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Diffstat (limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs deleted file mode 100644 index fadd927..0000000 --- a/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ /dev/null | |||
@@ -1,119 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using Nini.Config; | ||
31 | using OpenSim.Framework.Console; | ||
32 | using OpenSim.Region.Environment.Interfaces; | ||
33 | using OpenSim.Region.Environment.Scenes; | ||
34 | |||
35 | namespace OpenSim.Grid.ScriptEngine.DotNetEngine | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// This is the root object for ScriptEngine | ||
39 | /// </summary> | ||
40 | [Serializable] | ||
41 | public class ScriptEngine : IRegionModule | ||
42 | { | ||
43 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | internal Scene World; | ||
46 | internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim | ||
47 | internal EventQueueManager m_EventQueueManager; // Executes events | ||
48 | internal ScriptManager m_ScriptManager; // Load, unload and execute scripts | ||
49 | internal AppDomainManager m_AppDomainManager; | ||
50 | internal LSLLongCmdHandler m_LSLLongCmdHandler; | ||
51 | |||
52 | |||
53 | public ScriptEngine() | ||
54 | { | ||
55 | //Common.SendToDebug("ScriptEngine Object Initialized"); | ||
56 | Common.mySE = this; | ||
57 | } | ||
58 | |||
59 | public void InitializeEngine(Scene Sceneworld) | ||
60 | { | ||
61 | World = Sceneworld; | ||
62 | |||
63 | m_log.Info("[ScriptEngine]: DotNet & LSL ScriptEngine initializing"); | ||
64 | |||
65 | //m_log.Info("[ScriptEngine]: InitializeEngine"); | ||
66 | |||
67 | // Create all objects we'll be using | ||
68 | m_EventQueueManager = new EventQueueManager(this); | ||
69 | m_EventManager = new EventManager(this); | ||
70 | m_ScriptManager = new ScriptManager(this); | ||
71 | m_AppDomainManager = new AppDomainManager(); | ||
72 | m_LSLLongCmdHandler = new LSLLongCmdHandler(this); | ||
73 | |||
74 | // Should we iterate the region for scripts that needs starting? | ||
75 | // Or can we assume we are loaded before anything else so we can use proper events? | ||
76 | } | ||
77 | |||
78 | public void Shutdown() | ||
79 | { | ||
80 | // We are shutting down | ||
81 | } | ||
82 | |||
83 | //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) | ||
84 | //[Obsolete("!!!FOR DEBUGGING ONLY!!!")] | ||
85 | //public void StartScript(string ScriptID, IScriptHost ObjectID) | ||
86 | //{ | ||
87 | // this.myEventManager.TEMP_OBJECT_ID = ObjectID; | ||
88 | // m_log.Info("[ScriptEngine]: DEBUG FUNCTION: StartScript: " + ScriptID); | ||
89 | // myScriptManager.StartScript(ScriptID, ObjectID); | ||
90 | //} | ||
91 | |||
92 | #region IRegionModule | ||
93 | |||
94 | public void Initialise(Scene scene, IConfigSource config) | ||
95 | { | ||
96 | InitializeEngine(scene); | ||
97 | } | ||
98 | |||
99 | public void PostInitialise() | ||
100 | { | ||
101 | } | ||
102 | |||
103 | public void Close() | ||
104 | { | ||
105 | } | ||
106 | |||
107 | public string Name | ||
108 | { | ||
109 | get { return "LSLScriptingModule"; } | ||
110 | } | ||
111 | |||
112 | public bool IsSharedModule | ||
113 | { | ||
114 | get { return false; } | ||
115 | } | ||
116 | |||
117 | #endregion | ||
118 | } | ||
119 | } | ||