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Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 718 |
1 files changed, 718 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs new file mode 100644 index 0000000..7c61c90 --- /dev/null +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -0,0 +1,718 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework; | ||
42 | using OpenSim.Region.Scripting; | ||
43 | using OpenSim.Terrain; | ||
44 | using OpenGrid.Framework.Communications; | ||
45 | |||
46 | |||
47 | namespace OpenSim.Region.Scenes | ||
48 | { | ||
49 | public delegate bool FilterAvatarList(Avatar avatar); | ||
50 | |||
51 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI | ||
52 | { | ||
53 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
54 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | ||
55 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
56 | private PhysicsScene phyScene; | ||
57 | private float timeStep = 0.1f; | ||
58 | public ILocalStorage localStorage; | ||
59 | private Random Rand = new Random(); | ||
60 | private uint _primCount = 702000; | ||
61 | private int storageCount; | ||
62 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
63 | private Dictionary<string, ScriptFactory> m_scripts; | ||
64 | private Mutex updateLock; | ||
65 | public string m_datastore; | ||
66 | protected AuthenticateSessionsBase authenticateHandler; | ||
67 | protected RegionCommsHostBase regionCommsHost; | ||
68 | protected RegionServerCommsManager commsManager; | ||
69 | |||
70 | public ParcelManager parcelManager; | ||
71 | public EstateManager estateManager; | ||
72 | |||
73 | #region Properties | ||
74 | /// <summary> | ||
75 | /// | ||
76 | /// </summary> | ||
77 | public PhysicsScene PhysScene | ||
78 | { | ||
79 | set | ||
80 | { | ||
81 | this.phyScene = value; | ||
82 | } | ||
83 | get | ||
84 | { | ||
85 | return (this.phyScene); | ||
86 | } | ||
87 | } | ||
88 | |||
89 | #endregion | ||
90 | |||
91 | #region Constructors | ||
92 | /// <summary> | ||
93 | /// Creates a new World class, and a region to go with it. | ||
94 | /// </summary> | ||
95 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
96 | /// <param name="regionHandle">Region Handle for this region</param> | ||
97 | /// <param name="regionName">Region Name for this region</param> | ||
98 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) | ||
99 | { | ||
100 | try | ||
101 | { | ||
102 | updateLock = new Mutex(false); | ||
103 | this.authenticateHandler = authen; | ||
104 | this.commsManager = commsMan; | ||
105 | m_clientThreads = clientThreads; | ||
106 | m_regInfo = regInfo; | ||
107 | m_regionHandle = m_regInfo.RegionHandle; | ||
108 | m_regionName = m_regInfo.RegionName; | ||
109 | this.m_datastore = m_regInfo.DataStore; | ||
110 | this.RegisterRegionWithComms(); | ||
111 | |||
112 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
113 | estateManager = new EstateManager(this, this.m_regInfo); | ||
114 | |||
115 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
116 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
117 | |||
118 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); | ||
119 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
120 | Avatars = new Dictionary<LLUUID, Avatar>(); | ||
121 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
122 | |||
123 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); | ||
124 | TerrainManager = new TerrainManager(new SecondLife()); | ||
125 | Terrain = new TerrainEngine(); | ||
126 | Avatar.SetupTemplate("avatar-texture.dat"); | ||
127 | |||
128 | Avatar.LoadAnims(); | ||
129 | |||
130 | //this.SetDefaultScripts(); | ||
131 | //this.LoadScriptEngines(); | ||
132 | |||
133 | |||
134 | } | ||
135 | catch (Exception e) | ||
136 | { | ||
137 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); | ||
138 | } | ||
139 | } | ||
140 | #endregion | ||
141 | |||
142 | /// <summary> | ||
143 | /// | ||
144 | /// </summary> | ||
145 | public void StartTimer() | ||
146 | { | ||
147 | m_heartbeatTimer.Enabled = true; | ||
148 | m_heartbeatTimer.Interval = 100; | ||
149 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
150 | } | ||
151 | |||
152 | |||
153 | #region Update Methods | ||
154 | |||
155 | |||
156 | /// <summary> | ||
157 | /// Performs per-frame updates regularly | ||
158 | /// </summary> | ||
159 | /// <param name="sender"></param> | ||
160 | /// <param name="e"></param> | ||
161 | void Heartbeat(object sender, System.EventArgs e) | ||
162 | { | ||
163 | this.Update(); | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// Performs per-frame updates on the world, this should be the central world loop | ||
168 | /// </summary> | ||
169 | public override void Update() | ||
170 | { | ||
171 | updateLock.WaitOne(); | ||
172 | try | ||
173 | { | ||
174 | if (this.phyScene.IsThreaded) | ||
175 | { | ||
176 | this.phyScene.GetResults(); | ||
177 | |||
178 | } | ||
179 | |||
180 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
181 | { | ||
182 | Entities[UUID].addForces(); | ||
183 | } | ||
184 | |||
185 | lock (this.m_syncRoot) | ||
186 | { | ||
187 | this.phyScene.Simulate(timeStep); | ||
188 | } | ||
189 | |||
190 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
191 | { | ||
192 | Entities[UUID].update(); | ||
193 | } | ||
194 | |||
195 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
196 | { | ||
197 | scriptHandler.OnFrame(); | ||
198 | } | ||
199 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
200 | { | ||
201 | scripteng.OnFrame(); | ||
202 | } | ||
203 | //backup world data | ||
204 | this.storageCount++; | ||
205 | if (storageCount > 1200) //set to how often you want to backup | ||
206 | { | ||
207 | this.Backup(); | ||
208 | storageCount = 0; | ||
209 | } | ||
210 | } | ||
211 | catch (Exception e) | ||
212 | { | ||
213 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); | ||
214 | } | ||
215 | updateLock.ReleaseMutex(); | ||
216 | |||
217 | } | ||
218 | |||
219 | /// <summary> | ||
220 | /// | ||
221 | /// </summary> | ||
222 | /// <returns></returns> | ||
223 | public bool Backup() | ||
224 | { | ||
225 | /* | ||
226 | try | ||
227 | { | ||
228 | // Terrain backup routines | ||
229 | if (Terrain.tainted > 0) | ||
230 | { | ||
231 | Terrain.tainted = 0; | ||
232 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); | ||
233 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
234 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); | ||
235 | lock (this.m_syncRoot) | ||
236 | { | ||
237 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
238 | } | ||
239 | } | ||
240 | |||
241 | // Primitive backup routines | ||
242 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); | ||
243 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
244 | { | ||
245 | Entities[UUID].BackUp(); | ||
246 | } | ||
247 | |||
248 | //Parcel backup routines | ||
249 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
250 | int i = 0; | ||
251 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
252 | { | ||
253 | parcels[i] = parcel.parcelData; | ||
254 | i++; | ||
255 | } | ||
256 | localStorage.SaveParcels(parcels); | ||
257 | |||
258 | // Backup successful | ||
259 | return true; | ||
260 | } | ||
261 | catch (Exception e) | ||
262 | { | ||
263 | // Backup failed | ||
264 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
265 | return false; | ||
266 | } | ||
267 | */ | ||
268 | return true; | ||
269 | } | ||
270 | #endregion | ||
271 | |||
272 | #region Setup Methods | ||
273 | /// <summary> | ||
274 | /// Loads a new storage subsystem from a named library | ||
275 | /// </summary> | ||
276 | /// <param name="dllName">Storage Library</param> | ||
277 | /// <returns>Successful or not</returns> | ||
278 | public bool LoadStorageDLL(string dllName) | ||
279 | { | ||
280 | try | ||
281 | { | ||
282 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
283 | ILocalStorage store = null; | ||
284 | |||
285 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
286 | { | ||
287 | if (pluginType.IsPublic) | ||
288 | { | ||
289 | if (!pluginType.IsAbstract) | ||
290 | { | ||
291 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
292 | |||
293 | if (typeInterface != null) | ||
294 | { | ||
295 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
296 | store = plug; | ||
297 | |||
298 | store.Initialise(this.m_datastore); | ||
299 | break; | ||
300 | } | ||
301 | |||
302 | typeInterface = null; | ||
303 | } | ||
304 | } | ||
305 | } | ||
306 | pluginAssembly = null; | ||
307 | this.localStorage = store; | ||
308 | return (store == null); | ||
309 | } | ||
310 | catch (Exception e) | ||
311 | { | ||
312 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
313 | return false; | ||
314 | } | ||
315 | } | ||
316 | |||
317 | #endregion | ||
318 | |||
319 | #region Regenerate Terrain | ||
320 | |||
321 | /// <summary> | ||
322 | /// Rebuilds the terrain using a procedural algorithm | ||
323 | /// </summary> | ||
324 | public void RegenerateTerrain() | ||
325 | { | ||
326 | try | ||
327 | { | ||
328 | Terrain.hills(); | ||
329 | |||
330 | lock (this.m_syncRoot) | ||
331 | { | ||
332 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
333 | } | ||
334 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
335 | |||
336 | foreach (IClientAPI client in m_clientThreads.Values) | ||
337 | { | ||
338 | this.SendLayerData(client); | ||
339 | } | ||
340 | |||
341 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
342 | { | ||
343 | Entities[UUID].LandRenegerated(); | ||
344 | } | ||
345 | } | ||
346 | catch (Exception e) | ||
347 | { | ||
348 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
349 | } | ||
350 | } | ||
351 | |||
352 | /// <summary> | ||
353 | /// Rebuilds the terrain using a 2D float array | ||
354 | /// </summary> | ||
355 | /// <param name="newMap">256,256 float array containing heights</param> | ||
356 | public void RegenerateTerrain(float[,] newMap) | ||
357 | { | ||
358 | try | ||
359 | { | ||
360 | this.Terrain.setHeights2D(newMap); | ||
361 | lock (this.m_syncRoot) | ||
362 | { | ||
363 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
364 | } | ||
365 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
366 | |||
367 | foreach (IClientAPI client in m_clientThreads.Values) | ||
368 | { | ||
369 | this.SendLayerData(client); | ||
370 | } | ||
371 | |||
372 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
373 | { | ||
374 | Entities[UUID].LandRenegerated(); | ||
375 | } | ||
376 | } | ||
377 | catch (Exception e) | ||
378 | { | ||
379 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
380 | } | ||
381 | } | ||
382 | |||
383 | /// <summary> | ||
384 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
385 | /// </summary> | ||
386 | /// <param name="changes">???</param> | ||
387 | /// <param name="pointx">???</param> | ||
388 | /// <param name="pointy">???</param> | ||
389 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
390 | { | ||
391 | try | ||
392 | { | ||
393 | if (changes) | ||
394 | { | ||
395 | /* Dont save here, rely on tainting system instead */ | ||
396 | |||
397 | foreach (IClientAPI client in m_clientThreads.Values) | ||
398 | { | ||
399 | this.SendLayerData(pointx, pointy, client); | ||
400 | } | ||
401 | } | ||
402 | } | ||
403 | catch (Exception e) | ||
404 | { | ||
405 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
406 | } | ||
407 | } | ||
408 | |||
409 | #endregion | ||
410 | |||
411 | #region Load Terrain | ||
412 | /// <summary> | ||
413 | /// Loads the World heightmap | ||
414 | /// </summary> | ||
415 | public override void LoadWorldMap() | ||
416 | { | ||
417 | try | ||
418 | { | ||
419 | float[] map = this.localStorage.LoadWorld(); | ||
420 | if (map == null) | ||
421 | { | ||
422 | Console.WriteLine("creating new terrain"); | ||
423 | this.Terrain.hills(); | ||
424 | |||
425 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
426 | } | ||
427 | else | ||
428 | { | ||
429 | this.Terrain.setHeights1D(map); | ||
430 | } | ||
431 | } | ||
432 | catch (Exception e) | ||
433 | { | ||
434 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
435 | } | ||
436 | } | ||
437 | #endregion | ||
438 | |||
439 | #region Primitives Methods | ||
440 | |||
441 | |||
442 | /// <summary> | ||
443 | /// Loads the World's objects | ||
444 | /// </summary> | ||
445 | public void LoadPrimsFromStorage() | ||
446 | { | ||
447 | try | ||
448 | { | ||
449 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
450 | this.localStorage.LoadPrimitives(this); | ||
451 | } | ||
452 | catch (Exception e) | ||
453 | { | ||
454 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
455 | } | ||
456 | } | ||
457 | |||
458 | /// <summary> | ||
459 | /// Loads a specific object from storage | ||
460 | /// </summary> | ||
461 | /// <param name="prim">The object to load</param> | ||
462 | public void PrimFromStorage(PrimData prim) | ||
463 | { | ||
464 | |||
465 | } | ||
466 | |||
467 | /// <summary> | ||
468 | /// | ||
469 | /// </summary> | ||
470 | /// <param name="addPacket"></param> | ||
471 | /// <param name="agentClient"></param> | ||
472 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
473 | { | ||
474 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
475 | } | ||
476 | |||
477 | /// <summary> | ||
478 | /// | ||
479 | /// </summary> | ||
480 | /// <param name="addPacket"></param> | ||
481 | /// <param name="ownerID"></param> | ||
482 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
483 | { | ||
484 | try | ||
485 | { | ||
486 | // MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); | ||
487 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | ||
488 | |||
489 | this.Entities.Add(prim.uuid, prim); | ||
490 | this._primCount++; | ||
491 | } | ||
492 | catch (Exception e) | ||
493 | { | ||
494 | // MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
495 | } | ||
496 | } | ||
497 | |||
498 | #endregion | ||
499 | |||
500 | #region Add/Remove Avatar Methods | ||
501 | |||
502 | /// <summary> | ||
503 | /// | ||
504 | /// </summary> | ||
505 | /// <param name="remoteClient"></param | ||
506 | /// <param name="agentID"></param> | ||
507 | /// <param name="child"></param> | ||
508 | public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
509 | { | ||
510 | remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); | ||
511 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
512 | remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); | ||
513 | remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); | ||
514 | remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim); | ||
515 | remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition); | ||
516 | |||
517 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
518 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
519 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
520 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
521 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
522 | */ | ||
523 | |||
524 | Avatar newAvatar = null; | ||
525 | try | ||
526 | { | ||
527 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
528 | newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); | ||
529 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
530 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
531 | |||
532 | //newAvatar.SendRegionHandshake(); | ||
533 | this.estateManager.sendRegionHandshake(remoteClient); | ||
534 | |||
535 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
536 | lock (this.m_syncRoot) | ||
537 | { | ||
538 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
539 | } | ||
540 | |||
541 | lock (Entities) | ||
542 | { | ||
543 | if (!Entities.ContainsKey(agentID)) | ||
544 | { | ||
545 | this.Entities.Add(agentID, newAvatar); | ||
546 | } | ||
547 | else | ||
548 | { | ||
549 | Entities[agentID] = newAvatar; | ||
550 | } | ||
551 | } | ||
552 | lock (Avatars) | ||
553 | { | ||
554 | if (Avatars.ContainsKey(agentID)) | ||
555 | { | ||
556 | Avatars[agentID] = newAvatar; | ||
557 | } | ||
558 | else | ||
559 | { | ||
560 | this.Avatars.Add(agentID, newAvatar); | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | catch (Exception e) | ||
565 | { | ||
566 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
567 | } | ||
568 | return; | ||
569 | } | ||
570 | |||
571 | /// <summary> | ||
572 | /// | ||
573 | /// </summary> | ||
574 | protected void InformClientOfNeighbours(IClientAPI remoteClient) | ||
575 | { | ||
576 | // Console.WriteLine("informing client of neighbouring regions"); | ||
577 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
578 | |||
579 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
580 | if (neighbours != null) | ||
581 | { | ||
582 | for (int i = 0; i < neighbours.Count; i++) | ||
583 | { | ||
584 | // Console.WriteLine("sending neighbours data"); | ||
585 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
586 | agent.BaseFolder = LLUUID.Zero; | ||
587 | agent.InventoryFolder = LLUUID.Zero; | ||
588 | agent.startpos = new LLVector3(128, 128, 70); | ||
589 | this.commsManager.InterSims.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent); | ||
590 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort); | ||
591 | } | ||
592 | } | ||
593 | } | ||
594 | |||
595 | /// <summary> | ||
596 | /// | ||
597 | /// </summary> | ||
598 | /// <param name="agentID"></param> | ||
599 | public override void RemoveAvatar(LLUUID agentID) | ||
600 | { | ||
601 | return; | ||
602 | } | ||
603 | #endregion | ||
604 | |||
605 | #region Request Avatars List Methods | ||
606 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
607 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
608 | |||
609 | /// <summary> | ||
610 | /// Request a List of all Avatars in this World | ||
611 | /// </summary> | ||
612 | /// <returns></returns> | ||
613 | public List<Avatar> RequestAvatarList() | ||
614 | { | ||
615 | List<Avatar> result = new List<Avatar>(); | ||
616 | |||
617 | foreach (Avatar avatar in Avatars.Values) | ||
618 | { | ||
619 | result.Add(avatar); | ||
620 | } | ||
621 | |||
622 | return result; | ||
623 | } | ||
624 | |||
625 | /// <summary> | ||
626 | /// Request a filtered list of Avatars in this World | ||
627 | /// </summary> | ||
628 | /// <returns></returns> | ||
629 | public List<Avatar> RequestAvatarList(FilterAvatarList filter) | ||
630 | { | ||
631 | List<Avatar> result = new List<Avatar>(); | ||
632 | |||
633 | foreach (Avatar avatar in Avatars.Values) | ||
634 | { | ||
635 | if (filter(avatar)) | ||
636 | { | ||
637 | result.Add(avatar); | ||
638 | } | ||
639 | } | ||
640 | |||
641 | return result; | ||
642 | } | ||
643 | |||
644 | /// <summary> | ||
645 | /// Request a Avatar by UUID | ||
646 | /// </summary> | ||
647 | /// <param name="avatarID"></param> | ||
648 | /// <returns></returns> | ||
649 | public Avatar RequestAvatar(LLUUID avatarID) | ||
650 | { | ||
651 | if (this.Avatars.ContainsKey(avatarID)) | ||
652 | { | ||
653 | return Avatars[avatarID]; | ||
654 | } | ||
655 | return null; | ||
656 | } | ||
657 | #endregion | ||
658 | |||
659 | #region ShutDown | ||
660 | /// <summary> | ||
661 | /// Tidy before shutdown | ||
662 | /// </summary> | ||
663 | public override void Close() | ||
664 | { | ||
665 | try | ||
666 | { | ||
667 | this.localStorage.ShutDown(); | ||
668 | } | ||
669 | catch (Exception e) | ||
670 | { | ||
671 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
672 | } | ||
673 | } | ||
674 | #endregion | ||
675 | |||
676 | #region RegionCommsHost | ||
677 | |||
678 | /// <summary> | ||
679 | /// | ||
680 | /// </summary> | ||
681 | public void RegisterRegionWithComms() | ||
682 | { | ||
683 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo); | ||
684 | if (this.regionCommsHost != null) | ||
685 | { | ||
686 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
687 | } | ||
688 | } | ||
689 | |||
690 | /// <summary> | ||
691 | /// | ||
692 | /// </summary> | ||
693 | /// <param name="regionHandle"></param> | ||
694 | /// <param name="agent"></param> | ||
695 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
696 | { | ||
697 | // Console.WriteLine("World.cs - add new user connection"); | ||
698 | //should just check that its meant for this region | ||
699 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
700 | { | ||
701 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
702 | } | ||
703 | } | ||
704 | |||
705 | #endregion | ||
706 | |||
707 | /// <summary> | ||
708 | /// | ||
709 | /// </summary> | ||
710 | /// <param name="px"></param> | ||
711 | /// <param name="py"></param> | ||
712 | /// <param name="RemoteClient"></param> | ||
713 | public override void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
714 | { | ||
715 | RemoteClient.SendLayerData( Terrain.getHeights1D() ); | ||
716 | } | ||
717 | } | ||
718 | } | ||