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-rw-r--r--OpenSim/Grid/ScriptEngine/Common/LSL_Types.cs82
1 files changed, 0 insertions, 82 deletions
diff --git a/OpenSim/Grid/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Grid/ScriptEngine/Common/LSL_Types.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29
30namespace OpenSim.Grid.ScriptEngine.Common
31{
32 [Serializable]
33 public class LSL_Types
34 {
35 [Serializable]
36 public struct Vector3
37 {
38 public double X;
39 public double Y;
40 public double Z;
41
42 public Vector3(Vector3 vector)
43 {
44 X = (float) vector.X;
45 Y = (float) vector.Y;
46 Z = (float) vector.Z;
47 }
48
49 public Vector3(double x, double y, double z)
50 {
51 X = x;
52 Y = y;
53 Z = z;
54 }
55 }
56
57 [Serializable]
58 public struct Quaternion
59 {
60 public double X;
61 public double Y;
62 public double Z;
63 public double R;
64
65 public Quaternion(Quaternion Quat)
66 {
67 X = (float) Quat.X;
68 Y = (float) Quat.Y;
69 Z = (float) Quat.Z;
70 R = (float) Quat.R;
71 }
72
73 public Quaternion(double x, double y, double z, double r)
74 {
75 X = x;
76 Y = y;
77 Z = z;
78 R = r;
79 }
80 }
81 }
82}