diff options
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs | 4 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Avatar.cs | 2 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 44 |
3 files changed, 25 insertions, 25 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs index 1963a8a..cc0fb7a 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs +++ b/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Scenes | |||
47 | 47 | ||
48 | public void LoadAnims() | 48 | public void LoadAnims() |
49 | { | 49 | { |
50 | //OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); | 50 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); |
51 | XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); | 51 | XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); |
52 | 52 | ||
53 | XmlDocument doc = new XmlDocument(); | 53 | XmlDocument doc = new XmlDocument(); |
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Scenes | |||
64 | 64 | ||
65 | reader.Close(); | 65 | reader.Close(); |
66 | 66 | ||
67 | // OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); | 67 | // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); |
68 | 68 | ||
69 | foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.Avatar.Animations.AnimsLLUUID) | 69 | foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.Avatar.Animations.AnimsLLUUID) |
70 | { | 70 | { |
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.cs index 3e371f0..1149896 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.cs +++ b/OpenSim/OpenSim.Region/Scenes/Avatar.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Scenes | |||
78 | 78 | ||
79 | m_regionInfo = reginfo; | 79 | m_regionInfo = reginfo; |
80 | m_regionHandle = reginfo.RegionHandle; | 80 | m_regionHandle = reginfo.RegionHandle; |
81 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)"); | 81 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "Avatar.cs - Loading details from grid (DUMMY)"); |
82 | ControllingClient = theClient; | 82 | ControllingClient = theClient; |
83 | this.firstname = ControllingClient.FirstName; | 83 | this.firstname = ControllingClient.FirstName; |
84 | this.lastname = ControllingClient.LastName; | 84 | this.lastname = ControllingClient.LastName; |
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index 724d215..ffcc0c8 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -117,12 +117,12 @@ namespace OpenSim.Region.Scenes | |||
117 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | 117 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); |
118 | m_scripts = new Dictionary<string, ScriptFactory>(); | 118 | m_scripts = new Dictionary<string, ScriptFactory>(); |
119 | 119 | ||
120 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); | 120 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); |
121 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 121 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
122 | Avatars = new Dictionary<LLUUID, Avatar>(); | 122 | Avatars = new Dictionary<LLUUID, Avatar>(); |
123 | Prims = new Dictionary<LLUUID, Primitive>(); | 123 | Prims = new Dictionary<LLUUID, Primitive>(); |
124 | 124 | ||
125 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); | 125 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); |
126 | TerrainManager = new TerrainManager(new SecondLife()); | 126 | TerrainManager = new TerrainManager(new SecondLife()); |
127 | Terrain = new TerrainEngine(); | 127 | Terrain = new TerrainEngine(); |
128 | 128 | ||
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Scenes | |||
130 | } | 130 | } |
131 | catch (Exception e) | 131 | catch (Exception e) |
132 | { | 132 | { |
133 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); | 133 | OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString()); |
134 | } | 134 | } |
135 | } | 135 | } |
136 | #endregion | 136 | #endregion |
@@ -206,7 +206,7 @@ namespace OpenSim.Region.Scenes | |||
206 | } | 206 | } |
207 | catch (Exception e) | 207 | catch (Exception e) |
208 | { | 208 | { |
209 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); | 209 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); |
210 | } | 210 | } |
211 | updateLock.ReleaseMutex(); | 211 | updateLock.ReleaseMutex(); |
212 | 212 | ||
@@ -225,9 +225,9 @@ namespace OpenSim.Region.Scenes | |||
225 | if (Terrain.tainted > 0) | 225 | if (Terrain.tainted > 0) |
226 | { | 226 | { |
227 | Terrain.tainted = 0; | 227 | Terrain.tainted = 0; |
228 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); | 228 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving."); |
229 | localStorage.SaveMap(Terrain.getHeights1D()); | 229 | localStorage.SaveMap(Terrain.getHeights1D()); |
230 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); | 230 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics."); |
231 | lock (this.m_syncRoot) | 231 | lock (this.m_syncRoot) |
232 | { | 232 | { |
233 | phyScene.SetTerrain(Terrain.getHeights1D()); | 233 | phyScene.SetTerrain(Terrain.getHeights1D()); |
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Scenes | |||
235 | } | 235 | } |
236 | 236 | ||
237 | // Primitive backup routines | 237 | // Primitive backup routines |
238 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); | 238 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives"); |
239 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 239 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
240 | { | 240 | { |
241 | Entities[UUID].BackUp(); | 241 | Entities[UUID].BackUp(); |
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Scenes | |||
257 | catch (Exception e) | 257 | catch (Exception e) |
258 | { | 258 | { |
259 | // Backup failed | 259 | // Backup failed |
260 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | 260 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); |
261 | return false; | 261 | return false; |
262 | } | 262 | } |
263 | */ | 263 | */ |
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Scenes | |||
305 | } | 305 | } |
306 | catch (Exception e) | 306 | catch (Exception e) |
307 | { | 307 | { |
308 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | 308 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); |
309 | return false; | 309 | return false; |
310 | } | 310 | } |
311 | } | 311 | } |
@@ -341,7 +341,7 @@ namespace OpenSim.Region.Scenes | |||
341 | } | 341 | } |
342 | catch (Exception e) | 342 | catch (Exception e) |
343 | { | 343 | { |
344 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | 344 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); |
345 | } | 345 | } |
346 | } | 346 | } |
347 | 347 | ||
@@ -372,7 +372,7 @@ namespace OpenSim.Region.Scenes | |||
372 | } | 372 | } |
373 | catch (Exception e) | 373 | catch (Exception e) |
374 | { | 374 | { |
375 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | 375 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); |
376 | } | 376 | } |
377 | } | 377 | } |
378 | 378 | ||
@@ -398,7 +398,7 @@ namespace OpenSim.Region.Scenes | |||
398 | } | 398 | } |
399 | catch (Exception e) | 399 | catch (Exception e) |
400 | { | 400 | { |
401 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | 401 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); |
402 | } | 402 | } |
403 | } | 403 | } |
404 | 404 | ||
@@ -451,7 +451,7 @@ namespace OpenSim.Region.Scenes | |||
451 | } | 451 | } |
452 | catch (Exception e) | 452 | catch (Exception e) |
453 | { | 453 | { |
454 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | 454 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); |
455 | } | 455 | } |
456 | } | 456 | } |
457 | 457 | ||
@@ -483,12 +483,12 @@ namespace OpenSim.Region.Scenes | |||
483 | { | 483 | { |
484 | try | 484 | try |
485 | { | 485 | { |
486 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); | 486 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives"); |
487 | this.localStorage.LoadPrimitives(this); | 487 | this.localStorage.LoadPrimitives(this); |
488 | } | 488 | } |
489 | catch (Exception e) | 489 | catch (Exception e) |
490 | { | 490 | { |
491 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | 491 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); |
492 | } | 492 | } |
493 | } | 493 | } |
494 | 494 | ||
@@ -520,7 +520,7 @@ namespace OpenSim.Region.Scenes | |||
520 | { | 520 | { |
521 | try | 521 | try |
522 | { | 522 | { |
523 | // MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); | 523 | // MainLog.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); |
524 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | 524 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); |
525 | 525 | ||
526 | this.Entities.Add(prim.uuid, prim); | 526 | this.Entities.Add(prim.uuid, prim); |
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Scenes | |||
528 | } | 528 | } |
529 | catch (Exception e) | 529 | catch (Exception e) |
530 | { | 530 | { |
531 | // MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | 531 | // MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); |
532 | } | 532 | } |
533 | } | 533 | } |
534 | 534 | ||
@@ -563,10 +563,10 @@ namespace OpenSim.Region.Scenes | |||
563 | Avatar newAvatar = null; | 563 | Avatar newAvatar = null; |
564 | try | 564 | try |
565 | { | 565 | { |
566 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 566 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
567 | newAvatar = new Avatar(remoteClient, this, this.m_regInfo); | 567 | newAvatar = new Avatar(remoteClient, this, this.m_regInfo); |
568 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); | 568 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); |
569 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); | 569 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); |
570 | 570 | ||
571 | //newAvatar.SendRegionHandshake(); | 571 | //newAvatar.SendRegionHandshake(); |
572 | this.estateManager.sendRegionHandshake(remoteClient); | 572 | this.estateManager.sendRegionHandshake(remoteClient); |
@@ -602,7 +602,7 @@ namespace OpenSim.Region.Scenes | |||
602 | } | 602 | } |
603 | catch (Exception e) | 603 | catch (Exception e) |
604 | { | 604 | { |
605 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | 605 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); |
606 | } | 606 | } |
607 | return; | 607 | return; |
608 | } | 608 | } |
@@ -685,7 +685,7 @@ namespace OpenSim.Region.Scenes | |||
685 | } | 685 | } |
686 | catch (Exception e) | 686 | catch (Exception e) |
687 | { | 687 | { |
688 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | 688 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); |
689 | } | 689 | } |
690 | } | 690 | } |
691 | #endregion | 691 | #endregion |