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-rw-r--r--OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs162
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diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Text;
32
33namespace OpenSim.Physics.Manager
34{
35 public abstract class PhysicsActor
36 {
37 public static PhysicsActor Null
38 {
39 get
40 {
41 return new NullPhysicsActor();
42 }
43 }
44
45 public abstract PhysicsVector Position
46 {
47 get;
48 set;
49 }
50
51 public abstract PhysicsVector Velocity
52 {
53 get;
54 set;
55 }
56
57 public abstract PhysicsVector Acceleration
58 {
59 get;
60 }
61
62 public abstract Axiom.MathLib.Quaternion Orientation
63 {
64 get;
65 set;
66 }
67
68 public abstract bool Flying
69 {
70 get;
71 set;
72 }
73
74 public abstract bool Kinematic
75 {
76 get;
77 set;
78 }
79
80 public abstract void AddForce(PhysicsVector force);
81
82 public abstract void SetMomentum(PhysicsVector momentum);
83 }
84
85 public class NullPhysicsActor : PhysicsActor
86 {
87 public override PhysicsVector Position
88 {
89 get
90 {
91 return PhysicsVector.Zero;
92 }
93 set
94 {
95 return;
96 }
97 }
98
99 public override PhysicsVector Velocity
100 {
101 get
102 {
103 return PhysicsVector.Zero;
104 }
105 set
106 {
107 return;
108 }
109 }
110
111 public override Axiom.MathLib.Quaternion Orientation
112 {
113 get
114 {
115 return Axiom.MathLib.Quaternion.Identity;
116 }
117 set
118 {
119
120 }
121 }
122
123 public override PhysicsVector Acceleration
124 {
125 get { return PhysicsVector.Zero; }
126 }
127
128 public override bool Flying
129 {
130 get
131 {
132 return false;
133 }
134 set
135 {
136 return;
137 }
138 }
139
140 public override bool Kinematic
141 {
142 get
143 {
144 return true;
145 }
146 set
147 {
148 return;
149 }
150 }
151
152 public override void AddForce(PhysicsVector force)
153 {
154 return;
155 }
156
157 public override void SetMomentum(PhysicsVector momentum)
158 {
159 return;
160 }
161 }
162}