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-rw-r--r--OpenSim/Grid/Manager/OpenGridServices.Manager/BlockingQueue.cs66
-rw-r--r--OpenSim/Grid/Manager/OpenGridServices.Manager/Util.cs266
2 files changed, 166 insertions, 166 deletions
diff --git a/OpenSim/Grid/Manager/OpenGridServices.Manager/BlockingQueue.cs b/OpenSim/Grid/Manager/OpenGridServices.Manager/BlockingQueue.cs
index 83685fc..be47385 100644
--- a/OpenSim/Grid/Manager/OpenGridServices.Manager/BlockingQueue.cs
+++ b/OpenSim/Grid/Manager/OpenGridServices.Manager/BlockingQueue.cs
@@ -1,33 +1,33 @@
1using System; 1using System;
2using System.Threading; 2using System.Threading;
3using System.Collections.Generic; 3using System.Collections.Generic;
4using System.Text; 4using System.Text;
5 5
6namespace OpenGridServices.Manager 6namespace OpenGridServices.Manager
7{ 7{
8 public class BlockingQueue<T> 8 public class BlockingQueue<T>
9 { 9 {
10 private Queue<T> _queue = new Queue<T>(); 10 private Queue<T> _queue = new Queue<T>();
11 private object _queueSync = new object(); 11 private object _queueSync = new object();
12 12
13 public void Enqueue(T value) 13 public void Enqueue(T value)
14 { 14 {
15 lock (_queueSync) 15 lock (_queueSync)
16 { 16 {
17 _queue.Enqueue(value); 17 _queue.Enqueue(value);
18 Monitor.Pulse(_queueSync); 18 Monitor.Pulse(_queueSync);
19 } 19 }
20 } 20 }
21 21
22 public T Dequeue() 22 public T Dequeue()
23 { 23 {
24 lock (_queueSync) 24 lock (_queueSync)
25 { 25 {
26 if (_queue.Count < 1) 26 if (_queue.Count < 1)
27 Monitor.Wait(_queueSync); 27 Monitor.Wait(_queueSync);
28 28
29 return _queue.Dequeue(); 29 return _queue.Dequeue();
30 } 30 }
31 } 31 }
32 } 32 }
33} 33}
diff --git a/OpenSim/Grid/Manager/OpenGridServices.Manager/Util.cs b/OpenSim/Grid/Manager/OpenGridServices.Manager/Util.cs
index 5bf7ff9..5646be4 100644
--- a/OpenSim/Grid/Manager/OpenGridServices.Manager/Util.cs
+++ b/OpenSim/Grid/Manager/OpenGridServices.Manager/Util.cs
@@ -1,133 +1,133 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife; 4using libsecondlife;
5using libsecondlife.Packets; 5using libsecondlife.Packets;
6 6
7namespace OpenSim.Framework.Utilities 7namespace OpenSim.Framework.Utilities
8{ 8{
9 public class Util 9 public class Util
10 { 10 {
11 private static Random randomClass = new Random(); 11 private static Random randomClass = new Random();
12 private static uint nextXferID = 5000; 12 private static uint nextXferID = 5000;
13 private static object XferLock = new object(); 13 private static object XferLock = new object();
14 14
15 public static ulong UIntsToLong(uint X, uint Y) 15 public static ulong UIntsToLong(uint X, uint Y)
16 { 16 {
17 return Helpers.UIntsToLong(X, Y); 17 return Helpers.UIntsToLong(X, Y);
18 } 18 }
19 19
20 public static Random RandomClass 20 public static Random RandomClass
21 { 21 {
22 get 22 get
23 { 23 {
24 return randomClass; 24 return randomClass;
25 } 25 }
26 } 26 }
27 27
28 public static uint GetNextXferID() 28 public static uint GetNextXferID()
29 { 29 {
30 uint id = 0; 30 uint id = 0;
31 lock(XferLock) 31 lock(XferLock)
32 { 32 {
33 id = nextXferID; 33 id = nextXferID;
34 nextXferID++; 34 nextXferID++;
35 } 35 }
36 return id; 36 return id;
37 } 37 }
38 38
39 //public static int fast_distance2d(int x, int y) 39 //public static int fast_distance2d(int x, int y)
40 //{ 40 //{
41 // x = System.Math.Abs(x); 41 // x = System.Math.Abs(x);
42 // y = System.Math.Abs(y); 42 // y = System.Math.Abs(y);
43 43
44 // int min = System.Math.Min(x, y); 44 // int min = System.Math.Min(x, y);
45 45
46 // return (x + y - (min >> 1) - (min >> 2) + (min >> 4)); 46 // return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
47 //} 47 //}
48 48
49 public static string FieldToString(byte[] bytes) 49 public static string FieldToString(byte[] bytes)
50 { 50 {
51 return FieldToString(bytes, String.Empty); 51 return FieldToString(bytes, String.Empty);
52 } 52 }
53 53
54 /// <summary> 54 /// <summary>
55 /// Convert a variable length field (byte array) to a string, with a 55 /// Convert a variable length field (byte array) to a string, with a
56 /// field name prepended to each line of the output 56 /// field name prepended to each line of the output
57 /// </summary> 57 /// </summary>
58 /// <remarks>If the byte array has unprintable characters in it, a 58 /// <remarks>If the byte array has unprintable characters in it, a
59 /// hex dump will be put in the string instead</remarks> 59 /// hex dump will be put in the string instead</remarks>
60 /// <param name="bytes">The byte array to convert to a string</param> 60 /// <param name="bytes">The byte array to convert to a string</param>
61 /// <param name="fieldName">A field name to prepend to each line of output</param> 61 /// <param name="fieldName">A field name to prepend to each line of output</param>
62 /// <returns>An ASCII string or a string containing a hex dump, minus 62 /// <returns>An ASCII string or a string containing a hex dump, minus
63 /// the null terminator</returns> 63 /// the null terminator</returns>
64 public static string FieldToString(byte[] bytes, string fieldName) 64 public static string FieldToString(byte[] bytes, string fieldName)
65 { 65 {
66 // Check for a common case 66 // Check for a common case
67 if (bytes.Length == 0) return String.Empty; 67 if (bytes.Length == 0) return String.Empty;
68 68
69 StringBuilder output = new StringBuilder(); 69 StringBuilder output = new StringBuilder();
70 bool printable = true; 70 bool printable = true;
71 71
72 for (int i = 0; i < bytes.Length; ++i) 72 for (int i = 0; i < bytes.Length; ++i)
73 { 73 {
74 // Check if there are any unprintable characters in the array 74 // Check if there are any unprintable characters in the array
75 if ((bytes[i] < 0x20 || bytes[i] > 0x7E) && bytes[i] != 0x09 75 if ((bytes[i] < 0x20 || bytes[i] > 0x7E) && bytes[i] != 0x09
76 && bytes[i] != 0x0D && bytes[i] != 0x0A && bytes[i] != 0x00) 76 && bytes[i] != 0x0D && bytes[i] != 0x0A && bytes[i] != 0x00)
77 { 77 {
78 printable = false; 78 printable = false;
79 break; 79 break;
80 } 80 }
81 } 81 }
82 82
83 if (printable) 83 if (printable)
84 { 84 {
85 if (fieldName.Length > 0) 85 if (fieldName.Length > 0)
86 { 86 {
87 output.Append(fieldName); 87 output.Append(fieldName);
88 output.Append(": "); 88 output.Append(": ");
89 } 89 }
90 90
91 if (bytes[bytes.Length - 1] == 0x00) 91 if (bytes[bytes.Length - 1] == 0x00)
92 output.Append(UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1)); 92 output.Append(UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1));
93 else 93 else
94 output.Append(UTF8Encoding.UTF8.GetString(bytes)); 94 output.Append(UTF8Encoding.UTF8.GetString(bytes));
95 } 95 }
96 else 96 else
97 { 97 {
98 for (int i = 0; i < bytes.Length; i += 16) 98 for (int i = 0; i < bytes.Length; i += 16)
99 { 99 {
100 if (i != 0) 100 if (i != 0)
101 output.Append(Environment.NewLine); 101 output.Append(Environment.NewLine);
102 if (fieldName.Length > 0) 102 if (fieldName.Length > 0)
103 { 103 {
104 output.Append(fieldName); 104 output.Append(fieldName);
105 output.Append(": "); 105 output.Append(": ");
106 } 106 }
107 107
108 for (int j = 0; j < 16; j++) 108 for (int j = 0; j < 16; j++)
109 { 109 {
110 if ((i + j) < bytes.Length) 110 if ((i + j) < bytes.Length)
111 output.Append(String.Format("{0:X2} ", bytes[i + j])); 111 output.Append(String.Format("{0:X2} ", bytes[i + j]));
112 else 112 else
113 output.Append(" "); 113 output.Append(" ");
114 } 114 }
115 115
116 for (int j = 0; j < 16 && (i + j) < bytes.Length; j++) 116 for (int j = 0; j < 16 && (i + j) < bytes.Length; j++)
117 { 117 {
118 if (bytes[i + j] >= 0x20 && bytes[i + j] < 0x7E) 118 if (bytes[i + j] >= 0x20 && bytes[i + j] < 0x7E)
119 output.Append((char)bytes[i + j]); 119 output.Append((char)bytes[i + j]);
120 else 120 else
121 output.Append("."); 121 output.Append(".");
122 } 122 }
123 } 123 }
124 } 124 }
125 125
126 return output.ToString(); 126 return output.ToString();
127 } 127 }
128 public Util() 128 public Util()
129 { 129 {
130 130
131 } 131 }
132 } 132 }
133} 133}