 | { | ||
230 | List<Avatar> avatars = m_world.RequestAvatarList(); | ||
231 | |||
232 | for (int i = 0; i < avatars.Count; i++) | ||
233 | { | ||
234 | this.sendRegionHandshake(avatars[i].ControllingClient); | ||
235 | } | ||
236 | } | ||
237 | |||
238 | public void sendRegionInfoPacket(IClientAPI remote_client) | ||
239 | { | ||
240 | |||
241 | AgentCircuitData circuitData = remote_client.RequestClientInfo(); | ||
242 | |||
243 | RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); | ||
244 | regionInfoPacket.AgentData.AgentID = circuitData.AgentID; | ||
245 | regionInfoPacket.AgentData.SessionID = circuitData.SessionID; | ||
246 | regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor; | ||
247 | regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID; | ||
248 | regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents; | ||
249 | regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor; | ||
250 | regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID; | ||
251 | regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter; | ||
252 | regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX; | ||
253 | regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY; | ||
254 | regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags; | ||
255 | regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess; | ||
256 | regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName); | ||
257 | regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour; | ||
258 | regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit; | ||
259 | regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit; | ||
260 | regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun; | ||
261 | regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight; | ||
262 | |||
263 | remote_client.OutPacket(regionInfoPacket); | ||
264 | } | ||
265 | |||
266 | public void sendRegionHandshake(IClientAPI remoteClient) | ||
267 | { | ||
268 | remoteClient.SendRegionHandshake(m_regInfo); | ||
269 | } | ||
270 | |||
271 | } | ||
272 | } | ||
diff --git a/OpenSim/OpenSim.Region/OpenSim.World.csproj b/OpenSim/OpenSim.Region/OpenSim.World.csproj new file mode 100644 index 0000000..46803d6 --- /dev/null +++ b/OpenSim/OpenSim.Region/OpenSim.World.csproj | |||
@@ -0,0 +1,204 @@ | |||
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7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
9 | <ApplicationIcon></ApplicationIcon> | ||
10 | <AssemblyKeyContainerName> | ||
11 | </AssemblyKeyContainerName> | ||
12 | <AssemblyName>OpenSim.World</AssemblyName> | ||
13 | <DefaultClientScript>JScript</DefaultClientScript> | ||
14 | <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> | ||
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16 | <DelaySign>false</DelaySign> | ||
17 | <OutputType>Library</OutputType> | ||
18 | <AppDesignerFolder></AppDesignerFolder> | ||
19 | <RootNamespace>OpenSim.World</RootNamespace> | ||
20 | <StartupObject></StartupObject> | ||
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28 | <ConfigurationOverrideFile> | ||
29 | </ConfigurationOverrideFile> | ||
30 | <DefineConstants>TRACE;DEBUG</DefineConstants> | ||
31 | <DocumentationFile></DocumentationFile> | ||
32 | <DebugSymbols>True</DebugSymbols> | ||
33 | <FileAlignment>4096</FileAlignment> | ||
34 | <Optimize>False</Optimize> | ||
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37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
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46 | <ConfigurationOverrideFile> | ||
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48 | <DefineConstants>TRACE</DefineConstants> | ||
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50 | <DebugSymbols>False</DebugSymbols> | ||
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52 | <Optimize>True</Optimize> | ||
53 | <OutputPath>..\..\bin\</OutputPath> | ||
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55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
57 | <WarningLevel>4</WarningLevel> | ||
58 | <NoWarn></NoWarn> | ||
59 | </PropertyGroup> | ||
60 | <ItemGroup> | ||
61 | <Reference Include="System" > | ||
62 | <HintPath>System.dll</HintPath> | ||
63 | <Private>False</Private> | ||
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66 | <HintPath>System.Xml.dll</HintPath> | ||
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68 | </Reference> | ||
69 | <Reference Include="libsecondlife.dll" > | ||
70 | <HintPath>..\..\bin\libsecondlife.dll</HintPath> | ||
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73 | <Reference Include="Axiom.MathLib.dll" > | ||
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77 | <Reference Include="Db4objects.Db4o.dll" > | ||
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82 | <ItemGroup> | ||
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94 | </ProjectReference> | ||
95 | <ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> | ||
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133 | <Compile Include="Avatar.Client.cs"> | ||
134 | <SubType>Code</SubType> | ||
135 | </Compile> | ||
136 | <Compile Include="Avatar.cs"> | ||
137 | <SubType>Code</SubType> | ||
138 | </Compile> | ||
139 | <Compile Include="Avatar.Update.cs"> | ||
140 | <SubType>Code</SubType> | ||
141 | </Compile> | ||
142 | <Compile Include="AvatarAnimations.cs"> | ||
143 | <SubType>Code</SubType> | ||
144 | </Compile> | ||
145 | <Compile Include="Entity.cs"> | ||
146 | <SubType>Code</SubType> | ||
147 | </Compile> | ||
148 | <Compile Include="ParcelManager.cs"> | ||
149 | <SubType>Code</SubType> | ||
150 | </Compile> | ||
151 | <Compile Include="Primitive.cs"> | ||
152 | <SubType>Code</SubType> | ||
153 | </Compile> | ||
154 | <Compile Include="SceneObject.cs"> | ||
155 | <SubType>Code</SubType> | ||
156 | </Compile> | ||
157 | <Compile Include="World.cs"> | ||
158 | <SubType>Code</SubType> | ||
159 | </Compile> | ||
160 | <Compile Include="World.PacketHandlers.cs"> | ||
161 | <SubType>Code</SubType> | ||
162 | </Compile> | ||
163 | <Compile Include="World.Scripting.cs"> | ||
164 | <SubType>Code</SubType> | ||
165 | </Compile> | ||
166 | <Compile Include="WorldBase.cs"> | ||
167 | <SubType>Code</SubType> | ||
168 | </Compile> | ||
169 | <Compile Include="Estate\EstateManager.cs"> | ||
170 | <SubType>Code</SubType> | ||
171 | </Compile> | ||
172 | <Compile Include="scripting\IScriptContext.cs"> | ||
173 | <SubType>Code</SubType> | ||
174 | </Compile> | ||
175 | <Compile Include="scripting\IScriptEntity.cs"> | ||
176 | <SubType>Code</SubType> | ||
177 | </Compile> | ||
178 | <Compile Include="scripting\IScriptHandler.cs"> | ||
179 | <SubType>Code</SubType> | ||
180 | </Compile> | ||
181 | <Compile Include="scripting\Script.cs"> | ||
182 | <SubType>Code</SubType> | ||
183 | </Compile> | ||
184 | <Compile Include="scripting\ScriptFactory.cs"> | ||
185 | <SubType>Code</SubType> | ||
186 | </Compile> | ||
187 | <Compile Include="scripting\Scripts\FollowRandomAvatar.cs"> | ||
188 | <SubType>Code</SubType> | ||
189 | </Compile> | ||
190 | <Compile Include="types\Mesh.cs"> | ||
191 | <SubType>Code</SubType> | ||
192 | </Compile> | ||
193 | <Compile Include="types\Triangle.cs"> | ||
194 | <SubType>Code</SubType> | ||
195 | </Compile> | ||
196 | </ItemGroup> | ||
197 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | ||
198 | <PropertyGroup> | ||
199 | <PreBuildEvent> | ||
200 | </PreBuildEvent> | ||
201 | <PostBuildEvent> | ||
202 | </PostBuildEvent> | ||
203 | </PropertyGroup> | ||
204 | </Project> | ||
diff --git a/OpenSim/OpenSim.Region/OpenSim.World.dll.build b/OpenSim/OpenSim.Region/OpenSim.World.dll.build new file mode 100644 index 0000000..3fa534e --- /dev/null +++ b/OpenSim/OpenSim.Region/OpenSim.World.dll.build | |||
@@ -0,0 +1,71 @@ | |||
1 | <?xml version="1.0" ?> | ||
2 | <project name="OpenSim.World" default="build"> | ||
3 | <target name="build"> | ||
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | ||
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | ||
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | ||
7 | <fileset basedir="${project::get-base-directory()}"> | ||
8 | </fileset> | ||
9 | </copy> | ||
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | ||
11 | <resources prefix="OpenSim.World" dynamicprefix="true" > | ||
12 | </resources> | ||
13 | <sources failonempty="true"> | ||
14 | <include name="Avatar.Client.cs" /> | ||
15 | <include name="Avatar.cs" /> | ||
16 | <include name="Avatar.Update.cs" /> | ||
17 | <include name="AvatarAnimations.cs" /> | ||
18 | <include name="Entity.cs" /> | ||
19 | <include name="ParcelManager.cs" /> | ||
20 | <include name="Primitive.cs" /> | ||
21 | <include name="SceneObject.cs" /> | ||
22 | <include name="World.cs" /> | ||
23 | <include name="World.PacketHandlers.cs" /> | ||
24 | <include name="World.Scripting.cs" /> | ||
25 | <include name="WorldBase.cs" /> | ||
26 | <include name="Estate/EstateManager.cs" /> | ||
27 | <include name="scripting/IScriptContext.cs" /> | ||
28 | <include name="scripting/IScriptEntity.cs" /> | ||
29 | <include name="scripting/IScriptHandler.cs" /> | ||
30 | <include name="scripting/Script.cs" /> | ||
31 | <include name="scripting/ScriptFactory.cs" /> | ||
32 | <include name="scripting/Scripts/FollowRandomAvatar.cs" /> | ||
33 | <include name="types/Mesh.cs" /> | ||
34 | <include name="types/Triangle.cs" /> | ||
35 | </sources> | ||
36 | <references basedir="${project::get-base-directory()}"> | ||
37 | <lib> | ||
38 | <include name="${project::get-base-directory()}" /> | ||
39 | <include name="${project::get-base-directory()}/${build.dir}" /> | ||
40 | </lib> | ||
41 | <include name="System.dll" /> | ||
42 | <include name="System.Xml.dll" /> | ||
43 | <include name="../../bin/libsecondlife.dll" /> | ||
44 | <include name="../../bin/Axiom.MathLib.dll" /> | ||
45 | <include name="../../bin/Db4objects.Db4o.dll" /> | ||
46 | <include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" /> | ||
47 | <include name="../../bin/OpenSim.Framework.dll" /> | ||
48 | <include name="../../bin/OpenSim.Framework.Console.dll" /> | ||
49 | <include name="../../bin/OpenSim.GenericConfig.Xml.dll" /> | ||
50 | <include name="../../bin/OpenSim.Physics.Manager.dll" /> | ||
51 | <include name="../../bin/OpenSim.Servers.dll" /> | ||
52 | <include name="../../bin/XMLRPC.dll" /> | ||
53 | <include name="../../bin/OpenGrid.Framework.Communications.dll" /> | ||
54 | </references> | ||
55 | </csc> | ||
56 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> | ||
57 | <mkdir dir="${project::get-base-directory()}/../../bin/"/> | ||
58 | <copy todir="${project::get-base-directory()}/../../bin/"> | ||
59 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | ||
60 | <include name="*.dll"/> | ||
61 | <include name="*.exe"/> | ||
62 | </fileset> | ||
63 | </copy> | ||
64 | </target> | ||
65 | <target name="clean"> | ||
66 | <delete dir="${bin.dir}" failonerror="false" /> | ||
67 | <delete dir="${obj.dir}" failonerror="false" /> | ||
68 | </target> | ||
69 | <target name="doc" description="Creates documentation."> | ||
70 | </target> | ||
71 | </project> | ||
diff --git a/OpenSim/OpenSim.Region/ParcelManager.cs b/OpenSim/OpenSim.Region/ParcelManager.cs new file mode 100644 index 0000000..37dd24f --- /dev/null +++ b/OpenSim/OpenSim.Region/ParcelManager.cs | |||
@@ -0,0 +1,890 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Framework.Interfaces; | ||
34 | using OpenSim.Framework.Types; | ||
35 | |||
36 | namespace OpenSim.Region | ||
37 | { | ||
38 | |||
39 | |||
40 | #region ParcelManager Class | ||
41 | /// <summary> | ||
42 | /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc) | ||
43 | /// </summary> | ||
44 | public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver | ||
45 | { | ||
46 | |||
47 | #region Constants | ||
48 | //Parcel types set with flags in ParcelOverlay. | ||
49 | //Only one of these can be used. | ||
50 | public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000 | ||
51 | public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 | ||
52 | public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 | ||
53 | public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 | ||
54 | public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 | ||
55 | public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 | ||
56 | |||
57 | |||
58 | //Flags that when set, a border on the given side will be placed | ||
59 | //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc) | ||
60 | //This took forever to figure out -- jeesh. /blame LL for even having to send these | ||
61 | public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 | ||
62 | public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 | ||
63 | |||
64 | //RequestResults (I think these are right, they seem to work): | ||
65 | public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel | ||
66 | public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel | ||
67 | |||
68 | //These are other constants. Yay! | ||
69 | public const int START_PARCEL_LOCAL_ID = 1; | ||
70 | #endregion | ||
71 | |||
72 | #region Member Variables | ||
73 | public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>(); | ||
74 | private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; | ||
75 | private int[,] parcelIDList = new int[64, 64]; | ||
76 | |||
77 | private World m_world; | ||
78 | private RegionInfo m_regInfo; | ||
79 | |||
80 | #endregion | ||
81 | |||
82 | #region Constructors | ||
83 | public ParcelManager(World world, RegionInfo reginfo) | ||
84 | { | ||
85 | |||
86 | m_world = world; | ||
87 | m_regInfo = reginfo; | ||
88 | parcelIDList.Initialize(); | ||
89 | |||
90 | } | ||
91 | #endregion | ||
92 | |||
93 | #region Member Functions | ||
94 | |||
95 | #region Parcel From Storage Functions | ||
96 | public void ParcelFromStorage(ParcelData data) | ||
97 | { | ||
98 | Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world); | ||
99 | new_parcel.parcelData = data.Copy(); | ||
100 | new_parcel.setParcelBitmapFromByteArray(); | ||
101 | addParcel(new_parcel); | ||
102 | |||
103 | } | ||
104 | |||
105 | public void NoParcelDataFromStorage() | ||
106 | { | ||
107 | resetSimParcels(); | ||
108 | } | ||
109 | #endregion | ||
110 | |||
111 | #region Parcel Add/Remove/Get/Create | ||
112 | /// <summary> | ||
113 | /// Creates a basic Parcel object without an owner (a zeroed key) | ||
114 | /// </summary> | ||
115 | /// <returns></returns> | ||
116 | public Parcel createBaseParcel() | ||
117 | { | ||
118 | return new Parcel(new LLUUID(), false, m_world); | ||
119 | } | ||
120 | |||
121 | /// <summary> | ||
122 | /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own | ||
123 | /// </summary> | ||
124 | /// <param name="new_parcel">The parcel being added</param> | ||
125 | public void addParcel(Parcel new_parcel) | ||
126 | { | ||
127 | lastParcelLocalID++; | ||
128 | new_parcel.parcelData.localID = lastParcelLocalID; | ||
129 | parcelList.Add(lastParcelLocalID, new_parcel.Copy()); | ||
130 | |||
131 | |||
132 | bool[,] parcelBitmap = new_parcel.getParcelBitmap(); | ||
133 | int x, y; | ||
134 | for (x = 0; x < 64; x++) | ||
135 | { | ||
136 | for (y = 0; y < 64; y++) | ||
137 | { | ||
138 | if (parcelBitmap[x, y]) | ||
139 | { | ||
140 | parcelIDList[x, y] = lastParcelLocalID; | ||
141 | } | ||
142 | } | ||
143 | } | ||
144 | parcelList[lastParcelLocalID].forceUpdateParcelInfo(); | ||
145 | |||
146 | |||
147 | } | ||
148 | /// <summary> | ||
149 | /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList | ||
150 | /// </summary> | ||
151 | /// <param name="local_id">Parcel.localID of the parcel to remove.</param> | ||
152 | public void removeParcel(int local_id) | ||
153 | { | ||
154 | int x, y; | ||
155 | for (x = 0; x < 64; x++) | ||
156 | { | ||
157 | for (y = 0; y < 64; y++) | ||
158 | { | ||
159 | if (parcelIDList[x, y] == local_id) | ||
160 | { | ||
161 | throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y); | ||
162 | } | ||
163 | } | ||
164 | } | ||
165 | m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData); | ||
166 | parcelList.Remove(local_id); | ||
167 | } | ||
168 | |||
169 | private void performFinalParcelJoin(Parcel master, Parcel slave) | ||
170 | { | ||
171 | int x, y; | ||
172 | bool[,] parcelBitmapSlave = slave.getParcelBitmap(); | ||
173 | for (x = 0; x < 64; x++) | ||
174 | { | ||
175 | for (y = 0; y < 64; y++) | ||
176 | { | ||
177 | if (parcelBitmapSlave[x, y]) | ||
178 | { | ||
179 | parcelIDList[x, y] = master.parcelData.localID; | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | removeParcel(slave.parcelData.localID); | ||
184 | } | ||
185 | /// <summary> | ||
186 | /// Get the parcel at the specified point | ||
187 | /// </summary> | ||
188 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> | ||
189 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | ||
190 | /// <returns>Parcel at the point supplied</returns> | ||
191 | public Parcel getParcel(int x, int y) | ||
192 | { | ||
193 | if (x > 256 || y > 256 || x < 0 || y < 0) | ||
194 | { | ||
195 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | return parcelList[parcelIDList[x / 4, y / 4]]; | ||
200 | } | ||
201 | |||
202 | } | ||
203 | #endregion | ||
204 | |||
205 | #region Parcel Modification | ||
206 | /// <summary> | ||
207 | /// Subdivides a parcel | ||
208 | /// </summary> | ||
209 | /// <param name="start_x">West Point</param> | ||
210 | /// <param name="start_y">South Point</param> | ||
211 | /// <param name="end_x">East Point</param> | ||
212 | /// <param name="end_y">North Point</param> | ||
213 | /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> | ||
214 | /// <returns>Returns true if successful</returns> | ||
215 | private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | ||
216 | { | ||
217 | //First, lets loop through the points and make sure they are all in the same parcel | ||
218 | //Get the parcel at start | ||
219 | Parcel startParcel = getParcel(start_x, start_y); | ||
220 | if (startParcel == null) return false; //No such parcel at the beginning | ||
221 | |||
222 | //Loop through the points | ||
223 | try | ||
224 | { | ||
225 | int totalX = end_x - start_x; | ||
226 | int totalY = end_y - start_y; | ||
227 | int x, y; | ||
228 | for (y = 0; y < totalY; y++) | ||
229 | { | ||
230 | for (x = 0; x < totalX; x++) | ||
231 | { | ||
232 | Parcel tempParcel = getParcel(start_x + x, start_y + y); | ||
233 | if (tempParcel == null) return false; //No such parcel at that point | ||
234 | if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no | ||
235 | } | ||
236 | } | ||
237 | } | ||
238 | catch (Exception e) | ||
239 | { | ||
240 | return false; //Exception. For now, lets skip subdivision | ||
241 | } | ||
242 | |||
243 | //If we are still here, then they are subdividing within one parcel | ||
244 | //Check owner | ||
245 | if (startParcel.parcelData.ownerID != attempting_user_id) | ||
246 | { | ||
247 | return false; //They cant do this! | ||
248 | } | ||
249 | |||
250 | //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info) | ||
251 | Parcel newParcel = startParcel.Copy(); | ||
252 | newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName; | ||
253 | newParcel.parcelData.globalID = LLUUID.Random(); | ||
254 | |||
255 | newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y)); | ||
256 | |||
257 | //Now, lets set the subdivision area of the original to false | ||
258 | int startParcelIndex = startParcel.parcelData.localID; | ||
259 | parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false)); | ||
260 | parcelList[startParcelIndex].forceUpdateParcelInfo(); | ||
261 | |||
262 | |||
263 | //Now add the new parcel | ||
264 | addParcel(newParcel); | ||
265 | |||
266 | |||
267 | |||
268 | |||
269 | |||
270 | return true; | ||
271 | } | ||
272 | /// <summary> | ||
273 | /// Join 2 parcels together | ||
274 | /// </summary> | ||
275 | /// <param name="start_x">x value in first parcel</param> | ||
276 | /// <param name="start_y">y value in first parcel</param> | ||
277 | /// <param name="end_x">x value in second parcel</param> | ||
278 | /// <param name="end_y">y value in second parcel</param> | ||
279 | /// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param> | ||
280 | /// <returns>Returns true if successful</returns> | ||
281 | private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | ||
282 | { | ||
283 | end_x -= 4; | ||
284 | end_y -= 4; | ||
285 | |||
286 | //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! | ||
287 | //This should be fixed later -- somewhat "incomplete code" --Ming | ||
288 | Parcel startParcel, endParcel; | ||
289 | |||
290 | try | ||
291 | { | ||
292 | startParcel = getParcel(start_x, start_y); | ||
293 | endParcel = getParcel(end_x, end_y); | ||
294 | } | ||
295 | catch (Exception e) | ||
296 | { | ||
297 | return false; //Error occured when trying to get the start and end parcels | ||
298 | } | ||
299 | if (startParcel == endParcel) | ||
300 | { | ||
301 | return false; //Subdivision of the same parcel is not allowed | ||
302 | } | ||
303 | |||
304 | //Check the parcel owners: | ||
305 | if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID) | ||
306 | { | ||
307 | return false; | ||
308 | } | ||
309 | if (startParcel.parcelData.ownerID != attempting_user_id) | ||
310 | { | ||
311 | //TODO: Group editing stuff. Avatar owner support for now | ||
312 | return false; | ||
313 | } | ||
314 | |||
315 | //Same owners! Lets join them | ||
316 | //Merge them to startParcel | ||
317 | parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap())); | ||
318 | performFinalParcelJoin(startParcel, endParcel); | ||
319 | |||
320 | return true; | ||
321 | |||
322 | |||
323 | |||
324 | } | ||
325 | #endregion | ||
326 | |||
327 | #region Parcel Updating | ||
328 | /// <summary> | ||
329 | /// Where we send the ParcelOverlay packet to the client | ||
330 | /// </summary> | ||
331 | /// <param name="remote_client">The object representing the client</param> | ||
332 | public void sendParcelOverlay(IClientAPI remote_client) | ||
333 | { | ||
334 | const int PARCEL_BLOCKS_PER_PACKET = 1024; | ||
335 | int x, y = 0; | ||
336 | byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET]; | ||
337 | int byteArrayCount = 0; | ||
338 | int sequenceID = 0; | ||
339 | ParcelOverlayPacket packet; | ||
340 | |||
341 | for (y = 0; y < 64; y++) | ||
342 | { | ||
343 | for (x = 0; x < 64; x++) | ||
344 | { | ||
345 | byte tempByte = (byte)0; //This represents the byte for the current 4x4 | ||
346 | Parcel currentParcelBlock = getParcel(x * 4, y * 4); | ||
347 | |||
348 | if (currentParcelBlock.parcelData.ownerID == remote_client.AgentId) | ||
349 | { | ||
350 | //Owner Flag | ||
351 | tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER); | ||
352 | } | ||
353 | else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentId)) | ||
354 | { | ||
355 | //Sale Flag | ||
356 | tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE); | ||
357 | } | ||
358 | else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero) | ||
359 | { | ||
360 | //Public Flag | ||
361 | tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC); | ||
362 | } | ||
363 | else | ||
364 | { | ||
365 | //Other Flag | ||
366 | tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER); | ||
367 | } | ||
368 | |||
369 | |||
370 | //Now for border control | ||
371 | if (x == 0) | ||
372 | { | ||
373 | tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST); | ||
374 | } | ||
375 | else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock) | ||
376 | { | ||
377 | tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST); | ||
378 | } | ||
379 | |||
380 | if (y == 0) | ||
381 | { | ||
382 | tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH); | ||
383 | } | ||
384 | else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock) | ||
385 | { | ||
386 | tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH); | ||
387 | } | ||
388 | |||
389 | byteArray[byteArrayCount] = tempByte; | ||
390 | byteArrayCount++; | ||
391 | if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET) | ||
392 | { | ||
393 | byteArrayCount = 0; | ||
394 | packet = new ParcelOverlayPacket(); | ||
395 | packet.ParcelData.Data = byteArray; | ||
396 | packet.ParcelData.SequenceID = sequenceID; | ||
397 | remote_client.OutPacket((Packet)packet); | ||
398 | sequenceID++; | ||
399 | byteArray = new byte[PARCEL_BLOCKS_PER_PACKET]; | ||
400 | } | ||
401 | } | ||
402 | } | ||
403 | |||
404 | packet = new ParcelOverlayPacket(); | ||
405 | packet.ParcelData.Data = byteArray; | ||
406 | packet.ParcelData.SequenceID = sequenceID; //Eh? | ||
407 | remote_client.OutPacket((Packet)packet); | ||
408 | } | ||
409 | |||
410 | public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client) | ||
411 | { | ||
412 | //Get the parcels within the bounds | ||
413 | List<Parcel> temp = new List<Parcel>(); | ||
414 | int x, y, i; | ||
415 | int inc_x = end_x - start_x; | ||
416 | int inc_y = end_y - start_y; | ||
417 | for (x = 0; x < inc_x; x++) | ||
418 | { | ||
419 | for (y = 0; y < inc_y; y++) | ||
420 | { | ||
421 | OpenSim.Region.Parcel currentParcel = getParcel(start_x + x, start_y + y); | ||
422 | if (!temp.Contains(currentParcel)) | ||
423 | { | ||
424 | currentParcel.forceUpdateParcelInfo(); | ||
425 | temp.Add(currentParcel); | ||
426 | } | ||
427 | } | ||
428 | } | ||
429 | |||
430 | int requestResult = ParcelManager.PARCEL_RESULT_ONE_PARCEL; | ||
431 | if (temp.Count > 1) | ||
432 | { | ||
433 | requestResult = ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS; | ||
434 | } | ||
435 | |||
436 | for (i = 0; i < temp.Count; i++) | ||
437 | { | ||
438 | temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client); | ||
439 | } | ||
440 | |||
441 | |||
442 | sendParcelOverlay(remote_client); | ||
443 | } | ||
444 | |||
445 | public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) | ||
446 | { | ||
447 | if (parcelList.ContainsKey(packet.ParcelData.LocalID)) | ||
448 | { | ||
449 | parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client); | ||
450 | } | ||
451 | } | ||
452 | public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) | ||
453 | { | ||
454 | subdivide(west, south, east, north, remote_client.AgentId); | ||
455 | } | ||
456 | public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) | ||
457 | { | ||
458 | join(west, south, east, north, remote_client.AgentId); | ||
459 | |||
460 | } | ||
461 | #endregion | ||
462 | |||
463 | /// <summary> | ||
464 | /// Resets the sim to the default parcel (full sim parcel owned by the default user) | ||
465 | /// </summary> | ||
466 | public void resetSimParcels() | ||
467 | { | ||
468 | //Remove all the parcels in the sim and add a blank, full sim parcel set to public | ||
469 | parcelList.Clear(); | ||
470 | lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; | ||
471 | parcelIDList.Initialize(); | ||
472 | |||
473 | Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world); | ||
474 | |||
475 | fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256)); | ||
476 | fullSimParcel.parcelData.parcelName = "Your Sim Parcel"; | ||
477 | fullSimParcel.parcelData.parcelDesc = ""; | ||
478 | |||
479 | fullSimParcel.parcelData.ownerID = m_regInfo.MasterAvatarAssignedUUID; | ||
480 | fullSimParcel.parcelData.salePrice = 1; | ||
481 | fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale; | ||
482 | fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased; | ||
483 | |||
484 | addParcel(fullSimParcel); | ||
485 | |||
486 | } | ||
487 | #endregion | ||
488 | } | ||
489 | #endregion | ||
490 | |||
491 | |||
492 | #region Parcel Class | ||
493 | /// <summary> | ||
494 | /// Keeps track of a specific parcel's information | ||
495 | /// </summary> | ||
496 | public class Parcel | ||
497 | { | ||
498 | #region Member Variables | ||
499 | public ParcelData parcelData = new ParcelData(); | ||
500 | public World m_world; | ||
501 | |||
502 | private bool[,] parcelBitmap = new bool[64, 64]; | ||
503 | |||
504 | #endregion | ||
505 | |||
506 | |||
507 | #region Constructors | ||
508 | public Parcel(LLUUID owner_id, bool is_group_owned, World world) | ||
509 | { | ||
510 | m_world = world; | ||
511 | parcelData.ownerID = owner_id; | ||
512 | parcelData.isGroupOwned = is_group_owned; | ||
513 | |||
514 | } | ||
515 | #endregion | ||
516 | |||
517 | |||
518 | #region Member Functions | ||
519 | |||
520 | #region General Functions | ||
521 | /// <summary> | ||
522 | /// Checks to see if this parcel contains a point | ||
523 | /// </summary> | ||
524 | /// <param name="x"></param> | ||
525 | /// <param name="y"></param> | ||
526 | /// <returns>Returns true if the parcel contains the specified point</returns> | ||
527 | public bool containsPoint(int x, int y) | ||
528 | { | ||
529 | if (x >= 0 && y >= 0 && x <= 256 && x <= 256) | ||
530 | { | ||
531 | return (parcelBitmap[x / 4, y / 4] == true); | ||
532 | } | ||
533 | else | ||
534 | { | ||
535 | return false; | ||
536 | } | ||
537 | } | ||
538 | |||
539 | public Parcel Copy() | ||
540 | { | ||
541 | Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world); | ||
542 | |||
543 | //Place all new variables here! | ||
544 | newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone()); | ||
545 | newParcel.parcelData = parcelData.Copy(); | ||
546 | |||
547 | return newParcel; | ||
548 | } | ||
549 | |||
550 | #endregion | ||
551 | |||
552 | |||
553 | #region Packet Request Handling | ||
554 | /// <summary> | ||
555 | /// Sends parcel properties as requested | ||
556 | /// </summary> | ||
557 | /// <param name="sequence_id">ID sent by client for them to keep track of</param> | ||
558 | /// <param name="snap_selection">Bool sent by client for them to use</param> | ||
559 | /// <param name="remote_client">Object representing the client</param> | ||
560 | public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | ||
561 | { | ||
562 | |||
563 | ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); | ||
564 | updatePacket.ParcelData.AABBMax = parcelData.AABBMax; | ||
565 | updatePacket.ParcelData.AABBMin = parcelData.AABBMin; | ||
566 | updatePacket.ParcelData.Area = parcelData.area; | ||
567 | updatePacket.ParcelData.AuctionID = parcelData.auctionID; | ||
568 | updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented | ||
569 | |||
570 | updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray; | ||
571 | |||
572 | updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc); | ||
573 | updatePacket.ParcelData.Category = (byte)parcelData.category; | ||
574 | updatePacket.ParcelData.ClaimDate = parcelData.claimDate; | ||
575 | updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice; | ||
576 | updatePacket.ParcelData.GroupID = parcelData.groupID; | ||
577 | updatePacket.ParcelData.GroupPrims = parcelData.groupPrims; | ||
578 | updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned; | ||
579 | updatePacket.ParcelData.LandingType = (byte)parcelData.landingType; | ||
580 | updatePacket.ParcelData.LocalID = parcelData.localID; | ||
581 | updatePacket.ParcelData.MaxPrims = 1000; //unemplemented | ||
582 | updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale; | ||
583 | updatePacket.ParcelData.MediaID = parcelData.mediaID; | ||
584 | updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL); | ||
585 | updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL); | ||
586 | updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName); | ||
587 | updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented | ||
588 | updatePacket.ParcelData.OtherCount = 0; //unemplemented | ||
589 | updatePacket.ParcelData.OtherPrims = 0; //unemplented | ||
590 | updatePacket.ParcelData.OwnerID = parcelData.ownerID; | ||
591 | updatePacket.ParcelData.OwnerPrims = 0; //unemplemented | ||
592 | updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented | ||
593 | updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented | ||
594 | updatePacket.ParcelData.PassHours = parcelData.passHours; | ||
595 | updatePacket.ParcelData.PassPrice = parcelData.passPrice; | ||
596 | updatePacket.ParcelData.PublicCount = 0; //unemplemented | ||
597 | updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented | ||
598 | updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented | ||
599 | updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented | ||
600 | updatePacket.ParcelData.RegionPushOverride = true; //unemplemented | ||
601 | updatePacket.ParcelData.RentPrice = 0; //?? | ||
602 | updatePacket.ParcelData.RequestResult = request_result; | ||
603 | updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented | ||
604 | updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented | ||
605 | updatePacket.ParcelData.SelfCount = 0;//unemplemented | ||
606 | updatePacket.ParcelData.SequenceID = sequence_id; | ||
607 | updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented | ||
608 | updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented | ||
609 | updatePacket.ParcelData.SnapSelection = snap_selection; | ||
610 | updatePacket.ParcelData.SnapshotID = parcelData.snapshotID; | ||
611 | updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus; | ||
612 | updatePacket.ParcelData.TotalPrims = 0; //unemplemented | ||
613 | updatePacket.ParcelData.UserLocation = parcelData.userLocation; | ||
614 | updatePacket.ParcelData.UserLookAt = parcelData.userLookAt; | ||
615 | remote_client.OutPacket((Packet)updatePacket); | ||
616 | } | ||
617 | |||
618 | public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) | ||
619 | { | ||
620 | if (remote_client.AgentId == parcelData.ownerID) | ||
621 | { | ||
622 | //Needs later group support | ||
623 | parcelData.authBuyerID = packet.ParcelData.AuthBuyerID; | ||
624 | parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; | ||
625 | parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); | ||
626 | parcelData.groupID = packet.ParcelData.GroupID; | ||
627 | parcelData.landingType = packet.ParcelData.LandingType; | ||
628 | parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale; | ||
629 | parcelData.mediaID = packet.ParcelData.MediaID; | ||
630 | parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); | ||
631 | parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); | ||
632 | parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name); | ||
633 | parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags; | ||
634 | parcelData.passHours = packet.ParcelData.PassHours; | ||
635 | parcelData.passPrice = packet.ParcelData.PassPrice; | ||
636 | parcelData.salePrice = packet.ParcelData.SalePrice; | ||
637 | parcelData.snapshotID = packet.ParcelData.SnapshotID; | ||
638 | parcelData.userLocation = packet.ParcelData.UserLocation; | ||
639 | parcelData.userLookAt = packet.ParcelData.UserLookAt; | ||
640 | |||
641 | List<Avatar> avatars = m_world.RequestAvatarList(); | ||
642 | |||
643 | for (int i = 0; i < avatars.Count; i++) | ||
644 | { | ||
645 | Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); | ||
646 | if (over == this) | ||
647 | { | ||
648 | sendParcelProperties(0, false, 0, avatars[i].ControllingClient); | ||
649 | } | ||
650 | } | ||
651 | |||
652 | } | ||
653 | } | ||
654 | #endregion | ||
655 | |||
656 | |||
657 | #region Update Functions | ||
658 | /// <summary> | ||
659 | /// Updates the AABBMin and AABBMax values after area/shape modification of parcel | ||
660 | /// </summary> | ||
661 | private void updateAABBAndAreaValues() | ||
662 | { | ||
663 | int min_x = 64; | ||
664 | int min_y = 64; | ||
665 | int max_x = 0; | ||
666 | int max_y = 0; | ||
667 | int tempArea = 0; | ||
668 | int x, y; | ||
669 | for (x = 0; x < 64; x++) | ||
670 | { | ||
671 | for (y = 0; y < 64; y++) | ||
672 | { | ||
673 | if (parcelBitmap[x, y] == true) | ||
674 | { | ||
675 | if (min_x > x) min_x = x; | ||
676 | if (min_y > y) min_y = y; | ||
677 | if (max_x < x) max_x = x; | ||
678 | if (max_y < y) max_y = y; | ||
679 | tempArea += 16; //16sqm parcel | ||
680 | } | ||
681 | } | ||
682 | } | ||
683 | parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]); | ||
684 | parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]); | ||
685 | parcelData.area = tempArea; | ||
686 | } | ||
687 | |||
688 | public void updateParcelBitmapByteArray() | ||
689 | { | ||
690 | parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes(); | ||
691 | } | ||
692 | |||
693 | /// <summary> | ||
694 | /// Update all settings in parcel such as area, bitmap byte array, etc | ||
695 | /// </summary> | ||
696 | public void forceUpdateParcelInfo() | ||
697 | { | ||
698 | this.updateAABBAndAreaValues(); | ||
699 | this.updateParcelBitmapByteArray(); | ||
700 | } | ||
701 | |||
702 | public void setParcelBitmapFromByteArray() | ||
703 | { | ||
704 | parcelBitmap = convertBytesToParcelBitmap(); | ||
705 | } | ||
706 | #endregion | ||
707 | |||
708 | |||
709 | #region Parcel Bitmap Functions | ||
710 | /// <summary> | ||
711 | /// Sets the parcel's bitmap manually | ||
712 | /// </summary> | ||
713 | /// <param name="bitmap">64x64 block representing where this parcel is on a map</param> | ||
714 | public void setParcelBitmap(bool[,] bitmap) | ||
715 | { | ||
716 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | ||
717 | { | ||
718 | //Throw an exception - The bitmap is not 64x64 | ||
719 | throw new Exception("Error: Invalid Parcel Bitmap"); | ||
720 | } | ||
721 | else | ||
722 | { | ||
723 | //Valid: Lets set it | ||
724 | parcelBitmap = bitmap; | ||
725 | forceUpdateParcelInfo(); | ||
726 | |||
727 | } | ||
728 | } | ||
729 | /// <summary> | ||
730 | /// Gets the parcels bitmap manually | ||
731 | /// </summary> | ||
732 | /// <returns></returns> | ||
733 | public bool[,] getParcelBitmap() | ||
734 | { | ||
735 | return parcelBitmap; | ||
736 | } | ||
737 | /// <summary> | ||
738 | /// Converts the parcel bitmap to a packet friendly byte array | ||
739 | /// </summary> | ||
740 | /// <returns></returns> | ||
741 | private byte[] convertParcelBitmapToBytes() | ||
742 | { | ||
743 | byte[] tempConvertArr = new byte[512]; | ||
744 | byte tempByte = 0; | ||
745 | int x, y, i, byteNum = 0; | ||
746 | i = 0; | ||
747 | for (y = 0; y < 64; y++) | ||
748 | { | ||
749 | for (x = 0; x < 64; x++) | ||
750 | { | ||
751 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8)); | ||
752 | if (i % 8 == 0) | ||
753 | { | ||
754 | tempConvertArr[byteNum] = tempByte; | ||
755 | tempByte = (byte)0; | ||
756 | i = 0; | ||
757 | byteNum++; | ||
758 | } | ||
759 | } | ||
760 | } | ||
761 | return tempConvertArr; | ||
762 | } | ||
763 | |||
764 | private bool[,] convertBytesToParcelBitmap() | ||
765 | { | ||
766 | bool[,] tempConvertMap = new bool[64, 64]; | ||
767 | tempConvertMap.Initialize(); | ||
768 | byte tempByte = 0; | ||
769 | int x = 0, y = 0, i = 0, bitNum = 0; | ||
770 | for (i = 0; i < 512; i++) | ||
771 | { | ||
772 | tempByte = parcelData.parcelBitmapByteArray[i]; | ||
773 | for (bitNum = 0; bitNum < 8; bitNum++) | ||
774 | { | ||
775 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1); | ||
776 | tempConvertMap[x, y] = bit; | ||
777 | x++; | ||
778 | if (x > 63) | ||
779 | { | ||
780 | x = 0; | ||
781 | y++; | ||
782 | } | ||
783 | |||
784 | } | ||
785 | |||
786 | } | ||
787 | return tempConvertMap; | ||
788 | } | ||
789 | /// <summary> | ||
790 | /// Full sim parcel creation | ||
791 | /// </summary> | ||
792 | /// <returns></returns> | ||
793 | public static bool[,] basicFullRegionParcelBitmap() | ||
794 | { | ||
795 | return getSquareParcelBitmap(0, 0, 256, 256); | ||
796 | } | ||
797 | |||
798 | /// <summary> | ||
799 | /// Used to modify the bitmap between the x and y points. Points use 64 scale | ||
800 | /// </summary> | ||
801 | /// <param name="start_x"></param> | ||
802 | /// <param name="start_y"></param> | ||
803 | /// <param name="end_x"></param> | ||
804 | /// <param name="end_y"></param> | ||
805 | /// <returns></returns> | ||
806 | public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y) | ||
807 | { | ||
808 | |||
809 | bool[,] tempBitmap = new bool[64, 64]; | ||
810 | tempBitmap.Initialize(); | ||
811 | |||
812 | tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | ||
813 | return tempBitmap; | ||
814 | } | ||
815 | |||
816 | /// <summary> | ||
817 | /// Change a parcel's bitmap at within a square and set those points to a specific value | ||
818 | /// </summary> | ||
819 | /// <param name="parcel_bitmap"></param> | ||
820 | /// <param name="start_x"></param> | ||
821 | /// <param name="start_y"></param> | ||
822 | /// <param name="end_x"></param> | ||
823 | /// <param name="end_y"></param> | ||
824 | /// <param name="set_value"></param> | ||
825 | /// <returns></returns> | ||
826 | public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) | ||
827 | { | ||
828 | if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2) | ||
829 | { | ||
830 | //Throw an exception - The bitmap is not 64x64 | ||
831 | throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()"); | ||
832 | } | ||
833 | |||
834 | int x, y; | ||
835 | for (y = 0; y < 64; y++) | ||
836 | { | ||
837 | for (x = 0; x < 64; x++) | ||
838 | { | ||
839 | if (x >= start_x / 4 && x < end_x / 4 | ||
840 | && y >= start_y / 4 && y < end_y / 4) | ||
841 | { | ||
842 | parcel_bitmap[x, y] = set_value; | ||
843 | } | ||
844 | } | ||
845 | } | ||
846 | return parcel_bitmap; | ||
847 | } | ||
848 | /// <summary> | ||
849 | /// Join the true values of 2 bitmaps together | ||
850 | /// </summary> | ||
851 | /// <param name="bitmap_base"></param> | ||
852 | /// <param name="bitmap_add"></param> | ||
853 | /// <returns></returns> | ||
854 | public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | ||
855 | { | ||
856 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | ||
857 | { | ||
858 | //Throw an exception - The bitmap is not 64x64 | ||
859 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps"); | ||
860 | } | ||
861 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | ||
862 | { | ||
863 | //Throw an exception - The bitmap is not 64x64 | ||
864 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps"); | ||
865 | |||
866 | } | ||
867 | |||
868 | int x, y; | ||
869 | for (y = 0; y < 64; y++) | ||
870 | { | ||
871 | for (x = 0; x < 64; x++) | ||
872 | { | ||
873 | if (bitmap_add[x, y]) | ||
874 | { | ||
875 | bitmap_base[x, y] = true; | ||
876 | } | ||
877 | } | ||
878 | } | ||
879 | return bitmap_base; | ||
880 | } | ||
881 | #endregion | ||
882 | |||
883 | #endregion | ||
884 | |||
885 | |||
886 | } | ||
887 | #endregion | ||
888 | |||
889 | |||
890 | } | ||
diff --git a/OpenSim/OpenSim.Region/Primitive.cs b/OpenSim/OpenSim.Region/Primitive.cs new file mode 100644 index 0000000..1b1894b --- /dev/null +++ b/OpenSim/OpenSim.Region/Primitive.cs | |||
@@ -0,0 +1,491 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Region.types; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Physics.Manager; | ||
9 | using OpenSim.Framework.Types; | ||
10 | using OpenSim.Framework.Inventory; | ||
11 | |||
12 | namespace OpenSim.Region | ||
13 | { | ||
14 | public class Primitive : Entity | ||
15 | { | ||
16 | protected PrimData primData; | ||
17 | //private ObjectUpdatePacket OurPacket; | ||
18 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
19 | private Dictionary<uint, IClientAPI> m_clientThreads; | ||
20 | private ulong m_regionHandle; | ||
21 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
22 | private bool physicsEnabled = false; | ||
23 | |||
24 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
25 | |||
26 | #region Properties | ||
27 | |||
28 | public LLVector3 Scale | ||
29 | { | ||
30 | set | ||
31 | { | ||
32 | this.primData.Scale = value; | ||
33 | //this.dirtyFlag = true; | ||
34 | } | ||
35 | get | ||
36 | { | ||
37 | return this.primData.Scale; | ||
38 | } | ||
39 | } | ||
40 | |||
41 | public PhysicsActor PhysActor | ||
42 | { | ||
43 | set | ||
44 | { | ||
45 | this._physActor = value; | ||
46 | } | ||
47 | } | ||
48 | public override LLVector3 Pos | ||
49 | { | ||
50 | get | ||
51 | { | ||
52 | return base.Pos; | ||
53 | } | ||
54 | set | ||
55 | { | ||
56 | base.Pos = value; | ||
57 | } | ||
58 | } | ||
59 | #endregion | ||
60 | |||
61 | public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world) | ||
62 | { | ||
63 | m_clientThreads = clientThreads; | ||
64 | m_regionHandle = regionHandle; | ||
65 | m_world = world; | ||
66 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
67 | } | ||
68 | |||
69 | public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner) | ||
70 | { | ||
71 | m_clientThreads = clientThreads; | ||
72 | m_regionHandle = regionHandle; | ||
73 | m_world = world; | ||
74 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
75 | this.primData = new PrimData(); | ||
76 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
77 | this.primData.OwnerID = owner; | ||
78 | } | ||
79 | |||
80 | public byte[] GetByteArray() | ||
81 | { | ||
82 | byte[] result = null; | ||
83 | List<byte[]> dataArrays = new List<byte[]>(); | ||
84 | dataArrays.Add(primData.ToBytes()); | ||
85 | foreach (Entity child in children) | ||
86 | { | ||
87 | if (child is OpenSim.Region.Primitive) | ||
88 | { | ||
89 | dataArrays.Add(((OpenSim.Region.Primitive)child).GetByteArray()); | ||
90 | } | ||
91 | } | ||
92 | byte[] primstart = Helpers.StringToField("<Prim>"); | ||
93 | byte[] primend = Helpers.StringToField("</Prim>"); | ||
94 | int totalLength = primstart.Length + primend.Length; | ||
95 | for (int i = 0; i < dataArrays.Count; i++) | ||
96 | { | ||
97 | totalLength += dataArrays[i].Length; | ||
98 | } | ||
99 | |||
100 | result = new byte[totalLength]; | ||
101 | int arraypos = 0; | ||
102 | Array.Copy(primstart, 0, result, 0, primstart.Length); | ||
103 | arraypos += primstart.Length; | ||
104 | for (int i = 0; i < dataArrays.Count; i++) | ||
105 | { | ||
106 | Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); | ||
107 | arraypos += dataArrays[i].Length; | ||
108 | } | ||
109 | Array.Copy(primend, 0, result, arraypos, primend.Length); | ||
110 | |||
111 | return result; | ||
112 | } | ||
113 | |||
114 | #region Overridden Methods | ||
115 | |||
116 | public override void update() | ||
117 | { | ||
118 | LLVector3 pos2 = new LLVector3(0, 0, 0); | ||
119 | } | ||
120 | |||
121 | public override void BackUp() | ||
122 | { | ||
123 | |||
124 | } | ||
125 | |||
126 | #endregion | ||
127 | |||
128 | #region Packet handlers | ||
129 | |||
130 | public void UpdatePosition(LLVector3 pos) | ||
131 | { | ||
132 | |||
133 | } | ||
134 | |||
135 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) | ||
136 | { | ||
137 | this.primData.PathBegin = addPacket.PathBegin; | ||
138 | this.primData.PathEnd = addPacket.PathEnd; | ||
139 | this.primData.PathScaleX = addPacket.PathScaleX; | ||
140 | this.primData.PathScaleY = addPacket.PathScaleY; | ||
141 | this.primData.PathShearX = addPacket.PathShearX; | ||
142 | this.primData.PathShearY = addPacket.PathShearY; | ||
143 | this.primData.PathSkew = addPacket.PathSkew; | ||
144 | this.primData.ProfileBegin = addPacket.ProfileBegin; | ||
145 | this.primData.ProfileEnd = addPacket.ProfileEnd; | ||
146 | this.primData.PathCurve = addPacket.PathCurve; | ||
147 | this.primData.ProfileCurve = addPacket.ProfileCurve; | ||
148 | this.primData.ProfileHollow = addPacket.ProfileHollow; | ||
149 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; | ||
150 | this.primData.PathRevolutions = addPacket.PathRevolutions; | ||
151 | this.primData.PathTaperX = addPacket.PathTaperX; | ||
152 | this.primData.PathTaperY = addPacket.PathTaperY; | ||
153 | this.primData.PathTwist = addPacket.PathTwist; | ||
154 | this.primData.PathTwistBegin = addPacket.PathTwistBegin; | ||
155 | } | ||
156 | |||
157 | public void UpdateTexture(byte[] tex) | ||
158 | { | ||
159 | this.primData.Texture = tex; | ||
160 | //this.dirtyFlag = true; | ||
161 | } | ||
162 | |||
163 | public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) | ||
164 | { | ||
165 | |||
166 | } | ||
167 | |||
168 | public void AssignToParent(Primitive prim) | ||
169 | { | ||
170 | |||
171 | } | ||
172 | |||
173 | public void GetProperites(IClientAPI client) | ||
174 | { | ||
175 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
176 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
177 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
178 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
179 | proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; | ||
180 | proper.ObjectData[0].CreatorID = this.primData.OwnerID; | ||
181 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
182 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
183 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
184 | proper.ObjectData[0].InventorySerial = 0; | ||
185 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
186 | proper.ObjectData[0].ObjectID = this.uuid; | ||
187 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
188 | proper.ObjectData[0].TouchName = new byte[0]; | ||
189 | proper.ObjectData[0].TextureID = new byte[0]; | ||
190 | proper.ObjectData[0].SitName = new byte[0]; | ||
191 | proper.ObjectData[0].Name = new byte[0]; | ||
192 | proper.ObjectData[0].Description = new byte[0]; | ||
193 | proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; | ||
194 | proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; | ||
195 | proper.ObjectData[0].GroupMask = this.primData.GroupMask; | ||
196 | proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; | ||
197 | proper.ObjectData[0].BaseMask = this.primData.BaseMask; | ||
198 | |||
199 | client.OutPacket(proper); | ||
200 | } | ||
201 | |||
202 | #endregion | ||
203 | |||
204 | # region Inventory Methods | ||
205 | |||
206 | public bool AddToInventory(InventoryItem item) | ||
207 | { | ||
208 | return false; | ||
209 | } | ||
210 | |||
211 | public InventoryItem RemoveFromInventory(LLUUID itemID) | ||
212 | { | ||
213 | return null; | ||
214 | } | ||
215 | |||
216 | public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) | ||
217 | { | ||
218 | |||
219 | } | ||
220 | |||
221 | public void RequestXferInventory(IClientAPI simClient, ulong xferID) | ||
222 | { | ||
223 | //will only currently work if the total size of the inventory data array is under about 1000 bytes | ||
224 | SendXferPacketPacket send = new SendXferPacketPacket(); | ||
225 | |||
226 | send.XferID.ID = xferID; | ||
227 | send.XferID.Packet = 1 + 2147483648; | ||
228 | send.DataPacket.Data = this.ConvertInventoryToBytes(); | ||
229 | |||
230 | simClient.OutPacket(send); | ||
231 | } | ||
232 | |||
233 | public byte[] ConvertInventoryToBytes() | ||
234 | { | ||
235 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
236 | byte[] result = new byte[0]; | ||
237 | List<byte[]> inventoryData = new List<byte[]>(); | ||
238 | int totallength = 0; | ||
239 | foreach (InventoryItem invItem in inventoryItems.Values) | ||
240 | { | ||
241 | byte[] data = enc.GetBytes(invItem.ExportString()); | ||
242 | inventoryData.Add(data); | ||
243 | totallength += data.Length; | ||
244 | } | ||
245 | //TODO: copy arrays into the single result array | ||
246 | |||
247 | return result; | ||
248 | } | ||
249 | |||
250 | public void CreateInventoryFromBytes(byte[] data) | ||
251 | { | ||
252 | |||
253 | } | ||
254 | |||
255 | #endregion | ||
256 | |||
257 | #region Update viewers Methods | ||
258 | |||
259 | //should change these mehtods, so that outgoing packets are sent through the avatar class | ||
260 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
261 | { | ||
262 | LLVector3 lPos; | ||
263 | if (this._physActor != null && this.physicsEnabled) | ||
264 | { | ||
265 | PhysicsVector pPos = this._physActor.Position; | ||
266 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
267 | } | ||
268 | else | ||
269 | { | ||
270 | lPos = this.Pos; | ||
271 | } | ||
272 | |||
273 | ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); | ||
274 | outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
275 | outPacket.ObjectData[0] = this.CreateUpdateBlock(); | ||
276 | byte[] pb = lPos.GetBytes(); | ||
277 | Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); | ||
278 | |||
279 | remoteClient.OutPacket(outPacket); | ||
280 | } | ||
281 | |||
282 | public void SendFullUpdateToAllClients() | ||
283 | { | ||
284 | |||
285 | } | ||
286 | |||
287 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
288 | { | ||
289 | |||
290 | } | ||
291 | |||
292 | public void SendTerseUpdateToALLClients() | ||
293 | { | ||
294 | |||
295 | } | ||
296 | |||
297 | #endregion | ||
298 | |||
299 | #region Create Methods | ||
300 | |||
301 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
302 | { | ||
303 | PrimData PData = new PrimData(); | ||
304 | this.primData = PData; | ||
305 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
306 | |||
307 | PData.OwnerID = ownerID; | ||
308 | PData.PCode = addPacket.ObjectData.PCode; | ||
309 | PData.PathBegin = addPacket.ObjectData.PathBegin; | ||
310 | PData.PathEnd = addPacket.ObjectData.PathEnd; | ||
311 | PData.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
312 | PData.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
313 | PData.PathShearX = addPacket.ObjectData.PathShearX; | ||
314 | PData.PathShearY = addPacket.ObjectData.PathShearY; | ||
315 | PData.PathSkew = addPacket.ObjectData.PathSkew; | ||
316 | PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
317 | PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
318 | PData.Scale = addPacket.ObjectData.Scale; | ||
319 | PData.PathCurve = addPacket.ObjectData.PathCurve; | ||
320 | PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
321 | PData.ParentID = 0; | ||
322 | PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
323 | PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
324 | PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
325 | PData.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
326 | PData.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
327 | PData.PathTwist = addPacket.ObjectData.PathTwist; | ||
328 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
329 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | ||
330 | this.primData.FullID = this.uuid = LLUUID.Random(); | ||
331 | this.localid = (uint)(localID); | ||
332 | this.primData.Position = this.Pos = pos1; | ||
333 | } | ||
334 | |||
335 | public void CreateFromBytes(byte[] data) | ||
336 | { | ||
337 | |||
338 | } | ||
339 | |||
340 | public void CreateFromPrimData(PrimData primData) | ||
341 | { | ||
342 | this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); | ||
343 | } | ||
344 | |||
345 | public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) | ||
346 | { | ||
347 | |||
348 | } | ||
349 | |||
350 | #endregion | ||
351 | |||
352 | #region Packet Update Methods | ||
353 | protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) | ||
354 | { | ||
355 | objdata.PSBlock = new byte[0]; | ||
356 | objdata.ExtraParams = new byte[1]; | ||
357 | objdata.MediaURL = new byte[0]; | ||
358 | objdata.NameValue = new byte[0]; | ||
359 | objdata.Text = new byte[0]; | ||
360 | objdata.TextColor = new byte[4]; | ||
361 | objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); | ||
362 | objdata.JointPivot = new LLVector3(0, 0, 0); | ||
363 | objdata.Material = 3; | ||
364 | objdata.TextureAnim = new byte[0]; | ||
365 | objdata.Sound = LLUUID.Zero; | ||
366 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
367 | this.primData.Texture = objdata.TextureEntry = ntex.ToBytes(); | ||
368 | objdata.State = 0; | ||
369 | objdata.Data = new byte[0]; | ||
370 | |||
371 | objdata.ObjectData = new byte[60]; | ||
372 | objdata.ObjectData[46] = 128; | ||
373 | objdata.ObjectData[47] = 63; | ||
374 | } | ||
375 | |||
376 | protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData) | ||
377 | { | ||
378 | objectData.OwnerID = this.primData.OwnerID; | ||
379 | objectData.PCode = this.primData.PCode; | ||
380 | objectData.PathBegin = this.primData.PathBegin; | ||
381 | objectData.PathEnd = this.primData.PathEnd; | ||
382 | objectData.PathScaleX = this.primData.PathScaleX; | ||
383 | objectData.PathScaleY = this.primData.PathScaleY; | ||
384 | objectData.PathShearX = this.primData.PathShearX; | ||
385 | objectData.PathShearY = this.primData.PathShearY; | ||
386 | objectData.PathSkew = this.primData.PathSkew; | ||
387 | objectData.ProfileBegin = this.primData.ProfileBegin; | ||
388 | objectData.ProfileEnd = this.primData.ProfileEnd; | ||
389 | objectData.Scale = this.primData.Scale; | ||
390 | objectData.PathCurve = this.primData.PathCurve; | ||
391 | objectData.ProfileCurve = this.primData.ProfileCurve; | ||
392 | objectData.ParentID = this.primData.ParentID; | ||
393 | objectData.ProfileHollow = this.primData.ProfileHollow; | ||
394 | objectData.PathRadiusOffset = this.primData.PathRadiusOffset; | ||
395 | objectData.PathRevolutions = this.primData.PathRevolutions; | ||
396 | objectData.PathTaperX = this.primData.PathTaperX; | ||
397 | objectData.PathTaperY = this.primData.PathTaperY; | ||
398 | objectData.PathTwist = this.primData.PathTwist; | ||
399 | objectData.PathTwistBegin = this.primData.PathTwistBegin; | ||
400 | } | ||
401 | |||
402 | #endregion | ||
403 | protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock() | ||
404 | { | ||
405 | ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); | ||
406 | this.SetDefaultPacketValues(objupdate); | ||
407 | objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; | ||
408 | this.SetPacketShapeData(objupdate); | ||
409 | byte[] pb = this.Pos.GetBytes(); | ||
410 | Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length); | ||
411 | return objupdate; | ||
412 | } | ||
413 | |||
414 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() | ||
415 | { | ||
416 | uint ID = this.localid; | ||
417 | byte[] bytes = new byte[60]; | ||
418 | |||
419 | int i = 0; | ||
420 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
421 | dat.TextureEntry = new byte[0]; | ||
422 | bytes[i++] = (byte)(ID % 256); | ||
423 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
424 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
425 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
426 | bytes[i++] = 0; | ||
427 | bytes[i++] = 0; | ||
428 | |||
429 | LLVector3 lPos; | ||
430 | Axiom.MathLib.Quaternion lRot; | ||
431 | if (this._physActor != null && this.physicsEnabled) | ||
432 | { | ||
433 | PhysicsVector pPos = this._physActor.Position; | ||
434 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
435 | lRot = this._physActor.Orientation; | ||
436 | } | ||
437 | else | ||
438 | { | ||
439 | lPos = this.Pos; | ||
440 | lRot = this.rotation; | ||
441 | } | ||
442 | byte[] pb = lPos.GetBytes(); | ||
443 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
444 | i += 12; | ||
445 | ushort ac = 32767; | ||
446 | |||
447 | //vel | ||
448 | bytes[i++] = (byte)(ac % 256); | ||
449 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
450 | bytes[i++] = (byte)(ac % 256); | ||
451 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
452 | bytes[i++] = (byte)(ac % 256); | ||
453 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
454 | |||
455 | //accel | ||
456 | bytes[i++] = (byte)(ac % 256); | ||
457 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
458 | bytes[i++] = (byte)(ac % 256); | ||
459 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
460 | bytes[i++] = (byte)(ac % 256); | ||
461 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
462 | |||
463 | ushort rw, rx, ry, rz; | ||
464 | rw = (ushort)(32768 * (lRot.w + 1)); | ||
465 | rx = (ushort)(32768 * (lRot.x + 1)); | ||
466 | ry = (ushort)(32768 * (lRot.y + 1)); | ||
467 | rz = (ushort)(32768 * (lRot.z + 1)); | ||
468 | |||
469 | //rot | ||
470 | bytes[i++] = (byte)(rx % 256); | ||
471 | bytes[i++] = (byte)((rx >> 8) % 256); | ||
472 | bytes[i++] = (byte)(ry % 256); | ||
473 | bytes[i++] = (byte)((ry >> 8) % 256); | ||
474 | bytes[i++] = (byte)(rz % 256); | ||
475 | bytes[i++] = (byte)((rz >> 8) % 256); | ||
476 | bytes[i++] = (byte)(rw % 256); | ||
477 | bytes[i++] = (byte)((rw >> 8) % 256); | ||
478 | |||
479 | //rotation vel | ||
480 | bytes[i++] = (byte)(ac % 256); | ||
481 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
482 | bytes[i++] = (byte)(ac % 256); | ||
483 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
484 | bytes[i++] = (byte)(ac % 256); | ||
485 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
486 | |||
487 | dat.Data = bytes; | ||
488 | return dat; | ||
489 | } | ||
490 | } | ||
491 | } | ||
diff --git a/OpenSim/OpenSim.Region/SceneObject.cs b/OpenSim/OpenSim.Region/SceneObject.cs new file mode 100644 index 0000000..9ea631b --- /dev/null +++ b/OpenSim/OpenSim.Region/SceneObject.cs | |||
@@ -0,0 +1,100 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Region.types; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Physics.Manager; | ||
9 | using OpenSim.Framework.Types; | ||
10 | using OpenSim.Framework.Inventory; | ||
11 | |||
12 | namespace OpenSim.Region | ||
13 | { | ||
14 | public class SceneObject : Entity | ||
15 | { | ||
16 | private LLUUID rootUUID; | ||
17 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); | ||
18 | private Dictionary<uint, IClientAPI> m_clientThreads; | ||
19 | private World m_world; | ||
20 | |||
21 | /// <summary> | ||
22 | /// | ||
23 | /// </summary> | ||
24 | public SceneObject() | ||
25 | { | ||
26 | |||
27 | } | ||
28 | |||
29 | /// <summary> | ||
30 | /// | ||
31 | /// </summary> | ||
32 | /// <param name="addPacket"></param> | ||
33 | /// <param name="agentID"></param> | ||
34 | /// <param name="localID"></param> | ||
35 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) | ||
36 | { | ||
37 | } | ||
38 | |||
39 | /// <summary> | ||
40 | /// | ||
41 | /// </summary> | ||
42 | /// <param name="data"></param> | ||
43 | public void CreateFromBytes(byte[] data) | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public override void update() | ||
52 | { | ||
53 | |||
54 | } | ||
55 | |||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | public override void BackUp() | ||
60 | { | ||
61 | |||
62 | } | ||
63 | |||
64 | /// <summary> | ||
65 | /// | ||
66 | /// </summary> | ||
67 | /// <param name="client"></param> | ||
68 | public void GetProperites(IClientAPI client) | ||
69 | { | ||
70 | /* | ||
71 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
72 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
73 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
74 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
75 | proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; | ||
76 | proper.ObjectData[0].CreatorID = this.primData.OwnerID; | ||
77 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
78 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
79 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
80 | proper.ObjectData[0].InventorySerial = 0; | ||
81 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
82 | proper.ObjectData[0].ObjectID = this.uuid; | ||
83 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
84 | proper.ObjectData[0].TouchName = new byte[0]; | ||
85 | proper.ObjectData[0].TextureID = new byte[0]; | ||
86 | proper.ObjectData[0].SitName = new byte[0]; | ||
87 | proper.ObjectData[0].Name = new byte[0]; | ||
88 | proper.ObjectData[0].Description = new byte[0]; | ||
89 | proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; | ||
90 | proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; | ||
91 | proper.ObjectData[0].GroupMask = this.primData.GroupMask; | ||
92 | proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; | ||
93 | proper.ObjectData[0].BaseMask = this.primData.BaseMask; | ||
94 | |||
95 | client.OutPacket(proper); | ||
96 | * */ | ||
97 | } | ||
98 | |||
99 | } | ||
100 | } | ||
diff --git a/OpenSim/OpenSim.Region/World.PacketHandlers.cs b/OpenSim/OpenSim.Region/World.PacketHandlers.cs new file mode 100644 index 0000000..c88e920 --- /dev/null +++ b/OpenSim/OpenSim.Region/World.PacketHandlers.cs | |||
@@ -0,0 +1,219 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Physics.Manager; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | using OpenSim.Framework.Inventory; | ||
10 | using OpenSim.Framework.Utilities; | ||
11 | |||
12 | namespace OpenSim.Region | ||
13 | { | ||
14 | public partial class World | ||
15 | { | ||
16 | /// <summary> | ||
17 | /// | ||
18 | /// </summary> | ||
19 | /// <param name="action"></param> | ||
20 | /// <param name="north"></param> | ||
21 | /// <param name="west"></param> | ||
22 | public void ModifyTerrain(byte action, float north, float west) | ||
23 | { | ||
24 | switch (action) | ||
25 | { | ||
26 | case 1: | ||
27 | // raise terrain | ||
28 | Terrain.raise(north, west, 10.0, 0.001); | ||
29 | RegenerateTerrain(true, (int)north, (int)west); | ||
30 | break; | ||
31 | case 2: | ||
32 | //lower terrain | ||
33 | Terrain.lower(north, west, 10.0, 0.001); | ||
34 | RegenerateTerrain(true, (int)north, (int)west); | ||
35 | break; | ||
36 | } | ||
37 | return; | ||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// | ||
42 | /// </summary> | ||
43 | /// <param name="message"></param> | ||
44 | /// <param name="type"></param> | ||
45 | /// <param name="fromPos"></param> | ||
46 | /// <param name="fromName"></param> | ||
47 | /// <param name="fromAgentID"></param> | ||
48 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
49 | { | ||
50 | Console.WriteLine("Chat message"); | ||
51 | Avatar avatar = null; | ||
52 | foreach (IClientAPI client in m_clientThreads.Values) | ||
53 | { | ||
54 | int dis = -1000; | ||
55 | if (this.Avatars.ContainsKey(client.AgentId)) | ||
56 | { | ||
57 | |||
58 | avatar = this.Avatars[client.AgentId]; | ||
59 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); | ||
60 | dis= (int)avatar.Pos.GetDistanceTo(fromPos); | ||
61 | Console.WriteLine("found avatar at " +dis); | ||
62 | |||
63 | } | ||
64 | |||
65 | switch (type) | ||
66 | { | ||
67 | case 0: // Whisper | ||
68 | if ((dis < 10) && (dis > -10)) | ||
69 | { | ||
70 | //should change so the message is sent through the avatar rather than direct to the ClientView | ||
71 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
72 | } | ||
73 | break; | ||
74 | case 1: // Say | ||
75 | if ((dis < 30) && (dis > -30)) | ||
76 | { | ||
77 | Console.WriteLine("sending chat"); | ||
78 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
79 | } | ||
80 | break; | ||
81 | case 2: // Shout | ||
82 | if ((dis < 100) && (dis > -100)) | ||
83 | { | ||
84 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
85 | } | ||
86 | break; | ||
87 | |||
88 | case 0xff: // Broadcast | ||
89 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
90 | break; | ||
91 | } | ||
92 | |||
93 | } | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// | ||
98 | /// </summary> | ||
99 | /// <param name="primAsset"></param> | ||
100 | /// <param name="pos"></param> | ||
101 | public void RezObject(AssetBase primAsset, LLVector3 pos) | ||
102 | { | ||
103 | |||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// | ||
108 | /// </summary> | ||
109 | /// <param name="packet"></param> | ||
110 | /// <param name="simClient"></param> | ||
111 | public void DeRezObject(Packet packet, IClientAPI simClient) | ||
112 | { | ||
113 | |||
114 | } | ||
115 | |||
116 | /// <summary> | ||
117 | /// | ||
118 | /// </summary> | ||
119 | /// <param name="remoteClient"></param> | ||
120 | public void SendAvatarsToClient(IClientAPI remoteClient) | ||
121 | { | ||
122 | |||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// | ||
127 | /// </summary> | ||
128 | /// <param name="parentPrim"></param> | ||
129 | /// <param name="childPrims"></param> | ||
130 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | ||
131 | { | ||
132 | |||
133 | |||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// | ||
138 | /// </summary> | ||
139 | /// <param name="primLocalID"></param> | ||
140 | /// <param name="shapeBlock"></param> | ||
141 | public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
142 | { | ||
143 | |||
144 | } | ||
145 | |||
146 | /// <summary> | ||
147 | /// | ||
148 | /// </summary> | ||
149 | /// <param name="primLocalID"></param> | ||
150 | /// <param name="remoteClient"></param> | ||
151 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | ||
152 | { | ||
153 | |||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// | ||
158 | /// </summary> | ||
159 | /// <param name="localID"></param> | ||
160 | /// <param name="packet"></param> | ||
161 | /// <param name="remoteClient"></param> | ||
162 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | ||
163 | { | ||
164 | |||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// | ||
169 | /// </summary> | ||
170 | /// <param name="localID"></param> | ||
171 | /// <param name="texture"></param> | ||
172 | /// <param name="remoteClient"></param> | ||
173 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | ||
174 | { | ||
175 | |||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// | ||
180 | /// </summary> | ||
181 | /// <param name="localID"></param> | ||
182 | /// <param name="pos"></param> | ||
183 | /// <param name="remoteClient"></param> | ||
184 | public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
185 | { | ||
186 | |||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// | ||
191 | /// </summary> | ||
192 | /// <param name="localID"></param> | ||
193 | /// <param name="rot"></param> | ||
194 | /// <param name="remoteClient"></param> | ||
195 | public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
196 | { | ||
197 | |||
198 | } | ||
199 | |||
200 | /// <summary> | ||
201 | /// | ||
202 | /// </summary> | ||
203 | /// <param name="localID"></param> | ||
204 | /// <param name="scale"></param> | ||
205 | /// <param name="remoteClient"></param> | ||
206 | public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | ||
207 | { | ||
208 | } | ||
209 | |||
210 | /// <summary> | ||
211 | /// Sends prims to a client | ||
212 | /// </summary> | ||
213 | /// <param name="RemoteClient">Client to send to</param> | ||
214 | public void GetInitialPrims(IClientAPI RemoteClient) | ||
215 | { | ||
216 | |||
217 | } | ||
218 | } | ||
219 | } | ||
diff --git a/OpenSim/OpenSim.Region/World.Scripting.cs b/OpenSim/OpenSim.Region/World.Scripting.cs new file mode 100644 index 0000000..49a0fce --- /dev/null +++ b/OpenSim/OpenSim.Region/World.Scripting.cs | |||
@@ -0,0 +1,157 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.IO; | ||
5 | using System.Reflection; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | using libsecondlife; | ||
10 | |||
11 | namespace OpenSim.Region | ||
12 | { | ||
13 | public partial class World | ||
14 | { | ||
15 | private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); | ||
16 | |||
17 | /// <summary> | ||
18 | /// | ||
19 | /// </summary> | ||
20 | private void LoadScriptEngines() | ||
21 | { | ||
22 | this.LoadScriptPlugins(); | ||
23 | } | ||
24 | |||
25 | /// <summary> | ||
26 | /// | ||
27 | /// </summary> | ||
28 | public void LoadScriptPlugins() | ||
29 | { | ||
30 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
31 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
32 | |||
33 | |||
34 | for (int i = 0; i < pluginFiles.Length; i++) | ||
35 | { | ||
36 | this.AddPlugin(pluginFiles[i]); | ||
37 | } | ||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// | ||
42 | /// </summary> | ||
43 | /// <param name="FileName"></param> | ||
44 | private void AddPlugin(string FileName) | ||
45 | { | ||
46 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
47 | |||
48 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
49 | { | ||
50 | if (pluginType.IsPublic) | ||
51 | { | ||
52 | if (!pluginType.IsAbstract) | ||
53 | { | ||
54 | Type typeInterface = pluginType.GetInterface("IScriptEngine", true); | ||
55 | |||
56 | if (typeInterface != null) | ||
57 | { | ||
58 | IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
59 | plug.Init(this); | ||
60 | this.scriptEngines.Add(plug.GetName(), plug); | ||
61 | |||
62 | } | ||
63 | |||
64 | typeInterface = null; | ||
65 | } | ||
66 | } | ||
67 | } | ||
68 | |||
69 | pluginAssembly = null; | ||
70 | } | ||
71 | |||
72 | /// <summary> | ||
73 | /// | ||
74 | /// </summary> | ||
75 | /// <param name="scriptType"></param> | ||
76 | /// <param name="scriptName"></param> | ||
77 | /// <param name="script"></param> | ||
78 | /// <param name="ent"></param> | ||
79 | public void LoadScript(string scriptType, string scriptName, string script, Entity ent) | ||
80 | { | ||
81 | if(this.scriptEngines.ContainsKey(scriptType)) | ||
82 | { | ||
83 | this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); | ||
84 | } | ||
85 | } | ||
86 | |||
87 | #region IScriptAPI Methods | ||
88 | |||
89 | /// <summary> | ||
90 | /// | ||
91 | /// </summary> | ||
92 | /// <param name="localID"></param> | ||
93 | /// <returns></returns> | ||
94 | public OSVector3 GetEntityPosition(uint localID) | ||
95 | { | ||
96 | OSVector3 res = new OSVector3(); | ||
97 | // Console.WriteLine("script- getting entity " + localID + " position"); | ||
98 | foreach (Entity entity in this.Entities.Values) | ||
99 | { | ||
100 | if (entity.localid == localID) | ||
101 | { | ||
102 | res.X = entity.Pos.X; | ||
103 | res.Y = entity.Pos.Y; | ||
104 | res.Z = entity.Pos.Z; | ||
105 | } | ||
106 | } | ||
107 | return res; | ||
108 | } | ||
109 | |||
110 | /// <summary> | ||
111 | /// | ||
112 | /// </summary> | ||
113 | /// <param name="localID"></param> | ||
114 | /// <param name="x"></param> | ||
115 | /// <param name="y"></param> | ||
116 | /// <param name="z"></param> | ||
117 | public void SetEntityPosition(uint localID, float x , float y, float z) | ||
118 | { | ||
119 | foreach (Entity entity in this.Entities.Values) | ||
120 | { | ||
121 | if (entity.localid == localID && entity is Primitive) | ||
122 | { | ||
123 | LLVector3 pos = entity.Pos; | ||
124 | pos.X = x; | ||
125 | pos.Y = y; | ||
126 | Primitive prim = entity as Primitive; | ||
127 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
128 | //prim.UpdatePosition(pos); | ||
129 | // Console.WriteLine("script- setting entity " + localID + " positon"); | ||
130 | } | ||
131 | } | ||
132 | |||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// | ||
137 | /// </summary> | ||
138 | /// <returns></returns> | ||
139 | public uint GetRandomAvatarID() | ||
140 | { | ||
141 | //Console.WriteLine("script- getting random avatar id"); | ||
142 | uint res = 0; | ||
143 | foreach (Entity entity in this.Entities.Values) | ||
144 | { | ||
145 | if (entity is Avatar) | ||
146 | { | ||
147 | res = entity.localid; | ||
148 | } | ||
149 | } | ||
150 | return res; | ||
151 | } | ||
152 | |||
153 | #endregion | ||
154 | |||
155 | |||
156 | } | ||
157 | } | ||
diff --git a/OpenSim/OpenSim.Region/World.cs b/OpenSim/OpenSim.Region/World.cs new file mode 100644 index 0000000..c5c554d --- /dev/null +++ b/OpenSim/OpenSim.Region/World.cs | |||
@@ -0,0 +1,634 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using libsecondlife.Packets; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Text; | ||
6 | using System.Reflection; | ||
7 | using System.IO; | ||
8 | using System.Threading; | ||
9 | using System.Timers; | ||
10 | using OpenSim.Physics.Manager; | ||
11 | using OpenSim.Framework.Interfaces; | ||
12 | using OpenSim.Framework.Types; | ||
13 | using OpenSim.Framework.Inventory; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Scripting; | ||
16 | using OpenSim.Terrain; | ||
17 | using OpenGrid.Framework.Communications; | ||
18 | using OpenSim.Region.Estate; | ||
19 | |||
20 | |||
21 | namespace OpenSim.Region | ||
22 | { | ||
23 | public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI | ||
24 | { | ||
25 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
26 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | ||
27 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
28 | private PhysicsScene phyScene; | ||
29 | private float timeStep = 0.1f; | ||
30 | public ILocalStorage localStorage; | ||
31 | private Random Rand = new Random(); | ||
32 | private uint _primCount = 702000; | ||
33 | private int storageCount; | ||
34 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
35 | private Dictionary<string, ScriptFactory> m_scripts; | ||
36 | private Mutex updateLock; | ||
37 | public string m_datastore; | ||
38 | protected AuthenticateSessionsBase authenticateHandler; | ||
39 | protected RegionCommsHostBase regionCommsHost; | ||
40 | protected RegionServerCommsManager commsManager; | ||
41 | |||
42 | public ParcelManager parcelManager; | ||
43 | public EstateManager estateManager; | ||
44 | |||
45 | #region Properties | ||
46 | /// <summary> | ||
47 | /// | ||
48 | /// </summary> | ||
49 | public PhysicsScene PhysScene | ||
50 | { | ||
51 | set | ||
52 | { | ||
53 | this.phyScene = value; | ||
54 | } | ||
55 | get | ||
56 | { | ||
57 | return (this.phyScene); | ||
58 | } | ||
59 | } | ||
60 | |||
61 | #endregion | ||
62 | |||
63 | #region Constructors | ||
64 | /// <summary> | ||
65 | /// Creates a new World class, and a region to go with it. | ||
66 | /// </summary> | ||
67 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
68 | /// <param name="regionHandle">Region Handle for this region</param> | ||
69 | /// <param name="regionName">Region Name for this region</param> | ||
70 | public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) | ||
71 | { | ||
72 | try | ||
73 | { | ||
74 | updateLock = new Mutex(false); | ||
75 | this.authenticateHandler = authen; | ||
76 | this.commsManager = commsMan; | ||
77 | m_clientThreads = clientThreads; | ||
78 | m_regInfo = regInfo; | ||
79 | m_regionHandle = m_regInfo.RegionHandle; | ||
80 | m_regionName = m_regInfo.RegionName; | ||
81 | this.m_datastore = m_regInfo.DataStore; | ||
82 | this.RegisterRegionWithComms(); | ||
83 | |||
84 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
85 | estateManager = new EstateManager(this, this.m_regInfo); | ||
86 | |||
87 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
88 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
89 | |||
90 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); | ||
91 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
92 | Avatars = new Dictionary<LLUUID, Avatar>(); | ||
93 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
94 | |||
95 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); | ||
96 | TerrainManager = new TerrainManager(new SecondLife()); | ||
97 | Terrain = new TerrainEngine(); | ||
98 | Avatar.SetupTemplate("avatar-texture.dat"); | ||
99 | |||
100 | Avatar.LoadAnims(); | ||
101 | |||
102 | //this.SetDefaultScripts(); | ||
103 | //this.LoadScriptEngines(); | ||
104 | |||
105 | |||
106 | } | ||
107 | catch (Exception e) | ||
108 | { | ||
109 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); | ||
110 | } | ||
111 | } | ||
112 | #endregion | ||
113 | |||
114 | /// <summary> | ||
115 | /// | ||
116 | /// </summary> | ||
117 | public void StartTimer() | ||
118 | { | ||
119 | m_heartbeatTimer.Enabled = true; | ||
120 | m_heartbeatTimer.Interval = 100; | ||
121 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
122 | } | ||
123 | |||
124 | |||
125 | #region Update Methods | ||
126 | |||
127 | |||
128 | /// <summary> | ||
129 | /// Performs per-frame updates regularly | ||
130 | /// </summary> | ||
131 | /// <param name="sender"></param> | ||
132 | /// <param name="e"></param> | ||
133 | void Heartbeat(object sender, System.EventArgs e) | ||
134 | { | ||
135 | this.Update(); | ||
136 | } | ||
137 | |||
138 | /// <summary> | ||
139 | /// Performs per-frame updates on the world, this should be the central world loop | ||
140 | /// </summary> | ||
141 | public override void Update() | ||
142 | { | ||
143 | updateLock.WaitOne(); | ||
144 | try | ||
145 | { | ||
146 | if (this.phyScene.IsThreaded) | ||
147 | { | ||
148 | this.phyScene.GetResults(); | ||
149 | |||
150 | } | ||
151 | |||
152 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
153 | { | ||
154 | Entities[UUID].addForces(); | ||
155 | } | ||
156 | |||
157 | lock (this.m_syncRoot) | ||
158 | { | ||
159 | this.phyScene.Simulate(timeStep); | ||
160 | } | ||
161 | |||
162 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
163 | { | ||
164 | Entities[UUID].update(); | ||
165 | } | ||
166 | |||
167 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
168 | { | ||
169 | scriptHandler.OnFrame(); | ||
170 | } | ||
171 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
172 | { | ||
173 | scripteng.OnFrame(); | ||
174 | } | ||
175 | //backup world data | ||
176 | this.storageCount++; | ||
177 | if (storageCount > 1200) //set to how often you want to backup | ||
178 | { | ||
179 | this.Backup(); | ||
180 | storageCount = 0; | ||
181 | } | ||
182 | } | ||
183 | catch (Exception e) | ||
184 | { | ||
185 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); | ||
186 | } | ||
187 | updateLock.ReleaseMutex(); | ||
188 | } | ||
189 | |||
190 | /// <summary> | ||
191 | /// | ||
192 | /// </summary> | ||
193 | /// <returns></returns> | ||
194 | public bool Backup() | ||
195 | { | ||
196 | try | ||
197 | { | ||
198 | // Terrain backup routines | ||
199 | if (Terrain.tainted > 0) | ||
200 | { | ||
201 | Terrain.tainted = 0; | ||
202 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); | ||
203 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
204 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); | ||
205 | lock (this.m_syncRoot) | ||
206 | { | ||
207 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
208 | } | ||
209 | } | ||
210 | |||
211 | // Primitive backup routines | ||
212 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); | ||
213 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
214 | { | ||
215 | Entities[UUID].BackUp(); | ||
216 | } | ||
217 | |||
218 | //Parcel backup routines | ||
219 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
220 | int i = 0; | ||
221 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
222 | { | ||
223 | parcels[i] = parcel.parcelData; | ||
224 | i++; | ||
225 | } | ||
226 | localStorage.SaveParcels(parcels); | ||
227 | |||
228 | // Backup successful | ||
229 | return true; | ||
230 | } | ||
231 | catch (Exception e) | ||
232 | { | ||
233 | // Backup failed | ||
234 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
235 | return false; | ||
236 | } | ||
237 | } | ||
238 | #endregion | ||
239 | |||
240 | #region Setup Methods | ||
241 | /// <summary> | ||
242 | /// Loads a new storage subsystem from a named library | ||
243 | /// </summary> | ||
244 | /// <param name="dllName">Storage Library</param> | ||
245 | /// <returns>Successful or not</returns> | ||
246 | public bool LoadStorageDLL(string dllName) | ||
247 | { | ||
248 | try | ||
249 | { | ||
250 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
251 | ILocalStorage store = null; | ||
252 | |||
253 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
254 | { | ||
255 | if (pluginType.IsPublic) | ||
256 | { | ||
257 | if (!pluginType.IsAbstract) | ||
258 | { | ||
259 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
260 | |||
261 | if (typeInterface != null) | ||
262 | { | ||
263 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
264 | store = plug; | ||
265 | |||
266 | store.Initialise(this.m_datastore); | ||
267 | break; | ||
268 | } | ||
269 | |||
270 | typeInterface = null; | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | pluginAssembly = null; | ||
275 | this.localStorage = store; | ||
276 | return (store == null); | ||
277 | } | ||
278 | catch (Exception e) | ||
279 | { | ||
280 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
281 | return false; | ||
282 | } | ||
283 | } | ||
284 | |||
285 | #endregion | ||
286 | |||
287 | |||
288 | #region Regenerate Terrain | ||
289 | |||
290 | /// <summary> | ||
291 | /// Rebuilds the terrain using a procedural algorithm | ||
292 | /// </summary> | ||
293 | public void RegenerateTerrain() | ||
294 | { | ||
295 | try | ||
296 | { | ||
297 | Terrain.hills(); | ||
298 | |||
299 | lock (this.m_syncRoot) | ||
300 | { | ||
301 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
302 | } | ||
303 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
304 | |||
305 | foreach (IClientAPI client in m_clientThreads.Values) | ||
306 | { | ||
307 | this.SendLayerData(client); | ||
308 | } | ||
309 | |||
310 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
311 | { | ||
312 | Entities[UUID].LandRenegerated(); | ||
313 | } | ||
314 | } | ||
315 | catch (Exception e) | ||
316 | { | ||
317 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
318 | } | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// Rebuilds the terrain using a 2D float array | ||
323 | /// </summary> | ||
324 | /// <param name="newMap">256,256 float array containing heights</param> | ||
325 | public void RegenerateTerrain(float[,] newMap) | ||
326 | { | ||
327 | try | ||
328 | { | ||
329 | this.Terrain.setHeights2D(newMap); | ||
330 | lock (this.m_syncRoot) | ||
331 | { | ||
332 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
333 | } | ||
334 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
335 | |||
336 | foreach (IClientAPI client in m_clientThreads.Values) | ||
337 | { | ||
338 | this.SendLayerData(client); | ||
339 | } | ||
340 | |||
341 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
342 | { | ||
343 | Entities[UUID].LandRenegerated(); | ||
344 | } | ||
345 | } | ||
346 | catch (Exception e) | ||
347 | { | ||
348 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
349 | } | ||
350 | } | ||
351 | |||
352 | /// <summary> | ||
353 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
354 | /// </summary> | ||
355 | /// <param name="changes">???</param> | ||
356 | /// <param name="pointx">???</param> | ||
357 | /// <param name="pointy">???</param> | ||
358 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
359 | { | ||
360 | try | ||
361 | { | ||
362 | if (changes) | ||
363 | { | ||
364 | /* Dont save here, rely on tainting system instead */ | ||
365 | |||
366 | foreach (IClientAPI client in m_clientThreads.Values) | ||
367 | { | ||
368 | this.SendLayerData(pointx, pointy, client); | ||
369 | } | ||
370 | } | ||
371 | } | ||
372 | catch (Exception e) | ||
373 | { | ||
374 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
375 | } | ||
376 | } | ||
377 | |||
378 | #endregion | ||
379 | |||
380 | #region Load Terrain | ||
381 | /// <summary> | ||
382 | /// Loads the World heightmap | ||
383 | /// </summary> | ||
384 | public override void LoadWorldMap() | ||
385 | { | ||
386 | try | ||
387 | { | ||
388 | float[] map = this.localStorage.LoadWorld(); | ||
389 | if (map == null) | ||
390 | { | ||
391 | Console.WriteLine("creating new terrain"); | ||
392 | this.Terrain.hills(); | ||
393 | |||
394 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | this.Terrain.setHeights1D(map); | ||
399 | } | ||
400 | } | ||
401 | catch (Exception e) | ||
402 | { | ||
403 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
404 | } | ||
405 | } | ||
406 | #endregion | ||
407 | |||
408 | #region Primitives Methods | ||
409 | |||
410 | |||
411 | /// <summary> | ||
412 | /// Loads the World's objects | ||
413 | /// </summary> | ||
414 | public void LoadPrimsFromStorage() | ||
415 | { | ||
416 | try | ||
417 | { | ||
418 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
419 | this.localStorage.LoadPrimitives(this); | ||
420 | } | ||
421 | catch (Exception e) | ||
422 | { | ||
423 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
424 | } | ||
425 | } | ||
426 | |||
427 | /// <summary> | ||
428 | /// Loads a specific object from storage | ||
429 | /// </summary> | ||
430 | /// <param name="prim">The object to load</param> | ||
431 | public void PrimFromStorage(PrimData prim) | ||
432 | { | ||
433 | |||
434 | } | ||
435 | |||
436 | /// <summary> | ||
437 | /// | ||
438 | /// </summary> | ||
439 | /// <param name="addPacket"></param> | ||
440 | /// <param name="agentClient"></param> | ||
441 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
442 | { | ||
443 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
444 | } | ||
445 | |||
446 | /// <summary> | ||
447 | /// | ||
448 | /// </summary> | ||
449 | /// <param name="addPacket"></param> | ||
450 | /// <param name="ownerID"></param> | ||
451 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
452 | { | ||
453 | |||
454 | } | ||
455 | |||
456 | #endregion | ||
457 | |||
458 | #region Add/Remove Avatar Methods | ||
459 | |||
460 | /// <summary> | ||
461 | /// | ||
462 | /// </summary> | ||
463 | /// <param name="remoteClient"></param | ||
464 | /// <param name="agentID"></param> | ||
465 | /// <param name="child"></param> | ||
466 | public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
467 | { | ||
468 | remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); | ||
469 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
470 | remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); | ||
471 | remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); | ||
472 | |||
473 | Avatar newAvatar = null; | ||
474 | try | ||
475 | { | ||
476 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
477 | newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); | ||
478 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
479 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
480 | |||
481 | //newAvatar.SendRegionHandshake(); | ||
482 | this.estateManager.sendRegionHandshake(remoteClient); | ||
483 | |||
484 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
485 | lock (this.m_syncRoot) | ||
486 | { | ||
487 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
488 | } | ||
489 | |||
490 | lock (Entities) | ||
491 | { | ||
492 | if (!Entities.ContainsKey(agentID)) | ||
493 | { | ||
494 | this.Entities.Add(agentID, newAvatar); | ||
495 | } | ||
496 | else | ||
497 | { | ||
498 | Entities[agentID] = newAvatar; | ||
499 | } | ||
500 | } | ||
501 | lock (Avatars) | ||
502 | { | ||
503 | if (Avatars.ContainsKey(agentID)) | ||
504 | { | ||
505 | Avatars[agentID] = newAvatar; | ||
506 | } | ||
507 | else | ||
508 | { | ||
509 | this.Avatars.Add(agentID, newAvatar); | ||
510 | } | ||
511 | } | ||
512 | } | ||
513 | catch (Exception e) | ||
514 | { | ||
515 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
516 | } | ||
517 | return; | ||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// | ||
522 | /// </summary> | ||
523 | protected void InformClientOfNeighbours(IClientAPI remoteClient) | ||
524 | { | ||
525 | // Console.WriteLine("informing client of neighbouring regions"); | ||
526 | List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo); | ||
527 | |||
528 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
529 | if (neighbours != null) | ||
530 | { | ||
531 | for (int i = 0; i < neighbours.Count; i++) | ||
532 | { | ||
533 | // Console.WriteLine("sending neighbours data"); | ||
534 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
535 | agent.BaseFolder = LLUUID.Zero; | ||
536 | agent.InventoryFolder = LLUUID.Zero; | ||
537 | agent.startpos = new LLVector3(128, 128, 70); | ||
538 | this.commsManager.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent); | ||
539 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort); | ||
540 | } | ||
541 | } | ||
542 | } | ||
543 | |||
544 | /// <summary> | ||
545 | /// | ||
546 | /// </summary> | ||
547 | /// <param name="agentID"></param> | ||
548 | public override void RemoveAvatar(LLUUID agentID) | ||
549 | { | ||
550 | return; | ||
551 | } | ||
552 | #endregion | ||
553 | |||
554 | #region Request Avatars List Methods | ||
555 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
556 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
557 | |||
558 | /// <summary> | ||
559 | /// Request a List of all Avatars in this World | ||
560 | /// </summary> | ||
561 | /// <returns></returns> | ||
562 | public List<Avatar> RequestAvatarList() | ||
563 | { | ||
564 | List<Avatar> result = new List<Avatar>(); | ||
565 | |||
566 | foreach (Avatar avatar in Avatars.Values) | ||
567 | { | ||
568 | result.Add(avatar); | ||
569 | } | ||
570 | |||
571 | return result; | ||
572 | } | ||
573 | #endregion | ||
574 | |||
575 | #region ShutDown | ||
576 | /// <summary> | ||
577 | /// Tidy before shutdown | ||
578 | /// </summary> | ||
579 | public override void Close() | ||
580 | { | ||
581 | try | ||
582 | { | ||
583 | this.localStorage.ShutDown(); | ||
584 | } | ||
585 | catch (Exception e) | ||
586 | { | ||
587 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
588 | } | ||
589 | } | ||
590 | #endregion | ||
591 | |||
592 | #region RegionCommsHost | ||
593 | |||
594 | /// <summary> | ||
595 | /// | ||
596 | /// </summary> | ||
597 | public void RegisterRegionWithComms() | ||
598 | { | ||
599 | this.regionCommsHost = this.commsManager.RegisterRegion(this.m_regInfo); | ||
600 | if (this.regionCommsHost != null) | ||
601 | { | ||
602 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
603 | } | ||
604 | } | ||
605 | |||
606 | /// <summary> | ||
607 | /// | ||
608 | /// </summary> | ||
609 | /// <param name="regionHandle"></param> | ||
610 | /// <param name="agent"></param> | ||
611 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
612 | { | ||
613 | // Console.WriteLine("World.cs - add new user connection"); | ||
614 | //should just check that its meant for this region | ||
615 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
616 | { | ||
617 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
618 | } | ||
619 | } | ||
620 | |||
621 | #endregion | ||
622 | |||
623 | /// <summary> | ||
624 | /// | ||
625 | /// </summary> | ||
626 | /// <param name="px"></param> | ||
627 | /// <param name="py"></param> | ||
628 | /// <param name="RemoteClient"></param> | ||
629 | public override void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
630 | { | ||
631 | RemoteClient.SendLayerData( Terrain.getHeights1D() ); | ||
632 | } | ||
633 | } | ||
634 | } | ||
diff --git a/OpenSim/OpenSim.Region/WorldBase.cs b/OpenSim/OpenSim.Region/WorldBase.cs new file mode 100644 index 0000000..727d1e8 --- /dev/null +++ b/OpenSim/OpenSim.Region/WorldBase.cs | |||
@@ -0,0 +1,111 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using libsecondlife.Packets; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Text; | ||
6 | using System.Reflection; | ||
7 | using System.IO; | ||
8 | using System.Threading; | ||
9 | using OpenSim.Physics.Manager; | ||
10 | using OpenSim.Framework.Interfaces; | ||
11 | using OpenSim.Framework.Types; | ||
12 | using OpenSim.Framework.Inventory; | ||
13 | using OpenSim.Region.Scripting; | ||
14 | using OpenSim.Terrain; | ||
15 | |||
16 | namespace OpenSim.Region | ||
17 | { | ||
18 | public abstract class WorldBase : IWorld | ||
19 | { | ||
20 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | ||
21 | protected Dictionary<uint, IClientAPI> m_clientThreads; | ||
22 | protected ulong m_regionHandle; | ||
23 | protected string m_regionName; | ||
24 | protected RegionInfo m_regInfo; | ||
25 | |||
26 | public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. | ||
27 | protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine | ||
28 | protected object m_syncRoot = new object(); | ||
29 | private uint m_nextLocalId = 8880000; | ||
30 | |||
31 | #region Update Methods | ||
32 | /// <summary> | ||
33 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | ||
34 | /// </summary> | ||
35 | public abstract void Update(); | ||
36 | |||
37 | #endregion | ||
38 | |||
39 | #region Terrain Methods | ||
40 | |||
41 | /// <summary> | ||
42 | /// Loads the World heightmap | ||
43 | /// </summary> | ||
44 | public abstract void LoadWorldMap(); | ||
45 | |||
46 | /// <summary> | ||
47 | /// Send the region heightmap to the client | ||
48 | /// </summary> | ||
49 | /// <param name="RemoteClient">Client to send to</param> | ||
50 | public virtual void SendLayerData(IClientAPI RemoteClient) | ||
51 | { | ||
52 | RemoteClient.SendLayerData(Terrain.getHeights1D()); | ||
53 | } | ||
54 | |||
55 | /// <summary> | ||
56 | /// Sends a specified patch to a client | ||
57 | /// </summary> | ||
58 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
59 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
60 | /// <param name="RemoteClient">The client to send to</param> | ||
61 | public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient); | ||
62 | |||
63 | #endregion | ||
64 | |||
65 | #region Add/Remove Agent/Avatar | ||
66 | /// <summary> | ||
67 | /// | ||
68 | /// </summary> | ||
69 | /// <param name="remoteClient"></param> | ||
70 | /// <param name="agentID"></param> | ||
71 | /// <param name="child"></param> | ||
72 | public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child); | ||
73 | |||
74 | /// <summary> | ||
75 | /// | ||
76 | /// </summary> | ||
77 | /// <param name="agentID"></param> | ||
78 | public abstract void RemoveAvatar(LLUUID agentID); | ||
79 | |||
80 | #endregion | ||
81 | |||
82 | /// <summary> | ||
83 | /// | ||
84 | /// </summary> | ||
85 | /// <returns></returns> | ||
86 | public virtual RegionInfo RegionInfo | ||
87 | { | ||
88 | get { return null; } | ||
89 | } | ||
90 | |||
91 | public object SyncRoot | ||
92 | { | ||
93 | get { return m_syncRoot; } | ||
94 | } | ||
95 | |||
96 | public uint NextLocalId | ||
97 | { | ||
98 | get { return m_nextLocalId++; } | ||
99 | } | ||
100 | |||
101 | #region Shutdown | ||
102 | /// <summary> | ||
103 | /// Tidy before shutdown | ||
104 | /// </summary> | ||
105 | public abstract void Close(); | ||
106 | |||
107 | #endregion | ||
108 | |||
109 | |||
110 | } | ||
111 | } | ||
diff --git a/OpenSim/OpenSim.Region/scripting/IScriptContext.cs b/OpenSim/OpenSim.Region/scripting/IScriptContext.cs new file mode 100644 index 0000000..3dc7dab --- /dev/null +++ b/OpenSim/OpenSim.Region/scripting/IScriptContext.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Region.Scripting | ||
7 | { | ||
8 | public interface IScriptContext | ||
9 | { | ||
10 | IScriptEntity Entity { get; } | ||
11 | bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); | ||
12 | } | ||
13 | } | ||
diff --git a/OpenSim/OpenSim.Region/scripting/IScriptEntity.cs b/OpenSim/OpenSim.Region/scripting/IScriptEntity.cs new file mode 100644 index 0000000..abb789f --- /dev/null +++ b/OpenSim/OpenSim.Region/scripting/IScriptEntity.cs | |||
@@ -0,0 +1,19 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Region.Scripting | ||
7 | { | ||
8 | public interface IScriptReadonlyEntity | ||
9 | { | ||
10 | LLVector3 Pos { get; } | ||
11 | string Name { get; } | ||
12 | } | ||
13 | |||
14 | public interface IScriptEntity | ||
15 | { | ||
16 | LLVector3 Pos { get; set; } | ||
17 | string Name { get; } | ||
18 | } | ||
19 | } | ||
diff --git a/OpenSim/OpenSim.Region/scripting/IScriptHandler.cs b/OpenSim/OpenSim.Region/scripting/IScriptHandler.cs new file mode 100644 index 0000000..6644649 --- /dev/null +++ b/OpenSim/OpenSim.Region/scripting/IScriptHandler.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Physics.Manager; | ||
6 | using OpenSim.Region; | ||
7 | using Avatar=OpenSim.Region.Avatar; | ||
8 | using Primitive = OpenSim.Region.Primitive; | ||
9 | |||
10 | namespace OpenSim.Region.Scripting | ||
11 | { | ||
12 | public delegate void ScriptEventHandler(IScriptContext context); | ||
13 | |||
14 | public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity | ||
15 | { | ||
16 | private World m_world; | ||
17 | private Script m_script; | ||
18 | private Entity m_entity; | ||
19 | |||
20 | public LLUUID ScriptId | ||
21 | { | ||
22 | get | ||
23 | { | ||
24 | return m_script.ScriptId; | ||
25 | } | ||
26 | } | ||
27 | |||
28 | public void OnFrame() | ||
29 | { | ||
30 | m_script.OnFrame(this); | ||
31 | } | ||
32 | |||
33 | public ScriptHandler(Script script, Entity entity, World world) | ||
34 | { | ||
35 | m_script = script; | ||
36 | m_entity = entity; | ||
37 | m_world = world; | ||
38 | } | ||
39 | |||
40 | #region IScriptContext Members | ||
41 | |||
42 | IScriptEntity IScriptContext.Entity | ||
43 | { | ||
44 | get | ||
45 | { | ||
46 | return this; | ||
47 | } | ||
48 | } | ||
49 | |||
50 | bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) | ||
51 | { | ||
52 | foreach (Entity entity in m_world.Entities.Values ) | ||
53 | { | ||
54 | if( entity is Avatar ) | ||
55 | { | ||
56 | avatar = entity; | ||
57 | return true; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | avatar = null; | ||
62 | return false; | ||
63 | } | ||
64 | |||
65 | #endregion | ||
66 | |||
67 | #region IScriptEntity and IScriptReadonlyEntity Members | ||
68 | |||
69 | public string Name | ||
70 | { | ||
71 | get | ||
72 | { | ||
73 | return m_entity.Name; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public LLVector3 Pos | ||
78 | { | ||
79 | get | ||
80 | { | ||
81 | return m_entity.Pos; | ||
82 | } | ||
83 | |||
84 | set | ||
85 | { | ||
86 | if (m_entity is Primitive) | ||
87 | { | ||
88 | Primitive prim = m_entity as Primitive; | ||
89 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
90 | // prim.UpdatePosition( value ); | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | #endregion | ||
96 | } | ||
97 | |||
98 | } | ||
diff --git a/OpenSim/OpenSim.Region/scripting/Script.cs b/OpenSim/OpenSim.Region/scripting/Script.cs new file mode 100644 index 0000000..c0c2c0c --- /dev/null +++ b/OpenSim/OpenSim.Region/scripting/Script.cs | |||
@@ -0,0 +1,26 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Region.Scripting | ||
7 | { | ||
8 | public class Script | ||
9 | { | ||
10 | private LLUUID m_scriptId; | ||
11 | public virtual LLUUID ScriptId | ||
12 | { | ||
13 | get | ||
14 | { | ||
15 | return m_scriptId; | ||
16 | } | ||
17 | } | ||
18 | |||
19 | public Script( LLUUID scriptId ) | ||
20 | { | ||
21 | m_scriptId = scriptId; | ||
22 | } | ||
23 | |||
24 | public ScriptEventHandler OnFrame; | ||
25 | } | ||
26 | } | ||
diff --git a/OpenSim/OpenSim.Region/scripting/ScriptFactory.cs b/OpenSim/OpenSim.Region/scripting/ScriptFactory.cs new file mode 100644 index 0000000..6f2e5f0 --- /dev/null +++ b/OpenSim/OpenSim.Region/scripting/ScriptFactory.cs | |||
@@ -0,0 +1,8 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.Scripting | ||
6 | { | ||
7 | public delegate Script ScriptFactory(); | ||
8 | } | ||
diff --git a/OpenSim/OpenSim.Region/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.Region/scripting/Scripts/FollowRandomAvatar.cs new file mode 100644 index 0000000..9c0146b --- /dev/null +++ b/OpenSim/OpenSim.Region/scripting/Scripts/FollowRandomAvatar.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.Region.Scripting | ||
7 | { | ||
8 | public class FollowRandomAvatar : Script | ||
9 | { | ||
10 | public FollowRandomAvatar() | ||
11 | : base(LLUUID.Random()) | ||
12 | { | ||
13 | OnFrame += MyOnFrame; | ||
14 | } | ||
15 | |||
16 | private void MyOnFrame(IScriptContext context) | ||
17 | { | ||
18 | LLVector3 pos = context.Entity.Pos; | ||
19 | |||
20 | IScriptReadonlyEntity avatar; | ||
21 | |||
22 | if (context.TryGetRandomAvatar(out avatar)) | ||
23 | { | ||
24 | LLVector3 avatarPos = avatar.Pos; | ||
25 | |||
26 | float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; | ||
27 | float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; | ||
28 | |||
29 | LLVector3 newPos = new LLVector3(x, y, pos.Z); | ||
30 | |||
31 | context.Entity.Pos = newPos; | ||
32 | } | ||
33 | } | ||
34 | } | ||
35 | |||
36 | |||
37 | } | ||
diff --git a/OpenSim/OpenSim.Region/types/Mesh.cs b/OpenSim/OpenSim.Region/types/Mesh.cs new file mode 100644 index 0000000..ccc55eb --- /dev/null +++ b/OpenSim/OpenSim.Region/types/Mesh.cs | |||
@@ -0,0 +1,41 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.types | ||
6 | { | ||
7 | // TODO: This will need some performance tuning no doubt. | ||
8 | public class Mesh | ||
9 | { | ||
10 | public List<Triangle> mesh; | ||
11 | |||
12 | /// <summary> | ||
13 | /// | ||
14 | /// </summary> | ||
15 | public Mesh() | ||
16 | { | ||
17 | mesh = new List<Triangle>(); | ||
18 | } | ||
19 | |||
20 | /// <summary> | ||
21 | /// | ||
22 | /// </summary> | ||
23 | /// <param name="tri"></param> | ||
24 | public void AddTri(Triangle tri) | ||
25 | { | ||
26 | mesh.Add(tri); | ||
27 | } | ||
28 | |||
29 | /// <summary> | ||
30 | /// | ||
31 | /// </summary> | ||
32 | /// <param name="a"></param> | ||
33 | /// <param name="b"></param> | ||
34 | /// <returns></returns> | ||
35 | public static Mesh operator +(Mesh a, Mesh b) | ||
36 | { | ||
37 | a.mesh.AddRange(b.mesh); | ||
38 | return a; | ||
39 | } | ||
40 | } | ||
41 | } | ||
diff --git a/OpenSim/OpenSim.Region/types/Triangle.cs b/OpenSim/OpenSim.Region/types/Triangle.cs new file mode 100644 index 0000000..488cc21 --- /dev/null +++ b/OpenSim/OpenSim.Region/types/Triangle.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using Axiom.MathLib; | ||
5 | |||
6 | namespace OpenSim.Region.types | ||
7 | { | ||
8 | public class Triangle | ||
9 | { | ||
10 | Vector3 a; | ||
11 | Vector3 b; | ||
12 | Vector3 c; | ||
13 | |||
14 | /// <summary> | ||
15 | /// | ||
16 | /// </summary> | ||
17 | public Triangle() | ||
18 | { | ||
19 | a = new Vector3(); | ||
20 | b = new Vector3(); | ||
21 | c = new Vector3(); | ||
22 | } | ||
23 | |||
24 | /// <summary> | ||
25 | /// | ||
26 | /// </summary> | ||
27 | /// <param name="A"></param> | ||
28 | /// <param name="B"></param> | ||
29 | /// <param name="C"></param> | ||
30 | public Triangle(Vector3 A, Vector3 B, Vector3 C) | ||
31 | { | ||
32 | a = A; | ||
33 | b = B; | ||
34 | c = C; | ||
35 | } | ||
36 | } | ||
37 | } | ||