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path: root/OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs
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Diffstat (limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs12
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs
index d9d26aa..2606862 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -44,6 +44,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
44 [Serializable] 44 [Serializable]
45 internal class EventQueueManager 45 internal class EventQueueManager
46 { 46 {
47 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
48
47 /// <summary> 49 /// <summary>
48 /// List of threads processing event queue 50 /// List of threads processing event queue
49 /// </summary> 51 /// </summary>
@@ -118,7 +120,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
118 } 120 }
119 catch (Exception) 121 catch (Exception)
120 { 122 {
121 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); 123 //myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Exception killing worker thread: " + e.ToString());
122 } 124 }
123 } 125 }
124 } 126 }
@@ -132,7 +134,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
132 /// </summary> 134 /// </summary>
133 private void EventQueueThreadLoop() 135 private void EventQueueThreadLoop()
134 { 136 {
135 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); 137 //myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Worker thread spawned");
136 try 138 try
137 { 139 {
138 QueueItemStruct BlankQIS = new QueueItemStruct(); 140 QueueItemStruct BlankQIS = new QueueItemStruct();
@@ -151,7 +153,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
151 else 153 else
152 { 154 {
153 // Something in queue, process 155 // Something in queue, process
154 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); 156 //myScriptEngine.m_log.Info("[ScriptEngine]: Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
155 157
156 // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD 158 // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
157 lock (queueLock) 159 lock (queueLock)
@@ -237,7 +239,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
237 } // try 239 } // try
238 catch (ThreadAbortException) 240 catch (ThreadAbortException)
239 { 241 {
240 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); 242 //myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Worker thread killed: " + tae.Message);
241 } 243 }
242 } 244 }
243 245
@@ -287,7 +289,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
287 public void AddToObjectQueue(uint localID, string FunctionName, object[] param) 289 public void AddToObjectQueue(uint localID, string FunctionName, object[] param)
288 { 290 {
289 // Determine all scripts in Object and add to their queue 291 // Determine all scripts in Object and add to their queue
290 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); 292 //myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
291 293
292 294
293 // Do we have any scripts in this object at all? If not, return 295 // Do we have any scripts in this object at all? If not, return