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-rw-r--r--OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs2
-rw-r--r--OpenSim/OpenSim.Region/Scene/Entities/Entity.cs2
-rw-r--r--OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs8
-rw-r--r--OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs2
-rw-r--r--OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs (renamed from OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs)2
-rw-r--r--OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs (renamed from OpenSim/OpenSim.Region/Scene/World.Scripting.cs)2
-rw-r--r--OpenSim/OpenSim.Region/Scene/Scene.cs (renamed from OpenSim/OpenSim.Region/Scene/World.cs)4
-rw-r--r--OpenSim/OpenSim.Region/Scene/SceneBase.cs (renamed from OpenSim/OpenSim.Region/Scene/WorldBase.cs)2
-rw-r--r--OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs4
9 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs b/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs
index c88e0cc..989c53d 100644
--- a/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs
+++ b/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region
70 /// <param name="world"></param> 70 /// <param name="world"></param>
71 /// <param name="clientThreads"></param> 71 /// <param name="clientThreads"></param>
72 /// <param name="regionDat"></param> 72 /// <param name="regionDat"></param>
73 public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo) 73 public Avatar(IClientAPI theClient, Scene world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
74 { 74 {
75 75
76 m_world = world; 76 m_world = world;
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs b/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs
index 3d6ba64..9e288d7 100644
--- a/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs
+++ b/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region
44 protected List<Entity> children; 44 protected List<Entity> children;
45 protected LLVector3 m_pos; 45 protected LLVector3 m_pos;
46 protected PhysicsActor _physActor; 46 protected PhysicsActor _physActor;
47 protected World m_world; 47 protected Scene m_world;
48 protected string m_name; 48 protected string m_name;
49 49
50 /// <summary> 50 /// <summary>
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs
index 6efdd66..aa747d3 100644
--- a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs
+++ b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region
92 /// <param name="clientThreads"></param> 92 /// <param name="clientThreads"></param>
93 /// <param name="regionHandle"></param> 93 /// <param name="regionHandle"></param>
94 /// <param name="world"></param> 94 /// <param name="world"></param>
95 public Primitive( ulong regionHandle, World world) 95 public Primitive( ulong regionHandle, Scene world)
96 { 96 {
97 // m_clientThreads = clientThreads; 97 // m_clientThreads = clientThreads;
98 m_regionHandle = regionHandle; 98 m_regionHandle = regionHandle;
@@ -108,7 +108,7 @@ namespace OpenSim.Region
108 /// <param name="addPacket"></param> 108 /// <param name="addPacket"></param>
109 /// <param name="ownerID"></param> 109 /// <param name="ownerID"></param>
110 /// <param name="localID"></param> 110 /// <param name="localID"></param>
111 public Primitive(ulong regionHandle, World world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) 111 public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
112 { 112 {
113 // m_clientThreads = clientThreads; 113 // m_clientThreads = clientThreads;
114 m_regionHandle = regionHandle; 114 m_regionHandle = regionHandle;
@@ -126,7 +126,7 @@ namespace OpenSim.Region
126 /// <param name="owner"></param> 126 /// <param name="owner"></param>
127 /// <param name="fullID"></param> 127 /// <param name="fullID"></param>
128 /// <param name="localID"></param> 128 /// <param name="localID"></param>
129 public Primitive( ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID) 129 public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
130 { 130 {
131 // m_clientThreads = clientThreads; 131 // m_clientThreads = clientThreads;
132 m_regionHandle = regionHandle; 132 m_regionHandle = regionHandle;
@@ -148,7 +148,7 @@ namespace OpenSim.Region
148 /// <param name="owner"></param> 148 /// <param name="owner"></param>
149 /// <param name="localID"></param> 149 /// <param name="localID"></param>
150 /// <param name="position"></param> 150 /// <param name="position"></param>
151 public Primitive( ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position) 151 public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
152 { 152 {
153 //m_clientThreads = clientThreads; 153 //m_clientThreads = clientThreads;
154 m_regionHandle = regionHandle; 154 m_regionHandle = regionHandle;
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs b/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs
index 7284b73..e15e871 100644
--- a/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs
+++ b/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region
42 private LLUUID rootUUID; 42 private LLUUID rootUUID;
43 //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); 43 //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
44 protected Primitive rootPrimitive; 44 protected Primitive rootPrimitive;
45 private World m_world; 45 private Scene m_world;
46 protected ulong regionHandle; 46 protected ulong regionHandle;
47 47
48 /// <summary> 48 /// <summary>
diff --git a/OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs b/OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs
index 85ca247..1c6fbcd 100644
--- a/OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs
+++ b/OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs
@@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities;
38 38
39namespace OpenSim.Region 39namespace OpenSim.Region
40{ 40{
41 public partial class World 41 public partial class Scene
42 { 42 {
43 /// <summary> 43 /// <summary>
44 /// 44 ///
diff --git a/OpenSim/OpenSim.Region/Scene/World.Scripting.cs b/OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs
index e4b5d02..df5ca9b 100644
--- a/OpenSim/OpenSim.Region/Scene/World.Scripting.cs
+++ b/OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs
@@ -37,7 +37,7 @@ using libsecondlife;
37 37
38namespace OpenSim.Region 38namespace OpenSim.Region
39{ 39{
40 public partial class World 40 public partial class Scene
41 { 41 {
42 private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); 42 private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
43 43
diff --git a/OpenSim/OpenSim.Region/Scene/World.cs b/OpenSim/OpenSim.Region/Scene/Scene.cs
index 40eb7ef..e3ffca4 100644
--- a/OpenSim/OpenSim.Region/Scene/World.cs
+++ b/OpenSim/OpenSim.Region/Scene/Scene.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region
49{ 49{
50 public delegate bool FilterAvatarList(Avatar avatar); 50 public delegate bool FilterAvatarList(Avatar avatar);
51 51
52 public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI 52 public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
53 { 53 {
54 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); 54 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
55 protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; 55 protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
@@ -96,7 +96,7 @@ namespace OpenSim.Region
96 /// <param name="clientThreads">Dictionary to contain client threads</param> 96 /// <param name="clientThreads">Dictionary to contain client threads</param>
97 /// <param name="regionHandle">Region Handle for this region</param> 97 /// <param name="regionHandle">Region Handle for this region</param>
98 /// <param name="regionName">Region Name for this region</param> 98 /// <param name="regionName">Region Name for this region</param>
99 public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) 99 public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
100 { 100 {
101 try 101 try
102 { 102 {
diff --git a/OpenSim/OpenSim.Region/Scene/WorldBase.cs b/OpenSim/OpenSim.Region/Scene/SceneBase.cs
index d77d2cf..114b6a3 100644
--- a/OpenSim/OpenSim.Region/Scene/WorldBase.cs
+++ b/OpenSim/OpenSim.Region/Scene/SceneBase.cs
@@ -42,7 +42,7 @@ using OpenSim.Terrain;
42 42
43namespace OpenSim.Region 43namespace OpenSim.Region
44{ 44{
45 public abstract class WorldBase : IWorld 45 public abstract class SceneBase : IWorld
46 { 46 {
47 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 47 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
48 protected Dictionary<uint, IClientAPI> m_clientThreads; 48 protected Dictionary<uint, IClientAPI> m_clientThreads;
diff --git a/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs b/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs
index f1a236f..e45473b 100644
--- a/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs
+++ b/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Scripting
40 40
41 public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity 41 public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
42 { 42 {
43 private World m_world; 43 private Scene m_world;
44 private Script m_script; 44 private Script m_script;
45 private Entity m_entity; 45 private Entity m_entity;
46 46
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Scripting
57 m_script.OnFrame(this); 57 m_script.OnFrame(this);
58 } 58 }
59 59
60 public ScriptHandler(Script script, Entity entity, World world) 60 public ScriptHandler(Script script, Entity entity, Scene world)
61 { 61 {
62 m_script = script; 62 m_script = script;
63 m_entity = entity; 63 m_entity = entity;