diff options
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index 7716410..ca8e5c3 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -425,7 +425,7 @@ namespace OpenSim.Region.Scenes | |||
425 | Console.WriteLine("No default terrain, procedurally generating..."); | 425 | Console.WriteLine("No default terrain, procedurally generating..."); |
426 | this.Terrain.hills(); | 426 | this.Terrain.hills(); |
427 | 427 | ||
428 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 428 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
429 | } | 429 | } |
430 | else | 430 | else |
431 | { | 431 | { |
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Scenes | |||
439 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | 439 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); |
440 | Terrain.hills(); | 440 | Terrain.hills(); |
441 | } | 441 | } |
442 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 442 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
443 | } | 443 | } |
444 | } | 444 | } |
445 | else | 445 | else |
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs index 24278da..d21b11f 100644 --- a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Scenes | |||
49 | { | 49 | { |
50 | } | 50 | } |
51 | 51 | ||
52 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | 52 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) |
53 | { | 53 | { |
54 | } | 54 | } |
55 | 55 | ||
@@ -69,11 +69,11 @@ namespace OpenSim.Region.Scenes | |||
69 | 69 | ||
70 | } | 70 | } |
71 | 71 | ||
72 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | 72 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) |
73 | { | 73 | { |
74 | } | 74 | } |
75 | 75 | ||
76 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | 76 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) |
77 | { | 77 | { |
78 | } | 78 | } |
79 | 79 | ||