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Diffstat (limited to 'OpenSim/OpenSim.Region/Scene/Scene.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/Scene/Scene.cs | 711 |
1 files changed, 711 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scene/Scene.cs b/OpenSim/OpenSim.Region/Scene/Scene.cs new file mode 100644 index 0000000..e3ffca4 --- /dev/null +++ b/OpenSim/OpenSim.Region/Scene/Scene.cs | |||
@@ -0,0 +1,711 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework; | ||
42 | using OpenSim.Region.Scripting; | ||
43 | using OpenSim.Terrain; | ||
44 | using OpenGrid.Framework.Communications; | ||
45 | using OpenSim.Region.Estate; | ||
46 | |||
47 | |||
48 | namespace OpenSim.Region | ||
49 | { | ||
50 | public delegate bool FilterAvatarList(Avatar avatar); | ||
51 | |||
52 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI | ||
53 | { | ||
54 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
55 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | ||
56 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
57 | private PhysicsScene phyScene; | ||
58 | private float timeStep = 0.1f; | ||
59 | public ILocalStorage localStorage; | ||
60 | private Random Rand = new Random(); | ||
61 | private uint _primCount = 702000; | ||
62 | private int storageCount; | ||
63 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
64 | private Dictionary<string, ScriptFactory> m_scripts; | ||
65 | private Mutex updateLock; | ||
66 | public string m_datastore; | ||
67 | protected AuthenticateSessionsBase authenticateHandler; | ||
68 | protected RegionCommsHostBase regionCommsHost; | ||
69 | protected RegionServerCommsManager commsManager; | ||
70 | |||
71 | public ParcelManager parcelManager; | ||
72 | public EstateManager estateManager; | ||
73 | |||
74 | #region Properties | ||
75 | /// <summary> | ||
76 | /// | ||
77 | /// </summary> | ||
78 | public PhysicsScene PhysScene | ||
79 | { | ||
80 | set | ||
81 | { | ||
82 | this.phyScene = value; | ||
83 | } | ||
84 | get | ||
85 | { | ||
86 | return (this.phyScene); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | #endregion | ||
91 | |||
92 | #region Constructors | ||
93 | /// <summary> | ||
94 | /// Creates a new World class, and a region to go with it. | ||
95 | /// </summary> | ||
96 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
97 | /// <param name="regionHandle">Region Handle for this region</param> | ||
98 | /// <param name="regionName">Region Name for this region</param> | ||
99 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) | ||
100 | { | ||
101 | try | ||
102 | { | ||
103 | updateLock = new Mutex(false); | ||
104 | this.authenticateHandler = authen; | ||
105 | this.commsManager = commsMan; | ||
106 | m_clientThreads = clientThreads; | ||
107 | m_regInfo = regInfo; | ||
108 | m_regionHandle = m_regInfo.RegionHandle; | ||
109 | m_regionName = m_regInfo.RegionName; | ||
110 | this.m_datastore = m_regInfo.DataStore; | ||
111 | this.RegisterRegionWithComms(); | ||
112 | |||
113 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
114 | estateManager = new EstateManager(this, this.m_regInfo); | ||
115 | |||
116 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
117 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
118 | |||
119 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); | ||
120 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
121 | Avatars = new Dictionary<LLUUID, Avatar>(); | ||
122 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
123 | |||
124 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); | ||
125 | TerrainManager = new TerrainManager(new SecondLife()); | ||
126 | Terrain = new TerrainEngine(); | ||
127 | Avatar.SetupTemplate("avatar-texture.dat"); | ||
128 | |||
129 | Avatar.LoadAnims(); | ||
130 | |||
131 | //this.SetDefaultScripts(); | ||
132 | //this.LoadScriptEngines(); | ||
133 | |||
134 | |||
135 | } | ||
136 | catch (Exception e) | ||
137 | { | ||
138 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); | ||
139 | } | ||
140 | } | ||
141 | #endregion | ||
142 | |||
143 | /// <summary> | ||
144 | /// | ||
145 | /// </summary> | ||
146 | public void StartTimer() | ||
147 | { | ||
148 | m_heartbeatTimer.Enabled = true; | ||
149 | m_heartbeatTimer.Interval = 100; | ||
150 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
151 | } | ||
152 | |||
153 | |||
154 | #region Update Methods | ||
155 | |||
156 | |||
157 | /// <summary> | ||
158 | /// Performs per-frame updates regularly | ||
159 | /// </summary> | ||
160 | /// <param name="sender"></param> | ||
161 | /// <param name="e"></param> | ||
162 | void Heartbeat(object sender, System.EventArgs e) | ||
163 | { | ||
164 | this.Update(); | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Performs per-frame updates on the world, this should be the central world loop | ||
169 | /// </summary> | ||
170 | public override void Update() | ||
171 | { | ||
172 | updateLock.WaitOne(); | ||
173 | try | ||
174 | { | ||
175 | if (this.phyScene.IsThreaded) | ||
176 | { | ||
177 | this.phyScene.GetResults(); | ||
178 | |||
179 | } | ||
180 | |||
181 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
182 | { | ||
183 | Entities[UUID].addForces(); | ||
184 | } | ||
185 | |||
186 | lock (this.m_syncRoot) | ||
187 | { | ||
188 | this.phyScene.Simulate(timeStep); | ||
189 | } | ||
190 | |||
191 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
192 | { | ||
193 | Entities[UUID].update(); | ||
194 | } | ||
195 | |||
196 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
197 | { | ||
198 | scriptHandler.OnFrame(); | ||
199 | } | ||
200 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
201 | { | ||
202 | scripteng.OnFrame(); | ||
203 | } | ||
204 | //backup world data | ||
205 | this.storageCount++; | ||
206 | if (storageCount > 1200) //set to how often you want to backup | ||
207 | { | ||
208 | this.Backup(); | ||
209 | storageCount = 0; | ||
210 | } | ||
211 | } | ||
212 | catch (Exception e) | ||
213 | { | ||
214 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); | ||
215 | } | ||
216 | updateLock.ReleaseMutex(); | ||
217 | } | ||
218 | |||
219 | /// <summary> | ||
220 | /// | ||
221 | /// </summary> | ||
222 | /// <returns></returns> | ||
223 | public bool Backup() | ||
224 | { | ||
225 | try | ||
226 | { | ||
227 | // Terrain backup routines | ||
228 | if (Terrain.tainted > 0) | ||
229 | { | ||
230 | Terrain.tainted = 0; | ||
231 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); | ||
232 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
233 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); | ||
234 | lock (this.m_syncRoot) | ||
235 | { | ||
236 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
237 | } | ||
238 | } | ||
239 | |||
240 | // Primitive backup routines | ||
241 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); | ||
242 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
243 | { | ||
244 | Entities[UUID].BackUp(); | ||
245 | } | ||
246 | |||
247 | //Parcel backup routines | ||
248 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
249 | int i = 0; | ||
250 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
251 | { | ||
252 | parcels[i] = parcel.parcelData; | ||
253 | i++; | ||
254 | } | ||
255 | localStorage.SaveParcels(parcels); | ||
256 | |||
257 | // Backup successful | ||
258 | return true; | ||
259 | } | ||
260 | catch (Exception e) | ||
261 | { | ||
262 | // Backup failed | ||
263 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
264 | return false; | ||
265 | } | ||
266 | } | ||
267 | #endregion | ||
268 | |||
269 | #region Setup Methods | ||
270 | /// <summary> | ||
271 | /// Loads a new storage subsystem from a named library | ||
272 | /// </summary> | ||
273 | /// <param name="dllName">Storage Library</param> | ||
274 | /// <returns>Successful or not</returns> | ||
275 | public bool LoadStorageDLL(string dllName) | ||
276 | { | ||
277 | try | ||
278 | { | ||
279 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
280 | ILocalStorage store = null; | ||
281 | |||
282 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
283 | { | ||
284 | if (pluginType.IsPublic) | ||
285 | { | ||
286 | if (!pluginType.IsAbstract) | ||
287 | { | ||
288 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
289 | |||
290 | if (typeInterface != null) | ||
291 | { | ||
292 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
293 | store = plug; | ||
294 | |||
295 | store.Initialise(this.m_datastore); | ||
296 | break; | ||
297 | } | ||
298 | |||
299 | typeInterface = null; | ||
300 | } | ||
301 | } | ||
302 | } | ||
303 | pluginAssembly = null; | ||
304 | this.localStorage = store; | ||
305 | return (store == null); | ||
306 | } | ||
307 | catch (Exception e) | ||
308 | { | ||
309 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
310 | return false; | ||
311 | } | ||
312 | } | ||
313 | |||
314 | #endregion | ||
315 | |||
316 | |||
317 | #region Regenerate Terrain | ||
318 | |||
319 | /// <summary> | ||
320 | /// Rebuilds the terrain using a procedural algorithm | ||
321 | /// </summary> | ||
322 | public void RegenerateTerrain() | ||
323 | { | ||
324 | try | ||
325 | { | ||
326 | Terrain.hills(); | ||
327 | |||
328 | lock (this.m_syncRoot) | ||
329 | { | ||
330 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
331 | } | ||
332 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
333 | |||
334 | foreach (IClientAPI client in m_clientThreads.Values) | ||
335 | { | ||
336 | this.SendLayerData(client); | ||
337 | } | ||
338 | |||
339 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
340 | { | ||
341 | Entities[UUID].LandRenegerated(); | ||
342 | } | ||
343 | } | ||
344 | catch (Exception e) | ||
345 | { | ||
346 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
347 | } | ||
348 | } | ||
349 | |||
350 | /// <summary> | ||
351 | /// Rebuilds the terrain using a 2D float array | ||
352 | /// </summary> | ||
353 | /// <param name="newMap">256,256 float array containing heights</param> | ||
354 | public void RegenerateTerrain(float[,] newMap) | ||
355 | { | ||
356 | try | ||
357 | { | ||
358 | this.Terrain.setHeights2D(newMap); | ||
359 | lock (this.m_syncRoot) | ||
360 | { | ||
361 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
362 | } | ||
363 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
364 | |||
365 | foreach (IClientAPI client in m_clientThreads.Values) | ||
366 | { | ||
367 | this.SendLayerData(client); | ||
368 | } | ||
369 | |||
370 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
371 | { | ||
372 | Entities[UUID].LandRenegerated(); | ||
373 | } | ||
374 | } | ||
375 | catch (Exception e) | ||
376 | { | ||
377 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
378 | } | ||
379 | } | ||
380 | |||
381 | /// <summary> | ||
382 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
383 | /// </summary> | ||
384 | /// <param name="changes">???</param> | ||
385 | /// <param name="pointx">???</param> | ||
386 | /// <param name="pointy">???</param> | ||
387 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
388 | { | ||
389 | try | ||
390 | { | ||
391 | if (changes) | ||
392 | { | ||
393 | /* Dont save here, rely on tainting system instead */ | ||
394 | |||
395 | foreach (IClientAPI client in m_clientThreads.Values) | ||
396 | { | ||
397 | this.SendLayerData(pointx, pointy, client); | ||
398 | } | ||
399 | } | ||
400 | } | ||
401 | catch (Exception e) | ||
402 | { | ||
403 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
404 | } | ||
405 | } | ||
406 | |||
407 | #endregion | ||
408 | |||
409 | #region Load Terrain | ||
410 | /// <summary> | ||
411 | /// Loads the World heightmap | ||
412 | /// </summary> | ||
413 | public override void LoadWorldMap() | ||
414 | { | ||
415 | try | ||
416 | { | ||
417 | float[] map = this.localStorage.LoadWorld(); | ||
418 | if (map == null) | ||
419 | { | ||
420 | Console.WriteLine("creating new terrain"); | ||
421 | this.Terrain.hills(); | ||
422 | |||
423 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
424 | } | ||
425 | else | ||
426 | { | ||
427 | this.Terrain.setHeights1D(map); | ||
428 | } | ||
429 | } | ||
430 | catch (Exception e) | ||
431 | { | ||
432 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
433 | } | ||
434 | } | ||
435 | #endregion | ||
436 | |||
437 | #region Primitives Methods | ||
438 | |||
439 | |||
440 | /// <summary> | ||
441 | /// Loads the World's objects | ||
442 | /// </summary> | ||
443 | public void LoadPrimsFromStorage() | ||
444 | { | ||
445 | try | ||
446 | { | ||
447 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
448 | this.localStorage.LoadPrimitives(this); | ||
449 | } | ||
450 | catch (Exception e) | ||
451 | { | ||
452 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
453 | } | ||
454 | } | ||
455 | |||
456 | /// <summary> | ||
457 | /// Loads a specific object from storage | ||
458 | /// </summary> | ||
459 | /// <param name="prim">The object to load</param> | ||
460 | public void PrimFromStorage(PrimData prim) | ||
461 | { | ||
462 | |||
463 | } | ||
464 | |||
465 | /// <summary> | ||
466 | /// | ||
467 | /// </summary> | ||
468 | /// <param name="addPacket"></param> | ||
469 | /// <param name="agentClient"></param> | ||
470 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
471 | { | ||
472 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
473 | } | ||
474 | |||
475 | /// <summary> | ||
476 | /// | ||
477 | /// </summary> | ||
478 | /// <param name="addPacket"></param> | ||
479 | /// <param name="ownerID"></param> | ||
480 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
481 | { | ||
482 | try | ||
483 | { | ||
484 | // MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); | ||
485 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | ||
486 | |||
487 | this.Entities.Add(prim.uuid, prim); | ||
488 | this._primCount++; | ||
489 | } | ||
490 | catch (Exception e) | ||
491 | { | ||
492 | // MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
493 | } | ||
494 | } | ||
495 | |||
496 | #endregion | ||
497 | |||
498 | #region Add/Remove Avatar Methods | ||
499 | |||
500 | /// <summary> | ||
501 | /// | ||
502 | /// </summary> | ||
503 | /// <param name="remoteClient"></param | ||
504 | /// <param name="agentID"></param> | ||
505 | /// <param name="child"></param> | ||
506 | public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
507 | { | ||
508 | remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); | ||
509 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
510 | remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); | ||
511 | remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); | ||
512 | remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim); | ||
513 | remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition); | ||
514 | |||
515 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
516 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
517 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
518 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
519 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
520 | */ | ||
521 | |||
522 | Avatar newAvatar = null; | ||
523 | try | ||
524 | { | ||
525 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
526 | newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); | ||
527 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
528 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
529 | |||
530 | //newAvatar.SendRegionHandshake(); | ||
531 | this.estateManager.sendRegionHandshake(remoteClient); | ||
532 | |||
533 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
534 | lock (this.m_syncRoot) | ||
535 | { | ||
536 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
537 | } | ||
538 | |||
539 | lock (Entities) | ||
540 | { | ||
541 | if (!Entities.ContainsKey(agentID)) | ||
542 | { | ||
543 | this.Entities.Add(agentID, newAvatar); | ||
544 | } | ||
545 | else | ||
546 | { | ||
547 | Entities[agentID] = newAvatar; | ||
548 | } | ||
549 | } | ||
550 | lock (Avatars) | ||
551 | { | ||
552 | if (Avatars.ContainsKey(agentID)) | ||
553 | { | ||
554 | Avatars[agentID] = newAvatar; | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | this.Avatars.Add(agentID, newAvatar); | ||
559 | } | ||
560 | } | ||
561 | } | ||
562 | catch (Exception e) | ||
563 | { | ||
564 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
565 | } | ||
566 | return; | ||
567 | } | ||
568 | |||
569 | /// <summary> | ||
570 | /// | ||
571 | /// </summary> | ||
572 | protected void InformClientOfNeighbours(IClientAPI remoteClient) | ||
573 | { | ||
574 | // Console.WriteLine("informing client of neighbouring regions"); | ||
575 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
576 | |||
577 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
578 | if (neighbours != null) | ||
579 | { | ||
580 | for (int i = 0; i < neighbours.Count; i++) | ||
581 | { | ||
582 | // Console.WriteLine("sending neighbours data"); | ||
583 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
584 | agent.BaseFolder = LLUUID.Zero; | ||
585 | agent.InventoryFolder = LLUUID.Zero; | ||
586 | agent.startpos = new LLVector3(128, 128, 70); | ||
587 | this.commsManager.InterSims.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent); | ||
588 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort); | ||
589 | } | ||
590 | } | ||
591 | } | ||
592 | |||
593 | /// <summary> | ||
594 | /// | ||
595 | /// </summary> | ||
596 | /// <param name="agentID"></param> | ||
597 | public override void RemoveAvatar(LLUUID agentID) | ||
598 | { | ||
599 | return; | ||
600 | } | ||
601 | #endregion | ||
602 | |||
603 | #region Request Avatars List Methods | ||
604 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
605 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
606 | |||
607 | /// <summary> | ||
608 | /// Request a List of all Avatars in this World | ||
609 | /// </summary> | ||
610 | /// <returns></returns> | ||
611 | public List<Avatar> RequestAvatarList() | ||
612 | { | ||
613 | List<Avatar> result = new List<Avatar>(); | ||
614 | |||
615 | foreach (Avatar avatar in Avatars.Values) | ||
616 | { | ||
617 | result.Add(avatar); | ||
618 | } | ||
619 | |||
620 | return result; | ||
621 | } | ||
622 | |||
623 | /// <summary> | ||
624 | /// Request a filtered list of Avatars in this World | ||
625 | /// </summary> | ||
626 | /// <returns></returns> | ||
627 | public List<Avatar> RequestAvatarList(FilterAvatarList filter) | ||
628 | { | ||
629 | List<Avatar> result = new List<Avatar>(); | ||
630 | |||
631 | foreach (Avatar avatar in Avatars.Values) | ||
632 | { | ||
633 | if (filter(avatar)) | ||
634 | { | ||
635 | result.Add(avatar); | ||
636 | } | ||
637 | } | ||
638 | |||
639 | return result; | ||
640 | } | ||
641 | |||
642 | public Avatar RequestAvatar(LLUUID avatarID) | ||
643 | { | ||
644 | if (this.Avatars.ContainsKey(avatarID)) | ||
645 | { | ||
646 | return Avatars[avatarID]; | ||
647 | } | ||
648 | return null; | ||
649 | } | ||
650 | #endregion | ||
651 | |||
652 | #region ShutDown | ||
653 | /// <summary> | ||
654 | /// Tidy before shutdown | ||
655 | /// </summary> | ||
656 | public override void Close() | ||
657 | { | ||
658 | try | ||
659 | { | ||
660 | this.localStorage.ShutDown(); | ||
661 | } | ||
662 | catch (Exception e) | ||
663 | { | ||
664 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
665 | } | ||
666 | } | ||
667 | #endregion | ||
668 | |||
669 | #region RegionCommsHost | ||
670 | |||
671 | /// <summary> | ||
672 | /// | ||
673 | /// </summary> | ||
674 | public void RegisterRegionWithComms() | ||
675 | { | ||
676 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo); | ||
677 | if (this.regionCommsHost != null) | ||
678 | { | ||
679 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
680 | } | ||
681 | } | ||
682 | |||
683 | /// <summary> | ||
684 | /// | ||
685 | /// </summary> | ||
686 | /// <param name="regionHandle"></param> | ||
687 | /// <param name="agent"></param> | ||
688 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
689 | { | ||
690 | // Console.WriteLine("World.cs - add new user connection"); | ||
691 | //should just check that its meant for this region | ||
692 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
693 | { | ||
694 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
695 | } | ||
696 | } | ||
697 | |||
698 | #endregion | ||
699 | |||
700 | /// <summary> | ||
701 | /// | ||
702 | /// </summary> | ||
703 | /// <param name="px"></param> | ||
704 | /// <param name="py"></param> | ||
705 | /// <param name="RemoteClient"></param> | ||
706 | public override void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
707 | { | ||
708 | RemoteClient.SendLayerData( Terrain.getHeights1D() ); | ||
709 | } | ||
710 | } | ||
711 | } | ||