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-rw-r--r--OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs20
1 files changed, 17 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
index ae394c4..70b14c2 100644
--- a/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
+++ b/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
@@ -66,16 +66,16 @@ namespace OpenSim.GridInterfaces.Local
66 this._assetRequests = new BlockingQueue<ARequest>(); 66 this._assetRequests = new BlockingQueue<ARequest>();
67 yapfile = System.IO.File.Exists("assets.yap"); 67 yapfile = System.IO.File.Exists("assets.yap");
68 68
69 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Asset Server class created"); 69 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Local Asset Server class created");
70 try 70 try
71 { 71 {
72 db = Db4oFactory.OpenFile("assets.yap"); 72 db = Db4oFactory.OpenFile("assets.yap");
73 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Db4 Asset database creation"); 73 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Db4 Asset database creation");
74 } 74 }
75 catch (Exception e) 75 catch (Exception e)
76 { 76 {
77 db.Close(); 77 db.Close();
78 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"Db4 Asset server :Constructor - Exception occured"); 78 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured");
79 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); 79 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString());
80 } 80 }
81 if (!yapfile) 81 if (!yapfile)
@@ -295,4 +295,18 @@ namespace OpenSim.GridInterfaces.Local
295 //info.loaded=true; 295 //info.loaded=true;
296 } 296 }
297 } 297 }
298 public class AssetUUIDQuery : Predicate
299 {
300 private LLUUID _findID;
301
302 public AssetUUIDQuery(LLUUID find)
303 {
304 _findID = find;
305 }
306 public bool Match(AssetStorage asset)
307 {
308 return (asset.UUID == _findID);
309 }
310 }
311
298} 312}