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-rw-r--r--OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs114
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diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Text;
32using OpenSim.Framework.Console;
33
34namespace OpenSim.Physics.Manager
35{
36 public abstract class PhysicsScene
37 {
38 public static PhysicsScene Null
39 {
40 get
41 {
42 return new NullPhysicsScene();
43 }
44 }
45
46 public abstract PhysicsActor AddAvatar(PhysicsVector position);
47
48 public abstract void RemoveAvatar(PhysicsActor actor);
49
50 public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
51
52 public abstract void Simulate(float timeStep);
53
54 public abstract void GetResults();
55
56 public abstract void SetTerrain(float[] heightMap);
57
58 public abstract void DeleteTerrain();
59
60 public abstract bool IsThreaded
61 {
62 get;
63 }
64 }
65
66 public class NullPhysicsScene : PhysicsScene
67 {
68 private static int m_workIndicator;
69
70 public override PhysicsActor AddAvatar(PhysicsVector position)
71 {
72 MainConsole.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position);
73 return PhysicsActor.Null;
74 }
75
76 public override void RemoveAvatar(PhysicsActor actor)
77 {
78
79 }
80
81 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
82 {
83 MainConsole.Instance.Verbose( "NullPhysicsScene : AddPrim({0},{1})", position, size);
84 return PhysicsActor.Null;
85 }
86
87 public override void Simulate(float timeStep)
88 {
89 m_workIndicator = (m_workIndicator + 1) % 10;
90
91 //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
92 }
93
94 public override void GetResults()
95 {
96 MainConsole.Instance.Verbose( "NullPhysicsScene : GetResults()");
97 }
98
99 public override void SetTerrain(float[] heightMap)
100 {
101 MainConsole.Instance.Verbose( "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
102 }
103
104 public override void DeleteTerrain()
105 {
106
107 }
108
109 public override bool IsThreaded
110 {
111 get { return false; }
112 }
113 }
114}