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Diffstat (limited to 'OpenSim/OpenSim.Region/OpenSim.Region.dll.build')
-rw-r--r--OpenSim/OpenSim.Region/OpenSim.Region.dll.build8
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build
index e87c029..f0d1a34 100644
--- a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build
+++ b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build
@@ -17,20 +17,18 @@
17 <include name="World/World.PacketHandlers.cs" /> 17 <include name="World/World.PacketHandlers.cs" />
18 <include name="World/World.Scripting.cs" /> 18 <include name="World/World.Scripting.cs" />
19 <include name="World/WorldBase.cs" /> 19 <include name="World/WorldBase.cs" />
20 <include name="World/Entities/Avatar.Animations.cs" />
21 <include name="World/Entities/Avatar.cs" />
22 <include name="World/Entities/Avatar.Update.cs" />
20 <include name="World/Entities/Entity.cs" /> 23 <include name="World/Entities/Entity.cs" />
21 <include name="World/Entities/Primitive.cs" /> 24 <include name="World/Entities/Primitive.cs" />
22 <include name="World/Entities/SceneObject.cs" /> 25 <include name="World/Entities/SceneObject.cs" />
23 <include name="World/Entities/Avatar/Avatar.Animations.cs" />
24 <include name="World/Entities/Avatar/Avatar.cs" />
25 <include name="World/Entities/Avatar/Avatar.Update.cs" />
26 <include name="World/scripting/IScriptContext.cs" /> 26 <include name="World/scripting/IScriptContext.cs" />
27 <include name="World/scripting/IScriptEntity.cs" /> 27 <include name="World/scripting/IScriptEntity.cs" />
28 <include name="World/scripting/IScriptHandler.cs" /> 28 <include name="World/scripting/IScriptHandler.cs" />
29 <include name="World/scripting/Script.cs" /> 29 <include name="World/scripting/Script.cs" />
30 <include name="World/scripting/ScriptFactory.cs" /> 30 <include name="World/scripting/ScriptFactory.cs" />
31 <include name="World/scripting/Scripts/FollowRandomAvatar.cs" /> 31 <include name="World/scripting/Scripts/FollowRandomAvatar.cs" />
32 <include name="World/types/Mesh.cs" />
33 <include name="World/types/Triangle.cs" />
34 </sources> 32 </sources>
35 <references basedir="${project::get-base-directory()}"> 33 <references basedir="${project::get-base-directory()}">
36 <lib> 34 <lib>