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Diffstat (limited to 'OpenSim/OpenSim.Region/World/Entities/Avatar.Update.cs')
-rw-r--r--OpenSim/OpenSim.Region/World/Entities/Avatar.Update.cs148
1 files changed, 148 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/World/Entities/Avatar.Update.cs b/OpenSim/OpenSim.Region/World/Entities/Avatar.Update.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces;
35
36namespace OpenSim.Region
37{
38 partial class Avatar
39 {
40 /// <summary>
41 ///
42 /// </summary>
43 public override void update()
44 {
45
46
47 }
48
49 /// <summary>
50 ///
51 /// </summary>
52 /// <param name="remoteAvatar"></param>
53 public void SendUpdateToOtherClient(Avatar remoteAvatar)
54 {
55
56 }
57
58 /// <summary>
59 ///
60 /// </summary>
61 /// <returns></returns>
62 public ObjectUpdatePacket CreateUpdatePacket()
63 {
64 return null;
65 }
66
67 /// <summary>
68 ///
69 /// </summary>
70 public void SendInitialPosition()
71 {
72 this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
73 }
74
75 /// <summary>
76 ///
77 /// </summary>
78 public void SendOurAppearance()
79 {
80
81 }
82
83 /// <summary>
84 ///
85 /// </summary>
86 /// <param name="OurClient"></param>
87 public void SendOurAppearance(IClientAPI OurClient)
88 {
89 this.ControllingClient.SendWearables(this.Wearables);
90 }
91
92 /// <summary>
93 ///
94 /// </summary>
95 /// <param name="avatarInfo"></param>
96 public void SendAppearanceToOtherAgent(Avatar avatarInfo)
97 {
98
99 }
100
101 /// <summary>
102 ///
103 /// </summary>
104 /// <param name="texture"></param>
105 /// <param name="visualParam"></param>
106 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
107 {
108
109 }
110
111 /// <summary>
112 ///
113 /// </summary>
114 public void StopMovement()
115 {
116
117 }
118
119 /// <summary>
120 /// Very likely to be deleted soon!
121 /// </summary>
122 /// <returns></returns>
123 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
124 {
125 return null;
126 }
127
128 /// <summary>
129 ///
130 /// </summary>
131 /// <param name="animID"></param>
132 /// <param name="seq"></param>
133 public void SendAnimPack(LLUUID animID, int seq)
134 {
135
136
137 }
138
139 /// <summary>
140 ///
141 /// </summary>
142 public void SendAnimPack()
143 {
144
145 }
146
147 }
148}