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-rw-r--r--OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs8
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs2
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs4
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs10
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs4
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs6
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs4
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs10
8 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs b/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs
index 3d06232..d18822c 100644
--- a/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs
+++ b/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs
@@ -28,7 +28,7 @@
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30 30
31// General Information about an assembly is controlled through the following 31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information 32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly. 33// associated with an assembly.
34 34
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
41[assembly : AssemblyTrademark("")] 41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")] 42[assembly : AssemblyCulture("")]
43 43
44// Setting ComVisible to false makes the types in this assembly not visible 44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from 45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type. 46// COM, set the ComVisible attribute to true on that type.
47 47
48[assembly : ComVisible(false)] 48[assembly : ComVisible(false)]
@@ -54,7 +54,7 @@ using System.Runtime.InteropServices;
54// Version information for an assembly consists of the following four values: 54// Version information for an assembly consists of the following four values:
55// 55//
56// Major Version 56// Major Version
57// Minor Version 57// Minor Version
58// Build Number 58// Build Number
59// Revision 59// Revision
60// 60//
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 072c86c..639cd54 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -165,7 +165,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
165 // if level == 0, add to return 165 // if level == 0, add to return
166 if (ilevel == 1 && lastlevel == 0) 166 if (ilevel == 1 && lastlevel == 0)
167 { 167 {
168 // 0 => 1: Get last 168 // 0 => 1: Get last
169 Match m = 169 Match m =
170 Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{", 170 Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
171 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 171 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index f957d63..60f4d42 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -98,9 +98,9 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
98 ads.ConfigurationFile 98 ads.ConfigurationFile
99 ); 99 );
100 100
101 // Display the name of the calling AppDomain and the name 101 // Display the name of the calling AppDomain and the name
102 // of the second domain. 102 // of the second domain.
103 // NOTE: The application's thread has transitioned between 103 // NOTE: The application's thread has transitioned between
104 // AppDomains. 104 // AppDomains.
105 Console.WriteLine("Calling to '{0}'.", 105 Console.WriteLine("Calling to '{0}'.",
106 Thread.GetDomain().FriendlyName 106 Thread.GetDomain().FriendlyName
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs
index 4ec8618..f7c8fb1 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs
@@ -167,7 +167,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
167 Common.SendToDebug("IL_CREATE_CONSTRUCTOR()"); 167 Common.SendToDebug("IL_CREATE_CONSTRUCTOR()");
168 //ConstructorBuilder constructor = typeBuilder.DefineConstructor( 168 //ConstructorBuilder constructor = typeBuilder.DefineConstructor(
169 // MethodAttributes.Public, 169 // MethodAttributes.Public,
170 // CallingConventions.Standard, 170 // CallingConventions.Standard,
171 // new Type[0]); 171 // new Type[0]);
172 ConstructorBuilder constructor = typeBuilder.DefineConstructor( 172 ConstructorBuilder constructor = typeBuilder.DefineConstructor(
173 MethodAttributes.Public | 173 MethodAttributes.Public |
@@ -191,8 +191,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
191 //// Create state object 191 //// Create state object
192 //FieldName = "State"; 192 //FieldName = "State";
193 //FieldBuilder State_fb = typeBuilder.DefineField( 193 //FieldBuilder State_fb = typeBuilder.DefineField(
194 // FieldName, 194 // FieldName,
195 // typeof(UInt32), 195 // typeof(UInt32),
196 // FieldAttributes.Public); 196 // FieldAttributes.Public);
197 //il.Emit(OpCodes.Ldarg_0); 197 //il.Emit(OpCodes.Ldarg_0);
198 //il.Emit(OpCodes.Ldc_I4, 0); 198 //il.Emit(OpCodes.Ldc_I4, 0);
@@ -205,8 +205,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
205 205
206 //FieldName = "LSL_BuiltIns"; 206 //FieldName = "LSL_BuiltIns";
207 //FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField( 207 //FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField(
208 // FieldName, 208 // FieldName,
209 // objType1, 209 // objType1,
210 // FieldAttributes.Public); 210 // FieldAttributes.Public);
211 211
212 ////LSL_BuiltIn_Commands_TestImplementation _ti = new LSL_BuiltIn_Commands_TestImplementation(); 212 ////LSL_BuiltIn_Commands_TestImplementation _ti = new LSL_BuiltIn_Commands_TestImplementation();
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs
index 05f7611..11b567e 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs
@@ -36,9 +36,9 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
36 * 36 *
37 * These are internal "assembly" commands, 37 * These are internal "assembly" commands,
38 * basic operators like "ADD", "PUSH" and "POP" 38 * basic operators like "ADD", "PUSH" and "POP"
39 * 39 *
40 * It also contains managed stack and keeps track of internal variables, etc. 40 * It also contains managed stack and keeps track of internal variables, etc.
41 * 41 *
42 */ 42 */
43 43
44 44
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs
index 9189bf6..25d1211 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
75 /// </summary> 75 /// </summary>
76 public void Parse() 76 public void Parse()
77 { 77 {
78 // The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack. 78 // The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack.
79 79
80 80
81 // HEADER BLOCK 81 // HEADER BLOCK
@@ -295,7 +295,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
295 myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount]; 295 myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount];
296 for (int i = 0; i < myStateFrameBlock.StateCount; i++) 296 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
297 { 297 {
298 // TODO: Somehow organize events and functions so they can be found again, 298 // TODO: Somehow organize events and functions so they can be found again,
299 // two level search ain't no good 299 // two level search ain't no good
300 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++) 300 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
301 { 301 {
@@ -373,7 +373,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
373 373
374 //private byte[] br_read_smallendian(int len) 374 //private byte[] br_read_smallendian(int len)
375 //{ 375 //{
376 // byte[] bytes = new byte[len]; 376 // byte[] bytes = new byte[len];
377 // br.Read(bytes,0, len); 377 // br.Read(bytes,0, len);
378 // return bytes; 378 // return bytes;
379 //} 379 //}
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs
index d724d22..0d2d7cf 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
67 public void OnRezScript(uint localID, LLUUID itemID, string script) 67 public void OnRezScript(uint localID, LLUUID itemID, string script)
68 { 68 {
69 //myScriptEngine.myScriptManager.StartScript( 69 //myScriptEngine.myScriptManager.StartScript(
70 // Path.Combine("ScriptEngines", "Default.lsl"), 70 // Path.Combine("ScriptEngines", "Default.lsl"),
71 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() 71 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
72 //); 72 //);
73 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + 73 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
@@ -78,7 +78,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
78 public void OnRemoveScript(uint localID, LLUUID itemID) 78 public void OnRemoveScript(uint localID, LLUUID itemID)
79 { 79 {
80 //myScriptEngine.myScriptManager.StartScript( 80 //myScriptEngine.myScriptManager.StartScript(
81 // Path.Combine("ScriptEngines", "Default.lsl"), 81 // Path.Combine("ScriptEngines", "Default.lsl"),
82 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() 82 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
83 //); 83 //);
84 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); 84 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs
index 351f26b..060ae0b 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs
@@ -28,7 +28,7 @@
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30 30
31// General Information about an assembly is controlled through the following 31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information 32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly. 33// associated with an assembly.
34 34
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
41[assembly : AssemblyTrademark("")] 41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")] 42[assembly : AssemblyCulture("")]
43 43
44// Setting ComVisible to false makes the types in this assembly not visible 44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from 45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type. 46// COM, set the ComVisible attribute to true on that type.
47 47
48[assembly : ComVisible(false)] 48[assembly : ComVisible(false)]
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
54// Version information for an assembly consists of the following four values: 54// Version information for an assembly consists of the following four values:
55// 55//
56// Major Version 56// Major Version
57// Minor Version 57// Minor Version
58// Build Number 58// Build Number
59// Revision 59// Revision
60// 60//
61// You can specify all the values or you can default the Revision and Build Numbers 61// You can specify all the values or you can default the Revision and Build Numbers
62// by using the '*' as shown below: 62// by using the '*' as shown below:
63 63
64[assembly : AssemblyVersion("1.0.0.0")] 64[assembly : AssemblyVersion("1.0.0.0")]