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-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs4
-rw-r--r--OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs6
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index 7716410..ca8e5c3 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -425,7 +425,7 @@ namespace OpenSim.Region.Scenes
425 Console.WriteLine("No default terrain, procedurally generating..."); 425 Console.WriteLine("No default terrain, procedurally generating...");
426 this.Terrain.hills(); 426 this.Terrain.hills();
427 427
428 // this.localStorage.SaveMap(this.Terrain.getHeights1D()); 428 this.localStorage.SaveMap(this.Terrain.getHeights1D());
429 } 429 }
430 else 430 else
431 { 431 {
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Scenes
439 Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); 439 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
440 Terrain.hills(); 440 Terrain.hills();
441 } 441 }
442 // this.localStorage.SaveMap(this.Terrain.getHeights1D()); 442 this.localStorage.SaveMap(this.Terrain.getHeights1D());
443 } 443 }
444 } 444 }
445 else 445 else
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs
index 24278da..d21b11f 100644
--- a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs
+++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Scenes
49 { 49 {
50 } 50 }
51 51
52 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) 52 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
53 { 53 {
54 } 54 }
55 55
@@ -69,11 +69,11 @@ namespace OpenSim.Region.Scenes
69 69
70 } 70 }
71 71
72 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) 72 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
73 { 73 {
74 } 74 }
75 75
76 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) 76 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
77 { 77 {
78 } 78 }
79 79