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-rw-r--r--OpenSim/OpenSim.Region/Scenes/SceneEvents.cs79
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diff --git a/OpenSim/OpenSim.Region/Scenes/SceneEvents.cs b/OpenSim/OpenSim.Region/Scenes/SceneEvents.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.Scenes
33{
34 /// <summary>
35 /// A class for triggering remote scene events.
36 /// </summary>
37 public class EventManager
38 {
39 public delegate void OnFrameDelegate();
40 public event OnFrameDelegate OnFrame;
41
42 public delegate void OnNewPresenceDelegate(ScenePresence presence);
43 public event OnNewPresenceDelegate OnNewPresence;
44
45 public delegate void OnNewPrimitiveDelegate(Primitive prim);
46 public event OnNewPrimitiveDelegate OnNewPrimitive;
47
48 public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid);
49 public event OnRemovePresenceDelegate OnRemovePresence;
50
51 public void TriggerOnFrame()
52 {
53 if (OnFrame != null)
54 {
55 OnFrame();
56 }
57 }
58
59 public void TriggerOnNewPrimitive(Primitive prim)
60 {
61 if (OnNewPrimitive != null)
62 OnNewPrimitive(prim);
63 }
64
65 public void TriggerOnNewPresence(ScenePresence presence)
66 {
67 if (OnNewPresence != null)
68 OnNewPresence(presence);
69 }
70
71 public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid)
72 {
73 if (OnRemovePresence != null)
74 {
75 OnRemovePresence(uuid);
76 }
77 }
78 }
79}