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-rw-r--r--OpenSim/OpenSim.Region/World/types/Mesh.cs68
1 files changed, 0 insertions, 68 deletions
diff --git a/OpenSim/OpenSim.Region/World/types/Mesh.cs b/OpenSim/OpenSim.Region/World/types/Mesh.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.types
33{
34 // TODO: This will need some performance tuning no doubt.
35 public class Mesh
36 {
37 public List<Triangle> mesh;
38
39 /// <summary>
40 ///
41 /// </summary>
42 public Mesh()
43 {
44 mesh = new List<Triangle>();
45 }
46
47 /// <summary>
48 ///
49 /// </summary>
50 /// <param name="tri"></param>
51 public void AddTri(Triangle tri)
52 {
53 mesh.Add(tri);
54 }
55
56 /// <summary>
57 ///
58 /// </summary>
59 /// <param name="a"></param>
60 /// <param name="b"></param>
61 /// <returns></returns>
62 public static Mesh operator +(Mesh a, Mesh b)
63 {
64 a.mesh.AddRange(b.mesh);
65 return a;
66 }
67 }
68}