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path: root/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
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Diffstat (limited to 'OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs')
-rw-r--r--OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
index 7dab4e1..1eb73b8 100644
--- a/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Physics.Manager
68 68
69 public override PhysicsActor AddAvatar(PhysicsVector position) 69 public override PhysicsActor AddAvatar(PhysicsVector position)
70 { 70 {
71 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position); 71 MainConsole.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position);
72 return PhysicsActor.Null; 72 return PhysicsActor.Null;
73 } 73 }
74 74
@@ -79,7 +79,7 @@ namespace OpenSim.Physics.Manager
79 79
80 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) 80 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
81 { 81 {
82 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size); 82 MainConsole.Instance.Verbose( "NullPhysicsScene : AddPrim({0},{1})", position, size);
83 return PhysicsActor.Null; 83 return PhysicsActor.Null;
84 } 84 }
85 85
@@ -92,12 +92,12 @@ namespace OpenSim.Physics.Manager
92 92
93 public override void GetResults() 93 public override void GetResults()
94 { 94 {
95 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()"); 95 MainConsole.Instance.Verbose( "NullPhysicsScene : GetResults()");
96 } 96 }
97 97
98 public override void SetTerrain(float[] heightMap) 98 public override void SetTerrain(float[] heightMap)
99 { 99 {
100 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); 100 MainConsole.Instance.Verbose( "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
101 } 101 }
102 102
103 public override void DeleteTerrain() 103 public override void DeleteTerrain()