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-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index 426dd50..fd78fd6 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -73,6 +73,7 @@ namespace OpenSim.Region.Scenes
73 73
74 public ParcelManager parcelManager; 74 public ParcelManager parcelManager;
75 public EstateManager estateManager; 75 public EstateManager estateManager;
76 public EventManager eventManager;
76 77
77 #region Properties 78 #region Properties
78 /// <summary> 79 /// <summary>
@@ -117,6 +118,8 @@ namespace OpenSim.Region.Scenes
117 parcelManager = new ParcelManager(this, this.m_regInfo); 118 parcelManager = new ParcelManager(this, this.m_regInfo);
118 estateManager = new EstateManager(this, this.m_regInfo); 119 estateManager = new EstateManager(this, this.m_regInfo);
119 120
121 eventManager = new EventManager();
122
120 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); 123 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
121 m_scripts = new Dictionary<string, ScriptFactory>(); 124 m_scripts = new Dictionary<string, ScriptFactory>();
122 125
@@ -192,6 +195,10 @@ namespace OpenSim.Region.Scenes
192 Entities[UUID].update(); 195 Entities[UUID].update();
193 } 196 }
194 197
198 // New
199 eventManager.TriggerOnFrame();
200
201 // TODO: Obsolete - Phase out
195 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) 202 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
196 { 203 {
197 scriptHandler.OnFrame(); 204 scriptHandler.OnFrame();
@@ -200,6 +207,7 @@ namespace OpenSim.Region.Scenes
200 { 207 {
201 scripteng.OnFrame(); 208 scripteng.OnFrame();
202 } 209 }
210
203 //backup world data 211 //backup world data
204 this.storageCount++; 212 this.storageCount++;
205 if (storageCount > 1200) //set to how often you want to backup 213 if (storageCount > 1200) //set to how often you want to backup