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-rw-r--r--OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs58
-rw-r--r--OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs298
-rw-r--r--OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs158
-rw-r--r--OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj110
-rw-r--r--OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build46
5 files changed, 0 insertions, 670 deletions
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs
deleted file mode 100644
index 52ecd6b..0000000
--- a/OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs
+++ /dev/null
@@ -1,58 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("LocalGridServers")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("LocalGridServers")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
deleted file mode 100644
index ea4cbc7..0000000
--- a/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
+++ /dev/null
@@ -1,298 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Threading;
32using System.IO;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types;
35using OpenSim.Framework.Utilities;
36using OpenSim.Framework.Console;
37using libsecondlife;
38using Db4objects.Db4o;
39using Db4objects.Db4o.Query;
40
41namespace OpenSim.GridInterfaces.Local
42{
43 public class LocalAssetPlugin : IAssetPlugin
44 {
45 public LocalAssetPlugin()
46 {
47
48 }
49
50 public IAssetServer GetAssetServer()
51 {
52 return (new LocalAssetServer());
53 }
54 }
55
56 public class LocalAssetServer : IAssetServer
57 {
58 private IAssetReceiver _receiver;
59 private BlockingQueue<ARequest> _assetRequests;
60 private IObjectContainer db;
61 private Thread _localAssetServerThread;
62
63 public LocalAssetServer()
64 {
65 bool yapfile;
66 this._assetRequests = new BlockingQueue<ARequest>();
67 yapfile = System.IO.File.Exists("assets.yap");
68
69 MainConsole.Instance.Verbose("Local Asset Server class created");
70 try
71 {
72 db = Db4oFactory.OpenFile("assets.yap");
73 MainConsole.Instance.Verbose("Db4 Asset database creation");
74 }
75 catch (Exception e)
76 {
77 db.Close();
78 MainConsole.Instance.Warn("Db4 Asset server :Constructor - Exception occured");
79 MainConsole.Instance.Warn(e.ToString());
80 }
81 if (!yapfile)
82 {
83 this.SetUpAssetDatabase();
84 }
85 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
86 this._localAssetServerThread.IsBackground = true;
87 this._localAssetServerThread.Start();
88
89 }
90
91 public void SetReceiver(IAssetReceiver receiver)
92 {
93 this._receiver = receiver;
94 }
95
96 public void RequestAsset(LLUUID assetID, bool isTexture)
97 {
98 ARequest req = new ARequest();
99 req.AssetID = assetID;
100 req.IsTexture = isTexture;
101 this._assetRequests.Enqueue(req);
102 }
103
104 public void UpdateAsset(AssetBase asset)
105 {
106
107 }
108
109 public void UploadNewAsset(AssetBase asset)
110 {
111 AssetStorage store = new AssetStorage();
112 store.Data = asset.Data;
113 store.Name = asset.Name;
114 store.UUID = asset.FullID;
115 db.Set(store);
116 db.Commit();
117 }
118
119 public void SetServerInfo(string ServerUrl, string ServerKey)
120 {
121
122 }
123 public void Close()
124 {
125 if (db != null)
126 {
127 MainConsole.Instance.Verbose( "Closing local asset server database");
128 db.Close();
129 }
130 }
131
132 private void RunRequests()
133 {
134 while (true)
135 {
136 byte[] idata = null;
137 bool found = false;
138 AssetStorage foundAsset = null;
139 ARequest req = this._assetRequests.Dequeue();
140 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
141 if (result.Count > 0)
142 {
143 foundAsset = (AssetStorage)result.Next();
144 found = true;
145 }
146
147 AssetBase asset = new AssetBase();
148 if (found)
149 {
150 asset.FullID = foundAsset.UUID;
151 asset.Type = foundAsset.Type;
152 asset.InvType = foundAsset.Type;
153 asset.Name = foundAsset.Name;
154 idata = foundAsset.Data;
155 }
156 else
157 {
158 asset.FullID = LLUUID.Zero;
159 }
160 asset.Data = idata;
161 _receiver.AssetReceived(asset, req.IsTexture);
162 }
163
164 }
165
166 private void SetUpAssetDatabase()
167 {
168 try
169 {
170
171 MainConsole.Instance.Verbose( "Setting up asset database");
172
173 AssetBase Image = new AssetBase();
174 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
175 Image.Name = "Bricks";
176 this.LoadAsset(Image, true, "bricks.jp2");
177 AssetStorage store = new AssetStorage();
178 store.Data = Image.Data;
179 store.Name = Image.Name;
180 store.UUID = Image.FullID;
181 db.Set(store);
182 db.Commit();
183
184 Image = new AssetBase();
185 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
186 Image.Name = "Plywood";
187 this.LoadAsset(Image, true, "plywood.jp2");
188 store = new AssetStorage();
189 store.Data = Image.Data;
190 store.Name = Image.Name;
191 store.UUID = Image.FullID;
192 db.Set(store);
193 db.Commit();
194
195 Image = new AssetBase();
196 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
197 Image.Name = "Rocks";
198 this.LoadAsset(Image, true, "rocks.jp2");
199 store = new AssetStorage();
200 store.Data = Image.Data;
201 store.Name = Image.Name;
202 store.UUID = Image.FullID;
203 db.Set(store);
204 db.Commit();
205
206 Image = new AssetBase();
207 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
208 Image.Name = "Granite";
209 this.LoadAsset(Image, true, "granite.jp2");
210 store = new AssetStorage();
211 store.Data = Image.Data;
212 store.Name = Image.Name;
213 store.UUID = Image.FullID;
214 db.Set(store);
215 db.Commit();
216
217 Image = new AssetBase();
218 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
219 Image.Name = "Hardwood";
220 this.LoadAsset(Image, true, "hardwood.jp2");
221 store = new AssetStorage();
222 store.Data = Image.Data;
223 store.Name = Image.Name;
224 store.UUID = Image.FullID;
225 db.Set(store);
226 db.Commit();
227
228 Image = new AssetBase();
229 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
230 Image.Name = "Prim Base Texture";
231 this.LoadAsset(Image, true, "plywood.jp2");
232 store = new AssetStorage();
233 store.Data = Image.Data;
234 store.Name = Image.Name;
235 store.UUID = Image.FullID;
236 db.Set(store);
237 db.Commit();
238
239 Image = new AssetBase();
240 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
241 Image.Name = "Map Base Texture";
242 this.LoadAsset(Image, true, "map_base.jp2");
243 store = new AssetStorage();
244 store.Data = Image.Data;
245 store.Name = Image.Name;
246 store.UUID = Image.FullID;
247 db.Set(store);
248 db.Commit();
249
250 Image = new AssetBase();
251 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
252 Image.Name = "Map Texture";
253 this.LoadAsset(Image, true, "map1.jp2");
254 store = new AssetStorage();
255 store.Data = Image.Data;
256 store.Name = Image.Name;
257 store.UUID = Image.FullID;
258 db.Set(store);
259 db.Commit();
260
261 Image = new AssetBase();
262 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
263 Image.Name = "Shape";
264 this.LoadAsset(Image, false, "base_shape.dat");
265 store = new AssetStorage();
266 store.Data = Image.Data;
267 store.Name = Image.Name;
268 store.UUID = Image.FullID;
269 db.Set(store);
270 db.Commit();
271 }
272 catch (Exception e)
273 {
274 MainConsole.Instance.Error(e.Message);
275 }
276
277 }
278
279 private void LoadAsset(AssetBase info, bool image, string filename)
280 {
281 //should request Asset from storage manager
282 //but for now read from file
283
284 string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
285 string fileName = Path.Combine(dataPath, filename);
286 FileInfo fInfo = new FileInfo(fileName);
287 long numBytes = fInfo.Length;
288 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
289 byte[] idata = new byte[numBytes];
290 BinaryReader br = new BinaryReader(fStream);
291 idata = br.ReadBytes((int)numBytes);
292 br.Close();
293 fStream.Close();
294 info.Data = idata;
295 //info.loaded=true;
296 }
297 }
298}
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs b/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs
deleted file mode 100644
index 9b6a9ff..0000000
--- a/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs
+++ /dev/null
@@ -1,158 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Threading;
31using System.IO;
32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types;
34using OpenSim.Framework.Console;
35using libsecondlife;
36using Db4objects.Db4o;
37using Db4objects.Db4o.Query;
38using System.Collections;
39
40namespace OpenSim.GridInterfaces.Local
41{
42 /// <summary>
43 ///
44 /// </summary>
45 ///
46 public class LocalGridPlugin : IGridPlugin
47 {
48 public LocalGridPlugin()
49 {
50
51 }
52
53 public IGridServer GetGridServer()
54 {
55 return(new LocalGridServer());
56 }
57 }
58
59 public class LocalGridServer : LocalGridBase
60 {
61 public List<Login> Sessions = new List<Login>();
62
63 public LocalGridServer()
64 {
65 Sessions = new List<Login>();
66 MainConsole.Instance.Verbose("Local Grid Server class created");
67 }
68
69 public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port)
70 {
71 return true;
72 }
73
74 public override string GetName()
75 {
76 return "Local";
77 }
78
79 public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
80 {
81 //we are running local
82 AuthenticateResponse user = new AuthenticateResponse();
83
84 lock(this.Sessions)
85 {
86
87 for(int i = 0; i < Sessions.Count; i++)
88 {
89 if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
90 {
91 user.Authorised = true;
92 user.LoginInfo = Sessions[i];
93 }
94 }
95 }
96 return(user);
97 }
98
99 public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
100 {
101 return(true);
102 }
103
104 public override UUIDBlock RequestUUIDBlock()
105 {
106 UUIDBlock uuidBlock = new UUIDBlock();
107 return(uuidBlock);
108 }
109
110 public override NeighbourInfo[] RequestNeighbours()
111 {
112 return null;
113 }
114
115 public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
116 {
117
118 }
119
120 public override IList RequestMapBlocks(int minX, int minY, int maxX, int maxY)
121 {
122 return new ArrayList();
123 }
124
125
126 public override void Close()
127 {
128
129 }
130
131 /// <summary>
132 /// used by the local login server to inform us of new sessions
133 /// </summary>
134 /// <param name="session"></param>
135 public override void AddNewSession(Login session)
136 {
137 lock(this.Sessions)
138 {
139 this.Sessions.Add(session);
140 }
141 }
142 }
143
144 public class AssetUUIDQuery : Predicate
145 {
146 private LLUUID _findID;
147
148 public AssetUUIDQuery(LLUUID find)
149 {
150 _findID = find;
151 }
152 public bool Match(AssetStorage asset)
153 {
154 return (asset.UUID == _findID);
155 }
156 }
157
158}
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj
deleted file mode 100644
index 1acd1b5..0000000
--- a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj
+++ /dev/null
@@ -1,110 +0,0 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{546099CD-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.GridInterfaces.Local</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.GridInterfaces.Local</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Db4objects.Db4o.dll" >
62 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="libsecondlife.dll" >
66 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Xml" >
74 <HintPath>System.Xml.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 </ItemGroup>
78 <ItemGroup>
79 <ProjectReference Include="..\..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
80 <Name>OpenSim.Framework</Name>
81 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
82 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
83 <Private>False</Private>
84 </ProjectReference>
85 <ProjectReference Include="..\..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
86 <Name>OpenSim.Framework.Console</Name>
87 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
88 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
89 <Private>False</Private>
90 </ProjectReference>
91 </ItemGroup>
92 <ItemGroup>
93 <Compile Include="AssemblyInfo.cs">
94 <SubType>Code</SubType>
95 </Compile>
96 <Compile Include="LocalAssetServer.cs">
97 <SubType>Code</SubType>
98 </Compile>
99 <Compile Include="LocalGridServer.cs">
100 <SubType>Code</SubType>
101 </Compile>
102 </ItemGroup>
103 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
104 <PropertyGroup>
105 <PreBuildEvent>
106 </PreBuildEvent>
107 <PostBuildEvent>
108 </PostBuildEvent>
109 </PropertyGroup>
110</Project>
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
deleted file mode 100644
index c3c4ae4..0000000
--- a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
+++ /dev/null
@@ -1,46 +0,0 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.GridInterfaces.Local" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.GridInterfaces.Local" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" />
15 <include name="LocalAssetServer.cs" />
16 <include name="LocalGridServer.cs" />
17 </sources>
18 <references basedir="${project::get-base-directory()}">
19 <lib>
20 <include name="${project::get-base-directory()}" />
21 <include name="${project::get-base-directory()}/${build.dir}" />
22 </lib>
23 <include name="../../../bin/Db4objects.Db4o.dll" />
24 <include name="../../../bin/libsecondlife.dll" />
25 <include name="../../../bin/OpenSim.Framework.dll" />
26 <include name="../../../bin/OpenSim.Framework.Console.dll" />
27 <include name="System.dll" />
28 <include name="System.Xml.dll" />
29 </references>
30 </csc>
31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
32 <mkdir dir="${project::get-base-directory()}/../../../bin/"/>
33 <copy todir="${project::get-base-directory()}/../../../bin/">
34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
35 <include name="*.dll"/>
36 <include name="*.exe"/>
37 </fileset>
38 </copy>
39 </target>
40 <target name="clean">
41 <delete dir="${bin.dir}" failonerror="false" />
42 <delete dir="${obj.dir}" failonerror="false" />
43 </target>
44 <target name="doc" description="Creates documentation.">
45 </target>
46</project>